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Initial D World - Discussion Board / Forums > Initial D Arcade Stage > My comrade claims ID8 has autosteer


Posted by: wastedkrackr Apr 7 2017, 09:58 AM
My comrade here in NY is saying that he knows of several places where ID8 will "autosteer" for you, even so far as to turn against you to get your car on the right line for you. I think he's a dumbass.

I have however noticed in a few places (namely the first big left hand turn on sadamine) where if you have braked a bunch and are at max steering it kinda exagerates your steer and gives me the turn where I kinda didnt think i deserved it.

Can anyone weigh in here with any real information?


Posted by: holnivek Apr 7 2017, 10:30 AM
I noticed this too on Irohazaka DH, the first right hairpin in sector 3 (the one with the big jump). But I'm not sure if you can call it autosteer, it's more like the drift is kicking in a little late, so you understeer before that happens. So far I've only seen this on high grip courses such as Iro and Sadamine.

Posted by: wastedkrackr Apr 7 2017, 10:58 AM
Did you feel like, you kinda smooshed off the wall lightly, or more like the game takes control, and puts you on the correct line against your (wheel) instructions?

Posted by: holnivek Apr 7 2017, 12:16 PM
Not sure what you mean by the former, but definitely not the latter. If the game does take control and correct your racing line, wouldn't that make it really easy to play? Why do we even bother with complex footwork to get the car to drift?

Most of the time I'm in control of my car. There are times when I understeer or oversteer, but that's just bad timing with steering or footwork. Never thought about this "autosteer" thing, not sure where your friend gets the idea.

Posted by: wastedkrackr Apr 7 2017, 12:20 PM
It would be ridiculous yeah.

What I mean, I experience on Sada alot on the first turn - Im SURE im about to rock the wall, even though I was on target and the turn kinda cuts in some at the last second as if the wall were repulsive or something.

But yeah I'm not sure where he gets it from either.

Posted by: holnivek Apr 7 2017, 01:45 PM
I know what you mean and I experience it myself when clearing the first left hairpin. You think you're going to hit the outer wall, but at the last second your car magically starts to drift and you clear the hairpin beautifully. But then again, I believe this is because the drift kicks in late on high grip courses like Sadamine. You almost never see this behavior on low grip courses like Tsuchisaka and Momiji Line.

If your friend still believes there is autosteer, then I'm really interested to see his footwork. Perhaps he's using some unorthodox footwork that cause this autosteer behavior to surface.

Posted by: wastedkrackr Apr 7 2017, 01:54 PM
Eh, he doesnt believe so much in the BCCC and tends to BCBCBC alot but he doesnt have much for scores on D8, despite being an amazing D7 player with I believe full specialists.

Posted by: holnivek Apr 7 2017, 02:24 PM
Chaining BC is great for wide, high speed corners like Usui and Myogi, but on tighter turns you'll have difficulty clearing without hitting the wall. Your friend might have faster times if he started learning the other footwork variations. Keep in mind BCCC and BCBC are the basics, I personally use them plus 4 other variations.

I never played D7 but Sonic did mention that getting specialist in D8 is A LOT harder than in D7.

Posted by: wastedkrackr Apr 7 2017, 02:45 PM
Yep I keep saying the same things that the specialist execution bar is much higher than it was in 7, but everyone gets stuck on how fast you go in 8 and how fast you get your speed back after a wall - calling it the "easy" or "sux" game.

Posted by: holnivek Apr 7 2017, 02:57 PM
That's actually the dumbest argument I've heard. Sure, you accelerate real fast, but you lost so much speed when you bump into a corner, not to mention the top speed in D8 is lower than D7 on most courses.

Did anyone at your arcade get Specialist on D8? I've only played this game for a year, but there are people at my arcade who have played this game for more than 2 years and they haven't gotten a single Specialist.

Posted by: wastedkrackr Apr 7 2017, 03:02 PM
One person has one specialist and I think its a pretty insignificant map, might have been akina snow.

Posted by: SonicSP Apr 7 2017, 09:07 PM
QUOTE (wastedkrackr @ 6 hours, 22 minutes ago)
Yep I keep saying the same things that the specialist execution bar is much higher than it was in 7, but everyone gets stuck on how fast you go in 8 and how fast you get your speed back after a wall - calling it the "easy" or "sux" game.

If they could achieve world ranking times and can get Infinity ranking easily if they were to play online, sure it's "easy".

Though admitingly I had the same impression when I started playing. Boy was I wrong (and glad that I was).

Posted by: wastedkrackr Apr 8 2017, 05:21 PM
QUOTE (SonicSP @ Yesterday, 9:07 PM)
If they could achieve world ranking times and can get Infinity ranking easily if they were to play online, sure it's "easy".

Though admitingly I had the same impression when I started playing. Boy was I wrong (and glad that I was).

And you're also agreed that theres no "autosteer" as my friend describes it right?

Posted by: SonicSP Apr 9 2017, 01:17 AM
I've been playing this game on a regular basis for two and the half years, I've never seen anything like that on the machines I've played. I've never even heard of a feature like that until this thread.

Depending on whether the force feedback is busted or not, sometimes a machine might turn in one direction more easily than another direction or even steer itself crazy randomly (there's a machine that I know that does this, making the game unplayable). But it's not going to "help" you steer in the right direction based on an upcoming corner in the game, so not assistance auto steering.

Posted by: holnivek Apr 9 2017, 02:01 AM
The more important question here is, assuming your friend is right, what's the big deal? Isn't that even better since the game automatically steers for him and he should have perfect lines and super fast times. Is that not the case?

Posted by: -=SHINN=- Apr 9 2017, 03:18 AM
QUOTE (holnivek @ 1 hour, 16 minutes ago)
The more important question here is, assuming your friend is right, what's the big deal? Isn't that even better since the game automatically steers for him and he should have perfect lines and super fast times. Is that not the case?

Hahaha godly world top 1 times lollllll

Posted by: Corposition Apr 9 2017, 07:57 AM
I'm the guy in question here. Would like to expand on some points for discussion, since this guy insists that I'm an idiot.

My argument was that on many turns in the game depending on how the corner is taken, the game will magically either veer you off to the middle of the road, or unnaturally push you forward away from the guardrail at a much higher speed than you are actually going [only when drift is engaged], hence the feeling of an autopilot. Given the fact that I am inexperienced, to be honest, I am probably wrong, but in my limited experience the mechanic in the game is there, and extremely evident when I am playing. Care to discuss?

Posted by: -=SHINN=- Apr 9 2017, 08:52 AM
QUOTE (Corposition @ 54 minutes, 38 seconds ago)
I'm the guy in question here. Would like to expand on some points for discussion, since this guy insists that I'm an idiot.

My argument was that on many turns in the game depending on how the corner is taken, the game will magically either veer you off to the middle of the road, or unnaturally push you forward away from the guardrail at a much higher speed than you are actually going [only when drift is engaged], hence the feeling of an autopilot. Given the fact that I am inexperienced, to be honest, I am probably wrong, but in my limited experience the mechanic in the game is there, and extremely evident when I am playing. Care to discuss?

Don't worry you are correct, there are certain corners in iro dh and sada dh which yes indeed makes you have a feeling of autopilot style on last second before hitting the rail. It usually triggers when you've brake more than enough or have the threshold speed to initiate it. Yes it does help a lot on the lining, give or take around 0.3-0.4 seconds.

Posted by: holnivek Apr 9 2017, 10:19 AM
QUOTE (Corposition @ 2 hours, 21 minutes ago)
I'm the guy in question here. Would like to expand on some points for discussion, since this guy insists that I'm an idiot.

My argument was that on many turns in the game depending on how the corner is taken, the game will magically either veer you off to the middle of the road, or unnaturally push you forward away from the guardrail at a much higher speed than you are actually going [only when drift is engaged], hence the feeling of an autopilot. Given the fact that I am inexperienced, to be honest, I am probably wrong, but in my limited experience the mechanic in the game is there, and extremely evident when I am playing. Care to discuss?

I checked out the Chinatown Fair fb group to see what the argument is about, and according to you, you're seeing this behavior on Akagi and Akina. Care to elaborate on that? I've only seen this on Irohazaka and Sadamine, unless you count gutter cornering as "autopilot" But even then, Akagi doesn't have gutters. You also claimed you can trigger this just by turning the steering wheel 15 degrees and letting go the gas, without braking.

Posted by: wastedkrackr Apr 9 2017, 10:39 AM
Hit the deck we've been doxxed!

No really though...

Corposition: I know of many more, and all you have to do is to be off the gas for the game to take control

Krackr: No, the game will not ever "take control" and you know this. Just sometimes youre like "oh i made that cool it seemed to sharpen the turn for me at the last second, but only because i had braked a ton and was at max turning anyway"

Cosposition: Definitely not, the game will throw you around to put you on the right line

And the lol of the day:

Cosposition: Lol, losing argument? Come in some day, there are at least 7 turns in nagao that autopilot, 5 on akagi, 6-7 on akina, etc

Posted by: Corposition Apr 9 2017, 11:41 AM
QUOTE (holnivek @ 1 hour, 21 minutes ago)
I checked out the Chinatown Fair fb group to see what the argument is about, and according to you, you're seeing this behavior on Akagi and Akina. Care to elaborate on that? I've only seen this on Irohazaka and Sadamine, unless you count gutter cornering as "autopilot" But even then, Akagi doesn't have gutters. You also claimed you can trigger this just by turning the steering wheel 15 degrees and letting go the gas, without braking.

On akina, tackling first turn into the tight hairpins, if you take the turn wide and initiate a gold drift with heavy brake it will throw you forward into the outside wall. On akagi, during the first section immediately before the checkpoint, the extremely close hairpin will do the same, and that also happens on the first few turns after the checkpoint as well. will need some time to remember the rest as i haven't played. As for the turning the wheel 15 degrees and letting go of the gas, it is after drift is initiated on sadamine, as well as a few turns in nanamagari

EDIT: there is 100% reproducibility if you BCCC with at least 3 C's in each turn. I have neglected to mention the first turn on sadamine because it has already been mentioned.

Posted by: holnivek Apr 9 2017, 12:52 PM
Honestly I haven't experienced what you described, but I don't wanna dismiss it since I haven't been playing D8 for that long. I'll let the veterans weigh in.

Posted by: Corposition Apr 9 2017, 02:56 PM
QUOTE (-=SHINN=- @ 6 hours, 4 minutes ago)
Don't worry you are correct, there are certain corners in iro dh and sada dh which yes indeed makes you have a feeling of autopilot style on last second before hitting the rail. It usually triggers when you've brake more than enough or have the threshold speed to initiate it. Yes it does help a lot on the lining, give or take around 0.3-0.4 seconds.

If this is indeed true, does it make your times faster or slower? Also, what do you think of the hairpins in akina. I find that when entering the first one, it comes to the same effect, notably because of the higher speed. You have to do it without the gutter, though, and if done successfully, your car will burst forward at what seems like 180KPH towards the next left turn...

Posted by: -=SHINN=- Apr 9 2017, 08:12 PM
QUOTE (Corposition @ 5 hours, 15 minutes ago)
If this is indeed true, does it make your times faster or slower? Also, what do you think of the hairpins in akina. I find that when entering the first one, it comes to the same effect, notably because of the higher speed. You have to do it without the gutter, though, and if done successfully, your car will burst forward at what seems like 180KPH towards the next left turn...

Nope gutter and autopilot is a different thing. Entering gutter at a low threshold speed will cost you tremendle speed loss whereas above a certain speed you'll only be penalised 1-3km/h by letting go gas 1 second or less. When done correctly you'll get better lining, this game might not be what it seems but lining will get you 0.3-0.5 seconds compared to not entering gutter.

Whereas autopilot is usually triggered when you've braked enough while full turning. I don't experience this anywhere in Akina or akagi because the whole course is high speed course. If you're playing leisurely and cornering at low speed I can understand you've experienced autopilot in most of the course. If you do experience in maps other than iro or sada you might wanna rethink your methods of playing, because world record timing doesn't seems to utilise autopilot besides iro and sada. Other maps requires high speed fast time pace.

Posted by: Corposition Apr 10 2017, 05:38 AM
QUOTE (-=SHINN=- @ 9 hours, 25 minutes ago)
Nope gutter and autopilot is a different thing. Entering gutter at a low threshold speed will cost you tremendle speed loss whereas above a certain speed you'll only be penalised 1-3km/h by letting go gas 1 second or less. When done correctly you'll get better lining, this game might not be what it seems but lining will get you 0.3-0.5 seconds compared to not entering gutter.

Whereas autopilot is usually triggered when you've braked enough while full turning. I don't experience this anywhere in Akina or akagi because the whole course is high speed course. If you're playing leisurely and cornering at low speed I can understand you've experienced autopilot in most of the course. If you do experience in maps other than iro or sada you might wanna rethink your methods of playing, because world record timing doesn't seems to utilise autopilot besides iro and sada. Other maps requires high speed fast time pace.

In regard to gutter: yes I understand that, but when I mentioned gutters, I meant that if you missed the gutter on Akina, it would give the autopilot effect.

OnTopic: Thank you for the knowledge, SHINN. It seems I am correct in the sense that there is definitely autopilot where the line is taken improperly, which was a piece of my first argument. And reflecting back on my gameplay, it is evident that you are correct as well, as I would only get thrown around with autopilot when I am either taking a bad line, or going too slow. When I played, I would find what causes that to happen and avoid it at all costs, because it felt so unnatural that it would be detrimental to my performance.

TL;DR, thank you SHINN for clarifying my thoughts, as there is nothing here that I disagree with.

I think that is the end of this, there is nothing more to be said, as there definitely is autopilot, but only when on the wrong line, or going at a bad speed... and it is also in very specific instances such as sadamine and irohazaka.

And side note: Thank you for letting me know that world record pace does not apply those unless it is in those two maps, because now if I were to play, and the autopilot takes on, I would know that I am driving the course wrongly smile.gif Have a good day!

Posted by: -=SHINN=- Apr 10 2017, 09:40 AM
QUOTE (Corposition @ 4 hours, 2 minutes ago)
In regard to gutter: yes I understand that, but when I mentioned gutters, I meant that if you missed the gutter on Akina, it would give the autopilot effect.

OnTopic: Thank you for the knowledge, SHINN. It seems I am correct in the sense that there is definitely autopilot where the line is taken improperly, which was a piece of my first argument. And reflecting back on my gameplay, it is evident that you are correct as well, as I would only get thrown around with autopilot when I am either taking a bad line, or going too slow. When I played, I would find what causes that to happen and avoid it at all costs, because it felt so unnatural that it would be detrimental to my performance.

TL;DR, thank you SHINN for clarifying my thoughts, as there is nothing here that I disagree with.

I think that is the end of this, there is nothing more to be said, as there definitely is autopilot, but only when on the wrong line, or going at a bad speed... and it is also in very specific instances such as sadamine and irohazaka.

And side note: Thank you for letting me know that world record pace does not apply those unless it is in those two maps, because now if I were to play, and the autopilot takes on, I would know that I am driving the course wrongly smile.gif Have a good day!

You're welcome, we are all here to share. I also learn by watching others play, so feel free to ask technical questions. If got answer, I think most of us can provide. Yes if you've missed the gutter but you've managed to bc or by any means reduced some speed to drift, you'll get autopilot. This is crucial during battle for battle boost but not in TA.

Posted by: DK_Brawler Apr 10 2017, 01:45 PM
Normal / Spec 1 - Lake Akina
Try doing a u-turn, I experienced this yesterday lol

The only time I've felt the game helping me corner is the Irohazaka DH corner mentioned (the optional first jump)

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