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Views: 2,460  ·  Replies: 17 
> IDAS6AA Boost Question, Boost, need help...
DEATH
  Posted: Nov 14 2012, 07:32 PM


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Dear all, i have 1 question wanna to ask everyone, and kindly please can give me a feedback...

Now i played Initial D 6AA online battle in level Master +, and i try to play with boost without bang the wall, and i saw too many video from youtube as well, but i still cannot make a boost speed up, example: akina snow - my maximum speed is 170km/h, but youtube video can run untill 180++km/h.

Does anyone know how can i make it, is that the different in between machine version or arcade game configuration as well.

Thanks you...

This post has been edited by DEATH on Nov 14 2012, 07:33 PM
Saxifrage
Posted: Nov 14 2012, 07:37 PM


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Apparently this belongs to the Arcade section.
IDAS6AA
at the last 2 pages of this thread,we've discussed about this "boost style" mostly explained by Alvin here.Hope this helps.
Shana-chan
Posted: Nov 16 2012, 02:58 AM


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QUOTE (DEATH @ Yesterday, 11:32 AM)
Dear all, i have 1 question wanna to ask everyone, and kindly please can give me a feedback...

Now i played Initial D 6AA online battle in level Master +, and i try to play with boost without bang the wall, and i saw too many video from youtube as well, but i still cannot make a boost speed up, example: akina snow - my maximum speed is 170km/h, but youtube video can run untill 180++km/h.

Does anyone know how can i make it, is that the different in between machine version or arcade game configuration as well.

Thanks you...

well...put it this way...Japanese machines are a bit "different" in the actual speed that they're currently travelling

dunno why but machines in japan...they show the Actual Speed that they currently driving....while MYS, SGP machines....they only show Imaginary Speed that ur currently driving...


dun worry bout the speed....if u're doing boost correctly...u can still catch up and overtake them at last minute....biggrin.gif
Saxifrage
Posted: Nov 16 2012, 03:01 AM


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Wait..I've never heard of this before.Is this in Online Battle only?Or does it apply to every mode?Does this apply to JPN machines here?
Then I'd better be prepared to face the differences when I play EXP machines..
Shana-chan
Posted: Nov 16 2012, 03:23 AM


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QUOTE (Nicholas86 @ 22 minutes, 10 seconds ago)
Wait..I've never heard of this before.Is this in Online Battle only?Or does it apply to every mode?Does this apply to JPN machines here?
Then I'd better be prepared to face the differences when I play EXP machines..

that....i'm not sure...
but the speed part, as i've mentioned...that is for sure...
ishida
Posted: Nov 16 2012, 07:10 PM


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It only works for online battles if not mistaken...their speed meter tends to go higher than us but in terms of car acceleration, it's the same only that we have to imagine what speed we are at...
For Time Attack, it's the same for worldwide players
SonicSP
Posted: Nov 16 2012, 08:04 PM


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I'm curious though, why the need for the difference in the first place? Its not like the games are incompatible with each other since we're fighting each other all the time, even if its just ghosts.
ishida
Posted: Nov 16 2012, 08:11 PM


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Well, some of us see it as an advantage for Japan players as they know what speed they actually are in but i think it's no big deal, it's just their Japan version's patch that's all...
Saxifrage
Posted: Nov 16 2012, 08:14 PM


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They might as well make us battle "ghosts" like in WMMT.
Maybe that'll be better? derp.gif
SonicSP
Posted: Nov 16 2012, 08:16 PM


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Aren't we already doing that though?
ishida
Posted: Nov 16 2012, 08:27 PM


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We are battling ghost cars now lol but it's live ghost cars which means both players are consider as battling each other from their place, they still calculate your boost and stuffs to see who wins the battle but sometimes, it could turn out to be a 2 win as for example, you might be winning an opponent like around 0.2m by blocking him just a bit but on his side, he might already pass you...
SonicSP
Posted: Nov 16 2012, 09:34 PM


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I believe I've been told that's why a lot of people like to play Tsukuba IB, its because its easier to double win. So a lot of ID players sort of pakat and put it as they're home course.
Saxifrage
Posted: Nov 16 2012, 10:54 PM


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^ If I remember correctly,that was in Ver.EXP 1.0 and JPN 1.0
It's fixed now in EXP 2.0..as for JPN Idk.. facepalm.gif
ishida
Posted: Nov 17 2012, 02:28 AM


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Well, from what i heard, it wasn't fully fixed so there is still chance for a 2 win at Tsukuba IB...especially around CP3 somewhere along the straight is where the opponent will so call 'let you pass' but of course, you need to know how to run Tsukuba IB decently to let this happen...
Saxifrage
Posted: Nov 17 2012, 05:52 AM


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2 win is the so-called "DOUBLE WIN" right? or in chinese is..."双赢"..
Well I kind of understand it now.
TER~XD
Posted: Nov 17 2012, 06:25 AM


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Just something to add on. Double wins may not necessarily be at Tsukuba IB. It can happen on any map, any condition.
It's just that the probability of a double win on Tsukuba IB DRY is the highest with just basic TA-ing there without any boosting methods. Wet condition however, would require some bit of boosting around CP1, and go all out afterwards.
SonicSP
Posted: Nov 17 2012, 11:19 AM


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QUOTE (ishida @ 8 hours, 50 minutes ago)
Well, from what i heard, it wasn't fully fixed so there is still chance for a 2 win at Tsukuba IB...especially around CP3 somewhere along the straight is where the opponent will so call 'let you pass' but of course, you need to know how to run Tsukuba IB decently to let this happen...

Yeah, especially considering a lot of the higher level players have really fast times there. In hindsight, I really wished I knew about this last year so I can put some training onto that course.
ishida
Posted: Nov 17 2012, 06:53 PM


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Yea double wins could happen at any courses at all since you're battling a so called ghost car, for example, i had my experience on Sadamine uphill where i wasn't playing boost but for sure my opponent was and at cp4 i managed to block him to the finish line just barely winning, i'm sure on his side, he may have passed me...