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> ID5 - Philippines, okay guys, post up. now's our chance!
DigiBunny
Posted: Jun 23 2011, 04:42 AM


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QUOTE (Type 100 @ 4 hours, 53 minutes ago)
Been inactive myself - well generally I'm an inactive IDAS player because of time and money. I'm not as devoted to it as most of you guys are.

I did manage to cream LOTS once. Came quite close to beating Bunta on Akina DH as well. I'm pretty sure my times aren't anything to brag about though.

IDAS5 is the first one in the game series I really enjoyed, because compared to real-life driving physics it actually gets quite close. Braking and understeer are well-represented.

My personal IDAS5 vehicles:
SE3P RX-8
DC2 Integra Type R
GDBF Impreza WRX STi

Understeer in MY ID5?

Granted, I haven't played that version in quite a while, but as far as I can recall, Understeer was nonexistent for the most part. I mean we DID have to slow down to ridiculously gentle speeds to manipulate boost.
Type 100
Posted: Jun 23 2011, 06:17 PM


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QUOTE (DigiBunny @ Today, 4:42 AM)
Understeer in MY ID5?

Granted, I haven't played that version in quite a while, but as far as I can recall, Understeer was nonexistent for the most part. I mean we DID have to slow down to ridiculously gentle speeds to manipulate boost.

I'm coming at this from a trackday racer perspective.

From my observation IDAS4 was notable in that you hardly ever had to apply the brakes - it sort of drifted and kicked the rear end out all on its own if you turned the wheel hard enough. This was most apparent in Akina DH; you could enter many a turn in 3rd or 4th and still manage a decent exit.

Doing the same things I did in IDAS4 did not get me very far in IDAS5 - you'd understeer and hit the guard rail. In IDAS5, when you see a hairpin, you have to treat it like a hairpin. Scrub off speed, downshift to 2nd, turn in - just like what you would do in real life.

To be honest, IDAS5 felt the most natural of all the IDAS games to drive, so far. As a trackday nut I felt right at home, unlike the ridiculous speed penalty and self-drifting physics of IDAS4. I don't particularly care about setting lap records in these games, so your perspective and mine may differ.

This post has been edited by Type 100 on Jun 23 2011, 06:20 PM
DigiBunny
Posted: Jun 23 2011, 06:28 PM


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QUOTE (Type 100 @ 11 minutes, 34 seconds ago)
I'm coming at this from a trackday racer perspective.

From my observation IDAS4 was notable in that you hardly ever had to apply the brakes - it sort of drifted and kicked the rear end out all on its own if you turned the wheel hard enough. This was most apparent in Akina DH; you could enter many a turn in 3rd or 4th and still manage a decent exit.

Doing the same things I did in IDAS4 did not get me very far in IDAS5 - you'd understeer and hit the guard rail. In IDAS5, when you see a hairpin, you have to treat it like a hairpin. Scrub off speed, downshift to 2nd, turn in - just like what you would do in real life.

To be honest, IDAS5 felt the most natural of all the IDAS games to drive, so far. As a trackday nut I felt right at home, unlike the ridiculous speed penalty and self-drifting physics of IDAS4. I don't particularly care about setting lap records in these games, so your perspective and mine may differ.

I see. I didn't realize you were speaking of the game in the context of ID4 as well.

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