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PacoChan | Posted: Aug 11 2012, 05:11 AM | ||
IDW Member Group: Members Posts: 15 Member No.: 38,584 Joined: Apr 29th 2012 Location: Spain | Hi everyone. I decided to recreate a scene from Initial D with 3ds Max, with different camera angles and better graphics. It's the end of AE86 vs AE86 turbo. I hope you like it
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kyonpalm | Posted: Aug 11 2012, 06:04 AM |
Professional Amateur Group: ADMINISTRATOR Posts: 10,568 Member No.: 30,882 Joined: Oct 16th 2008 Location: Laniakea | Wha... how did you do that?! That's amazing!! How long did that take to make?! |
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Wanderer | Posted: Aug 11 2012, 06:50 AM |
The Watcher Group: Advanced Members Posts: 914 Member No.: 35,816 Joined: Jun 24th 2010 Location: San Jose, CA | That was awesome. I do hope you plan to make more in the future, I'd love to see more. [ Post made via Mobile Device ] |
Tessou | Posted: Aug 11 2012, 06:54 AM |
More NEGATIVE than a black hole Group: ADMINISTRATOR Posts: 19,345 Member No.: 12,263 Joined: Sep 12th 2005 Location: Update Profile | The graphics are indeed great. However, I spotted some issues: - The AE86T is not sliding through the corner as it was in the original. Why did you switch it to look like it wasn't drifting? - The AE86 is bouncing WAY too much on the gravel. Unless he was driving on jagged rocks, it wouldn't bounce that much. - The speed of the cars is too fast. To make it look like Initial D, you have to slow it down a bit. Remember, you're depicting the AE86 getting a slight advantage due to a better line, not magically gaining twin turbo. Just nitpicks. Take them as you will. On the whole, I think you did an amazing job with this, and look forward to seeing what else you can create. |
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Möbius | Posted: Aug 11 2012, 06:54 AM |
IDW Top Poster Group: Advanced Members Posts: 33,844 Member No.: 3,524 Joined: Oct 2nd 2004 Location: Update Profile | Not too shabby, how long did that take? |
Spaz | Posted: Aug 11 2012, 07:59 AM |
Just a guy towing a car across the country to chase a dream. Group: FORUM MODERATOR Posts: 9,272 Member No.: 30,193 Joined: Jul 25th 2008 Location: Plymouth, MN | Very nice, sir. 3DS Max is pretty powerful, but I too want to know, how many hours? |
PacoChan | Posted: Aug 11 2012, 08:56 AM | ||
IDW Member Group: Members Posts: 15 Member No.: 38,584 Joined: Apr 29th 2012 Location: Spain |
Hi, thanks for commenting those issues. I knew there would be since I actually know nothing about cars, I just like Initial D - If you mean the last corner, it's because in the road I did, that corner is practically a straight line. Not because I wanted to do it that way, but it just came out like that. So I thought it didn't have much sense to drift in that situation. Although I'm probably wrong. - The dirt is actually much more jagged than in the original, so that's why the physics reacted that way. I guess it should have been more flat. - I actually thought they were slow The cameras have more FOV, so that can give the feeling of more speed. If someday I make another video like this, I'll try to have this things in mind For the rest of you, I did this in less than a week, in which 3 days were of only rendering. The car model was actually extracted from Forza Motorsports 3, although it suffered some heavy modifications. And then I modified that model even more to obtain the Levin. For the animation I used a plugin called Craft Director Studio, which helps a lot in animating cars. You control them like if it was a videogame and automatically generates the physics and all that stuff. So if the car is bouncy, is because the plugin thought it should be bouncy with the dirt I made xD. It was also difficult to do drifts, so it would have taken me more time to do it. I'm glad you liked it anyway. Tell me if you see more mistakes | ||
Tessou | Posted: Aug 11 2012, 09:11 AM |
More NEGATIVE than a black hole Group: ADMINISTRATOR Posts: 19,345 Member No.: 12,263 Joined: Sep 12th 2005 Location: Update Profile | I meant on the first corner, before Wataru sees the dirt at all. In the comparison, it's clearly shown in the original video that Wataru is drifting outside the dirt. |
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kyonpalm | Posted: Aug 11 2012, 06:33 PM |
Professional Amateur Group: ADMINISTRATOR Posts: 10,568 Member No.: 30,882 Joined: Oct 16th 2008 Location: Laniakea | That's impressively quick! Do you think you would ever tackle re-animating First Stage's CG sequences? It would be quite a task, but not impossible. I'm not so sure we'll see a First Stage reboot anytime this decade anyway. |
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Nomake Wan | Posted: Aug 11 2012, 06:47 PM |
ShiMACHaze Group: Advanced Members Posts: 19,542 Member No.: 5,394 Joined: Feb 5th 2005 Location: Drydock | Holy shit that was amazing. I'm with Kyonpalm--I'd love to see a sort of...remaster for First and Second Stage done like this. Your integration of the original animation cels with the updated 3DCG was wonderfully done. If you'd be willing to spend the time, I think the result would be just plain awesome. I honestly didn't have that much of a problem with the mud-bouncing. It's more a question of what exactly was going on in that section of road. In my opinion Second Stage didn't truly show what that was. Was it a big thing of just mud? Was it a huge mound of dirt? Were there rocks? Why did they think they couldn't just blast through it in the first place? If they couldn't blast through it, why was it suddenly okay to do that later? I never read the manga past the first two volumes so I don't know how it went in the original story, but in my opinion the Anime wasn't clear about that section of road. Seeing your take was just seeing another interpretation. |
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Möbius | Posted: Aug 11 2012, 10:44 PM |
IDW Top Poster Group: Advanced Members Posts: 33,844 Member No.: 3,524 Joined: Oct 2nd 2004 Location: Update Profile | Wow, I thought it would have taken a whole lot longer than that. Nice work man! |
Meteor | Posted: Aug 12 2012, 03:17 AM | ||
Were you expecting something else? Group: Advanced Members Posts: 3,921 Member No.: 20,929 Joined: Oct 14th 2006 Location: Some place in South-East Asia |
I'm pretty sure it was a huge mound of dirt. Some of it got blown away every time the cars drove past it, so eventually it got turned into a more driveable surface. Anyway, as everyone else here said; awesome job and we'd love to see more work like this in the future. Minor problems with the animation aside, the CG was great on its own and was flawlessly integrated into the original scene on top of that. Also, it's impressive that you got the road modeled within just 3 days. | ||
THE_HONDA_CG2 | Posted: Aug 12 2012, 08:05 AM |
Patient Zero Group: Advanced Members Posts: 4,279 Member No.: 37,947 Joined: Oct 1st 2011 Location: Update Profile | Beautifully done! As with kyon and N1, I think it would be awesome to see remakes of all the first and second stage races. Or maybe even better would be to animate the races that they omitted from the anime. I believe that there were one or two. Keep up the great work I love it! [ Post made via Mobile Device ] |
Lonely_Driver | Posted: Aug 12 2012, 11:08 AM |
IDW Supremo Member Group: Advanced Members Posts: 870 Member No.: 38,019 Joined: Oct 24th 2011 Location: Update Profile | Very nice, I use to do a lot of 3D modeling as well http://zac86.deviantart.com/gallery/#/dga299 old AE86 model I made in 2005 |
PacoChan | Posted: Aug 12 2012, 05:18 PM | ||
IDW Member Group: Members Posts: 15 Member No.: 38,584 Joined: Apr 29th 2012 Location: Spain | Hi everyone. Thanks for your answers I don't think I would have enough patience to do a whole episode, let alone a whole stage But it sure would be great. Watching again some episodes of the first stage, I could notice that the 3D is even crappier than I remembered. Although I love crappy 90's 3D. For now I don't know if I will make another scene, but who knows.
That's great. It's a shame you didn't finish it. I usually get tired of modelling complex objects, since I prefer dealing with lighting and rendering. But I tried to do a Nissan Skyline a long time ago, but I didn't finish it either. That's why I edited cars extracted from Forza Motorsports 3. BTW, I rendered some big images that could be used as wallpapers. Feel free to use them if you like Image size reduced, original size: 1920 x 1080. Click here to view the image in its original dimension. Image size reduced, original size: 1920 x 1080. Click here to view the image in its original dimension. And one extra render... Image size reduced, original size: 1920 x 1080. Click here to view the image in its original dimension. | ||
Saxifrage | Posted: Aug 12 2012, 06:13 PM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | I agree that the car is bouncing too much,the trueno in the original clip just bounces slightly. Also, after Takumi overtook Wataru(after the bounce) the trueno pulled off too far away,like it got some magical boost or smething.. Still a good video nonetheless. |
Perry | Posted: Aug 12 2012, 07:26 PM |
Like an eagle! Group: SITE OWNER Posts: 8,015 Member No.: 1 Joined: Sep 15th 2002 Location: San Leandro, California | This is simply amazing!! I want to see more of these! I can't believe it can look so realistic... |
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imprezagc8 | Posted: Aug 12 2012, 11:57 PM |
da true Hawaii GC8 Group: Advanced Members Posts: 3,348 Member No.: 14,482 Joined: Nov 18th 2005 Location: Hawaii, Oahu | wow this is really cool. would love to see more |
JKaiba | Posted: Aug 13 2012, 09:11 AM |
Alias The J' Group: Advanced Members Posts: 1,366 Member No.: 16,596 Joined: Mar 13th 2006 Location: One Day In an Office.. Typing... On a computer | Incredibly nice. They really look like they could have been made by the studio themselves. |
Lonely_Driver | Posted: Aug 13 2012, 03:58 PM |
IDW Supremo Member Group: Advanced Members Posts: 870 Member No.: 38,019 Joined: Oct 24th 2011 Location: Update Profile | hmm, definetly interested in getting back into 3D modeling now, we should team up |
venth85 | Posted: Aug 14 2012, 01:49 AM |
Hello again~~ Group: Advanced Members Posts: 1,054 Member No.: 21,309 Joined: Oct 26th 2006 Location: West Borneo, where the jungle lies | I would like to see FC3S vs AE86 scene , *triple thumbs up* |
Gunma's 34 | Posted: Aug 14 2012, 02:41 AM |
The R34's chosen one Group: Advanced Members Posts: 804 Member No.: 27,787 Joined: Dec 13th 2007 Location: Makati, Philippines | YOU SIR. ARE BEYOND GODLIKE!!! My jaw dropped upon seeing this! You got any plans on making more? I would happilly feature it on my FB page to get more to see this awesome work. |
Wanderer | Posted: Aug 14 2012, 04:31 AM | ||
The Watcher Group: Advanced Members Posts: 914 Member No.: 35,816 Joined: Jun 24th 2010 Location: San Jose, CA |
I second this. Or better yet, the Takahashi brothers famous Parallel Drift scene! [ Post made via Mobile Device ] | ||
Optic_ghost | Posted: Aug 14 2012, 07:19 PM |
IDW Jr. Member Group: Members Posts: 51 Member No.: 16,648 Joined: Mar 15th 2006 Location: Cleveland, Ohio | That is a really impressive piece of work so please be sure to keep it up! |
r3d$unz | Posted: Aug 14 2012, 10:57 PM |
GRRRR...YO! Apachai daio~!! Group: Advanced Members Posts: 3,369 Member No.: 1,533 Joined: Mar 28th 2004 Location: Update Profile | This was awesome! I spent a LOT of time with Maya during university and I know how hard rigging and animating can be (if you did any rigging then more props to you) and you did this all in a span of a week? Imagine what you can do with more time! [ Post made via Mobile Device ] |
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