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Post everything about Initial D Arcade Stage 5 here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 section. For anything about ver.3, please post them in the version 3 section. For anything about ver.4, please post them in the version 4 section. Participating in flame wars will be severely punished. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.

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> IDAS5 FAQ EXP Version 1.5, International Export Version
strioch
  Posted: May 9 2009, 04:20 AM


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IDAS5 FAQ EXP Version ( Format based on IDAS4 FAQ by DamienWolf )

Foreword

This FAQ is for the International Export Version 1.5, the EXP version does not get the following things :

- No new modes ( Only Story, TA & In-Store Battle )
- No avatar
- No aura
- No multiple tuning
- No additional colors for your car
- No rank up

Note

It seems that there is a problem with the current EXP Version on Card Renewal
The process is suppose to be done online, whereby our Version is an Offline one

So when your card life reach 11, it will stay that way !

So its a good thing then ? NO !

You are still able to save the Game as usual but sooner or later, your card will reach its limit and that's it, all your data will be LOST !

I have been using mine for about 250x and a friend of mine uses his for about 500x and both are still ok pinch2.gif so far unsure.gif

1) Will there be an ENGLISH Version ?

- I don't think so ? But most likely no tongue.gif

2) So what version do we get ?

- EXP Version ( Japanese Language )

3) Can I transfer my IDAS4 ENG Version Card to IDAS5 EXP Version ?

- Sadly no !

4) Can we still customize the car's body-kits ?

- Yes we can ( Some say it will affect the Car's Performance unlike V4 )

5) What is the best car for IDAS5 ?

- Same as IDAS4, every map has their own "Course Car" which performs better on their home-course, so there is no "BEST CAR"

6) Show me the "Course Car" list !

Lake Akina Counter Clock Wise - Mitsubishi Lancer Evolution IX
Lake Akina Clock Wise - Subaru Impreza GDBF

Myogi DH - Honda Civic EG6
Myogi UH - Nissan Skyline GTR32

Akagi DH - Mazda RX7 FC3S
Akagi UH - Mazda RX7 Type R (FD3S)

Akina DH - Toyota Trueno Sprinter AE86
Akina UH - Subaru Impreza GC8

Irohazaka DH - Toyota MR2
Irohazaka UH - Mitsubishi Lancer Evolution III

Tsukuba OB - Honda S2000
Tsukuba IB - Nissan Skyline GTR34

--- 2 New Course ---

Happogahara OB - Honda Civic Type R EK9
Happogahara IB - Honda Integra DC2

Nagao DH - Toyota MR-S S Edition
Nagao UH - Toyota Supra RZ

7) Show me the "New Car" list !

Toyota MR-S S EDITION [ZZW30]
Toyota SUPRA RZ [JZA80]
Mitsubishi Lancer Evolution VII GSR [CT9A]
Mazda RX-7 Type RS [FD3S.6]
Mazda ROADSTER RS [NB8C]

8) Where is the Tuning Shop ?

- Its a bit different from IDAS4, After playing 3x, eject your card. When you play the next game, choose the 2nd menu option ( will be highlighted in green if tuning is available ) in just before you choose your Game Mode ( Story / TA / In-Store Battle )

9) What is the best Tuning Method ?

- Similar to IDAS4, just tune it the way you like
- Special Option will be available for some Cars, so you might want to get that 1st

Toyota AE86 Trueno: At Engine Step-7 = 12K RPM Racing Engine / Supercharger / Turbo
Toyota AE85 and AE86 Levin: At Engine Step-7 = Supercharger / Turbo / Engine Balancing (NA engine)
Honda Integra DC2: At Engine Step-7 = Turbo / Engine Balancing (NA engine)
Lancer Evolution 3: At ECU Step-7 = Misfiring System
Mazda RX-7 Type R: At Engine Step-7 = Keisuke's / Kyoko's Turbo
Mazda RX-7 Type R: At Bodywork Step-4 = Keisuke's / Kyoko's Roll-cage

- All the Options performs the same, only the looks/sounds are different
- The upgrades are divided into 5 Categories with 7 steps :

- Engine, Drive Train -
STEP-1 Mechanical LSD
STEP-2 Light Flywheel
STEP-3 Reinforced Clutch
STEP-4 High-flow Turbine
STEP-5 Port Grinding
STEP-6 Bore Increase
STEP-7 Large-caliber Turbine (Turbo car), Full Balance removing (NA cars)

- Intake/Exhaust, Cooling System -
STEP-1 Air Cleaner
STEP-2 Sports Catalyst
STEP-3 Large Caliber Throttle
STEP-4 Oil Cooler
STEP-5 EX Manifold
STEP-6 Large-capacity Radiator
STEP-7 Large-scale Intercooler

- Suspension & Wheels -
STEP-1 Racing Brake Pad
STEP-2 Mesh Hose
STEP-3 High-performance Suspension
STEP-4 Reinforced Stabilizer
STEP-5 Reinforced Suspension Arms
STEP-6 Big Brake Calipers
STEP-7 Large Diameter Brake Rotor

- Bodywork -
STEP-1 Tower Bar
STEP-2 Front Ladder Bar
STEP-3 Rear Ladder Bar
STEP-4 Roll Bar
STEP-5 Lightening Lv1
STEP-6 Lightening Lv2
STEP-7 Spot weld increase

- Electronic Components (ECU) -
STEP-1 Hyper-ground Wiring
STEP-2 Racing Plugs
STEP-3 Dry Batteries
STEP-4 ROM Rewriting
STEP-5 Boost Improvement
STEP-6 Sub Computer
STEP-7 Full Computer

10) How to attack a corner in IDAS5 ?

- Most corner in IDAS5 need to be taken at 2nd Gear !
- Cornering speeds approx 60-90kmh !
- Cornering with less steering (wheel) angle is desired !

Official Tutorial [Jap] http://initiald.sega.jp/ind5/lounge/column01_01.html

Basically we (BRAKE! and Downshift to 2nd Gear at the same time) until the proper corner speed, turn the steering wheel lightly, and then accelerate only when you are OUT! of the corner ( Not during cornering ! )

You may say that your exit speed will be faster if you start accelerating during cornering but then your acceleration during the straight will be slower because of the "tire management system" / traction and such ( Welcome to IDAS5 tongue.gif )

11) Must we use the brakes ?

- Sadly yes tongue.gif

12) Does Eraser & PC still work?

- Sadly No sad.gif

13) How about SUPER ULTRA LATE BRAKING ?

- Use it only when you are dozing off and forget there is a corner coming up, it helps you so that you won't hit the wall but your car will slide quite wide resulting a slower acceleration, but better than the penalty for hitting a wall

14) What are the different shift points in the game ?

- Just shift when your car is over-reving

15) What is the best start-up for the game?

- For TA keeps your rev at 1/4 and then accelerate when GO, as for Battle keep rev at 0 then accelerate when the count reach 1.

16) What car has the best start-up in the game ?

- Most people say that this is the order 4WD > FR > MR > FF

- This is shadow_z3ro experiment log so credits goes to him smile.gif

Tested during a Battle on Irohazaka DW with boost off

FT Subaru Impreza GC8 (4WD) Vs. FT Mazda MX-5 NB8C (FR)

1 : Both car full gas on countdown (Hot Start). The Impreza straight away lead by 2m

2 : Both car uses TA way of starting up. 1/4 gas on countdown. when there's another 1/3 seconds left to GO, full gas. The Impreza had a 1.5m lead over the MX-5.

3 : No throttle during countdown. After the word "GO" both stepped full gas, and the cars started out evenly.

Shadow_z3ro tried this on a couple of different maps that has no line advantages on start-up, and the results are always the same.

He then tried with a stock MR2 (FR) and a stock R32 (4WD). Same thing happens the R32 has the advantage. He then test a stock Supra (FR) with a stock R34 (4WD). Same results, with the 4WD taking the lead.

In conclusion, only drive-train will affect the start-up whether your car has 5/6 Gear

17) What is Tire Management / Boost everyone is talking about ?

- When you take a turn slower than usual on your earlier sectors, you will get a boost acceleration. Example ( Slow CP1 , CP2 & CP3 = Boosted CP4 )

18) I'm new, what car do you think I should make first ?

- Most people say that FF cars are best for starters, up to you smile.gif

19) What happens if I clear the games more than 10x ?

- The CPU's difficulty maximum level is still 10 but your card will still print how many loops you have cleared, you can also choose the difficulty from 0 to 10 in the options menu

20) Links to discussion thread

- [Boost Thread] https://idforums.net/index.php?showtopic=37870
- [Technical Thread] https://idforums.net/index.php?showtopic=37416
- [Time Attack Thread] https://idforums.net/index.php?showtopic=37825
- [Show Off Thread] https://idforums.net/index.php?showtopic=37631
- [Videos thread] https://idforums.net/index.php?showtopic=37429

--- Car's Thread ---

- [Toyota Thread] https://idforums.net/index.php?showtopic=37794
- [Mazda Thread] https://idforums.net/index.php?showtopic=37795
- [Mitsubishi Thread] https://idforums.net/index.php?showtopic=37798
- [Subaru Thread] https://idforums.net/index.php?showtopic=37797
- [Honda Thread] https://idforums.net/index.php?showtopic=37796
- [Nissan Thread] https://idforums.net/index.php?showtopic=37990
- [Suzuki Thread] https://idforums.net/index.php?showtopic=38016


22) How to add more cars to your garage ?

- As usual, play the game, choose the 2nd option ( The one that enables you to tune or change your car ), If you only have 1 car, there should be only 2 options for you.

- 1st is your current car, and 2nd is some Japanese Words, select the 2nd one and the machine will ask you for coins to create a new car, simply enter the amount of coins set by your Arcade and you will go to the car selection menu.

23) How to delete / replace a car in the garage ?

- This can only be done when you already have 3 cars in your garage. As usual, play the game, choose the 2nd option ( The one that enables you to tune or change your car ), highlight the car that you want to replace and press "VIEW CHANGE".

Usually you press the "START" button if you want to select or tune your car. It will prompt you YES or NO, after selecting YES, the machine will ask you for coins to create a new car, simply enter the amount of coins set by your Arcade and you will go to the car selection menu.

If you did not wish to create a new car yet, just don't insert any coins when they ask you for it. The slot will be empty when the counter reach zero.

24) Can we still turn off our car's head-lights ?

- Yes, you are still able to do it, just press and hold the "START" button.


Opponent List


Unlocking is needed during the first round of Story Mode.
All opponents are available 2nd round onwards.
Beating Bunta is optional for story advancement.


Lake Akina

Iketani Counter Clockwise Dry Day
SILVIA K's (S13)

Fake Project D Clockwise Dry Day
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Iketani is beaten on Akina Lake)

-------------------------------------------

Myogi

Kenta DH Wet Day
Silvia Q's (S14)

Shingo DH Dry Night
Honda Civic (EG6)

Nakazato Takeshi UH Dry Night
SKYLINE GT-R V・spec II (BNR32)
(Unlocked after Kenta and Shingo are beaten on Myogi)

-------------------------------------------

Akagi

Kenji DH Dry Day
180SX TYPE II (RPS13)

Kyoko UH Day Night
Mazda RX-7 Type R (FD3S)

Ryosuke DH Dry Night
Mazda RX-7 ∞III (FC3S)
(Unlocked after Kenji and Kyoko are beaten on Akagi)

-------------------------------------------

Akina

Itsuki UH Dry Day
COROLLA LEVIN SR (AE85)

Mako & Sayuki DH Dry Day
SILEIGHTY (RPS13)

Senji DH Dry Night
LANCER RS EVOLUTION IV (CN9A)

Keisuke UH Dry Night
Mazda RX-7 Type R (FD3S)

Takumi DH Dry Night
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Itsuki, Mako & Sayuki, Senji, Keisuke are beaten on Akina)

Bunta DH Dry Night
IMPREZA WRX type R STi Version V (GC8)
(Unlocked after Takumi is beaten on Nagao)

-------------------------------------------

Irohazaka

Kai DH Dry Night
Toyota MR2 G-Limited (SW20)

Kyoichi DH Dry Night
LANCER GSR Evolution III (CE9A)
(Unlocked after Kai is beaten on Irohazaka)

-------------------------------------------

Happohagara

Daiki OB Dry Day
CIVIC TYPE R (EK9)

Sakai IB Dry Day
INTEGRA TYPE R (DC2)

Ryosuke OB Dry Night
Mazda RX-7 ∞III (FC3S)

Tomoyuki Tachi IB Dry Night
CIVIC TYPE R (EK9)
(Unlocked after Daiki, Sakai and Ryosuke are beaten on Happo)

-------------------------------------------

Tsukuba

Two morons from Tokyo OB Dry Day
Silvia spec-R (S15)

Wataru IB Wet Day
COROLLA LEVIN GT-APEX (AE86)

"GOD HAND" OB Dry Night
Honda S2000 (AP1)
(Unlocked after 2 morons from Tokyo and Wataru are beaten on Tsukuba)

"GOD FOOT" IB Dry Night
SKYLINE GT-R V・spec II Nur (BNR34)
(Unlocked after God Hand is beaten on Tsukuba)

-------------------------------------------

Nagao - thx to ?wha? for some correction happy.gif

Kobayakawa UH Dry Day
LANCER EVOLUTION VII GSR (CT9A)

Omiya DH Dry Day
ROADSTER RS (NB8C)

Kai DH Dry Night
MR-S S EDITION (ZZW30)
(Unlocked after defeating Kai on Irohazaka + Kobayakawa & Omiya is beaten on Nagao)

Hideo Minagawa UH Dry Night
SUPRA RZ (JZA80)
(Unlocked after Kai is beaten on Nagao)

Keisuke UH Dry Night
Mazda RX-7 Type R (FD3S)
(Unlocked after you have cleared all the other Tracks & Hideo is beaten on Nagao)

Takumi DH Dry Night
SPRINTER TRUENO GT-APEX (AE86)
(Unlocked after Keisuke is beaten on Nagao)

-------------------------------------------

Why should I believe you ?

- You don't have to, we are just trying to help

Credits

Thank you to the following for their contribution on this FAQ
StormFox (Section 9,10,19 & Locked Opponents)
Shadow_z3ro (Section 16)

This post has been edited by strioch on Feb 27 2010, 02:25 AM
stormfox
Posted: May 9 2009, 04:54 AM


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looks good laugh.gif


you may want to link the answer with their question together...
or put a bigger spacing between the answer and the next question



i'm having a mental block how to word out the 'Tip' at this page..
http://initiald.sega.jp/ind5/lounge/column01_01.html

you may want to help to modify them >_<
==========

5) How to attack a corner in IDAS5 ?
- Most Corner in IDAS5 need to be taken at 2nd Gear, so we "Brake" then "Shift down to 2nd Gear" and "Turn"
- Cornering speeds approx 60-90kmh for many corners
- Cornering with less steering(wheel) angle is desired
http://initiald.sega.jp/ind5/lounge/column01_01.html




shadow_z3r0
Posted: May 9 2009, 11:53 PM


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QUOTE (strioch @ Yesterday, 8:20 PM)
14) What car has the best start-up in the game ?

- Most people say that this is the order 4WD > FR > MR > FF ( No one tested it )

i tested it. i'll copy and paste what i've written on another thread.

i realised this when i was battling some people that even with my fully tuned nb8c, i kept losing the startup to a half baked r32. so i experimented with my friend. he had a fully tuned gc8v and i had a fully tuned nb8c.

on iro dh's starting straightway. boost off, so that we are sure that the boost doesn't kick in.

experiment number 1: both of us full gas on countdown. when the race started. the imprezza straight away took 2 meter lead.
experiment number 2: we tried the TA way of starting up. 1/4 gas on countdown. when there's anothe 1/3 seconds left to GO, full gas. The gc8 had a 1.5m lead over my car.
experiment number 3. no gas at countdown. after the word Go we stepped full gas, and the cars started out evenly.

we tried this on a couple of different maps that had no line advantages on startup. and the results were the same.

we tried with a stock mr2 and a stock r32. same thing. the r32 had the advantage. also tried the supra with the r34. same results, with the 4wd taking the lead.
Jerry Liu
Posted: May 9 2009, 11:58 PM


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QUOTE
5) How to attack a corner in IDAS5 ? Credits to stormfox

- Most corner in IDAS5 need to be taken at 2nd Gear !
- Cornering speeds approx 60-90kmh !
- Cornering with less steering (wheel) angle is desired !

Official Tutorial [Jap] http://initiald.sega.jp/ind5/lounge/column01_01.html

Basically we BRAKE! until the proper corner speed, then turn the steering wheel lightly, and then accelerate only when you are OUT! of the corner ( Not during cornering ! )

You may say that your exit speed will be faster if you start accelerating during cornering but then your acceleration during the straight will be slower because of the "tire management system" / traction and such ( Welcome to IDAS5 tongue.gif )

Don't forget to mention when to downshift!
strioch
  Posted: May 10 2009, 12:28 AM


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@ shadow_z3r0

Noted, will be added to the FAQ wink2.gif

@ Jerry Liu

Oops forget to write the downshift part sweatingbullets.gif

Thank you all grin2.gif
Please add more stuff to make the FAQ complete smile.gif
shadow_z3r0
Posted: May 10 2009, 12:43 AM


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i will experiment on the MR FR FF soon

right now the only one confirmed is that 4wd owns startup. even if it's a 5 gear 4wd vs a 6gear fr
bROCKoLEE
Posted: May 10 2009, 02:06 AM


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QUOTE (shadow_z3r0 @ 2 hours, 12 minutes ago)
i tested it. i'll copy and paste what i've written on another thread.

i realised this when i was battling some people that even with my fully tuned nb8c, i kept losing the startup to a half baked r32. so i experimented with my friend. he had a fully tuned gc8v and i had a fully tuned nb8c.

on iro dh's starting straightway. boost off, so that we are sure that the boost doesn't kick in.

experiment number 1: both of us full gas on countdown. when the race started. the imprezza straight away took 2 meter lead.
experiment number 2: we tried the TA way of starting up. 1/4 gas on countdown. when there's anothe 1/3 seconds left to GO, full gas. The gc8 had a 1.5m lead over my car.
experiment number 3. no gas at countdown. after the word Go we stepped full gas, and the cars started out evenly.

we tried this on a couple of different maps that had no line advantages on startup. and the results were the same.

we tried with a stock mr2 and a stock r32. same thing. the r32 had the advantage. also tried the supra with the r34. same results, with the 4wd taking the lead.

Very useful information. Much thanks and appreciation. Have you tried testing the different start-up techniques against each other though? I'm curious as to which technique gives the best outcome or is that going to be car dependent?

This post has been edited by bROCKoLEE on May 10 2009, 02:07 AM
Phoenix_Cypher_K1
Posted: May 10 2009, 02:12 AM


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QUOTE (strioch @ Yesterday, 8:20 PM)

13) Can we get Aura(s) for our car & Customize our Avatar ?

- I don't think so ?




No way to get an aura or change the avatar for now, until a patch comes out.

Until then, everyone will look the same. laugh.gif
shadow_z3r0
Posted: May 10 2009, 04:44 AM


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QUOTE (bROCKoLEE @ 2 hours, 38 minutes ago)
Very useful information. Much thanks and appreciation. Have you tried testing the different start-up techniques against each other though? I'm curious as to which technique gives the best outcome or is that going to be car dependent?

oh that has already been tested out.

the TA startup (experiment 2) is the fastest kind of start up.
DamienWolf
Posted: May 10 2009, 05:12 AM


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Looks good. Add a little more info and I'll sticky the thread.

Thanks for the credit on the format.
chin571
Posted: May 10 2009, 07:40 AM


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uhmm, sorta have doubts bout the supra as course car for nagao uh. but if ever, most likely it is. i still believe the JZA80 is nagao UH course car, but it confuses me when i see the IR. it doesn't dominate the top100 unlike the other maps. although the #1 is still a jza80, an evo7 almost has the same time. it's just that, when i look at the other maps, majority of it are of the same car, eg. akina = 86 trueno dh, akagi dh = FC3S. but for nagao UH, there's a large variety of car types. there's still a big number of JZA80's though.
ultradd
Posted: May 10 2009, 07:45 AM


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QUOTE (chin571 @ 4 minutes, 57 seconds ago)
uhmm, sorta have doubts bout the supra as course car for nagao uh. but if ever, most likely it is. i still believe the JZA80 is nagao UH course car, but it confuses me when i see the IR. it doesn't dominate the top100 unlike the other maps. although the #1 is still a jza80, an evo7 almost has the same time. it's just that, when i look at the other maps, majority of it are of the same car, eg. akina = 86 trueno dh, akagi dh = FC3S. but for nagao UH, there's a large variety of car types. there's still a big number of JZA80's though.

that is because it is the same no1 supra guy that runs the other cars as well, similar as myogi uphill, evo7 is the "2nd homecourse car" in nagao up, kind of like 86 levin in akina down and FC in akagi up
stormfox
Posted: May 11 2009, 06:12 AM


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How should I tune my car?

Common tuning methods:--
Balanced tuning: 1/1/1/1/1... 2/2/2/2/2... 3/3/3/3/3... until 7/7/7/7/7
Engine power first: 7//0/0/0/0... 7/7/0/0/0... until 7/7/7/7/7

Or any other combination.
It doesn't matter in the end because all cars end up as 7/7/7/7/7 when complete.

Some cars have 'specials' you may be interested to tune first...
Toyota AE86 Trueno: At Engine Step-7 --> 12k RPM Race Engine or Supercharger or Turbo
Toyota AE85 and AE86 Levin: At Engine Step-7 --> Supercharger or Turbo or Engine Balancing (NA engine)
Honda Integra DC2: At Engine Step-7 --> Turbo or Engine Balancing (NA engine)
Mitsubishi Lancer Evo 3: At Electrical Step-7 --> Misfiring System

The specials all work the same. Equally fast
They only look and/or sound different.


----------------------------------------------

20) What happens if I clear the games more than 10x ?

- The CPU's difficulty level stays at 10 but your card will still print how many loops you have cleared

- CPU difficult have a minimum of 1. Maximum whichever lvl you are currently at up to max lvl 10.
It is changable by the player in the Options menu available on inserting the card.

This post has been edited by stormfox on May 11 2009, 07:25 AM
DigiBunny
Posted: May 11 2009, 06:25 AM


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Ill just add in The whole Grip-or-Drift drive styles; clarifying what both would feel like. Drift is exactly that; you use the accelerator to swing out your rear so you go into the corner faster, but with more risk of losing control.

Then again even if we 'grip' the car still slides a little, im thinking it would be more accurate to define it as a 'Minimal Drift' style?
Catchy sounding term please. >.>
Phoenix_Cypher_K1
Posted: May 11 2009, 06:29 AM


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QUOTE (strioch @ May 9 2009, 08:20 PM)
Akagi UH - Mazda RX7 FD3S

As to avoid any confusion, this should be updated to "Mazda RX-7 Type R (FD3S)", since the RX-7 Type RS FD does not get any homecourse boost for Akagi UH. happy.gif
BDDEE@
Posted: May 11 2009, 06:35 AM


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QUOTE (DigiBunny @ 10 minutes, 20 seconds ago)
Ill just add in The whole Grip-or-Drift drive styles; clarifying what both would feel like. Drift is exactly that; you use the accelerator to swing out your rear so you go into the corner faster, but with more risk of losing control.

Then again even if we 'grip' the car still slides a little, im thinking it would be more accurate to define it as a 'Minimal Drift' style?
Catchy sounding term please. >.>

only specific corners are 'minimal drift'
when i watch my akina runs its very rare for the back to swing out even for a 'minimal drift' .. at most its the teeniest powerslide
DigiBunny
Posted: May 11 2009, 06:46 AM


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QUOTE (BDDEE@ @ 11 minutes, 2 seconds ago)
only specific corners are 'minimal drift'
when i watch my akina runs its very rare for the back to swing out even for a 'minimal drift' .. at most its the teeniest powerslide

Minimal drift refering to Godhand's tire management technique, that it isnt too obvious a drift, but a fusion of both. I havent seen a grip replay that doesnt show smoke coming from the tires yet.The back does'nt have to swing, just let the car slide a bit, which I consider a small drift in itself.


BDDEE@
Posted: May 11 2009, 06:52 AM


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i dont think a tire management technique from the show would work on a game with no tire management
DigiBunny
Posted: May 11 2009, 07:00 AM


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Yes....but the focus was on the driving style and how it translates into ID5's grip. There's always some slide. I was using it as a visual example.
seitok
Posted: May 11 2009, 10:02 AM


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If there is only an EXP version, then does this mean most places won't get it then like the states since all their games all in english?
strioch
  Posted: May 11 2009, 05:31 PM


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QUOTE (seitok @ 7 hours, 28 minutes ago)
If there is only an EXP version, then does this mean most places won't get it then like the states since all their games all in english?

The United States, Australia & most countries in Asia already get the EXP Version happy.gif
Trasher_54
Posted: May 11 2009, 05:55 PM


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In story mode, who are the Initial D characters that we're going to face in the eight courses?

I haven't played IDAS5 yet. happy.gif
stormfox
Posted: May 11 2009, 08:40 PM


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QUOTE (Trasher_54 @ 2 hours, 44 minutes ago)
In story mode, who are the Initial D characters that we're going to face in the eight courses?

I haven't played IDAS5 yet. happy.gif
Trasher_54
Posted: May 12 2009, 01:17 AM


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QUOTE (stormfox @ 4 hours, 36 minutes ago)
here you go
http://initiald.sega.jp/ind5/howto/howto_f05.html

Thanks for the link. happy.gif

Can't wait to play IDAS5.
Silvershift
Posted: May 12 2009, 02:23 AM


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I seriously have to agree with the FF for starters thing, they literally handle like real FFs do (epic understeer FTL laugh.gif laugh.gif )... i shaved off a second and a half from my happo OB time with the FD RS after running my EK for awhile there laugh.gif laugh.gif

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