Welcome Guest ( Log In | Register ) | Resend Validation Email |
4 Pages 1 2 3 4 ( Go to first unread post ) |
HellGuard99 | Posted: Jul 27 2007, 05:02 AM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | Just to let you know, those trailers are of a combination of actual gameplay and real time rendering using GT5's engine. Even in one of the trailers when they were in the garage, that was real time as well. To use Cockpit mode, you must have a steering wheel. |
dmhc69 | Posted: Jul 27 2007, 05:08 PM | ||
IDW Goldmember Group: Advanced Members Posts: 4,217 Member No.: 5,199 Joined: Jan 22nd 2005 Location: Melbourne, Australia |
proof or gtfo. because im inclined to think both of those claims are false. | ||
Proud Contributor of the Music Section Revival Project |
HellGuard99 | Posted: Jul 27 2007, 05:17 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | My statements are from recent articles off PS3updates.com and PS3fanboy.com, no need to get hostile. There is no need to BS from me as I don't believe in BSing/ No need to BS This post has been edited by HellGuard99 on Jul 27 2007, 05:20 PM |
dmhc69 | Posted: Jul 27 2007, 06:31 PM | ||
IDW Goldmember Group: Advanced Members Posts: 4,217 Member No.: 5,199 Joined: Jan 22nd 2005 Location: Melbourne, Australia |
Firefox can't find the server at www.ps3updates.com. and i just looked through the first 5 pages of ps3fanboy.com, and not any mention of what you posted. just a note, usually when you post "important" information, you quote it in your post. it saves users having to search needlessly when you, the poster, knows where it is. and if you want hostile, wait 'till the GT5 fanboys get word of this. especially if its true. This post has been edited by dmhc69 on Jul 27 2007, 06:32 PM | ||
Proud Contributor of the Music Section Revival Project |
HellGuard99 | Posted: Jul 27 2007, 07:17 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | ps3.qj.net is where its at, if you can find it. ill try to dig it up in the meanwhile. they are from interviews with the GT5 devs |
Yon WD | Posted: Jul 30 2007, 11:43 AM |
IDW Full Member Group: Members Posts: 34 Member No.: 20,377 Joined: Sep 21st 2006 Location: Update Profile | GT5 with dahboard is cool I hope they not only include dashboard but also the whole interior to make it more closer to realism Oh and don`t forget the numbers of cars too lol lol This post has been edited by Yon WD on Jul 30 2007, 11:43 AM |
FinToy-83 | Posted: Aug 1 2007, 05:02 AM |
IDW Banned Member Group: Banned Posts: 2,975 Member No.: 14,568 Joined: Nov 24th 2005 Location: Varkaus, Finland | I just wish that GT5/Gt5 Prologue can fully utilize G25.. |
WRX | Posted: Aug 1 2007, 05:48 AM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | Guys, I think i'm gonna buy a PS3 sometime this week it's for 399 brand new 60 gigs. I definitely won't lose this trade hehe. I also saw the pictures of GT5P dash view and it's awesome, the gauges work and stuff xD |
Max911 | Posted: Aug 1 2007, 10:54 AM |
O snap! Group: Members Posts: 334 Member No.: 22,739 Joined: Jan 7th 2007 Location: Embrun, Ontario | Well, what's an interior without working gauges? I don't think PD will have enough time to model all of the cars, their interior, and their damage model before GT5's release, not to mention all of the tracks and their overly complicated animations and textures. Well, we can always hope, anyway. |
am3pkcet | Posted: Aug 1 2007, 04:33 PM | ||
IDASv3 > IDAS4 Group: Advanced Members Posts: 6,862 Member No.: 2,853 Joined: Aug 28th 2004 Location: San Diego, CA |
i'm guessing all old cars are just going to get a slight poly-count boost, but otherwise be pretty much the same models from 4. same thing with the tracks. thats the great thing about sequels; re-using stuff from previous games! as for damage modeling, i just realized how much i wish GT had it today. after playing PGR3, forza 2, nfs carbon, and dirt for so long, i just came to expect damage. having randomly played the juiced 2 demo (a game with no damage) i realized how completely lame it is to not have damage. | ||
WRX | Posted: Aug 1 2007, 04:53 PM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | From what I heard, there's no official word about GT having damage, because of the time limit they got. But, PD said that it might come in the near future after the game is released and might be downloadable. |
HellGuard99 | Posted: Aug 1 2007, 08:54 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | Interview with Polyphony devs has confirmed there will be full interiors and workin gauges, damage is not confirmed. GT4 Prologue will be a fully functional games says Phil Harrison in an interview, not just a demo. And it takes about 180 days just to render one car, remember that. |
am3pkcet | Posted: Aug 1 2007, 09:00 PM | ||
IDASv3 > IDAS4 Group: Advanced Members Posts: 6,862 Member No.: 2,853 Joined: Aug 28th 2004 Location: San Diego, CA |
and they've already got 700 or so models already made. so that time is only really going into modeling *new* cars. assuming that's even accurate (which, since it sounds utterly ridiculous to make one car in half a year, is probably not correct whatsoever). | ||
WRX | Posted: Aug 1 2007, 10:03 PM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | I want them to focus on the car sounds, but from what I heard on that little trailer from E3, it sounded awesome. *Update* I'm buying a PS3 this coming saturday, i'll be playing GT:HD by dusk EDIT - http://www.gametrailers.com/player/22575.html This post has been edited by WRX on Aug 1 2007, 10:21 PM |
Kurei | Posted: Aug 2 2007, 04:41 AM | ||
The Driving Specialist. Group: Advanced Members Posts: 1,429 Member No.: 15,603 Joined: Jan 26th 2006 Location: Michigan |
It did, but that can all change faster than we think , we still have yet to see real-time proof that they re-did cars that matter to most of us, like say... the Civic Type R (EK), that thing sounds like a hairdryer | ||
WRX | Posted: Aug 2 2007, 06:45 AM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | Haha yeah I agree with you, but we'll see when GT5p comes out |
HellGuard99 | Posted: Aug 2 2007, 07:04 AM | ||
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York |
http://www.videogamesblogger.com/2007/07/0...ays-to-make.htm There are many sources that confirmed it takes one man in the development team 180 days to make just one car, they havent made 700 models yet. That is why GT5 PROLOGUE is going to only have about 40 cars and 12 tracks. They want it to be that photorealistic. I do not know where you got your numbers of 700 cars from. But GT4 was for the PS2, not the PS3. | ||
am3pkcet | Posted: Aug 2 2007, 10:56 AM | ||
IDASv3 > IDAS4 Group: Advanced Members Posts: 6,862 Member No.: 2,853 Joined: Aug 28th 2004 Location: San Diego, CA |
first off, they're talking about man-hours (or in this case, man-days), meaning the total time of all people. IE two people working simultaneously for 10 hours is 20 man-hours. this is proven by the fact that it states it would take "at least 5 years to make 700 cars." using simple math; if each took 180 days, they could only make 10 cars in those 5 years. from what it seems, also, is that the 180 "man-days" includes EVERYTHING; meaning atributes programming as well. i'm going to take a stab in the dark and say that programming the finesse of every aspect of the car takes significantly more time than modifying existing models, and probably slightly more time than creating a model from scratch. i make these assumptions with a basic background of both 3D modeling and program coding. secondly, i get the number 700 from the fact that they already modeled 700+ cars for GT4. they're not going to re-make every old model from scratch; thats a complete waste of time. assuming they dont just use the existing 3D models, they will most likely modify the existing models to raise the poly-count and give them better textures. and it doesnt matter whether its for ps2 or ps3; a model is a model. its a piece of data that includes reffrence points to construct an object. the fact that there are cross-platform games with the same models should make that concept easy to see. | ||
HellGuard99 | Posted: Aug 2 2007, 03:26 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | Then the game would be an entire mess, rehashed GT4 cars with GT5 cars. You never saw GT4 cars in GT4HD, Yes they had same cars like the R32 but, they were all remade from scratch. "* Yamauchi said for GT1, one car was one day’s work for one man, GT3 was one man’s work for 30 days, and GT5 one car is one man’s work for 180 days!" keyword = one man. That's one man's work rendering the vehicle, they have a team of 100-130 developers working on the game right now, and 40 cars are announced for prologue. Its obvious that there is a division for programming. This post has been edited by HellGuard99 on Aug 2 2007, 03:27 PM |
WRX | Posted: Aug 2 2007, 04:32 PM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | There's no point on fighting over this really. I mean GT series team will make it on time, but except on those damage stuff. |
HellGuard99 | Posted: Aug 2 2007, 04:42 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | Yeah but I don't get his point, why would ANY developer want to port 700 cars from a last gen game to a high-def photorealistic game |
dmhc69 | Posted: Aug 2 2007, 05:00 PM | ||||
IDW Goldmember Group: Advanced Members Posts: 4,217 Member No.: 5,199 Joined: Jan 22nd 2005 Location: Melbourne, Australia |
because:
thats his point. and i completely agree. they would have to be completely stupid to remake every single car, with probably 80% or more of them having data already in a previous game, from scratch. you have to realise that a model is an object. something that can be edited and modified into anything you can think of. they would have the source files for the models they created in GT4, and with a set goal in mind, they could modify it into something suitable for a next-generation, high-definition game -- such things as a big increase in the polygon count come to mind (google this term if need be for an explanation of what it does) when "porting" is mentioned, its not in the context that they would take the exact same model from a inferior game and plug it straight into GT5 without any modification whatsoever. This post has been edited by dmhc69 on Aug 2 2007, 05:01 PM | ||||
Proud Contributor of the Music Section Revival Project |
WRX | Posted: Aug 2 2007, 05:35 PM |
IDW Racer Group: Advanced Members Posts: 3,811 Member No.: 5,563 Joined: Feb 19th 2005 Location: Baytown, Texas | I get your point dmhc69, I mean your right about the modification right. |
HellGuard99 | Posted: Aug 2 2007, 06:09 PM |
IDW Senior Member Group: Members Posts: 94 Member No.: 23,917 Joined: Apr 6th 2007 Location: Brooklyn, New York | if they did upgrade GT4's models, it would take waay shorter than 180 days for one man to finish just one car, so its highly unlikely anyways. |
Kurei | Posted: Aug 2 2007, 06:25 PM |
The Driving Specialist. Group: Advanced Members Posts: 1,429 Member No.: 15,603 Joined: Jan 26th 2006 Location: Michigan | You know, i wonder how much those guys get paid for all that work... I can just see Yamauchi saying "Program this car, and you can have the real thing" |
4 Pages 1 2 3 4 |