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Post everything about Initial D Arcade Stage 6 AA and 7 AAX here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 section. For anything about ver.3, please post them in the version 3 section. For anything about ver.4, please post them in the version 4 section. For anything about ver.5, please post them in the version 5 section. Participating in flame wars will be severely punished. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.


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> Initial D Arcade Stage Zero
RIT_ninja
Posted: Mar 27 2017, 10:30 PM


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QUOTE (N643 @ Today, 8:29 AM)
Cant wait to id like mt lol

This could be done already if you have Extreme Stage and a steering wheel setup at home
faizdanyal
Posted: May 18 2017, 01:34 AM


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Well if you think there's no hope for Initial D Arcade Stage Zero to come out outside Japan, there is.

Because from tomorrow till 30 May (TUE), Hong Kong arcades are having the first ever location test for IDAS0 outside Japan. Hopefully that means other regions in Asia will upgrade to Zero soon, including us Malaysians. We could only hope.

Source from the Hong Kong Official Initial D Arcade Stage Facebook group.

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This post has been edited by faizdanyal on May 22 2017, 05:48 PM
N643
Posted: May 22 2017, 04:02 PM


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Tusen wan x-land and mk gz are both doing tests

Also chinas d0 fate might be on my hands lol, a friend from wahlap is looking for somone to go hk to try out d0

Someone suggested me cuz im a hk citizen lol, if i tell them something bad then it might not happen lol
(Sean)Lau Yu Xuan
Posted: Oct 16 2017, 12:50 AM


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https://youtu.be/nOcZbuSDprQ
So there is a new track biggrin.gif. Good to hear

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SonicSP
  Posted: Oct 26 2017, 07:18 PM


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Currently in Japan, and have tried out D0.

I'll be honest despite the massively inferior wheel and the poorer course selections, the game itself is pretty fun gameplay wise. I've mostly been playing online battles of the two hours or so I've played it. Currently up to Spec 4 or so, with no D-Coin usage (don't think I could have afforded it anyways).

I'm currently using my Malaysian Banana Passport card to play the game. Good that it works though I guess my Japanese profile won't be usable on the upcoming EXP version.

Also the screen is HUGE! I've seen the pictures and the size comparisons but it's one of those things that only hits you when it's physically in front of you. The new screen also makes the game looks really crisp even though they're using the exact same assets. The advantage of not playing on a ten year old screen I guess.

The new H-Shifter also feels damn good. Totally better than Wangan's, not that it's saying much.

I personally think the lower spec gameplay is much funner than the D7/8 equivalents since those games only become more fun nearer to their Full Spec physics. Spec tuning also plays less of a role than before in terms of beating opponents. I've beaten people that are higher spec than me and the opposite have already happened.

Tuning works differently than before since your specs is gated by your level. Spec parts are cheap compared to before but you are only allowed to access the menus once you reach a certain level. For example, the game might allow you to buy five parts when you reach Level 5 then the next set only unlocks when you reach Lv 8 or so.

Technique wise, I'm basically using BCCCC variants for the moment. I see more people using traditional BC, but when I use in the game I tend to be slower. Might be one of those things that changes once I get to Full Spec.

I haven't played any Story Mode or Time Attack except for the fittest game, just basically playing online cos I have a chance to free free games - and free games is good hehe. So far have mostly won the battles but I also had a four loss streak at one point too.

Also thanks to SHINN for some gameplay tips on D0. Did close to zero research on gameplay so don't know how the boost conserve system works for this one. I still don't know actually......I just try to get gold drifts at corners.

This post has been edited by SonicSP on Oct 26 2017, 07:27 PM
holnivek
Posted: Oct 29 2017, 12:43 AM


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QUOTE (SonicSP @ Oct 26 2017, 08:18 PM)
The new H-Shifter also feels damn good. Totally better than Wangan's, not that it's saying much.


LMAO poor wangan getting the jab.

Glad that you're enjoying D0. I have to agree that the screen is a massive improvement. So is the shifter, although I was a little worried it would break due to how long and thin the shaft is.

BTW, if you're visiting Tokyo, I heard they're doing some location test at the Club Sega in Akiba for the new Sega driving game: https://swdc.sega.jp/. Might check it out if it's still there.
SonicSP
  Posted: Nov 4 2017, 04:16 PM


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Okay, trip to Japan is almost finished, so posting my final race for this trip. Some more things to say about D0.

user posted image
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- D7 and D8 started by getting rid of Wet TA - well D0 got rid of Wet period. Personally I don't mind since Wet in D7 and D8 barely had much different anyways and served to slightly annoy me. Still wish they just made Wet and just made it much more different than Dry.

- No more three car limit for the garage. Now you can buy any car from the list without deleting another. Downside is that apparently you can only have one of each car.

- You no longer get character parts in online battles. I don't know about Story Mode, but I can only get them by buying them using points. You can however get them through missions and events I think.

- Character roulette is gone too. Now it's basically a lootbox, you purchase the box. While not a super big deal, this kinda kills of the element of control. Sure the parts that appear on the roulette as well as the stopping speed was random in the older games but it still felt like you had SOME control. On that note, you can buy them with regular points now (DP), which is good I guess. Same goes for backgrounds though I didn't try and get one. Not having a roulette makes it....:less exciting for some reason.

- Meters are now given away by Sega. Not sure how to earn them but to be fair. Same goes for some background and character parts too. I honestly really hate the default D3 meter, it's really hard to see the speed and the gear number and it doesn't have the speed color indicator.

- As we know, the drift indicator is now integrated into the lights of the machine as opposed to being part of the default HUD meter. At first I was worried that the flashes were gonna be distracting, at least to me it isn't though I can't say the same for someone with epilepsy for example.

However the problem with it isn't that it's distracting, but rather that it's kinda hard to tell. By default the machine will strobe either white or yellow lights depending on whether you are on a "Takumi 86" or a "Keisuke FD" cabinet (and yes it's written there on the signboard). They will then strobe orange when you initiate a drift that will conserve your boost.

The thing is, it's actually kind hard to tell when it's doing this, or rather it's hard to use it while racing. The drift indicator is important because it's needed to show that you are drifting correctly and that your boost is being conserved. This is a worse problem on the Keisuke FD machine because the difference between the yellow and orange is harder to tell, certainly I found it easy to miss. This is a bit problematic especially if you are learning the game and are finding out what works well when you do something and what does not. Basically, get a new meter ASAP.

This made me think why Sega just didn't include a default Drift meter. It's good that the lights don't appear to be distracting but when it becomes an important gameplay mechanism, it should be part of the default HUD or at least design a better LED system. When moving from a way that is better, this is noticeably worse.

- Sadly the Prius is gone. It wasn't a good car but I'll still miss it. There was a certain charm in using a Prius and winning with it. And yeah the AE86T2 is still there.

- That all being said, gameplay wise D0 is really really good IMO. It's definitely an IDAS game through and through. I would say it's a combination of D8 and D6, with a conserve system in place sort of like D5, but you drift to conserve instead of slowing down.

- Courses feel like they take awhile to unlock in online. It took me forever to finally unlock Akina. By the time I reach Full Spec at around level 32 or so, Iro and the rest suddenly were unlocked. It's one of the reasons why I have so many wins on Usui - my choices were kinda limited and I sure wasn't going to Lake Akina

- I'm usually fairly comfortable with Akina DH but for some reason I'm just not feeling it in D0. I'm better at Akagi DH than it, which is weird. Also Momoji and Irozahaka is damn hard to play in this version IMO.

- Really they should have killed Lake Akina and replaced it with a proper course. I miss Nagao and Tsubaki Line. I never raced Tsukuba even once in this 5-6 hour total playthrough because most of the time I forgotten it existed - and none of my opponents brought me there. lol

- Can't wait for the EXP version to come out.

This post has been edited by SonicSP on Nov 4 2017, 04:40 PM
SonicSP
  Posted: Dec 21 2017, 04:21 AM


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Anyways D0 EXP was released in Hong Kong today. Taiwan coming soon and eventually I'm hoping Malaysia.

Menu is in full English. (thanks to both Akii and SHINN for relaying that to me)

And more importantly for me JPN card data can be used! Mwahahaha. Yay save money.

Now I just need.....the game.......to actually.......come here........pretty pretty please. :/

This post has been edited by SonicSP on Dec 21 2017, 04:22 AM
Eternal Firebird
Posted: Dec 21 2017, 04:23 PM


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QUOTE (SonicSP @ Yesterday, 12:21 PM)
Anyways D0 EXP was released in Hong Kong today. Taiwan coming soon and eventually I'm hoping Malaysia.

Menu is in full English. (thanks to both Akii and SHINN for relaying that to me)

And more importantly for me JPN card data can be used! Mwahahaha. Yay save money.

Now I just need.....the game.......to actually.......come here........pretty pretty please. :/

Could this mean there's a chance that Round 1 can bring D0 to America?
SonicSP
  Posted: Dec 22 2017, 03:52 AM


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https://location.am-all.net/alm/location?gm=78

United States is listed as one of the countries on that drop down list. This page is for describing all the locations of all the D0 machines. Hong Kong already has a few shops.

Now, early on D8, the website also listed US before it was removed. This doesn't mean it would have it, but there is a chance. It would be up to the arcade itself of course.

This post has been edited by SonicSP on Dec 22 2017, 03:52 AM
1life1love
Posted: Dec 22 2017, 03:00 PM


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@SonicSP nice pics bro hope to see more of Initial D zero biggrin.gif
N643
Posted: Dec 28 2017, 08:05 AM


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i went to the Hong Kong test (I was the only one with the hk citizenship that had free time lol) and long story short, my friend from wahlap is working on getting D0 to China after getting my review

He told management that there is a large fan base and it's pretty much makes no sense for the fan base players to spend money else where (aka 2nd hand id8 machines), so with that being said China will should be getting D0 but it's going to be a closed server (aka only links China) with the game being out next year (not sure when)
Eternal Firebird
Posted: Jan 4 2018, 01:07 PM


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Has anyone noticed there was some new update to D0 called Ver 1.2, which added in Kyoichi, Seiji, Wataru, Kai and Miki and I believe Akina Snow?

Here's what I mean new update.
Cometkid527
Posted: Jun 27 2018, 09:57 AM


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Thanks! @SonicSP

Seems this game has some mechanics from ID8.
Had little knowledge when i started playing Zero, glad to know this community's got good people i can ask questions to.
SonicSP
  Posted: Jun 27 2018, 01:05 PM


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I think there’s some in the lower specs but most of optimum techniques in Full Spec are not it. Still it provides sort of a transition period for you to settle in, a lot of my D8 instincts worked while I was leveling in D0 online battle at the lower levels and lower car specs
Cometkid527
Posted: Jun 27 2018, 11:53 PM


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Coming off from ID5, i felt abit weird having to drift to conserve boost...

Found a few youtube vids where they had a course specialist going through time attack and used that as a guideline. And it helped!
N643
Posted: Jul 11 2018, 06:25 AM


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fchina is testing
id0 tomorrow and funny thing is we are not using a card but instead a QR code from your wechat account lol
Craker
Posted: Mar 27 2020, 10:12 AM


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For previous AS players this installment of the series is weird, it's more focus in simulation, not classic sequential shifting, lot's of eurobeats lost for weird rock/pop not fitting with the experience, I play anyway usually because it's difficult to find in Japan old versions nowdays, but anyway... I prefer previous installments.
SonicSP
  Posted: Jun 29 2020, 09:28 AM


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Someone from IDPlayers made Touhou mod for D0 if anybody is interested.

Oh, D0 Ver 1.3 is playable on PC now, however multiplayer is not supported yet.

Also TP supports D0 (Ver 1.3) now, using Segatools as third party. You can play using just Segatools or TP intergration of Sega tools.

-------

Since it hasn't been updated in this thread now, I'll make a quick update. D0 Ver 2.0 is out in Japanese and some other Asian arcades.

Physics wise it's a new IDAS game compared to Ver1. However some months after that....well they came up with Ver 2.2 which was in response to the game being hard to control. 2.2 is very much based on 2.0 physics but is also considered a big revamp in terms of how easier it is to control the car.

Anyways I'll probably update stuff in AS sectuin once in awhile, even if not many will read or reply. This forum, especially Arcade Stage section, means a lot to me. I remember when I was just a new user in 2010 and it felt recent.....but it was actually 10 years ago.

This post has been edited by SonicSP on Jun 29 2020, 09:35 AM
LeGeNd-1
Posted: Jul 23 2020, 10:12 PM


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How does the Touhou mod differ from the official collab? I assume they are modding D0 on PC and not the actual arcade version.

Does V1.3 already include the Gunsai Touge and Odawara tracks? Those are the two I'm looking forward to trying out. Otherwise I might just wait because the instruction to run it looks hella complicated atm.

Physics wise, if you have driven it, how does it compare to past IDAS? Drift based like D6 or grip based like D7? A couple people mentioned it being more sim like as well so maybe more similar to D5? Also do you know what the green car icon above the speedometer means?

Would be interesting to see if they keep updating D0, or they come out with a new game at some point (and what they would call it given the numbers loop back again). Personally I'd like all the long tracks from MFG fully included.

Edit: Hooray! Finally posting works again lol.

This post has been edited by LeGeNd-1 on Jul 23 2020, 10:13 PM
SonicSP
  Posted: Aug 21 2020, 04:21 AM


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- ​V1.3 has Gunsai but no Odawara. PC one even has unofficial Tsubaki Line and Nana.

- Its not going to get easier to install anytime soon so I would suggest just giving it (V1.3) a go. Try the TP fork, seems easier to install.

- Can't comment on V2.0 and above physics. V1.3 though would be the closest to D7 I would say since the sense that you want to steer as little as possible and activate single BC.

- Yeah they are moving on with Initial D The Arcade instead of updating D0 further. Basically Wangan style 4-way battles running at Initial D courses running on Unreal Engine 4.

This post has been edited by SonicSP on Aug 21 2020, 04:22 AM
LeGeNd-1
Posted: Aug 27 2020, 10:49 PM


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Woah, 4 way battles are going to be super hectic on ID's narrow mountain course. I've just seen the gameplay videos and graphics looks to be a lot improved too, thanks to UE4. Here's hoping for more MF Ghost integration this time around. Not just tracks but also would be nice to finally see more non Japanese brands in the game.

This post has been edited by LeGeNd-1 on Apr 16 2021, 12:48 AM
SonicSP
  Posted: Mar 11 2021, 03:31 AM


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D02.1 Tsubaki Line DH 3'14''987 AE86T-MILD

YOUTUBE ( https://youtu.be/nvnnUZLootE )


This post has been edited by SonicSP on Mar 11 2021, 03:32 AM
RIT_ninja
Posted: Mar 13 2021, 11:32 PM


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Any tutorials on getting V2.11 working at home? Been playing 1.31 for far too long
SonicSP
  Posted: Apr 14 2021, 04:23 AM


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No tutorials than I am aware but the game became public last week.

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