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Views: 6,078  ·  Replies: 44 
> Favourite TA/Battle Map for IDAS5, Vote for your Battleground!
 
Which is your most favourite racecourse in IDAS5
Akina lakezzzzz [ 1 ]  [1.45%]
Myoji [ 2 ]  [2.90%]
Akagi [ 3 ]  [4.35%]
Akina [ 24 ]  [34.78%]
Irohazaka [ 11 ]  [15.94%]
Happogahara [ 9 ]  [13.04%]
Tsukuba [ 5 ]  [7.25%]
Nagao [ 14 ]  [20.29%]
Total Votes: 69
Guests cannot vote 
art84
  Posted on Mar 31 2009, 08:18 AM


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My most favourite is Happo followed by Akina! cool.gif
This poll might provide some information on the popular battle maps.

This post has been edited by art84 on Mar 31 2009, 10:59 PM
Rei.G
Posted on Mar 31 2009, 08:27 AM


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For battle i vote irohazaka.
For TA is happo inbound. nagao dh is 2nd favourite.
clown321
Posted on Mar 31 2009, 08:52 AM


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why would ppl like to battle using iro maps? i think its just a test of ramming walls -.-
Rei.G
Posted on Mar 31 2009, 08:57 AM


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QUOTE (clown321 @ 5 minutes, 1 seconds ago)
why would ppl like to battle using iro maps? i think its just a test of ramming walls -.-

for me, it's because the only way to overtake your opponent in iro is through better cornering.
imagine doing the cliff jump and overtake, the feeling is good.
Heron
Posted on Mar 31 2009, 08:57 AM


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Akina DH...

I personally like to drive on Akina even though it can be one of the hardest course to master...because of some of the characteristics of the course.

Another track would be Myogi...

But I feel all tracks are fun. Except for Iro Reverse...I don't know why but I hate that course.

Perhaps got lamed too many times on that course...

Miss Usui and Akina Snow though...
hahariz
Posted on Mar 31 2009, 09:18 AM


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Nagao. It feels like Shomaru.
RS4
Posted on Mar 31 2009, 10:03 AM


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Akina (90% played)
i like akina coz of the different approach of the linings
i got almost 2 same timings for same cps for different linings at different speed and
braking points.
i have finally able to maintain some of my cps thanks to the trial and error of all possible linings (there are aways better lines) but i lack control, sometimes miss all linings.

well 2nd course could be lake akina... (5%) pinch2.gif
coz of the lining to take also... i learnt my control and lining over there when i started playing ID5 because i was banging all over at akina when i started my 1st map

iro would be a good map: (2%)
most of the brakings are learnt over there.

agaki:(2%)

the rest 1 or below 1% coz i didnt play much except for story mode... but think quite a ok timing coz i can win the story mode for as far as i can remember.
DigiBunny
Posted on Mar 31 2009, 10:13 AM


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Game doesnt come out until next week for the phil, and I already KNOW Im gonna love Iro.
venth85
Posted on Mar 31 2009, 10:20 AM


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I'm Liking Nagao anda Happo cool.gif
stormfox
Posted on Mar 31 2009, 03:49 PM


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battleground still early i feel.. lolx... most of us are still learning the maps
V5?!
Posted on Mar 31 2009, 04:07 PM


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im my opinion . battleground doesnt means favourite map . batterground like akina dh . its easier to win on boost on battles . and i might mess up the overtaking corner in happongahara reverse during boost on battles . i think you all know what i meant . need consider overtaking corners due to too strong boosts . so i believe favourite battleground doesnt means favourite map. btw my fav is akina dhd. BGM 08. chemical love biggrin.gif
-ShinRei-
Posted on Mar 31 2009, 05:48 PM


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It's not out here yet, I'm waiting for it to be installed, but I know I would still Love Akina grin2.gif
devilz94
Posted on Mar 31 2009, 07:21 PM


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i like tsukuba and nagao
J]-[UN
Posted on Mar 31 2009, 07:56 PM


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Akina is the best map to learn the game physics imo, followed by iro. Akina allows you to practice your wheel control and brake points since the straights are so long but with enough curves in them that you need to watch your lining. Iro teaches you how to use your brakes and force the car to turn sharp corners with minimal steering. It also shows you the difference between holding down the brakes compared to simply degas-sing with regards to how the car handles through the turn.

Happo and Nagao sucks, its nowhere near the level of fun-ness the old Happo and Shoumaru had, which was a high speed ,1 perfect line blazing through tight consecutive corners with full acceleration in top gear.

Now its more like accelerate brake hard accelerate brake hard rinse and repeat, if someone had to drive like that in real life they'd be puking all over the dashboard.

This post has been edited by J]-[UN on Mar 31 2009, 08:01 PM
Rei.G
Posted on Mar 31 2009, 08:40 PM


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QUOTE (J]-[UN @ 43 minutes, 36 seconds ago)
Happo and Nagao sucks, its nowhere near the level of fun-ness the old Happo and Shoumaru had, which was a high speed ,1 perfect line blazing through tight consecutive corners with full acceleration in top gear.

i used to think that in the past.
however, as i play more of happo & nagao. it turns out to be my favourite course.
stormfox
Posted on Mar 31 2009, 08:49 PM


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QUOTE (Rei.G @ 8 minutes, 37 seconds ago)
i used to think that in the past.
however, as i play more of happo & nagao. it turns out to be my favourite course.

*nods furiously* laugh.gif

there is something about braking and throttle precision coupled with steering precision that thrills much more than the full throttle steering flicking of the old.
J]-[UN
Posted on Mar 31 2009, 08:53 PM


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Maybe cos its so much easier to control at low speeds...I doubt I'll be having a change of heart in future.
Rei.G
Posted on Mar 31 2009, 08:58 PM


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yea, akina & akagi is rather boring to me. (Full throttle, sees corner, brake brake brake, guide the steering wheel for best line etc). the gutters are fun though.

as for nagao & happo, if u know how to play them well, it feels good laugh.gif
gene.gene™
Posted on Mar 31 2009, 09:40 PM


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scrolling down. i saw a new track. namely agaki. lol. its a wonder.

neway, its jus happo happo and happo. outbound for t3h win
art84
  Posted on Mar 31 2009, 10:18 PM


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Personally these are my ranking for technical difficulty for maps (From hardest to easiest):

1.Nagao
2.Happo
3.Tsukuba
4.Akina and Akagi (ard the same)
5.Myoji and the Lakezzzzz

Sorry for not including Iro, I know it has the most hairpin and steepest corners and even the jumping off the cliff thingy. Still I find it not good for battling because it end up in a scrapping ass or wall scrapping matches which is kinda boring.
And everyone know to have good timing for Iro means to have slow conering with good lining which kills the fun of the map.

Nagao has to much corners which requires lots of braking so whoever have stable cars should hit on this map more often.

Akina is fun I have to admit and the homeground to the great AE86 no wonder so many people love it.

Tsukuba is great for cars with great acceleration and decent control if you love to see your car moving at top speed should hit on this map more often. Not forgetting the famous gutter trick which is generously available in many of the turns in this map.

Myoji and Akina Lake I hate most cause its a map for fishing and they are relatively easy compared to other maps. Dont get me wrong, all maps require skills to reach a good timing, just that some maps are bad to be chosen for battles.
gene.gene™
Posted on Mar 31 2009, 10:27 PM


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its very challenging to be playing lake akina and myogi.~ u didnt actually state ur rankings is in terms of battling.
art84
  Posted on Mar 31 2009, 10:44 PM


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Sorry my bad will try to edit it happy.gif
DarK_Mini
Posted on Mar 31 2009, 10:47 PM


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I like Nagao because the turns are crazy and fun buh i like all of the tracks except akina lake to boring.
Tsyta
Posted on Apr 1 2009, 01:52 PM


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akina and iro are my fav, followed closely by happo.

hate tsukuba, imo this tracks is lame i want tsuchizaka back that was a legendary track.

shomaru ftw aswell, infact initial d 3 ftw that was the best initial d.
-ShinRei-
Posted on Apr 1 2009, 05:48 PM


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QUOTE (Tsyta @ 3 hours, 55 minutes ago)
akina and iro are my fav, followed closely by happo.

hate tsukuba, imo this tracks is lame i want tsuchizaka back that was a legendary track.

shomaru ftw aswell, infact initial d 3 ftw that was the best initial d.

Yeah, don't know why I want ID3 back with Graphics improved grin2.gif

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