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> Record Times, Post ur TA timings here=D
Rei.G
Posted: Apr 8 2009, 06:29 AM


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would be better if there is a tire gauge indicator implemented into the system.
stormfox
Posted: Apr 8 2009, 06:31 AM


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QUOTE (Rei.G @ 1 minute, 47 seconds ago)
would be better if there is a tire gauge indicator implemented into the system.

i rather no tire gauge.... BUT.. instead of speed boost...
the car will start to understeer more and maybe accelerate just not so fast as initial

tongue.gif that will keep the mystery of tire management. yet dont seem so weird cos it can be seen and felt.


i see a point in the current system. cos it allows us to choose where and when to push it. if going by traditional system, everyone is saving for the last stretch. and sooner or later someone will find the best management system.

This post has been edited by stormfox on Apr 8 2009, 06:32 AM
Rei.G
Posted: Apr 8 2009, 06:41 AM


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QUOTE (stormfox @ 9 minutes, 32 seconds ago)
i rather no tire gauge.... BUT.. instead of speed boost...
the car will start to understeer more and maybe accelerate just not so fast as initial

tongue.gif that will keep the mystery of tire management. yet dont seem so weird cos it can be seen and felt.


i see a point in the current system. cos it allows us to choose where and when to push it. if going by traditional system, everyone is saving for the last stretch. and sooner or later someone will find the best management system.

im wasting quite alot of $$$$ trying to figure out all these boost effect
and im not enjoying it crying2.gif
but i agree it's a good system. too bad no online battle to try it out in battling.

stormfox
Posted: Apr 8 2009, 06:44 AM


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ah? why need online battle? your friends not fast enough to give you a good fight ma?
Rei.G
Posted: Apr 8 2009, 07:06 AM


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no one plays in-store battle at my area.
even if got, only people trying out the game with stock cars.
BDDEE@
Posted: Apr 8 2009, 07:08 AM


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they should just get rid if it, its not even anything to do with the tyres at all
boost should never be in TA ... this better get scrapped in a patch
J]-[UN
Posted: Apr 8 2009, 07:11 AM


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Its quite obvious the boost is a buggy side effect from the way accel penalty is implemented ~_~;
BDDEE@
Posted: Apr 8 2009, 07:12 AM


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QUOTE (J]-[UN @ 1 minute, 34 seconds ago)
Its quite obvious the boost is a buggy side effect from the way accel penalty is implemented ~_~;

yeah it has to be a bug it has nothing to do at all with the tyres
the run where i stopped half way and cut 3 seconds from my cp4, my cp1 i pushed ...so according to these physics and the tyre theory the tyres would be worn out already and would not cut 3 seconds from the cp4 timing =,-
Fuzz
Posted: Apr 8 2009, 07:14 AM


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lol the boost is way funny, had akina dhd as 3:14:9xx, after going slower for most of the corners, i managed to get 3:13:9xx. It is funny where saving your tire gives you more grip for the later corners which arent hairpins but just long corners.
spl
Posted: Apr 8 2009, 01:08 PM


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It's not tyre saving!!! It's just speed boost!!

FFFFFFFUUUUUU my rage is starting to build!
Fuzz
Posted: Apr 8 2009, 06:21 PM


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RX-7 RS, full tuned. Should be posting faster times as I get used to the speed boost.

Akina Lake CWD - 3:22:863
ACWD - 3:26:410
Myogi DHD - 2:54:801
UHD - 2:56:882
Akagi DHD - 2:51:9xx
UHD - 2:57:580
Akina DHD - 3:13:9xx
UHD - 3:22:944
Iro DHD - 3:15:569
UHD - 3:20:500
Happo DHD - 3:13:370
UHD - 3:12:766
Tsukuba OBD - 3:08:248
IBD - 3:10:958
Nagao DHD - 3:24:941
UHD - 3:30:483
BDDEE@
Posted: Apr 8 2009, 07:01 PM


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happo is ob and ib
and after i posted here last night bout the glitch thing (was in net cafe) i had a few games before i left city
trueno is 7-2-0-0-0 now and did 3'11'1 tsukuba ob and 3'13'xxx happo ib .. happo is so confusing =.=
shadow_z3r0
Posted: Apr 8 2009, 07:23 PM


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no wonder at some point the graphics just zooms pass like nobody's business on a low speed.

realised that ever since i started playing, like there's some weird ass boost on screen.

at least now it's proven
J]-[UN
Posted: Apr 8 2009, 07:56 PM


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Fuzz --> Thats not the boost, thats probably you just having better line/earlier accel since you're taking corners slower.

Obviously this boost shit is causing a lot of confusion.

Remember the basis of the game is to cut corners with the shortest line possible, and to stop the car's 'slide' upon exiting ASAP, to achieve maximum acceleration.
Think of id5 cars as wind-up models, you wind the car up during corners, then let them speed off in a burst of acceleration at the exit.

The 'boost' is quite noticeable, when the screen starts blazing past you even when your speeds aren't very high ...thats a sure sign you've managed to get it to work.

However to actually utilise this bug effectively, you'd need to be already somewhat good at the map....hell I'm running a low '11 in Akina with MR2 which I haven't bothered to push and I still can't figure out which parts I need to take slower than I already am in order to get the boost to work properly. I was already taking corners in cp1 and 2 in the low 70's when I did my '11s and after experimenting trying to get the boost to work I ended up being slower overall anyway =_+
Heck if I just played normally and add up all my best CPs I should be able to get something like a 3'10"1 which is pretty damn near the model record already without relying on that boost shit.

Imo most of you guys need to learn the basics of the game and the proper lines before jumping onto the bug bandwagon, I'm pretty sure your timings will improve wayyyyyyyyyy more that way instead of relying on a phantom boost which you MAY or MAY NOT have managed to do.

This post has been edited by J]-[UN on Apr 8 2009, 07:59 PM
gene.gene™
Posted: Apr 8 2009, 09:39 PM


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QUOTE (BDDEE@ @ 2 hours, 37 minutes ago)
happo is ob and ib
and after i posted here last night bout the glitch thing (was in net cafe) i had a few games before i left city
trueno is 7-2-0-0-0 now and did 3'11'1 tsukuba ob and 3'13'xxx happo ib .. happo is so confusing =.=

but if u look @ e happo map, ob can be consider uh cos of alot of climbing, ib can be considered dh cos its down down and down? =)
spl
Posted: Apr 8 2009, 09:47 PM


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QUOTE (gene.gene™ @ 7 minutes, 46 seconds ago)
but if u look @ e happo map, ob can be consider uh cos of alot of climbing, ib can be considered dh cos its down down and down? =)

what you talkin bout mang.. ib you go up in cp3/cp4 also.. and down in cp2.. ob is opposite. If it was uh/dh it would be called uh/dh instead of ib/ob.. =.=
gene.gene™
Posted: Apr 8 2009, 09:53 PM


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alrity. my bad then. kip it @ ob/ib.
Fuzz
Posted: Apr 8 2009, 10:30 PM


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True, but ppl so far are confused as to whether to call it a bug (boost) or tire durability.
BDDEE@
Posted: Apr 9 2009, 03:59 AM


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its pretty obvious its not tire durability ... you can push cp1 and cp2 all u want then stop completly in cp3 and ur cp4 will be faster
the thing is too use this effectivly you need to know how to play properly in the first place
but even in the end from talking to cypher he said it improved his akina time by like 1 second or under it or something....if your aiming for WR is might be alot but for average players its not really much
id rather earn my times without it
Roaddawg
Posted: Apr 9 2009, 06:27 AM


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QUOTE (Rei.G @ Yesterday, 7:06 AM)
no one plays in-store battle at my area.
even if got, only people trying out the game with stock cars.

I want to battle u but surely I lose la. Looking at your driving already determines who will win the race. I still a noob. sad.gif

Now very hard to find suitable people to battle with. The ones that I battle with are either total noobs or fast as hell. Haven't found someone with similar skill so can have very close and intense battle.

Still confused about the boost(bug) thingy. dry.gif I guess I'll work on driving better instead of mastering the boost bug.

This post has been edited by Roaddawg on Apr 9 2009, 06:29 AM
clown321
Posted: Apr 9 2009, 07:41 AM


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QUOTE (Roaddawg @ 1 hour, 13 minutes ago)
I want to battle u but surely I lose la. Looking at your driving already determines who will win the race. I still a noob. sad.gif

Now very hard to find suitable people to battle with. The ones that I battle with are either total noobs or fast as hell. Haven't found someone with similar skill so can have very close and intense battle.

Still confused about the boost(bug) thingy. dry.gif I guess I'll work on driving better instead of mastering the boost bug.

lol roaddawg, i think i can be a suitable opponent. im still a noob too happy.gif
BDDEE@
Posted: Apr 11 2009, 03:08 AM


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played abit today, 3'10'6 tsukuba ob in trueno and 3'14'8 akina dh in trueno
trueno is 7-5-0-0-0 atm ...
Phoenix_Cypher_K1
Posted: Apr 11 2009, 10:10 AM


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user posted image

Akina DHD with FT FD3S RS. :/ Not sure I can push this further.

Also did 3'03"4 Happo IBD with the same FT FD RS and then later, 3'14"8 Akina DH with FD Type R @ 7-1-0-0-0.

This post has been edited by Phoenix_Cypher_K1 on Apr 11 2009, 10:11 AM
clown321
Posted: Apr 12 2009, 06:38 AM


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is 3'21'653 for [5-0-0-0-0] a good timing for AE86t Akina Dh?
BDDEE@
Posted: Apr 12 2009, 06:46 AM


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3'13'6 akina dh and 3'09'2 tsukuba ob in 7-7-2-0-0 trueno

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