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Rei.G | Posted: Apr 8 2009, 06:29 AM |
IDW Prime Member Group: Advanced Members Posts: 695 Member No.: 32,210 Joined: Mar 15th 2009 Location: Singapore | would be better if there is a tire gauge indicator implemented into the system. |
stormfox | Posted: Apr 8 2009, 06:31 AM | ||
Underdog Nutcase Group: Advanced Members Posts: 1,169 Member No.: 32,096 Joined: Mar 9th 2009 Location: Update Profile |
i rather no tire gauge.... BUT.. instead of speed boost... the car will start to understeer more and maybe accelerate just not so fast as initial that will keep the mystery of tire management. yet dont seem so weird cos it can be seen and felt. i see a point in the current system. cos it allows us to choose where and when to push it. if going by traditional system, everyone is saving for the last stretch. and sooner or later someone will find the best management system. This post has been edited by stormfox on Apr 8 2009, 06:32 AM | ||
Rei.G | Posted: Apr 8 2009, 06:41 AM | ||
IDW Prime Member Group: Advanced Members Posts: 695 Member No.: 32,210 Joined: Mar 15th 2009 Location: Singapore |
im wasting quite alot of $$$$ trying to figure out all these boost effect and im not enjoying it but i agree it's a good system. too bad no online battle to try it out in battling. | ||
stormfox | Posted: Apr 8 2009, 06:44 AM |
Underdog Nutcase Group: Advanced Members Posts: 1,169 Member No.: 32,096 Joined: Mar 9th 2009 Location: Update Profile | ah? why need online battle? your friends not fast enough to give you a good fight ma? |
Rei.G | Posted: Apr 8 2009, 07:06 AM |
IDW Prime Member Group: Advanced Members Posts: 695 Member No.: 32,210 Joined: Mar 15th 2009 Location: Singapore | no one plays in-store battle at my area. even if got, only people trying out the game with stock cars. |
BDDEE@ | Posted: Apr 8 2009, 07:08 AM |
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile | they should just get rid if it, its not even anything to do with the tyres at all boost should never be in TA ... this better get scrapped in a patch |
J]-[UN | Posted: Apr 8 2009, 07:11 AM |
IDW Supremo Member Group: Advanced Members Posts: 810 Member No.: 5,953 Joined: Mar 4th 2005 Location: Update Profile | Its quite obvious the boost is a buggy side effect from the way accel penalty is implemented ~_~; |
BDDEE@ | Posted: Apr 8 2009, 07:12 AM | ||
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile |
yeah it has to be a bug it has nothing to do at all with the tyres the run where i stopped half way and cut 3 seconds from my cp4, my cp1 i pushed ...so according to these physics and the tyre theory the tyres would be worn out already and would not cut 3 seconds from the cp4 timing =,- | ||
Fuzz | Posted: Apr 8 2009, 07:14 AM |
Request Title - PM Mods Group: Members Posts: 309 Member No.: 25,618 Joined: Aug 1st 2007 Location: Hong Kong | lol the boost is way funny, had akina dhd as 3:14:9xx, after going slower for most of the corners, i managed to get 3:13:9xx. It is funny where saving your tire gives you more grip for the later corners which arent hairpins but just long corners. |
spl | Posted: Apr 8 2009, 01:08 PM |
IDW Expert Member Group: Members Posts: 114 Member No.: 5,395 Joined: Feb 6th 2005 Location: Sydney | It's not tyre saving!!! It's just speed boost!! FFFFFFFUUUUUU my rage is starting to build! |
Fuzz | Posted: Apr 8 2009, 06:21 PM |
Request Title - PM Mods Group: Members Posts: 309 Member No.: 25,618 Joined: Aug 1st 2007 Location: Hong Kong | RX-7 RS, full tuned. Should be posting faster times as I get used to the speed boost. Akina Lake CWD - 3:22:863 ACWD - 3:26:410 Myogi DHD - 2:54:801 UHD - 2:56:882 Akagi DHD - 2:51:9xx UHD - 2:57:580 Akina DHD - 3:13:9xx UHD - 3:22:944 Iro DHD - 3:15:569 UHD - 3:20:500 Happo DHD - 3:13:370 UHD - 3:12:766 Tsukuba OBD - 3:08:248 IBD - 3:10:958 Nagao DHD - 3:24:941 UHD - 3:30:483 |
BDDEE@ | Posted: Apr 8 2009, 07:01 PM |
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile | happo is ob and ib and after i posted here last night bout the glitch thing (was in net cafe) i had a few games before i left city trueno is 7-2-0-0-0 now and did 3'11'1 tsukuba ob and 3'13'xxx happo ib .. happo is so confusing =.= |
shadow_z3r0 | Posted: Apr 8 2009, 07:23 PM |
IDW Prime Member Group: Advanced Members Posts: 644 Member No.: 20,944 Joined: Oct 14th 2006 Location: Seremban,Malaysia / Singapore | no wonder at some point the graphics just zooms pass like nobody's business on a low speed. realised that ever since i started playing, like there's some weird ass boost on screen. at least now it's proven |
J]-[UN | Posted: Apr 8 2009, 07:56 PM |
IDW Supremo Member Group: Advanced Members Posts: 810 Member No.: 5,953 Joined: Mar 4th 2005 Location: Update Profile | Fuzz --> Thats not the boost, thats probably you just having better line/earlier accel since you're taking corners slower. Obviously this boost shit is causing a lot of confusion. Remember the basis of the game is to cut corners with the shortest line possible, and to stop the car's 'slide' upon exiting ASAP, to achieve maximum acceleration. Think of id5 cars as wind-up models, you wind the car up during corners, then let them speed off in a burst of acceleration at the exit. The 'boost' is quite noticeable, when the screen starts blazing past you even when your speeds aren't very high ...thats a sure sign you've managed to get it to work. However to actually utilise this bug effectively, you'd need to be already somewhat good at the map....hell I'm running a low '11 in Akina with MR2 which I haven't bothered to push and I still can't figure out which parts I need to take slower than I already am in order to get the boost to work properly. I was already taking corners in cp1 and 2 in the low 70's when I did my '11s and after experimenting trying to get the boost to work I ended up being slower overall anyway =_+ Heck if I just played normally and add up all my best CPs I should be able to get something like a 3'10"1 which is pretty damn near the model record already without relying on that boost shit. Imo most of you guys need to learn the basics of the game and the proper lines before jumping onto the bug bandwagon, I'm pretty sure your timings will improve wayyyyyyyyyy more that way instead of relying on a phantom boost which you MAY or MAY NOT have managed to do. This post has been edited by J]-[UN on Apr 8 2009, 07:59 PM |
gene.gene™ | Posted: Apr 8 2009, 09:39 PM | ||
IDW Full Member Group: Members Posts: 43 Member No.: 32,273 Joined: Mar 19th 2009 Location: Singapore |
but if u look @ e happo map, ob can be consider uh cos of alot of climbing, ib can be considered dh cos its down down and down? =) | ||
spl | Posted: Apr 8 2009, 09:47 PM | ||
IDW Expert Member Group: Members Posts: 114 Member No.: 5,395 Joined: Feb 6th 2005 Location: Sydney |
what you talkin bout mang.. ib you go up in cp3/cp4 also.. and down in cp2.. ob is opposite. If it was uh/dh it would be called uh/dh instead of ib/ob.. =.= | ||
gene.gene™ | Posted: Apr 8 2009, 09:53 PM |
IDW Full Member Group: Members Posts: 43 Member No.: 32,273 Joined: Mar 19th 2009 Location: Singapore | alrity. my bad then. kip it @ ob/ib. |
Fuzz | Posted: Apr 8 2009, 10:30 PM |
Request Title - PM Mods Group: Members Posts: 309 Member No.: 25,618 Joined: Aug 1st 2007 Location: Hong Kong | True, but ppl so far are confused as to whether to call it a bug (boost) or tire durability. |
BDDEE@ | Posted: Apr 9 2009, 03:59 AM |
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile | its pretty obvious its not tire durability ... you can push cp1 and cp2 all u want then stop completly in cp3 and ur cp4 will be faster the thing is too use this effectivly you need to know how to play properly in the first place but even in the end from talking to cypher he said it improved his akina time by like 1 second or under it or something....if your aiming for WR is might be alot but for average players its not really much id rather earn my times without it |
Roaddawg | Posted: Apr 9 2009, 06:27 AM | ||
IDW Expert Member Group: Members Posts: 146 Member No.: 27,730 Joined: Dec 7th 2007 Location: Fujiwara tofu shop |
I want to battle u but surely I lose la. Looking at your driving already determines who will win the race. I still a noob. Now very hard to find suitable people to battle with. The ones that I battle with are either total noobs or fast as hell. Haven't found someone with similar skill so can have very close and intense battle. Still confused about the boost(bug) thingy. I guess I'll work on driving better instead of mastering the boost bug. This post has been edited by Roaddawg on Apr 9 2009, 06:29 AM | ||
clown321 | Posted: Apr 9 2009, 07:41 AM | ||
IDW Regular Member Group: Members Posts: 210 Member No.: 29,433 Joined: May 4th 2008 Location: SGP Bugis Junction |
lol roaddawg, i think i can be a suitable opponent. im still a noob too | ||
BDDEE@ | Posted: Apr 11 2009, 03:08 AM |
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile | played abit today, 3'10'6 tsukuba ob in trueno and 3'14'8 akina dh in trueno trueno is 7-5-0-0-0 atm ... |
Phoenix_Cypher_K1 | Posted: Apr 11 2009, 10:10 AM |
My Double Aces + Rising Stars Group: Advanced Members Posts: 2,587 Member No.: 5,284 Joined: Jan 28th 2005 Location: Kuala Lumpur, Malaysia | Akina DHD with FT FD3S RS. :/ Not sure I can push this further. Also did 3'03"4 Happo IBD with the same FT FD RS and then later, 3'14"8 Akina DH with FD Type R @ 7-1-0-0-0. This post has been edited by Phoenix_Cypher_K1 on Apr 11 2009, 10:11 AM |
clown321 | Posted: Apr 12 2009, 06:38 AM |
IDW Regular Member Group: Members Posts: 210 Member No.: 29,433 Joined: May 4th 2008 Location: SGP Bugis Junction | is 3'21'653 for [5-0-0-0-0] a good timing for AE86t Akina Dh? |
BDDEE@ | Posted: Apr 12 2009, 06:46 AM |
IDW Goldmember Group: Advanced Members Posts: 2,749 Member No.: 21,568 Joined: Nov 6th 2006 Location: Update Profile | 3'13'6 akina dh and 3'09'2 tsukuba ob in 7-7-2-0-0 trueno |
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