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Initial D World - Discussion Board / Forums > Artworks and Graphics > Initial D scene recreation with 3DS Max


Posted by: PacoChan Aug 11 2012, 05:11 AM
Hi everyone. I decided to recreate a scene from Initial D with 3ds Max, with different camera angles and better graphics. It's the end of AE86 vs AE86 turbo.

I hope you like it smile.gif

YOUTUBE ( http://www.youtube.com/watch?v=ifSmMi4jzUk )

Posted by: kyonpalm Aug 11 2012, 06:04 AM
Wha... how did you do that?! That's amazing!! How long did that take to make?!

Posted by: Wanderer Aug 11 2012, 06:50 AM
That was awesome. I do hope you plan to make more in the future, I'd love to see more.

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Posted by: Tessou Aug 11 2012, 06:54 AM
The graphics are indeed great. However, I spotted some issues:

- The AE86T is not sliding through the corner as it was in the original. Why did you switch it to look like it wasn't drifting?

- The AE86 is bouncing WAY too much on the gravel. Unless he was driving on jagged rocks, it wouldn't bounce that much.

- The speed of the cars is too fast. To make it look like Initial D, you have to slow it down a bit. Remember, you're depicting the AE86 getting a slight advantage due to a better line, not magically gaining twin turbo. laugh.gif

Just nitpicks. Take them as you will. On the whole, I think you did an amazing job with this, and look forward to seeing what else you can create. smile.gif

Posted by: Möbius Aug 11 2012, 06:54 AM
Not too shabby, how long did that take? smile.gif

Posted by: Spaz Aug 11 2012, 07:59 AM
Very nice, sir.

3DS Max is pretty powerful, but I too want to know, how many hours?

Posted by: PacoChan Aug 11 2012, 08:56 AM
QUOTE (Tessou @ 1 hour, 59 minutes ago)
The graphics are indeed great. However, I spotted some issues:

- The AE86T is not sliding through the corner as it was in the original. Why did you switch it to look like it wasn't drifting?

- The AE86 is bouncing WAY too much on the gravel. Unless he was driving on jagged rocks, it wouldn't bounce that much.

- The speed of the cars is too fast. To make it look like Initial D, you have to slow it down a bit. Remember, you're depicting the AE86 getting a slight advantage due to a better line, not magically gaining twin turbo. laugh.gif

Just nitpicks. Take them as you will. On the whole, I think you did an amazing job with this, and look forward to seeing what else you can create. smile.gif

Hi, thanks for commenting those issues. I knew there would be since I actually know nothing about cars, I just like Initial D laugh2.gif

- If you mean the last corner, it's because in the road I did, that corner is practically a straight line. Not because I wanted to do it that way, but it just came out like that. So I thought it didn't have much sense to drift in that situation. Although I'm probably wrong.

- The dirt is actually much more jagged than in the original, so that's why the physics reacted that way. I guess it should have been more flat.

- I actually thought they were slow laugh2.gif The cameras have more FOV, so that can give the feeling of more speed.

If someday I make another video like this, I'll try to have this things in mind smile.gif


For the rest of you, I did this in less than a week, in which 3 days were of only rendering. The car model was actually extracted from Forza Motorsports 3, although it suffered some heavy modifications. And then I modified that model even more to obtain the Levin.

For the animation I used a plugin called Craft Director Studio, which helps a lot in animating cars. You control them like if it was a videogame and automatically generates the physics and all that stuff. So if the car is bouncy, is because the plugin thought it should be bouncy with the dirt I made xD. It was also difficult to do drifts, so it would have taken me more time to do it.

I'm glad you liked it anyway. Tell me if you see more mistakes smile.gif

Posted by: Tessou Aug 11 2012, 09:11 AM
I meant on the first corner, before Wataru sees the dirt at all. In the comparison, it's clearly shown in the original video that Wataru is drifting outside the dirt.

Posted by: kyonpalm Aug 11 2012, 06:33 PM
That's impressively quick! Do you think you would ever tackle re-animating First Stage's CG sequences? It would be quite a task, but not impossible. I'm not so sure we'll see a First Stage reboot anytime this decade anyway.

Posted by: Nomake Wan Aug 11 2012, 06:47 PM
Holy shit that was amazing. I'm with Kyonpalm--I'd love to see a sort of...remaster for First and Second Stage done like this. Your integration of the original animation cels with the updated 3DCG was wonderfully done. If you'd be willing to spend the time, I think the result would be just plain awesome.

I honestly didn't have that much of a problem with the mud-bouncing. It's more a question of what exactly was going on in that section of road. In my opinion Second Stage didn't truly show what that was. Was it a big thing of just mud? Was it a huge mound of dirt? Were there rocks? Why did they think they couldn't just blast through it in the first place? If they couldn't blast through it, why was it suddenly okay to do that later?

I never read the manga past the first two volumes so I don't know how it went in the original story, but in my opinion the Anime wasn't clear about that section of road. Seeing your take was just seeing another interpretation. happy.gif

Posted by: Möbius Aug 11 2012, 10:44 PM
Wow, I thought it would have taken a whole lot longer than that. Nice work man! smile.gif

Posted by: Meteor Aug 12 2012, 03:17 AM
QUOTE
Was it a big thing of just mud? Was it a huge mound of dirt? Were there rocks? Why did they think they couldn't just blast through it in the first place? If they couldn't blast through it, why was it suddenly okay to do that later?

I'm pretty sure it was a huge mound of dirt. Some of it got blown away every time the cars drove past it, so eventually it got turned into a more driveable surface.

Anyway, as everyone else here said; awesome job and we'd love to see more work like this in the future. Minor problems with the animation aside, the CG was great on its own and was flawlessly integrated into the original scene on top of that. Also, it's impressive that you got the road modeled within just 3 days.

Posted by: THE_HONDA_CG2 Aug 12 2012, 08:05 AM
Beautifully done! As with kyon and N1, I think it would be awesome to see remakes of all the first and second stage races. Or maybe even better would be to animate the races that they omitted from the anime. I believe that there were one or two. Keep up the great work I love it! smile.gif

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Posted by: Lonely_Driver Aug 12 2012, 11:08 AM
Very nice, I use to do a lot of 3D modeling as well biggrin.gif

http://zac86.deviantart.com/gallery/#/dga299

old AE86 model I made in 2005

Posted by: PacoChan Aug 12 2012, 05:18 PM
Hi everyone. Thanks for your answers smile.gif

I don't think I would have enough patience to do a whole episode, let alone a whole stage laugh2.gif But it sure would be great. Watching again some episodes of the first stage, I could notice that the 3D is even crappier than I remembered. Although I love crappy 90's 3D.

For now I don't know if I will make another scene, but who knows.

QUOTE (Lonely_Driver @ 6 hours, 1 minutes ago)
Very nice, I use to do a lot of 3D modeling as well biggrin.gif

http://zac86.deviantart.com/gallery/#/dga299

old AE86 model I made in 2005


That's great. It's a shame you didn't finish it. I usually get tired of modelling complex objects, since I prefer dealing with lighting and rendering. But I tried to do a Nissan Skyline a long time ago, but I didn't finish it either. That's why I edited cars extracted from Forza Motorsports 3.

BTW, I rendered some big images that could be used as wallpapers. Feel free to use them if you like smile.gif

user posted image
Image size reduced, original size: 1920 x 1080. http://i.imgur.com/Rmlus.jpg to view the image in its original dimension.

user posted image
Image size reduced, original size: 1920 x 1080. http://i.imgur.com/zJRqd.jpg to view the image in its original dimension.


And one extra render...

user posted image
Image size reduced, original size: 1920 x 1080. http://i.imgur.com/Ow2GB.jpg to view the image in its original dimension.

Posted by: Saxifrage Aug 12 2012, 06:13 PM
I agree that the car is bouncing too much,the trueno in the original clip just bounces slightly.
Also, after Takumi overtook Wataru(after the bounce) the trueno pulled off too far away,like it got some magical boost or smething..

Still a good video nonetheless.

Posted by: Perry Aug 12 2012, 07:26 PM
This is simply amazing!! I want to see more of these! I can't believe it can look so realistic... worship.gif worship.gif

Posted by: imprezagc8 Aug 12 2012, 11:57 PM
wow this is really cool. would love to see more happy.gif

Posted by: JKaiba Aug 13 2012, 09:11 AM
Incredibly nice. They really look like they could have been made by the studio themselves.

Posted by: Lonely_Driver Aug 13 2012, 03:58 PM
hmm, definetly interested in getting back into 3D modeling now, we should team up biggrin.gif

Posted by: venth85 Aug 14 2012, 01:49 AM
I would like to see FC3S vs AE86 scene biggrin.gif, *triple thumbs up*

Posted by: Gunma's 34 Aug 14 2012, 02:41 AM
YOU SIR. ARE BEYOND GODLIKE!!! My jaw dropped upon seeing this! You got any plans on making more? I would happilly feature it on my FB page to get more to see this awesome work.

Posted by: Wanderer Aug 14 2012, 04:31 AM
QUOTE (venth85 @ 2 hours, 41 minutes ago)
I would like to see FC3S vs AE86 scene biggrin.gif, *triple thumbs up*

I second this. Or better yet, the Takahashi brothers famous Parallel Drift scene!

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Posted by: Optic_ghost Aug 14 2012, 07:19 PM
That is a really impressive piece of work so please be sure to keep it up! biggrin.gif

Posted by: r3d$unz Aug 14 2012, 10:57 PM
This was awesome! I spent a LOT of time with Maya during university and I know how hard rigging and animating can be (if you did any rigging then more props to you) and you did this all in a span of a week? Imagine what you can do with more time!

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Posted by: Smiley_DC2 Aug 15 2012, 07:37 PM
Agreed with everyone else, amazing work on this. Really hope you consider recreating other first stage/second stage battles!!

thanks for sharing smile.gif

Posted by: Sanae Aug 23 2012, 12:32 AM
Oh wow! I am really impressed and I'm with everyone here. You ought to make more of this, for epic justice. I would really like to see one of the First Stages races redone!

I know it's probably really hard but, if you could reanimate the AE86 vs FD3S race (or even just their first encounter) I would be really grateful so, please give it a thought, ok?

At any rate, great work and, again, thanks for letting me know about this!

Posted by: Rudy Aug 24 2013, 12:06 PM
QUOTE (Nomake Wan @ Aug 11 2012, 09:47 PM)
I never read the manga past the first two volumes so I don't know how it went in the original story, but in my opinion the Anime wasn't clear about that section of road. Seeing your take was just seeing another interpretation. happy.gif

Just caught this post and wanted to put this question to bed.

In the manga, there was no mudslide. Wataru noticed an orange glow coming from his instrument panel, glanced down at his gauges to see the low fuel light illuminated and the gauge reading nearly empty.

Being caught up thinking "Damn, I'm nearly out of gas!? I didn't expect the race to go on this long. We should pause the race and refill our cars after this round" was just enough of a lapse in concentration that Wataru didn't hold a strong line and Takumi capitalized upon it by overtaking him from the inside of a corner exit.

Not nearly as dramatic, but that's how it went down.

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Posted by: lucky235 Oct 13 2013, 05:56 AM
That's was awesome man cool.gif

Posted by: BOZZ Oct 13 2013, 02:29 PM
Wow PacoChan, that is an amazing job you did to re-create that all.

Posted by: TranceKitsune Oct 14 2013, 05:27 PM
That was absolutely INCREDIBLE. I don't any issues. The new way you portrayed it made it MUCH and I mean MUCH more epic than the original. The car bouncing around in the mud was amazing. It seemed more logical and looked much better. I take my hat off to you for making my day more awesome. Please make many more! I think the first encounter FD3S vs. AE86 recreation would be amazing. On top of that, a recreation of the FC3S vs AE86 and EG6 vs AE86 would be good too. happy.gif

Posted by: turke Oct 16 2013, 06:18 AM
nice

Posted by: PWNatorPWNED Oct 16 2013, 09:21 PM
I've seen this video before and it never ceases to amaze me.

Btw, why does rendering take such a long time?

Posted by: Nomake Wan Oct 17 2013, 06:34 AM
QUOTE (PWNatorPWNED @ 9 hours, 12 minutes ago)
I've seen this video before and it never ceases to amaze me.

Btw, why does rendering take such a long time?

Without getting too deeply into the math of it, it's related to just how much detail there is in every aspect of each frame...and that's just static things. For instance, how many 'points of detail', if you will, are in each dirt particle? How much detail is in the cars--is the entire car modeled inside and out in every scene, or do you cut corners by having an 'exterior' and 'interior' version?

Then it gets more complicated. If you're not just creating a static representation--which can take a long time, and can look awkward if you don't know what you're doing--but instead are relying on a physics engine to 'fill in the gaps', so to speak, then you're also running constant calculations every frame to figure out how every object with collision reacts to every other object with collision. How far is your physics calculation going? Are you only calculating gravity, or are you also calculating fluid thermodynamics (i.e. the cars actually passing through the air)?

There's a reason why Pixar has render farms. Video games are relatively 'simple' because they pick and choose what to calculate and make sacrifices during rendering each scene in order to maintain a 'playable' rate. Rendering a scene for later playback at full detail takes orders of magnitude longer.

Posted by: v1r00z Jun 14 2014, 11:50 AM
Very nice, thanks.

Posted by: Thalassa Sep 20 2014, 12:28 AM
Great work! I really liked it! It must a little difficult to do.

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