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oMUNKIEo | Posted: Mar 27 2009, 08:34 PM |
Shmuck Group: Members Posts: 8 Member No.: 31,518 Joined: Jan 5th 2009 Location: Update Profile | So I've been playing for awhile and have only one question... What are the driving styles and whats best for each course? o MUNKIE o |
xyeohts | Posted: Mar 27 2009, 09:11 PM |
Inhale Exhale.. Fumes Group: Advanced Members Posts: 819 Member No.: 25,770 Joined: Aug 8th 2007 Location: Stoner at Home | ahh which track? ver 4 or ver 5?? if ver 4, ver 1.2 or ver 1.5? which?? |
DarK_Mini | Posted: Mar 28 2009, 03:14 AM |
IDW Expert Member Group: Members Posts: 114 Member No.: 32,060 Joined: Mar 6th 2009 Location: Sydney, Australia | wow I'm surprised some arcades still have 1.2. |
oMUNKIEo | Posted: Mar 30 2009, 05:24 PM |
Shmuck Group: Members Posts: 8 Member No.: 31,518 Joined: Jan 5th 2009 Location: Update Profile | In my area we have version 4 (1.5) |
stormfox | Posted: Mar 30 2009, 05:26 PM |
Underdog Nutcase Group: Advanced Members Posts: 1,169 Member No.: 32,096 Joined: Mar 9th 2009 Location: Update Profile | i see Ver3 and Ver2 once in a while too |
-ShinRei- | Posted: Mar 30 2009, 05:34 PM |
The Legendary R Master Group: Advanced Members Posts: 856 Member No.: 29,882 Joined: Jun 23rd 2008 Location: Jakarta | My Area still got V3,V4 1.2 and 1.5 |
oMUNKIEo | Posted: Mar 30 2009, 05:49 PM |
Shmuck Group: Members Posts: 8 Member No.: 31,518 Joined: Jan 5th 2009 Location: Update Profile | My arcade they have stage 2,3,4(1.5) |
Pepboys | Posted: May 10 2009, 07:34 AM |
IDW Full Member Group: Members Posts: 33 Member No.: 28,808 Joined: Feb 24th 2008 Location: Behind the wheel of something | In every course (sans Irohazaka and Tsukuba) I like using the Five in Four out technique. It makes entry a little trickier but at the same time it saves time if you land it correctly. |
pukpukracer | Posted: May 18 2009, 08:00 AM |
IDW Full Member Group: Members Posts: 44 Member No.: 31,801 Joined: Feb 4th 2009 Location: Update Profile | I use a 'straight line' tactic when taking zigzags and S-turns with the opponent in sight- I used this against Dr Toshiya and overtook him one third of the race on Tsukuba and never looked back. Basically when you can see your opponent turning a corner that turns the other way later, instead of also turning left and right, simply target him (or her , in Impact Blue/Kyoko's case) like you want to ram him but turn in the proper direction as soon as you can so you don't hit the boundaries! It's similar to the 'infinite lines' technique in the manga as well as Smiley Sakai's "trap" idea, although in this case you're catching up and not ahead. (in layman's terms, drive straight!) This post has been edited by pukpukracer on May 18 2009, 08:11 AM |
whipwhop | Posted: May 20 2009, 02:16 PM |
IDW Member Group: Members Posts: 16 Member No.: 32,389 Joined: Mar 29th 2009 Location: Phoenix, Arizona | how effective is feinting? a lot of people in my area use it on Iro DH/UH but i go faster using the in-to-in wall rape. still my question is how effective is it? cus if i can go faster, i'll use it. |
pukpukracer | Posted: May 28 2009, 08:49 AM |
IDW Full Member Group: Members Posts: 44 Member No.: 31,801 Joined: Feb 4th 2009 Location: Update Profile | Because Irohazaka is a one-way road it's a bit narrower than other roads and feinting doesn't really help- that course in particular rewards the wall-scraping in Ver. 4. Unlike Vers 3 though, the cars in Ver 4 swing more easily just with the steering wheel and a bit of brake so feinting is not a good idea- especially against Takumi and other AE86 drivers who always take the innermost road. I personally prefer to stay a bit off the middle and just use steering wheel and brakes to swing my car side to side- no changing my line to feint. |