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DEATH | Posted: Nov 14 2012, 07:32 PM |
Shmuck Group: Members Posts: 1 Member No.: 39,436 Joined: Nov 14th 2012 Location: MYS, Seremban2 | Dear all, i have 1 question wanna to ask everyone, and kindly please can give me a feedback... Now i played Initial D 6AA online battle in level Master +, and i try to play with boost without bang the wall, and i saw too many video from youtube as well, but i still cannot make a boost speed up, example: akina snow - my maximum speed is 170km/h, but youtube video can run untill 180++km/h. Does anyone know how can i make it, is that the different in between machine version or arcade game configuration as well. Thanks you... This post has been edited by DEATH on Nov 14 2012, 07:33 PM |
Saxifrage | Posted: Nov 14 2012, 07:37 PM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | Apparently this belongs to the Arcade section. IDAS6AA at the last 2 pages of this thread,we've discussed about this "boost style" mostly explained by Alvin here.Hope this helps. |
Shana-chan | Posted: Nov 16 2012, 02:58 AM | ||
IDW Special Member Group: Members Posts: 290 Member No.: 33,804 Joined: Aug 26th 2009 Location: Kuala Lumpur |
well...put it this way...Japanese machines are a bit "different" in the actual speed that they're currently travelling dunno why but machines in japan...they show the Actual Speed that they currently driving....while MYS, SGP machines....they only show Imaginary Speed that ur currently driving... dun worry bout the speed....if u're doing boost correctly...u can still catch up and overtake them at last minute.... | ||
Saxifrage | Posted: Nov 16 2012, 03:01 AM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | Wait..I've never heard of this before.Is this in Online Battle only?Or does it apply to every mode?Does this apply to JPN machines here? Then I'd better be prepared to face the differences when I play EXP machines.. |
Shana-chan | Posted: Nov 16 2012, 03:23 AM | ||
IDW Special Member Group: Members Posts: 290 Member No.: 33,804 Joined: Aug 26th 2009 Location: Kuala Lumpur |
that....i'm not sure... but the speed part, as i've mentioned...that is for sure... | ||
ishida | Posted: Nov 16 2012, 07:10 PM |
Puppet Master Group: Advanced Members Posts: 552 Member No.: 35,836 Joined: Jun 27th 2010 Location: Kuala Lumpur , Malaysia | It only works for online battles if not mistaken...their speed meter tends to go higher than us but in terms of car acceleration, it's the same only that we have to imagine what speed we are at... For Time Attack, it's the same for worldwide players |
SonicSP | Posted: Nov 16 2012, 08:04 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | I'm curious though, why the need for the difference in the first place? Its not like the games are incompatible with each other since we're fighting each other all the time, even if its just ghosts. |
ishida | Posted: Nov 16 2012, 08:11 PM |
Puppet Master Group: Advanced Members Posts: 552 Member No.: 35,836 Joined: Jun 27th 2010 Location: Kuala Lumpur , Malaysia | Well, some of us see it as an advantage for Japan players as they know what speed they actually are in but i think it's no big deal, it's just their Japan version's patch that's all... |
Saxifrage | Posted: Nov 16 2012, 08:14 PM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | They might as well make us battle "ghosts" like in WMMT. Maybe that'll be better? |
SonicSP | Posted: Nov 16 2012, 08:16 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | Aren't we already doing that though? |
ishida | Posted: Nov 16 2012, 08:27 PM |
Puppet Master Group: Advanced Members Posts: 552 Member No.: 35,836 Joined: Jun 27th 2010 Location: Kuala Lumpur , Malaysia | We are battling ghost cars now lol but it's live ghost cars which means both players are consider as battling each other from their place, they still calculate your boost and stuffs to see who wins the battle but sometimes, it could turn out to be a 2 win as for example, you might be winning an opponent like around 0.2m by blocking him just a bit but on his side, he might already pass you... |
SonicSP | Posted: Nov 16 2012, 09:34 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | I believe I've been told that's why a lot of people like to play Tsukuba IB, its because its easier to double win. So a lot of ID players sort of pakat and put it as they're home course. |
Saxifrage | Posted: Nov 16 2012, 10:54 PM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | ^ If I remember correctly,that was in Ver.EXP 1.0 and JPN 1.0 It's fixed now in EXP 2.0..as for JPN Idk.. |
ishida | Posted: Nov 17 2012, 02:28 AM |
Puppet Master Group: Advanced Members Posts: 552 Member No.: 35,836 Joined: Jun 27th 2010 Location: Kuala Lumpur , Malaysia | Well, from what i heard, it wasn't fully fixed so there is still chance for a 2 win at Tsukuba IB...especially around CP3 somewhere along the straight is where the opponent will so call 'let you pass' but of course, you need to know how to run Tsukuba IB decently to let this happen... |
Saxifrage | Posted: Nov 17 2012, 05:52 AM |
IDW Prime Member Group: Advanced Members Posts: 522 Member No.: 36,872 Joined: Jan 8th 2011 Location: Somewhere on the equator | 2 win is the so-called "DOUBLE WIN" right? or in chinese is..."双赢".. Well I kind of understand it now. |
TER~XD | Posted: Nov 17 2012, 06:25 AM |
Tsundere POWA!! Group: Advanced Members Posts: 524 Member No.: 35,660 Joined: May 29th 2010 Location: Jurong West, Singapore | Just something to add on. Double wins may not necessarily be at Tsukuba IB. It can happen on any map, any condition. It's just that the probability of a double win on Tsukuba IB DRY is the highest with just basic TA-ing there without any boosting methods. Wet condition however, would require some bit of boosting around CP1, and go all out afterwards. |
SonicSP | Posted: Nov 17 2012, 11:19 AM | ||
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH |
Yeah, especially considering a lot of the higher level players have really fast times there. In hindsight, I really wished I knew about this last year so I can put some training onto that course. | ||
ishida | Posted: Nov 17 2012, 06:53 PM |
Puppet Master Group: Advanced Members Posts: 552 Member No.: 35,836 Joined: Jun 27th 2010 Location: Kuala Lumpur , Malaysia | Yea double wins could happen at any courses at all since you're battling a so called ghost car, for example, i had my experience on Sadamine uphill where i wasn't playing boost but for sure my opponent was and at cp4 i managed to block him to the finish line just barely winning, i'm sure on his side, he may have passed me... |