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Initial D Latest News
  • Initial D Fifth Stage has ended with 14 episodes. [confirmed]
  • A theatrical version of Initial D is confirmed for release in August 2014. [Official Thread]
  • UPDATES : Animax has confirmed that Final Stage will be available on its subscription-based VOD (Video On Demand) service starting May 16th, 2014. It will continue where Fifth Stage left off. Consist of a total of four episodes, Final Stage will be focusing on the long-awaited final 86 vs 86 battle between Takumi and Shinji. [confirmed]
  • UPDATES : Avex has confirmed that the New Initial D The Movie will be a trilogy. First part of the trilogy is called Legend 1 -Awakening- slated for release in theaters on August 23rd, 2014 (Japan Only) [confirmed]

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> Initial D All-In-One Download Thread, The only thread you'll ever need.
kyonpalm
  Posted: Mar 5 2017, 02:49 AM


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QUOTE (magiblot @ 2 hours, 6 minutes ago)

That's normal. When converting animation (24 fps) to NTSC standard (30 fps), some frames are repeated or mixed. In playback, this results in ghosting. But it's totally soft ghosting, it can be reversed (if, and only if the video is still interlaced -- that's why I need a original VOB file). It's unusual to find unremovable ghosting in NTSC releases. That would mean the production team was very inexpert. More info here.



Obscure standards are not frequent in the world of TV broadcasting. In fact, for I know the standard is 30 fps interlaced, it could contain a 60 fps animation.



That's what all of us would like to do XD but since it might be a difficult search I prefer trying with what we already have in first place.

Interesting. I gotta get ready for a trip soon and I won't be back until the 20th, so I'll definitely rip and post it assuming no one else does before then.
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magiblot
Posted: Mar 5 2017, 05:41 AM


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QUOTE (kyonpalm @ 2 hours, 51 minutes ago)
Interesting. I gotta get ready for a trip soon and I won't be back until the 20th, so I'll definitely rip and post it assuming no one else does before then.

That'd be great, thanks.
xiao
Posted: Mar 5 2017, 09:45 AM


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QUOTE (magiblot @ 8 hours, 50 minutes ago)
Obscure standards are not frequent in the world of TV broadcasting. In fact, for I know the standard is 30 fps interlaced, it could contain a 60 fps animation..

Isn't the MPAA standard for DVD's something like 27 fps ohmy.gif ~ I'd imagine Japan always followed suit with Hollywood standards but I've never really check'd tho ~ XD

QUOTE (kyonpalm @ 6 hours, 44 minutes ago)
Interesting. I gotta get ready for a trip soon and I won't be back until the 20th, so I'll definitely rip and post it assuming no one else does before then.

Godspeed in Japan my friend! (^o^)/~

If you got time go to a rental-shop & see if they have the original DVD pressing of 1st Stage. I've heard rental stores sell their stuff for beaucoup cheap ~ like Amazon JP re-seller cheap in the 2 to 5 to 10-max dollars range.

Or just rent it & see how the rip of TokyoPop fares compared to the olden R2's on your lappy ~ but yeah dun spend more than 3 bucks on it ... it'd be a cool little adventure if you got time to kill in between business & pleasure ~ ohmy.gif
magiblot
Posted: Mar 5 2017, 10:29 AM


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QUOTE (xiao @ 44 minutes, 53 seconds ago)
Isn't the MPAA standard for DVD's something like 27 fps ohmy.gif ~ I'd imagine Japan always followed suit with Hollywood standards but I've never really check'd tho ~ XD

Film is recorded at 24 fps, the same framerate at which most animations are drawn (there might be contemporary animators using other framerates, but that's definitely not the case for anime).

Apart from that, there is the NTSC standard for TV broadcasting and everything that connects to the TV through RCA and S-Video cables: 29.970 fps (which is a periodic decimal number that results from dividing 30 by 1.001). This includes DVDs, VCRs, etcetera. The NTSC standard is used both in America and Japan.

So, films and animations are made a framerate conversion when encoding to DVD (telecine), which can be done easily with interlaced video (3:2 pulldown). NTSC DVD's usually have the advantage that a single framerate conversion was done; for instance, many PAL (Europe) studios get interlaced NTSC video masters and re-convert them directly, so the frame pattern becomes a mess, and ghosting and other artifacts are usually generated (double hard telecine or worse).

Thus, with a NTSC source, it is possible to recover the original 24 fps parts easily by undoing the 3:2 pulldown, which just implies re-ordering the interlaced half-frames (field matching) and then removing the repeated ones (decimation). This does not even require a lot of computational power. Getting 60 fps from interlaced 30 fps (what I intend to do with the CGI parts) does, though.

This post has been edited by magiblot on Mar 5 2017, 11:19 AM
xiao
Posted: Mar 5 2017, 11:18 AM


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Woah! I had no idea animation was done differently from film s'far as FPS ~

Do you know what was the main program the studio (OB Planning?) used to produce the original animation for 1st thru 3rd stage? Moreso what program they used for the CGI on all those 3 Stages?

I know 4th Stage's OB Planning used a variant of the Cel-Shader program Michael Arias, that anime director for Studio 4°C, helped develop ~ which had actually been in testing since way back in Capcom's Auto Modellista days ...

Animation by hand to wacom I've no clue what was even used back then ~ Premiere? & CGI all I know is Maya & AutoCAD lol ~ do you know what apps they used back then for both animation & CG? That'd be a super interesting tidbit! ohmy.gif

This post has been edited by xiao on Mar 5 2017, 11:23 AM
magiblot
Posted: Mar 5 2017, 11:34 AM


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QUOTE (xiao @ 15 minutes, 15 seconds ago)
Woah! I had no idea animation was done differently from film s'far as FPS ~

Do you know what was the main program the studio (OB Planning?) used to produce the original animation for 1st through 3rd stages? Moreso what program did they use for the CGI on all those 3 Stages?

I know 4th Stage's OB Planning used a variant of the Cel-Shader program Michael Arias, that anime director for Studio 4°C, helped develop ~ which had actually been in testing since way back in Capcom's Auto Modellista days ...

Animation by hand to wacom I've no clue what was even used back then ~ Premiere? & CGI all I know is Maya & AutoCAD lol ~ do you know what apps they used back then for both animation & CG? That'd be a super interesting tidbit! ohmy.gif

Haha, I guess I really should excuse myself for explaining so many strange things nobody asked for -- but I can't stand being an Initial D fan and knowing nothing about cars ~ :'( ~, so I had to compensate it with some video-technical speech user posted image
xiao
Posted: Mar 5 2017, 11:45 AM


fatal★wave
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QUOTE (magiblot @ 9 minutes, 9 seconds ago)
Haha, I guess I really should excuse myself for explaining so many strange things nobody asked for -- but I can't stand being an Initial D fan and knowing nothing about cars ~ :'( ~, so I had to compensate it with some video-technical speech user posted image

haha ~ It's actually pretty interesting tho. online2long.gif

No-one knows anything about cars here lol we're all Programmers, Sushi Chefs, & AV☆Stars ... xiao being the Master Iron™ Sushi Chef of IDW of course! shifty2.gif paizuri sushi that is!
Meteor
Posted: Mar 5 2017, 01:56 PM


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QUOTE
do you know what apps they used back then for both animation & CG?

For First Stage, the animation was done with hand painted cels most of the time, if not always. I'm sure there wasn't a dedicated animation app back then, as it wasn't the digipaint era yet, so compositing/editing was probably done with whatever general-use editing software they had at the time. As for CG, 3D Studio Max did exist as far back as 1996, so they probably used that by the time production got started. 3DS Max was probably used for every one of the stages too, as it's pretty much an industry standard.
By the time Second Stage came out, pretty much every animation studio was moving onto digital ink because cel animation cost a lot more. I couldn't find much info on what software they used for 2D animation back then, so my best guess is they just inked and colored the drawings in some image-editing software and then copied them over to some random video editing software later.
I have no idea about Third Stage, but they were using either Flash or RETAS by the time Fourth Stage came out. RETAS is more or less the industry standard for digital 2D animation in Japan now, so I'm guessing every subsequent Initial D anime used that as well.
xiao
Posted: Mar 5 2017, 03:11 PM


fatal★wave
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QUOTE (Meteor @ 1 hour, 14 minutes ago)
For First Stage, the animation was done with hand painted cels most of the time, if not always. I'm sure there wasn't a dedicated animation app back then, as it wasn't the digipaint era yet, so compositing/editing was probably done with whatever general-use editing software they had at the time. As for CG, 3D Studio Max did exist as far back as 1996, so they probably used that by the time production got started. 3DS Max was probably used for every one of the stages too, as it's pretty much an industry standard.
By the time Second Stage came out, pretty much every animation studio was moving onto digital ink because cel animation cost a lot more. I couldn't find much info on what software they used for 2D animation back then, so my best guess is they just inked and colored the drawings in some image-editing software and then copied them over to some random video editing software later.
I have no idea about Third Stage, but they were using either Flash or RETAS by the time Fourth Stage came out. RETAS is more or less the industry standard for digital 2D animation in Japan now, so I'm guessing every subsequent Initial D anime used that as well.

Woah-ly-moly! Super interesting Meteor my friend ~ ohmy.gif

Yeah I think I may've been mistaken on the 4th Stage CGI tho ... given I think Cel-Shader's just a plug-in of sorts for beefier 3D applications!

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