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Initial D World - Discussion Board / Forums > Gaming Chat > [PS3/360/PC] TES V: Skyrim


Posted by: Tessou Jan 21 2011, 03:28 PM
That's right, Bethesda finally went and announced it, while giving us a scant few screenshots of things to come.

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Instead of continuing the trend of using the same f**king archaic Gamebryo engine that Oblivion, Fallout 3 and New Vegas used, Bethesda is using a completely new engine, Havok Creation. The AI will also get an upgrade so they aren't as robotic. The whole retarded aspect where the world froze while you talked to people is gone. Now the camera stays wherever you had it, and characters will do whatever they want as they talk to you. For instance, talking to somebody chopping wood will not stop them from chopping wood as they speak with you.

The AI also has a large hand in side quests (but not the main quest). The game will tailor side quests depending on your character and what they've done, so it won't flood you with boring, unrelated quests. You'll be involved in stuff that makes sense for your character. Why send a barbarian on an assassination quest, right?

A new ability in Skyrim will be the "dragon shout" which is only gained by killing dragons. That's right, there are finally dragons. Bethesda is not saying if you can opt out of killing them and instead make them your mount. sad.gif

Going off the dragon bit, your character is the last of the dragonborn and will be embarking on a massive quest to stop a civil war in Skyrim and defeat the Nord God Alduin. It takes place some 200 years after Oblivion.

Not much else past that so far, since it was just announced, but I'm still quite stoked for this. I remember the posts on the Bethesda forum right after Oblivion released brimming with people's discoveries. Who knows what people will find in this new outing? smile.gif

Posted by: Kamui Jan 24 2011, 07:19 PM
I heard the news the other day, and have to say I am very excited. Now on to an announcement for Shenmue 3! I can only hope.

Posted by: Spaz Jan 24 2011, 08:06 PM
Do want!

It's been so long since I touched oblivion, I can't wait for this!

Posted by: Sensation! Jan 25 2011, 12:11 AM
I have one word for this:

mods.

Posted by: Spaz Jan 25 2011, 09:07 AM
I <3 console commands!

Posted by: Tessou Nov 9 2011, 10:56 AM
Bringing it back, because this is super relevant. Skyrim releases in just two days, on Veterans Day of all days! I had always prescribed this as the ONLY title that could take my attention off of Battlefield, and I'm already getting jittery thinking about how to build my character.

As Bethesda has confirmed that they're bringing back Morrowind's racist (and sexist) society in this game, character creation actually means more than just a few stat differences. Skyrim being Nord country, for once the mighty Imperials might not be the "default" choice for most players...

I'll still play Imperial. Barbarian all the way, b­itches! biggrin.gif

Posted by: Spaz Nov 9 2011, 11:31 AM
They were talking about this on KFAN (our local sports talk station) last night. Totally blew me away. The hosts were comparing how many hours they'd logged in Oblivion, etc, and it's like "Holy shit, these guys have lives outside of watching ESPN all day!"

We'll see when I pick it up, it won't be on launch day, I don't think. This hobby is really expensive right now, what with Forza 4, BF3, MW3, Skyrim, and Assassin's Creed all coming out in such a short period of time.

Posted by: Tessou Nov 9 2011, 11:54 AM
I just paid off my preorder on Skyrim, so I can pick it up on launch day. I'll probably wait right outside my usual Gamestop around opening time so I can take it home and play as soon as possible.

Unfortunately, as it's not Modern Warfare, they do not have a midnight release here. sad.gif

Posted by: Sensation! Nov 9 2011, 12:26 PM
Picking this up for 60 bucks on friday. Didnt pre-order or anything, though i probably should.

heres to hoping Bethesda doesnt let me down in choosing to pay full price for this over BF3. Also heres to hoping our stores are open on friday lol

Posted by: venth85 Nov 10 2011, 12:24 AM
I have to wait till Saturday to arrive at local store :/ , and same release with IMMORTALS movie laugh.gif

Posted by: Tessou Nov 10 2011, 06:40 AM
For no reason, I reinstalled Oblivion and messed around for a few hours last night.

Guess I'm just in an Elder Scrolls mood now. biggrin.gif

Posted by: Tessou Nov 12 2011, 05:09 AM
Pretty much spent all of yesterday playing this. It suffers from the usual Elder Scrolls glitches: graphical hiccups, unfinished texture mapping, lots of "pits" where your character can get stuck, etc. But everything else about the game more than makes up for the little mistakes.

Learning all of the dragon shouts is not as easy as simply finding the word and adding it to your arsenal. Typically each word is guarded by something particularly nasty. I was level 15 when I found a new word at the end of a very easy dungeon, and I was attacked by some sort of wraith that killed me about 10 times before I was able to kill it with some cheap guerrilla tactics. The bastard's drops were VERY valuable, though, so I guess it's meant to be that way.

Dragon shouts are all three-word deals, and you have to find all three before you can use the "true" version of the shout. The one you typically start out with "Fus", will sort of brush enemies aside or make them stagger. Level two will knock them over. Level three, the true version, will pretty much send them flying. I hit a (poor) rabbit with the level three and I never saw it again. tongue.gif

Magic is finally done right this time around, with constant effect spells now available that slowly drain your magicka as you use them. The bigger, more powerful versions of these spells are more like Oblivion's, where you fire one shot at the enemy and it does big damage. The ice spell, for instance, starts out as a constant-effect cone of frost. At higher levels, you can fire big ice shards at enemies that explode on contact and leave a small frost aura that can damage over time.

The entire game feels a lot more like Morrowind than Oblivion, really, and I don't mean that as a bad thing. The game world is segmented out into various zones that have very different topography and culture, totally unlike Oblivion. Oblivion's main cities all looked different, but the people were all generally the same. In Skyrim, the people are VASTLY different depending on where you go. Ulfgar's king city is full of racist Nords that hate everybody that isn't a Nord, while Solitude (and the true heir to Skyrim's throne) is rather peaceful open to all (except people who support Ulfgar). There's a big plot going on behind the scenes all the time, and you will have to choose sides. There's no way to appease everybody in the game, as it SHOULD be. smile.gif

My only complaint is that you can only have one companion at a time. Considering Oblivion allowed you up to three (I think), this should have been easy to implement.

Posted by: RalliKai Nov 12 2011, 07:34 AM
I haven't seen many shots from the console versions but some of the pics from the PC version are just awesome. I like the level of detail they've put into this game.

Posted by: Tessou Nov 12 2011, 08:56 AM
The console version looks damn good. Obviously not as good as PC, but they're quite beautiful.

The only graphical problems I've ever noticed are some mountain rocks clipping, as per usual for Elder Scrolls.

Posted by: Tessou Nov 13 2011, 08:01 AM
I just crossed level 20 and human opponents are pretty much a cakewalk. Two Handed has a perk that lets you decapitate enemies (something like 10% of the time), and it's hilarious fun to watch in action.

Once you get a bit further in the quest, as in, learning of the nearly-extinct order that's investigating the dragons, the game begins throwing random dragon encounters at you a lot. I wrapped up killing a Blood Dragon (second only to named dragons in power) at a dragon word site, ran down the mountain it was on... only for ANOTHER Blood Dragon to come tearing after me along with two cave bears.

Using the initial dragon shout (FUS RO DAH) at its highest level is pretty hilarious. Get an enemy on the edge of a mountain or a bridge or something, and use it. I had a gang of bandits doing backflips off of a mountain, and I threw a bear over a big ass waterfall. smile.gif

Try using the time freeze shout in towns, and the guards will get mad at you, but complain that they can't arrest you since shouting isn't illegal. You can even tell them you won't do it again, and then promptly shout in their face. They'll tell you the same "don't do it again" message endlessly. biggrin.gif

Go to the abandoned house in Markarth, and you can speak to one of the gods of Tamriel.

Posted by: Tessou Nov 14 2011, 05:40 AM
Completed Molag Bal, Clavicus Vile, Hircine and Sheogorath quests. They are all deliciously evil and fun. Considering the events of the Shivering Isles questline in Oblivion, there is a fair chance that Sheogorath is your character from that game.

If that's true, there's also the possibility that Jyggalag is in the game as well...

For some reason, I really want to see Hermaeus Mora and do his quest. I dunno. I've always been big into Elder Scrolls lore, and the legendarily reclusive Hermaeus is fascinating to me. The lesser-known Daedra like Meridia and Malacath always get me pumped when I find their shrines... or they find me.

EDIT: Confirmed Jyggalag is not in the game, and Hermaeus Mora's shrine is, as usual, hidden in some remote area on the map that will take lots of time to reach. biggrin.gif

Posted by: Jason_H. Nov 14 2011, 04:55 PM
Jumped on my buddy's high-powered PC for a second, maxed all the settings, made my character again---except this time we had CONSOLE COMMANDS! We spent the better part of seven hours trying to do the most inane and stupid stuff with these commands, topping it off with toggling on god mode, increasing my speed to 30x, and jumping off the throat of the world. I think my friend was on the floor unmoving for the better part of four minutes. Got to say, if you have a comp that can render things that fast, it's damned funny.

Posted by: venth85 Nov 14 2011, 08:29 PM
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Posted by: RalliKai Nov 14 2011, 09:26 PM
^ Nice. laugh.gif

Posted by: venth85 Nov 14 2011, 09:52 PM
I hereby requesting pics of your dovahhkin awesome.gif

Posted by: Spaz Nov 14 2011, 10:04 PM
QUOTE (Jason_H. @ 5 hours, 9 minutes ago)
Jumped on my buddy's high-powered PC for a second, maxed all the settings, made my character again---except this time we had CONSOLE COMMANDS! We spent the better part of seven hours trying to do the most inane and stupid stuff with these commands, topping it off with toggling on god mode, increasing my speed to 30x, and jumping off the throat of the world. I think my friend was on the floor unmoving for the better part of four minutes. Got to say, if you have a comp that can render things that fast, it's damned funny.

Only reason I get these games for PC is the console. You will NEVER get bored, ever.

I can't think of one point where I've ever played through an ES game legit.

Posted by: Tessou Nov 15 2011, 07:15 AM
My first run through Morrowind was on original XBOX, so console commands were impossible. I ran that shit legit, yo.

Then I got it on my computer, and console commands were my friend. biggrin.gif

That's always how I do it in ES games. Run it once legit, then just f­uck around from then on.

Posted by: Tessou Nov 15 2011, 08:13 AM
Why that dragon is eating "9 Divines Ice Cream" is beyond me. Since the dragons typically pandered to the Daedric Princes, usually Akatosh or Peyrite, you'd think he'd be pounding down a pint of Dremora Cookie Crunch. tongue.gif

HAIL SITHIS!

Posted by: Yoshida Seiji Nov 15 2011, 10:48 AM
A Night To Remember was by far the most awesome quest to date. laugh.gif Drunken shenanigans across Skyrim.

Plus, every time I hear Paarthurnax say "Dovah" I really think he's saying "boba"

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Even dragons like it..

Posted by: Tessou Nov 15 2011, 12:41 PM
I wrapped up Hermaeus Mora's quest last night and it was a bit of a letdown. You don't get to actually see the giant disgusting spaghetti monster that he uses as his physical form. Instead, you only talk to a giant blue portal/vortex, and he doesn't sound imposing at all. sad.gif

His quest, as it was in Oblivion, is horribly long and arduous. First, you have to take a blank Dwemer lexicon to an incredibly deep ruin (prepare for an hour of fighting), and using it in a very difficult puzzle to extract an Elder Scroll (which you can sort of read!). Then, you're tasked with extracting blood of the merfolk, that is, killing elves and getting blood samples. No soul traps this time. Your reward is the Oghma Infinium, which does exactly what it did in Oblivion (boost a choice set of skills: warrior/mage/thief). At least the annoying quest giver is "tended to" by the Daedric Prince once you get the damned book, in hilarious fashion. The God of Knowledge does not screw around.

Azura, however, doesn't even deign to speak to you. You talk to one of her (his?) followers instead. You can walk right up to Azura's statue, but nothing happens.

F­ucking Daedra.

Posted by: SgtXDNX Nov 15 2011, 03:30 PM
QUOTE (Aerowitz @ 2 hours, 49 minutes ago)
I wrapped up Hermaeus Mora's quest last night and it was a bit of a letdown. You don't get to actually see the giant disgusting spaghetti monster that he uses as his physical form. Instead, you only talk to a giant blue portal/vortex, and he doesn't sound imposing at all. sad.gif

His quest, as it was in Oblivion, is horribly long and arduous. First, you have to take a blank Dwemer lexicon to an incredibly deep ruin (prepare for an hour of fighting), and using it in a very difficult puzzle to extract an Elder Scroll (which you can sort of read!). Then, you're tasked with extracting blood of the merfolk, that is, killing elves and getting blood samples. No soul traps this time. Your reward is the Oghma Infinium, which does exactly what it did in Oblivion (boost a choice set of skills: warrior/mage/thief). At least the annoying quest giver is "tended to" by the Daedric Prince once you get the damned book, in hilarious fashion. The God of Knowledge does not screw around.

Azura, however, doesn't even deign to speak to you. You talk to one of her (his?) followers instead. You can walk right up to Azura's statue, but nothing happens.

F­ucking Daedra.

That ruin was awesome, and the reason why I now have 100 Smithing. Ended up lugging back a thousand pounds of Dwemer crap from that ruin with the help of Whirlwind Sprint, somehow managed to kill a goddamed dragon while that overencumbered along the way and ended up making enough Dwemer armour to go from 80-something smithing to 100 with all the shit I melted down into ingots. awesome.gif

God I love this game, it's the insane shenanigans from Morrowind all over again, not to mention A Night To Remember was goddamn amazing at the end. The quest reward is now hanging on the wall in my place at Whiterun. laugh.gif

Also, I've noticed a neat little glitch. If you're massively overencumbered and walk around in stealth with a bow drawn (not just unsheathed), you'll move slightly faster than you do normally. Saves my ass when I'm carting back big-ass sacks of Dwemer junk. biggrin.gif

Posted by: JKaiba Nov 15 2011, 04:29 PM
I just started this game since my roomate had it. He asked me why I decided to pick it up but he guessed I wasn't interested in the story. I confirmed his suspicion when I said I just wanted to kill innocent people and generally be a cruel, vicious, murdering bastard.

Posted by: Tessou Nov 16 2011, 03:21 AM
It's a lot more like Morrowind than Oblivion. I don't know how to explain it, it just feels like Morrowind. laugh.gif

My smithing is only like 55 right now because I'm lazy about it. The easiest way to level it up is to simply buy a TON of iron ingots and leather strips, then craft as many iron daggers as you can with those materials. Seriously, it levels your smithing just as quickly as it would if you were building dragon armor, for much less cost.

I'd smelt more, but smelters always seem to not be with any of the town blacksmiths. I always run into smelters at random castles that I forget about. sad.gif

Wrapped up Azura's quest. It's VERY hard if you don't have a ward spell or something, because the "bad guy" at the end summons like 3 Kynreeves with relatively powerful fireball spells, and they bombard you with them while you try to take the bastard out. Your only goal is to just kill the guy, but it's a lot harder than it should be because of tight quarters and a rain of fireballs.

At the VERY end, Azura decides it's okay to speak to you, and she's not as cryptic as usual with her sayings. Oh well. At least Molag Bal satisfied me. smile.gif

If anybody knows where the master trainer for Sneak is located, please tell me. I know the expert trainer is the homeless chick in Windhelm, but I've reached the limit there and I can't get my Sneak to level up above 50 for no good reason. sad.gif

Sneaking is really hard to get into. Enemies hear practically everything, so you have to go practically naked with a dagger to kill anybody. Thankfully the backstab and 15x dagger damage perks make things easier... but you have to level up Sneak to get them.

Posted by: Spaz Nov 16 2011, 08:46 AM
My console'd ass has 100 sneak, shit gets way easier up there. Provided you're not in direct light, nothing sees you move when you're sneaking unless you're being a f**ktard.

I still want my 100% Chameleon from Oblivion back, that was good for a lot of shenanigans.

Posted by: Sensation! Nov 16 2011, 09:48 AM
ive been messing around with the post processing effects and colors for a couple days now and i think i got it where i want it to be, as i just cannot stand the "fallout" filter in a fantasy game.

Problem is, the original filter attempts to simulate DoF, very poorly i might add as even objects up close end up being blurred, my solution was to sharpen the overall image, and while that brings out alot of detail, objects far away will also tend to look sharp, which is unnatural.

Oddly enough, Skyrim already implements a dynamic DOF, yet its used ONLY for the pause menu or damage effects.

If someone gets their hands on it tones down the threshold and activates it for normal gameplay, oh my..

Standard skyrim:
SPOILER


Modified colors + sharpen
SPOILER


Modified colors and sharpen + Pause menu DOF
SPOILER


What i ended up noticing is that the post process filters are the exact same ones used in the Witcher 2, and so as i previously stated, if someone were to implement a proper DoF filter to supplement the use of Dx9 post process filters in skyrim, well, you get the picture.
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Posted by: Tessou Nov 16 2011, 12:37 PM
QUOTE (cmspaz @ 3 hours, 50 minutes ago)
I still want my 100% Chameleon from Oblivion back, that was good for a lot of shenanigans.

Chameleon isn't in the game? I know you can very easily enchant 4 or 5 items to have 20-25% of any spell, so long as you utilize a grand soul.

Personally, I have all of my gear equipped with +20% magicka restoration so I can dual-cast fireballs (hadoken!) like a goddamned machine gun. +120~% magicka restore speed is ridiculous fun.

Posted by: Ayako Watanabe Nov 16 2011, 01:10 PM
Just bought the game. About to start playing in a few. Anything I should be keeping and eye on or something?

Posted by: Tessou Nov 16 2011, 01:56 PM
Know what weapon you want to specialize in and dump perks into that perk tree. Anything else would be a waste, as you only get upwards of 50 perks at the theoretical highest level in the game (70), and you cannot take them back once you spend them.

Me, I went with two handed. The decapitate perk is one of the coolest things in a videogame to witness, when it actually lands (only a 10% chance).

Posted by: Spaz Nov 16 2011, 02:36 PM
QUOTE (Aerowitz @ 1 hour, 59 minutes ago)
Chameleon isn't in the game? I know you can very easily enchant 4 or 5 items to have 20-25% of any spell, so long as you utilize a grand soul.

Personally, I have all of my gear equipped with +20% magicka restoration so I can dual-cast fireballs (hadoken!) like a goddamned machine gun. +120~% magicka restore speed is ridiculous fun.

I haven't checked as far as enchanting yet, I've been busy dicking around, starting seemingly every broken quest series in the PC version. Dark brotherhood, trigger doesn't work, get stuck inside something and have to reload... Main quest, Esbern himself is just f**king broken, no voice, won't open doors... it's f**king ridiculous. Console helped me on the main quest, but it would be nice if things just worked... Oblivion didn't have this problem.

Posted by: Tessou Nov 16 2011, 07:31 PM
I've had no problems so far. The only "glitch" I encountered was Solitude guards apparently pursuing me all the way down at the Brotherhood sanctuary after the wedding assassination. I had to run across the goddamn country because the pursuit meant no waiting and no fast travel.

Perhaps the game is going nutso because you're using commands? :3

Posted by: Spaz Nov 16 2011, 09:55 PM
QUOTE (Aerowitz @ 2 hours, 24 minutes ago)
Perhaps the game is going nutso because you're using commands? :3

Nope, tons of people are having these issues. It's got something to do with the voicesextra.bsa file, the fix is allegedly to unpack it into the data folder and just run it that way. Unfortunately for some reason none of the utils I've got can open that file, so I might just have to wait for a patch.

Posted by: Tessou Nov 17 2011, 04:28 AM
So this is only affecting PC players? I seriously have never had problems with the AI's pathing or anything. The game has only frozen on me twice, both times when I happened to open the dark brotherhood door from the inside while the "autosaving..." text was on screen.

I don't know how I glossed this over in Oblivion, but you can carry like 2,000lbs worth of shit and still ride super fast on a horse... it ain't fast travel, but it's quick. Shadowmere never complains. He only erodes souls.

Vaermina's "quest" is fun. I'm on edge as to whether or not to follow Vaermina's commands or the Mara priest's.

The random sidequests are amazing fun, since you never expect them. I went into a castle ruin somewhere in the southeast, and I was enlisted to join a witch hunt with an exceedingly powerful mage (why was I even needed? lol).

One thing that bugs me is that sometimes the AI pathing screws up and they forget their boundaries. As I mentioned before, I encountered an error where I had a bounty in Solitude and was running all the way to the Brotherhood sanctuary because I couldn't fast travel. Despite their being nobody behind me for quite a distance, I kept getting a message saying I couldn't fast travel due to guards being in pursuit. Well, I wrapped up the quest after a long journey of scaling mountains and punching bears, and when I went back outside... the message kept popping up! I still couldn't fast travel despite being something like 10 miles away from Solitude! Luckily I got Shadowmere after that quest, so I could book ass to the next quest... but before I could jump on, a Solitude guard popped out of the forest and asked me, criminal scum, to pay the fine or go to jail. Needless to say, the guy became extra crispy from fireball overdose.

The message was still there. Shadowmere took me up to a small town south of the objective (Dragon's Bridge), and I was accosted by the local guards. At this point I was fed up, so I paid the fine, whereafter I was dumped off in front of Solitude barracks. Almost magically, I could fast travel again.

So they beefed up bounties. Once you get a considerable bounty (mine was about 9,000 for killing quite a few guests at a wedding), the guards magically can pursue you across the country and you can no longer fast travel. There is an achievement for having at least a 1,000 gold bounty in every domain. Suddenly it doesn't look as easy as killing a guy and then fast traveling to the next town. tongue.gif

Posted by: SgtXDNX Nov 17 2011, 05:20 AM
QUOTE (Aerowitz @ 52 minutes, 15 seconds ago)
I don't know how I glossed this over in Oblivion, but you can carry like 2,000lbs worth of shit and still ride super fast on a horse... it ain't fast travel, but it's quick. Shadowmere never complains. He only erodes souls.

I usually just make do with Whirlwind Sprint, shouting my way across the countryside while carrying 1500lbs of Dwemer artifacts in my pack. awesome.gif

Posted by: Tessou Nov 17 2011, 06:25 AM
Shadowmere is invaluable, though. He's completely invincible and will fight dragons like a bawss.

Posted by: Tessou Nov 18 2011, 06:45 AM
Okay, so it turns out Shadowmere can die. It just takes a huge amount of damage that no regular enemy can dish out. Not even Dragons. Not even Giants. The reason for this is because Shadowmere is coded to have something like 1000% health regeneration, so you'll see him get pelted with arrows and his health bar just constantly refills at blinding speed. This means the only way to kill him is to find a way to harm him with an attack that does more damage than he has total health, to sneak past his health regeneration. A giant's club would kill him if the giant swung more than once, but they only attack once and then recuperate for a few seconds, which allows Shadowmere's health to bounce back to full. Dragon fire barely does anything because the constant effect of the fire is counteracted by Shadowmere's constant effect regeneration.

I was riding along a cliff near the Shadow Stone, and fell off because I was dodging fireballs. Shadowmere hit the ground and cushioned me from most of the damage, but at the cost of his own life. The fall did, I'm guessing, about 500 damage. Shadowmere has something like 400 health, and I had 200. I took almost exactly 100 damage.

Shadowmere retains all of the arrows that enemies hit him with over the course of the game, so his corpse ended up having something like 150 Forsworn arrows and 70 iron arrows.

Needless to say, I loaded the last autosave because I cannot play without that awesome horse. biggrin.gif

Posted by: brian mayhem Nov 18 2011, 07:21 AM
Is it true that the PS3 release of the game has framerate issues? like big time issues where it makes the game unplayable?

Posted by: Tessou Nov 18 2011, 08:52 AM
Bethesda acknowledged the PS3 framerate problem and is still looking into it. The problem arises when your amount of savedata reaches a certain point. As the game autosaves a lot, your amount of savedata piles up over time. On my 360, my character has something like 5 autosave slots on top of the normal save file.

The 360 version has been known to get incredibly choppy sometimes. Last night I noticed it got REALLY bad if there were a lot of bodies piling up and I happened to be in a high area (read: with a lot of draw distance). The mountains flanking the game's borders can be notorious if you're not careful. My usual solution is to kill everything, raise them as zombies, and kill them again, which reduces them to very light (in terms of processing) ash piles.

I do know that Bethesda has warned players against installing the game to the hard drive, as it causes some texture problems. The problem arises because the game runs from a cache when played via the game disc. Installed to the hard drive, the game doesn't use this cache for some reason, and it fails to load the detailed textures, instead running the game on lower resolution textures (which it normally does to far-away objects).

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Dovahkin does not approve.

Posted by: Sensation! Nov 18 2011, 10:57 AM
pfft haha, i LOVE the companions.

me-"Hey follow me, i need your help!"

"oh sure thing"

me- "oh btw can you train me?"

"of course"

me- "hey lets trade, i need to look through your inventory"

"no problem"

me- "why! Thats my gold for all that training! i'll be taking that back!"

Posted by: Tessou Nov 18 2011, 01:23 PM
Wait, you can get your gold back that way?

Posted by: Sensation! Nov 18 2011, 01:29 PM
Yep, I think as long as you tell them to follow you first, you'll be able to take your gold back.
I haven't tried training, then partying.

Im surprised as hell that it worked, I got a good laugh out of it.

Posted by: Tessou Nov 18 2011, 01:40 PM
Talk to Ungrien in Riften. Ask about Maven Black-briar and use the persuade option. If you succeed, the option doesn't go away for some reason, and you can just keep doing it to max out your speech skill. smile.gif

Posted by: Tessou Nov 19 2011, 09:54 AM
Not enjoying the Companion quest line. It might be that the quests are purposefully hard, or that I reached the "magic level" where things become stupid hard.

I just joined the Circle, so I have lycanthropy at my disposal. Suddenly, all of the Silver Hand assholes in the subsequent missions get REALLY hard to kill, even though half of them weren't using silver weapons. I'm level 32 with a full set of ebony armor fighting a bunch of Silver Hand mooks wielding long bows and iron arrows... and they murder me. My weapons don't do much damage (a 72 damage rated glass greatsword barely does 1/4dmg to their health bar with a POWER attack) and their little arrows take out 1/3 of my health.

This is the same character build that can typically tear off people's heads with two swings. sad.gif

Posted by: Sensation! Nov 19 2011, 11:32 AM
Strange as i murdered the silver hand as if they're rabbits. That and i'm lightly armored and this was quite some levels ago.

perhaps you accidentally slid the difficulty slider?


are your weapons and armor enchanted by any chance? As that removed any difficulty the game had to offer, at least for me, as i was getting my ass handed to me by lions and trolls.

Take the numerous iron daggers you make and enchant them with as many petty soul gems as you can possibly make. The soul capture spell uses around 90 mana if you don't have the appropriate conjuration perk. Likewise disenchant any enchanted items that you find as that also helps increase your enchantment skill and provides the actual enchantment that you want to work off of. If you temporary swap to the mage stone, you'll level your enchantment almost as fast you leveled your smiting.

Also, investing in ONLY the base enchantment perk still yields some pretty overpowered gear, as black soul gems are pretty easy to come by, and they always yield a grand soul, so no need to waste points into the other perks on the enchanting tree.


So get a 20+ lighting or fire damage (im avoiding frost in this game, for obvious reasons) enchant on that greatsword of yours and go around and swat the silver hand like you swat flies.

Posted by: Tessou Nov 19 2011, 01:12 PM
No need, already killed all of them. I think it was just a level problem, in that the cave I was in somehow glitched so everybody was more than a few levels higher than my own.

Posted by: SgtXDNX Nov 19 2011, 06:46 PM
QUOTE (Sensation! @ 7 hours, 14 minutes ago)
If you temporary swap to the mage stone, you'll level your enchantment almost as fast you leveled your smiting.

Or you could just use the Lovers Stone the whole time, that's how I got to 63 already. laugh.gif

Posted by: Sensation! Nov 19 2011, 07:23 PM
yeah I decided to pay a visit to the lovers stone earlier in the day, kinda went "god dammit!"

user posted image

Get me a giant paddle greatsword, I look straight out of monster hunter.

Posted by: Tessou Nov 20 2011, 05:34 AM
QUOTE (SgtXDNX @ Yesterday, 9:46 PM)
Or you could just use the Lovers Stone the whole time, that's how I got to 63 already. laugh.gif

I should use that... already found the damn thing, just didn't use it.

Posted by: Tessou Nov 20 2011, 12:22 PM
So I became Thane of the Reach, and my new housecarl is totally gay for me. The Amulet of Mara is a blessing and a curse, I guess. laugh.gif

Posted by: Tessou Nov 21 2011, 09:26 AM
FACT: You can dual-wield staves in Skyrim. Does that boost one handed skill, or the respective magic tree(s)?

Random encounters turned crazy last night. I was in Windhelm wrapping up the Butcher quest (it glitched and the body disappeared!) when suddenly my character lights up as if he absorbed a dragon soul... but I was inside the Jarl's castle. Text came up saying I indeed absorbed a dragon soul, and I laughed as I finished the quest and walked outside.

A big ancient dragon had been felled by the guards right outside the castle. It fell on top of the inn and slid off into the courtyard, and people were mindlessly walking through the body (it has no clipping to eliminate the potential problem of trapping players). laugh.gif

Posted by: JKaiba Nov 21 2011, 11:37 AM
Sooo.. I'm hoping this minor glitch.. The Augur under the College of Winterholm's conversation didn't give me any new choices when I encountered it. I'm hoping when I load up the game today it will allow me to complete the quest. Otherwise I'm going to be most upset. mad.gif

First noticed something was off when I was still able to walk/run freely while it was engaged in conversation with me.

Posted by: lllAE86lll Nov 21 2011, 09:51 PM
Did all the guilds mission, super amazing and lovely.

Spending so much side missions and roaming and decorating my house that i lost track on the story line. lol

Posted by: Tessou Nov 22 2011, 04:24 AM
A lot of the side missions are cool, but some of them are thinly veiled fetch quests that annoy me. Especially the ones that provide pathetic rewards in comparison to the work done.

"Clear out the (insert monster group here) in X mine/cave, please. I'll make it worth your while. I know it's really difficult but you'll be very well compensated for clearing them out."

Three hours later...

"Oh, you killed all of them? Splendid! Here's something for your troubles."

+200 gold.

TWO HUNDRED.

user posted image

Posted by: JKaiba Nov 22 2011, 04:28 PM
So encountered my first challenger today in Winterhold... It was a shirtless man.... In Winterhold no less. So there I was minding my own business when he asks me if I'm a mage and if I would accept a duel. I told him it was his funeral and proceeded to firebolt him to death almost instantly. LOL He fell off the bridge of the college. It looked hilarious.

Also like the fact that you can kill the undead before they rise in this game. I noticed a whole skeleton that could not be looted and simply palm blasted it indiscriminately once and blew it up. After it exploded I then was able to loot it. I know it's kinda something a lot of folks take for granted but I hate zombie games where the player character is clearly aware zombies exist and you are not allowed to preemptively destroy or disable corpses or remains to prevent zombification or reanimation.

Posted by: Tessou Nov 22 2011, 07:26 PM
Use aura whisper in dungeons. Completely dissolves "ambush" encounters.

Posted by: Tessou Nov 23 2011, 10:01 AM
I found another Dragon Priest last night. There is a ruin called Valthume southwest of Markarth, a little to the west of the Orc camp in that corner of the map.

Inside are a ton of Draugr death lords and scourges (mages). A friendly nord ghost at the entrance tells you to pick up three flasks of Dragon Priest blood from the ruin so you can fight it in a weakened state. Once you find all three, you deposit them in a receptacle, and Hevnoraak pops out of his coffin. He has a very powerful lightning staff (it casts lightning wall) and uses it quite liberally. I would suggest having some thick armor and a weapon that does at least 50 damage. I was level 37 when I fought the bastard, and he was still pretty tough, even with full exquisite ebony armor, an ebony greatsword and max damage perk for two-handed (2x damage, so I was doing about 130dmg per hit).

Hevnoraak's mask grants you complete immunity from poisons and diseases. smile.gif

Posted by: venth85 Nov 23 2011, 08:02 PM
Finally bought a house in Whiterun, and moved all my items from "Skytemple" ruins since I found out the Blade want to me to kill Paarthunaax, refused the quest.

By the way, where can I find Daedra heart and Ebony Ingot? Bored with Dragon scales armor already laugh.gif

Just reached lv.28 last night, and @Tessou, did you became werewolf from Companion Side quest?

Posted by: SgtXDNX Nov 23 2011, 10:11 PM
QUOTE (venth85 @ 2 hours, 8 minutes ago)
Finally bought a house in Whiterun, and moved all my items from "Skytemple" ruins since I found out the Blade want to me to kill Paarthunaax, refused the quest.

By the way, where can I find Daedra heart and Ebony Ingot? Bored with Dragon scales armor already laugh.gif

Just reached lv.28 last night, and @Tessou, did you became werewolf from Companion Side quest?

There's a mine (roughly) to the south-east of Windhelm that has a ton of ebony to mine, something like 14 or so ingots worth. Also, best place to find daedra hearts is probably the Daedric Prince quests.

Posted by: venth85 Nov 23 2011, 11:04 PM
QUOTE (SgtXDNX @ 53 minutes, 30 seconds ago)
There's a mine (roughly) to the south-east of Windhelm that has a ton of ebony to mine, something like 14 or so ingots worth. Also, best place to find daedra hearts is probably the Daedric Prince quests.

Where can I get the Daedric Prince quests ? ohmy.gif

Posted by: SgtXDNX Nov 24 2011, 12:25 AM
QUOTE (venth85 @ 1 hour, 20 minutes ago)
Where can I get the Daedric Prince quests ? ohmy.gif

At their shrines? Not to mention you get a few of them from wandering followers and such.

Posted by: venth85 Nov 24 2011, 12:33 AM
QUOTE (SgtXDNX @ 8 minutes, 47 seconds ago)
At their shrines? Not to mention you get a few of them from wandering followers and such.

I meant the location of their temple or city awesome.gif

Posted by: Tessou Nov 24 2011, 05:46 AM
Half of the Daedric Princes don't have shrines in this game. You have to find followers or cultists that will lead you to their quest locations, and the Princes will speak to you there.

Hermaeus Mora, for example, has no physical form or representation in the game. He simply speaks to you from what looks like a swirling portal.

For daedra hearts, talk to the museum keeper in Dawnstar. You'll end up with 4-5 daedra hearts by the end of it, since you fight a few dremora.

Azura's quest, which is started by a cultist standing outside her shrine (southwest of Winterhold, can't miss it since her statue is massive), will net you 3 daedra hearts.

Also, Hagravens often have daedra hearts in their inventory. You could also summon a dremora and then kill it (I think) for the heart.

Posted by: Ayako Watanabe Nov 24 2011, 08:22 PM
So I just started playing Skyrim. Planning on making two other files like I did in Oblivion. Intro was awesome. Is barely the start of the game and there's already a shit load of things to be found and discovered. I will say this though.

I bit off more than I can chew. Got raped by two giants and two mammoths ( and after being killed by them a couple of times ), I then decided to get my revenge. It was a long battle, but I burned both Giants to a crisp.

Now... about those Mammoths...

Posted by: Tessou Nov 25 2011, 06:26 AM
Mammoths are easier than giants because they're huge and can get trapped easily. Find a crevice they can't squeeze through and enjoy your free kill. smile.gif

Almost done with the Thieves Guild line. Last thing to do is the Mage Guild and I've wrapped up all of the big quests.

I killed off Alduin yesterday morning like it was nothing. By level 40, he is nothing, so long as you have some stamina potions and can dual cast regeneration spells. The path to Alduin is a lot harder than Alduin himself, containing tons and tons of Draugr deathlords that shout Unrelenting Force at you ALL THE TIME. I found that specializing in heavy armor makes it a lot harder for them to actually knock you off your feet, so you'll just stagger for a moment before continuing to rip them apart.

Posted by: venth85 Nov 26 2011, 03:49 AM
QUOTE (Tessou @ Yesterday, 6:26 AM)
Mammoths are easier than giants because they're huge and can get trapped easily. Find a crevice they can't squeeze through and enjoy your free kill. smile.gif

Almost done with the Thieves Guild line. Last thing to do is the Mage Guild and I've wrapped up all of the big quests.

I killed off Alduin yesterday morning like it was nothing. By level 40, he is nothing, so long as you have some stamina potions and can dual cast regeneration spells. The path to Alduin is a lot harder than Alduin himself, containing tons and tons of Draugr deathlords that shout Unrelenting Force at you ALL THE TIME. I found that specializing in heavy armor makes it a lot harder for them to actually knock you off your feet, so you'll just stagger for a moment before continuing to rip them apart.

So after Alduin defeated, can continue on sidequest or the credits roll right away? blink.gif

Posted by: SgtXDNX Nov 26 2011, 04:01 AM
QUOTE (venth85 @ 11 minutes, 35 seconds ago)
So after Alduin defeated, can continue on sidequest or the credits roll right away? blink.gif

Never played an Elder Scrolls game, eh? All it does is end the main quest, affecting both jack and shite. Feel free to screw around to your heart's content. laugh.gif

Posted by: Ayako Watanabe Nov 26 2011, 04:48 AM
Anybody killed Heimsk yet? I'm making a note to silence him later on lol.

Posted by: venth85 Nov 26 2011, 06:40 AM
Currently using my new character(female) to level up using Hadvar glitch laugh.gif found out that I can use him to level up "sneak" skill very fast, at the moment when Hadvar want to sneak pass by the bear inside the keep, I keep striking him dealing 3x damage. Been an hour, now SNEAK skill already 75 awesome.gif and Lv.15

Male Nord character with Daedric armor
user posted image

the 2nd character
user posted image

Posted by: Tessou Nov 26 2011, 08:32 AM
QUOTE (Ayako Watanabe @ 3 hours, 43 minutes ago)
Anybody killed Heimsk yet? I'm making a note to silence him later on lol.

Easiest way to do that is to become Thane of Whiterun and then do the Companion quests until you are offered the blood ritual to become a werewolf. You can do a little rampage around the town to test it out before you black out. I made sure to take that little asshole down first before dispatching about 20 guards. biggrin.gif

Mind you, I was level 30 when I did it, so guards weren't a problem. At lower levels, they could knock you out (you won't die in that quest) before you can do any sort of damage. Take out Heimskr first and ignore guards. Be sure to feed on his corpse to extend werewolf time. smile.gif

Also, Daedric is the best looking armor in the game. Both of the dragon sets look like shit in comparison, and the armor rating isn't that much higher... so I'm not even going to get the Dragon Armor perk.

Skill boosts? SKILL BOOSTS.

Pickpocket the Briarheart guy in Riften jail. Keep doing it. Even if he spots you, you can keep doing it. Just take shit from him, then put it back the next time. Repeat. Repeat. Repeat. Make sure to take out the guard(s) first or else they could arrest you.

For Restoration, there are two ways to get this leveled quickly. Have healing magic at the ready, and go to High Hrothgar. Go out back to the path up to the Throat of the World (the gate with the heavy winds) and walk into it while healing. If you have adequate magic restoration, you can do this indefinitely and level up restoration.

The other way to do it is to have Equilibrium on one hand and Healing in the other. They do exact opposite effects. Equilibrium takes health and turns it into magicka. Healing takes magicka and turns it into health. Cast them at the same time. Profit.

The easiest way to level Smithing is to get/buy a ton of iron ingots and leather strips, then smith a shitload of iron daggers. They give you the same experience towards leveling Smithing as any other weapon or armor, and they're cheap as shit.

Now, you can take those daggers and sell them to anybody. Do it ONE AT A TIME, and your Speech skill will go up faster. If you sold them all at once, it wouldn't give you anywhere near as much experience towards Speech.

----

The only way to see the credits in Skyrim is from the main menu. The game never truly "ends", so after Alduin bites it... things just continue, with a few more things people talk about. I went to Whiterun afterwards and the guards were saying stuff like "Can you believe it? The world eater is no more!"

Posted by: venth85 Nov 27 2011, 04:18 AM
QUOTE (Tessou @ Yesterday, 8:32 AM)
Easiest way to do that is to become Thane of Whiterun and then do the Companion quests until you are offered the blood ritual to become a werewolf. You can do a little rampage around the town to test it out before you black out. I made sure to take that little asshole down first before dispatching about 20 guards. biggrin.gif

Mind you, I was level 30 when I did it, so guards weren't a problem. At lower levels, they could knock you out (you won't die in that quest) before you can do any sort of damage. Take out Heimskr first and ignore guards. Be sure to feed on his corpse to extend werewolf time. smile.gif

Also, Daedric is the best looking armor in the game. Both of the dragon sets look like shit in comparison, and the armor rating isn't that much higher... so I'm not even going to get the Dragon Armor perk.

Skill boosts? SKILL BOOSTS.

Pickpocket the Briarheart guy in Riften jail. Keep doing it. Even if he spots you, you can keep doing it. Just take shit from him, then put it back the next time. Repeat. Repeat. Repeat. Make sure to take out the guard(s) first or else they could arrest you.

For Restoration, there are two ways to get this leveled quickly. Have healing magic at the ready, and go to High Hrothgar. Go out back to the path up to the Throat of the World (the gate with the heavy winds) and walk into it while healing. If you have adequate magic restoration, you can do this indefinitely and level up restoration.

The other way to do it is to have Equilibrium on one hand and Healing in the other. They do exact opposite effects. Equilibrium takes health and turns it into magicka. Healing takes magicka and turns it into health. Cast them at the same time. Profit.

The easiest way to level Smithing is to get/buy a ton of iron ingots and leather strips, then smith a shitload of iron daggers. They give you the same experience towards leveling Smithing as any other weapon or armor, and they're cheap as shit.

Now, you can take those daggers and sell them to anybody. Do it ONE AT A TIME, and your Speech skill will go up faster. If you sold them all at once, it wouldn't give you anywhere near as much experience towards Speech.

----

The only way to see the credits in Skyrim is from the main menu. The game never truly "ends", so after Alduin bites it... things just continue, with a few more things people talk about. I went to Whiterun afterwards and the guards were saying stuff like "Can you believe it? The world eater is no more!"

And the random dragon stop spamming? blink.gif

Posted by: Tessou Nov 27 2011, 04:47 AM
Nope, dragons still spawn. The story (and many books in the game) reveal that Alduin is not a god, but the first son/spawn of Akatosh, and thus is apparently the favored son. His impact on history and Tamriel is nowhere near as deep as he insists it is.

By that nature, he is merely the "leader" of the dragons. Once he falls, the others don't just magically all die at once, as they are not tied to his existence. You will still fight dragons, just as frequently as you did before Alduin was vanquished.

Now, by that point you will have the ultimate weapon against them (Dragonrend - JOOR ZAH FRUL), so it won't be anywhere near as much of a pain in the ass.

Interesting thing about Dragonrend, and the story behind it, that I find fascinating. As you'll learn through the game's lore, dragons are more or less immune to time. They live for eons and never age. Thus, over time they become incredibly wise and powerful. In the times of old, in Nord history, fighting dragons required mages and archers to take them out of the sky so the warriors could actually hit them with swords and axes. Eventually, some of them gained the ability to utilize dragon shouts, but none were anywhere near powerful enough to knock them out of the sky efficiently.

So, they did their research. Dragons, being timeless, are alien to the concepts of time and mortality, and thus do not understand the concept of finite life. The Nords came up with their own dragon shout involving these words, which would force the dragons to experience mortality and bring them out of the sky.

JOOR ZAH FRUL means "Mortal - Finite - Temporary", all concepts dragons do not understand and cannot comprehend, which is why Dragonrend drops them to the ground.

So while it looks neat in the game, it's even cooler when you realize exactly what the shout is actually doing to the dragon. It's not just a cool light effect. You're crushing the dragon with fear.

This is all plainly evidenced by the fact that there is no time tense in dragon language. There is no such thing as past, present, or future to them. The concept of non-permanence completely blindsides them.

Posted by: venth85 Nov 27 2011, 07:24 PM
Just finished guild main quest with 2nd character, and already reached lv.34 laugh.gif even my 1st character only lv33, I even haven't retrieve the windcaller thing

Posted by: Tessou Nov 28 2011, 05:07 AM
College of Winterhold questline is annoying, in that a lot of the objectives are vague.

The whole "focus the crystal" deal was frustrating enough that I had to break tradition and look to a strategy guide just to figure out what the hell I was supposed to do. They fail to tell you that you need to use ice spells on the Dwemer machinery before focusing light on the damn thing.

Posted by: venth85 Nov 28 2011, 06:27 AM
Right now I'm thinking, should I spend perks on Enchantment tree :/, i got like 23 unused perks right now, wondering which skill i should focus on, any tips for Thief warrior build?

Posted by: Tessou Nov 28 2011, 06:30 AM
Max out the initial sneak perk, get either Nightingale or Dark Brotherhood garb, profit. My sneak is level 90 and nobody can see me even in daylight, so long as I'm not running at them.

Posted by: venth85 Nov 28 2011, 06:53 AM
Already got the Nightingale armor, just haven't return the skeleton key laugh.gif want to unlock all master locks 1st awesome.gif, aside Sneak, should I add spell like invisibility or Illusion skill as well? I wonder if enchantment worth the perks...kinda want to make a weapon that can drain HP from enemies laugh.gif

Posted by: Tessou Nov 28 2011, 07:32 AM
HP drain is sort of worthless if you're a thief. Get the 15x damage perk for daggers in the sneak tree, and use Mehrunes Razor. So long as you're completely hidden, you'll always get instant kills from behind (typically with the throat slitting animation if the enemy is humanoid).

The only enchantments I use are to boost magicka regeneration and sneak.

Also, invisibility is a waste of time. You automatically pop out of being invisible anytime you do anything, be it opening a door, casting a spell (even if it's to recast invisibility!), or using a weapon (even if it instantly kills!). There's no way to make an item have a constant effect of invisibility, and chameleon doesn't exist anymore, at least not for players.

Posted by: venth85 Nov 28 2011, 08:31 AM
Do I still need Smithing perk(for daedric)? daedric sword and dagger deal pretty good damage, or should spend perks else where? or thief wont really need those weapon?

Posted by: Tessou Nov 28 2011, 09:23 AM
As I said, a thief really only needs a dagger, and Mehrunes Razor is free. If you want smithing just for a dagger, I would say you're wasting perks.

Thieves are perfectly fine with a bow and a dagger. I use a fire enchanted ebony bow, and Mehrunes Razor. That's it.

Posted by: venth85 Nov 28 2011, 10:18 AM
I see, thanks for the tips laugh.gif I've been kind of paranoid, because of Dark Souls game, which also complicated when it comes to skill points distributions laugh.gif

Posted by: Tessou Nov 28 2011, 10:32 AM
If you want a full thief build, I would suggest dumping perks into:

ONE HANDED
SNEAK
PICKPOCKET
LIGHT ARMOR

Everything else would be like "electives". Do whatever you want with them. Just make sure to put max points into the initial sneak and one handed perks, so you'll do maximum sneak damage. Once you have the 15x dagger damage perk, you'll be a killing machine.

Posted by: APX Nov 28 2011, 05:34 PM
Hmmm, so what do you start off with? A sword or is it like other games, you pick a certain type and it gives you a weapon for that 'selection'? o.o

Posted by: Tessou Nov 28 2011, 06:02 PM
You start off as a prisoner, and are given the chance to pick up pretty much every basic weapon the game offers as you escape. Pretty sure a sword, greatsword, dagger and bow are made available to you in the first room you're in, right after the ropes are cut from your wrists.

Posted by: PandaApex Nov 28 2011, 06:06 PM
QUOTE (APX @ 32 minutes, 12 seconds ago)
Hmmm, so what do you start off with? A sword or is it like other games, you pick a certain type and it gives you a weapon for that 'selection'? o.o

You basically get a selection of one hand swords, daggers, bow (and arrow), and axe when you go through at the start. You also typically start of with some basic destruction magic to boot. It basically guides your hand for the first 5-10 minutes, then you can do whatever you want really.

EDIT: It also depends on who you go into the keep with, the Stormcloaks that were going to get killed with you or the Imperial. Tessou described the Imperial approach. (Though you can visit the Imperial start area when picking the rebel start after you jump them and go to where they came from)

Posted by: Tessou Nov 28 2011, 06:12 PM
You can see the rebel start area if you follow the Imperial as well. They're only a hallway apart.

And really, your choice means absolutely nothing in the end. You can meet the other person later in the game and you might get some extra dialog if you joined them, but otherwise it's a no-penalty choice.

The real choice comes later, when you decide to actively join either the Stormcloaks or the Empire.

Posted by: APX Nov 28 2011, 06:18 PM
Ah, so basically you don't have a side to pick in the beginning then? Nice.

What's a good pick? (Most games I play I go for the ranged attacks/magic) But if melee is more powerful, i'll go with that. biggrin.gif

And what are the pros/cons of the two sides later on when you have to pick?

Posted by: venth85 Nov 28 2011, 06:26 PM
QUOTE (APX @ 7 minutes, 55 seconds ago)
Ah, so basically you don't have a side to pick in the beginning then? Nice.

What's a good pick? (Most games I play I go for the ranged attacks/magic) But if melee is more powerful, i'll go with that. biggrin.gif

And what are the pros/cons of the two sides later on when you have to pick?

Not much pros/cons, it's just matter of preference, Stromcloack felt more racist, since they want to drive away other races aside nords from Skyrim, use other races and reach stormcloak camp, expect the rude welcoming/conversation if use other races aside NORD laugh.gif while Imperial is more welcoming.

Trying to upgrade my Nightingale armors to LEGENDARY, but currently stuck at EPIC after using Blacksmith potion. Meaning I have level up in Enchantment Skill? ohmy.gif Already got Smithing to 100 btw.

Posted by: Tessou Nov 28 2011, 06:50 PM
What reason is there to upgrade armor if you're never going to get hit? I just went through Labrynthian and took down the College of Winterhold "boss" without a scratch.

And all I used was Mehrunes Razor and a bow.

Posted by: venth85 Nov 28 2011, 06:56 PM
QUOTE (Tessou @ 6 minutes, 23 seconds ago)
What reason is there to upgrade armor if you're never going to get hit? I just went through Labrynthian and took down the College of Winterhold "boss" without a scratch.

And all I used was Mehrunes Razor and a bow.

I tend to go "300" and charge right in when I ain't the mood for sneaking awesome.gif
still have the habit from 1st warrior character awesome.gif , Finally found out that I need to raise Smithing lv to 200, by using higher sMithing Potion and any equipment that raise smithing. And wait for it, because it's LE GEN DARYYy...

Posted by: Ayako Watanabe Nov 28 2011, 07:59 PM
Having difficulties with my 1st character ( Female Argonian, Mage, Lv 10 so far ) in Windhelm. Fricking Sidequest "Blood On Ice" is buggy as hell. First time worked like a charm, but I couldn't proceed any further with the quest. Reloaded again, now It just wont show up plain and simple. Seems like the patch will not come out in 2 weeks to what I could find.

In the meantime, decided to put that character on hold and created yet another Argonian! (Male, made him bulky like a boss). Definitely warrior, and going for the dual wielding route. Probably going to make it a asshole in the game. Gone to lv 6 so far and decided to cut wood for a couple of in-game days.

Want to make the last character. Not sure what race, but definitely will be the "imma-not-give-a-damn-and-simply-kill-everybody-i-see-once-I-become-powerful".

Makes we want to play Oblivion again and kill all the Imperial guards and townfolks laugh.gif

Posted by: venth85 Nov 28 2011, 11:35 PM
QUOTE (Ayako Watanabe @ 3 hours, 36 minutes ago)
Having difficulties with my 1st character ( Female Argonian, Mage, Lv 10 so far ) in Windhelm. Fricking Sidequest "Blood On Ice" is buggy as hell. First time worked like a charm, but I couldn't proceed any further with the quest. Reloaded again, now It just wont show up plain and simple. Seems like the patch will not come out in 2 weeks to what I could find.

In the meantime, decided to put that character on hold and created yet another Argonian! (Male, made him bulky like a boss). Definitely warrior, and going for the dual wielding route. Probably going to make it a asshole in the game. Gone to lv 6 so far and decided to cut wood for a couple of in-game days.

Want to make the last character. Not sure what race, but definitely will be the "imma-not-give-a-damn-and-simply-kill-everybody-i-see-once-I-become-powerful".

Makes we want to play Oblivion again and kill all the Imperial guards and townfolks laugh.gif

Latest patch 1.2 just came out in asia region though, i got notification to update this morning

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player's wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

Posted by: Sensation! Nov 29 2011, 02:20 AM
Heres a neat little trick, If you pickpocket the briar heart off of a forsworn briarheart, you'll automatically kill them.

Posted by: Ayako Watanabe Nov 29 2011, 06:08 AM
QUOTE (venth85 @ 6 hours, 33 minutes ago)
Latest patch 1.2 just came out in asia region though, i got notification to update this morning

UPDATE 1.2 NOTES (all platforms unless specified)

Improved occasional performance issues resulting from long term play (PlayStation 3)
Fixed issue where textures would not properly upgrade when installed to drive (Xbox 360)
Fixed crash on startup when audio is set to sample rate other than 44100Hz (PC)
Fixed issue where projectiles did not properly fade away
Fixed occasional issue where a guest would arrive to the player's wedding dead
Dragon corpses now clean up properly
Fixed rare issue where dragons would not attack
Fixed rare NPC sleeping animation bug
Fixed rare issue with dead corpses being cleared up prematurely
Skeleton Key will now work properly if player has no lockpicks in their inventory
Fixed rare issue with renaming enchanted weapons and armor
Fixed rare issue with dragons not properly giving souls after death
ESC button can now be used to exit menus (PC)
Fixed occasional mouse sensitivity issues (PC)
General functionality fixes related to remapping buttons and controls (PC)

Logging in to Xbox live. Maybe now I can continue with my 1st character. Should start building up to buy a house to. Thanks venth85 laugh.gif

Posted by: APX Nov 29 2011, 07:39 AM
Just saw a video, and i'm having second thoughts...

How often do you fight/see spiders in the game? FUCKING HATE THEM.

Posted by: Tessou Nov 29 2011, 07:39 AM
QUOTE (Sensation! @ 5 hours, 18 minutes ago)
Heres a neat little trick, If you pickpocket the briar heart off of a forsworn briarheart, you'll automatically kill them.

That's not really a trick, it's working with game lore. The Forsworn Briarhearts are shamans that, through a ritual described very briefly in "Restoring the Phial", replace their hearts with a Briar Heart. It is held in place, in an open wound on their chest, via some leather straps.

Removing the briar heart would naturally mean their death. Hence pickpocketing it kills them.

How you manage to pickpocket it from such a visible location is beyond me, but that's just me. laugh.gif

-----------

As for the update, I will have to plug the 360 back in so I can get in on that. The wedding bug really pissed me off. If any companion you've befriended in the game dies, be it while following you or when they're off on their own schedule, they will show up at the wedding. This means that their corpse will appear, everybody will be disgusted, and the wedding will be called off. The workaround isn't so hard, though. You have to make sure the body is away from the door, then go speak to the potential spouse and apologize, then try the wedding again. Things will then resume as if nothing happened.

The biggest thing about the update is fixing the texture issue for installed copies on 360. Now I can finally justify installing it!

-----------

APX, you don't fight spiders very often. There are some spider caves, and a few out in the open game world, but you'll see TONS more draugrs and bandits than spiders, by far. Hell, there are more dragons than spiders.

Posted by: APX Nov 29 2011, 07:46 AM
QUOTE (Tessou @ 6 minutes, 56 seconds ago)

APX, you don't fight spiders very often. There are some spider caves, and a few out in the open game world, but you'll see TONS more draugrs and bandits than spiders, by far. Hell, there are more dragons than spiders.

So it's a mandatory thing to do? Guess i'll be a mage or archer or something, shoot those bitches WITH FIRE

Posted by: Tessou Nov 29 2011, 08:33 AM
It's rarely mandatory that you attack or kill anything. The decision is up to you. A lot of the time, your companion or fellow soldiers will do the killing for you. If you go it alone, however, you can be a pacifist.

The Dark Brotherhood requires kills, though. tongue.gif

Posted by: APX Nov 29 2011, 08:36 AM
So nobody told me the pros/cons of those 2 sides or whatever. o.o

Posted by: Tessou Nov 29 2011, 09:37 AM
The pros and cons are the same either way. If you side with the Nords, they like you, and the Empire hates you. If you side with the Empire, they like you, and the Nords hate you.

Everybody will still work with you, there will just be some slightly different dialog depending on the side you choose. Nords call me "dog" all the time because they consider me a dog of the Empire, but they still sell me stuff and work with me as companions.

Posted by: Sensation! Nov 29 2011, 01:20 PM
QUOTE (Tessou @ 5 hours, 41 minutes ago)
That's not really a trick, it's working with game lore. The Forsworn Briarhearts are shamans that, through a ritual described very briefly in "Restoring the Phial", replace their hearts with a Briar Heart. It is held in place, in an open wound on their chest, via some leather straps.

Well that I know, but I I'm surprised that Bethesda did put in enough detail to allow you to do such a thing.

In another example, Ive been told that placing desirable armor between 2 bandits will cause them to bicker over it and eventually fight over it. This i've yet to verify for myself, though i do spend most of my time traveling and experimenting around in the world. I'll get to it eventually. Finally past my 100 hour gameplay mark and i still haven't really touched the 2 main quests, for a vanilla TES game, its already blown oblivion out the water and into orbit. 65 bucks well spent cool.gif

Posted by: Tessou Nov 29 2011, 03:44 PM
You can also shoot hawks out of the sky if you're skilled enough.

Unfortunately, being stealthy reveals some of the AI's dumber moments. You can murder an enemy, and his/her buddy will come along and inspect the scene for maybe 30 seconds (if you're undetected, obviously) before exclaiming something along the lines of "must've been my eyes playing tricks on me".

That's right. The AI forgets that a fellow AI died. Even if they're staring at the body.

Posted by: Sensation! Nov 29 2011, 05:11 PM
^yep, I believe the original intention for hawk feathers was to use them in Arrow crafting, along with cutting firewood as well. For w/e reason they were cut out of the game, but a modder found the existing files and reinserted them back in.

Posted by: Tessou Nov 29 2011, 06:38 PM
That's what I thought!

Is there ANY purpose to the sawmills?

Posted by: Ayako Watanabe Nov 29 2011, 07:19 PM
Looks like its giving me issues despite the recent patch. Very to say the least. Nevertheless, I'm taking my time by exploring with my male argonian. Anybody found that factory? Can't remember the name but I do know is somewhere southeast of the Skyrim map. Thought it was interesting.

Also met with a Old Orc that wished to die. The fact that it took place on the edge of a very tall cliff on a large slab of rock made the battle even more awesome as he fell down below, soon after I delivered the final blow, all 300 style.

Posted by: Jason_H. Nov 29 2011, 09:31 PM
QUOTE (Ayako Watanabe @ 2 hours, 12 minutes ago)
Looks like its giving me issues despite the recent patch. Very to say the least. Nevertheless, I'm taking my time by exploring with my male argonian. Anybody found that factory? Can't remember the name but I do know is somewhere southeast of the Skyrim map. Thought it was interesting.

Also met with a Old Orc that wished to die. The fact that it took place on the edge of a very tall cliff on a large slab of rock made the battle even more awesome as he fell down below, soon after I delivered the final blow, all 300 style.

I love that old orc. I carried his body up to a high peak, attracted some bandits, rogue mages and a couple dragons over the next few hours, and arranged all the corpses around him. I then left my finest bottle of mead at his side, so that when he made it to Valhalla, everyone would know that this guy was no pussy.

Posted by: Tessou Nov 30 2011, 03:19 AM
I don't think Orcs believe in Valhalla (Sovngarde). They mostly worship Malacath and thus *should* go to his Daedric plane of Ashpit when they die.

Posted by: venth85 Dec 1 2011, 05:40 AM
it occurs to me, we players are actually one of the daedra laugh.gif since we "control" the dragon born

Posted by: Tessou Dec 1 2011, 06:01 AM
Actually, as dragonborn is somewhat of a child of Akatosh, that would make the player an Aedra. Daedric Princes are unique in that they sacrificed their ability to create in exchange for allowing them immortality and the ability to have a physical avatar. Aedra create life, but are able to die and cannot hold a physical form.

So basically, you're Akatosh.

Posted by: Jason_H. Dec 1 2011, 08:30 AM
QUOTE (Tessou @ Yesterday, 3:19 AM)
I don't think Orcs believe in Valhalla (Sovngarde). They mostly worship Malacath and thus *should* go to his Daedric plane of Ashpit when they die.

No, but just in case, he should definitely qualify. laugh.gif

Posted by: Tessou Dec 1 2011, 09:37 AM
Malacath is the Daedric Prince of the scorned. He doesn't care about glorious deaths as much as he just cares about ugly shit. Orcs are ugly.

I'd throw Dunmer in there as well, but who knows what the hell they worship nowadays. Vivec disappeared at the end of the Third Era, and up until then, the Dunmer had accepted him (and the rest of the Tribunal - Vivec, Almalexia, and Sotha Sil) as their living God. Ashlanders, which didn't believe in the Tribunal, didn't really worship any of the Daedra or Aedra, if I remember correctly. worshipped the Daedric Prince Azura, who is considered by most mortals to be one of the "good" Daedra.

What makes me laugh is that the Nords are supremely concerned about Alduin wreaking havoc on their lands, while at the same time they readily accept Thalmor forces across the border. Thalmor are, in a nutshell, Tamriel's version of the Nazi Party. They plan to wipe out every living thing on the planet that isn't Thalmor, and the Nords are too retarded to understand. They don't care about news of how the Thalmor raided and destroyed Cyrodiil, forcing the Emperor to make Talos worship illegal (among many other racist and discriminatory things). Before that, the Thalmor completely dominated Elsweyr and enslaved the Khajiit race.

Dark times ahead. I suspect the next ES game will delve a bit more into their scheming.

Posted by: venth85 Dec 1 2011, 08:49 PM
Another new patch will come by next week

"As of today, it’s been three weeks since we released Skyrim worldwide. We’re simply blown away by the response, from new and old fans, and amazed by the sheer number of people playing the game. It’s been absolutely fantastic hearing your stories, seeing early mods, and watching fan videos (more live music ones please, we love those).

We want to thank everyone reading this for playing our game and supporting all it tries to do. We wouldn’t have this success without you, and we want you to know we’re committed to making your Skyrim experience even better. And not just in the short term, but over the life of the game. Here’s a quick peek at what we’re working on right now:

Creation Kit (PC Only) — Beginning in January, PC players will be able to download the same development tools we used at Bethesda Game Studios to create Skyrim. In tandem with the Creation Kit’s release, we will roll out a new Wiki and videos to help you get started. It also features something we think you’re going to love…

Steam Workshop (PC Only) – We’re excited to share news that we’ve been working closely with Valve to integrate Steam Workshop into the Creation Kit. Using the Workshop, you’ll have free user content with the push of a button. The Creation Kit will bundle your mod and upload it to the Workshop, where everyone can browse, rate, and flag mods for download. You’ll be able to do this from any web device, including your smartphone. Like a live Netflix queue, when you fire up Skyrim, mods you flagged will be automatically downloaded and installed. Everyone here is really excited about the opportunities and possibilities this opens up for our entire community.

Prefer to use existing modding sites? Not a problem. You’ll still be able to upload/share/access Skyrim mods on fan-created mod sites.

Continued Game Updates – This week we released update 1.2 across all platforms, and we’ll be releasing an incremental update next week. We anticipate it will be up on PC first, and then hit PS3 and Xbox 360 later in the week. Among other things, the update will fix issues like magic resistance not calculating properly and the rare, amazing backwards flying dragon. Once the update is released, we’ll share the full release notes.

After the holidays, we’ll continue to release regular updates for the game — through full title updates, as well as incremental “gameplay updates” to fix whatever issues come up along with rebalancing portions of the game for difficulty or exploits. We plan on having a lot of these, not just a few. Overall, you should expect updates to be hitting the PC and Steam earlier and more often, as that’s a process we control. Console updates will follow, as they must be certified and processed by those manufacturers.

We all know this is a huge game, and everyone has a different experience. We’ll continue to do everything we can to make the game better and better for as many people as possible every day. We’ve also realized that with the millions upon millions of people playing Skyrim, we need to treat our updates with greater care. If we get too aggressive trying to fix a minor issue, we run a risk of breaking something larger in a game like this. To be safe, we are prioritizing code side fixes right now over data fixes. Quest and balance issues are usually data, and those will start rolling in a large way with the January updates.

Thanks again for your continued support and patience. We truly have the best fans in the world, and we couldn’t do it without you. "


http://forums.bethsoft.com/index.php?/topic/1300559-skyrim-what-were-working-on/page__pid__19579655#entry19579655

I haven't seen flying backward dragon yet but seen a dragon flew low enough and trapped in a farm, then flew in high speed circling the inside the farm, like those attraction in theme park awesome.gif

Posted by: Tessou Dec 2 2011, 06:19 AM
They need to patch Dragonrend so dragons can't fly around for two minutes before touching down. I hit an ancient dragon with it TWICE before it touched down.... about a mile away, on top of a mountain. Asshole.

Posted by: APX Dec 2 2011, 03:31 PM
Goddamn, not even 20 minutes and theres fucking spiders. -.-

3rd person = my fucking best friend. Just finished doing uh... the dragon stone thingy? I stopped at where I had to go to the tower for the dragon, so yeah, i'm very psyched about that. biggrin.gif

Wood Elf (The archer one?) is my first character, hope I didn't make a bad pick. <.<

Posted by: Ayako Watanabe Dec 2 2011, 04:05 PM
Don't know if I'm having issues with the dragons, but do I have to be in a specific area for them to finally stop going around in freaking circles and do battle? I had to goat climb a damn mountain just so the dragon can go all Wesker on me

"Aaaaah, there you are!!"

Also, decided to start over with my female Argonian. Had a much better start this time around and. changed appearance a bit.

Funny thing though, with the male Argonian I got ambushed by two.dragons,.though one got away. The one I killed though, its.bone dead body began to have a seizure all over the area laugh.gif

Posted by: Tessou Dec 2 2011, 04:39 PM
Starting as a barbarian and transitioning into a thief/ninja is a BAD choice.

Next time, I'll go with a purely stealth + unarmed build.

Posted by: APX Dec 2 2011, 05:01 PM
Still learning a few things and such, the skill tree/constellation thingy, since i'm mainly gonna be being a fighter/archer, what do I use the points on the most?

Posted by: Sensation! Dec 3 2011, 12:57 AM
w/e weapon you use the most, and your play style. The base archery perk provides damage, which is worth investing in.

luckily, skyrim has allowed me to play all 3 "schools", im a dagger wielding conjuring archer thief.

the base perks (or as as its more often called in the RPG world, the "passive") are obviously the most important for alot of the skills, but invest further into a tree based purely on your how you play your character and what you use.
If you prefer to use your blade more often, it would be pointless to invest further into the archery tree as you'll rarely take advantage of its perks. Likewise, it would be pointless to invest into one handed if the bow is your primary weapon.

What i do develop the tree of the weapon that i use most. Followed by developing the BASE perk for armor and and a "situational" skill, such as sneak or block. With your foundation down, you'll quickly realize that you'll have more points than what your base perk would allow to level, at this point, id start developing the trees, going by what you think you'll need the most or find most beneficial.

Also keep in mind that alchemy, enchanting, and blacksmithing make GREAT alternatives to trees you dont want to completely invest in, despite you using a certain item or weapon linked to that tree. Leveling the base enchanting perk allows you to make some very powerful items. Even making basic poisons and potions can stack the odds of battle in your favor before the fight has begun.

Another thing to keep in mind is that the shouts also make great skill replacements. Theres no need to invest in destruction if you don't plan on playing full mage, yet you use fire breath frequently.

In example, i use the dagger very frequently, yet i have nothing invested in one handed. Backsmithing makes my ebony dagger quite a damaging weapon, and enchanting it makes it more so. I have maxed out base sneak, i have also invested in the sneak damage perks, which then allows me to 15x my damage if i successfully sneak attack with the dagger. Likewise, i can equip 2 unenchanted swords and couple that with the elemental fury shout, which allows me to literally fist of the north star anything in my path.


Just my tips, its an RPG, play like how you'd want to play it.

Posted by: JKaiba Dec 3 2011, 09:20 AM
I still find it funny that you can practically lay waste to the town and its citizens and continue to ward off wave after wave of soldiers and the town's children will not care in any way that they're walking through the burning corpses of their families. The only time they seem perturbed by you is when you are in sneak mode. laugh.gif

Posted by: Tessou Dec 3 2011, 09:22 AM
If you're going for the stealth approach, putting anything into smithing is a waste of time. You won't need armor (having armor is BAD for stealth) and you can easily find the higher level weapons instead of having to forge them. Seriously.

Once I had ebony smithing unlocked and I went through the paces of building a whole set, I found another complete set about a day later. Ridiculous.

Posted by: Yoshida Seiji Dec 3 2011, 09:42 AM
QUOTE (Tessou @ 19 minutes, 49 seconds ago)
Once I had ebony smithing unlocked and I went through the paces of building a whole set, I found another complete set about a day later. Ridiculous.

UMADBRO?! UMAD?!

I couldn't find shit so I just made it all.

Posted by: Ayako Watanabe Dec 3 2011, 02:12 PM
Fuck yeah for 100 Speech glitch works. Stopped doing the main quest once more and proceeded to finish the side quests that have been stacking up.

I'm thinking about stopping by the Dark Brotherhood and go on a killing spree on their ass smile.gif

Posted by: APX Dec 4 2011, 08:51 AM
Goddamn bounty on that dragon is annoying, he just flies and flies, does not land. -.-

I also seem to be getting my ass kicked by necromancers/mages, so strong. sad.gif

Posted by: Tessou Dec 4 2011, 10:00 AM
Dragons typically can only land on relatively spacious flat surfaces. If you're running around mountains, they will take forever looking for a landing spot.

They can also land on some buildings if they're coded for it.

Once you get the Dragonrend shout (much later in the main story), you can knock them out of the sky.

Posted by: APX Dec 4 2011, 10:37 AM
It's that bounty one ulfric (The one who killed the king) tells you to go kill. He won't land on his mountain, he won't land on semi flat ground around it, seems like I have to be a mile away before he lands. sad.gif


Also, companions guild makes you become a werewolf? Just want to make sure it's right.

Posted by: Tessou Dec 4 2011, 12:30 PM
You can cure it later if you want. It's an easy task.

Posted by: Tessou Dec 6 2011, 04:20 AM
Does anybody else think the game would be better if they patched out fast travel? I think the game is too easy since you can teleport everywhere, and doesn't last anywhere as long as it could. It would also evoke more of a Morrowind feel. Remember that first wonderful journey from Seyda Neen to Balmora? Or were you a pussy and took the silt strider/mage guild teleport? biggrin.gif

Traveling from, say, Windhelm to Markath on foot or horse would take a lot of time, but would be more rewarding than just fast traveling. It's an option I take every time now. No more teleporting for this dovahkiin.

Posted by: APX Dec 7 2011, 11:04 AM
I do enjoy fast travel, mainly for the 'go back to this town to get this and come back' part, though I do enjoy traveling to new places. biggrin.gif


I need to boost my smithing stuff, I want to get that deadric or whatever armor, people say it's the best, even better than the dragon. o.o

Posted by: JKaiba Dec 7 2011, 11:45 AM
QUOTE (Tessou @ Yesterday, 4:20 AM)
Does anybody else think the game would be better if they patched out fast travel? I think the game is too easy since you can teleport everywhere, and doesn't last anywhere as long as it could. It would also evoke more of a Morrowind feel. Remember that first wonderful journey from Seyda Neen to Balmora? Or were you a pussy and took the silt strider/mage guild teleport? biggrin.gif

Traveling from, say, Windhelm to Markath on foot or horse would take a lot of time, but would be more rewarding than just fast traveling. It's an option I take every time now. No more teleporting for this dovahkiin.

As much as I would love to immerse myself in the game. I do work 70-80 hours a week. I already commute to work. There are times when I just don't want to commute to an in game location.

Posted by: Yoshida Seiji Dec 7 2011, 11:54 AM
I dunno. 50% of the time I use fast travel. I like having the option if I want to use it, ya know?

Posted by: Tessou Dec 7 2011, 12:20 PM
It adds to realism if I don't use it. tongue.gif

Posted by: Ayako Watanabe Dec 8 2011, 01:36 PM
I use fast travel about 65% of the time. It's to travel to a location that sometimes requires you to jump climb a mountain.

Btw, is it worth installing the game into the hard drive ?

Posted by: Tessou Dec 8 2011, 01:44 PM
On 360, they patched it so installing won't screw up the texture cache. It will improve those damned loading times, so if you're tired of those, you might as well install.

It's suicidal to even think about playing Oblivion from the disc. laugh.gif

Posted by: APX Dec 8 2011, 02:57 PM
Question, is there anything special about the headless horseman in the game? I've run into him 2 times now, first time I ignored it, though it was some spell of me, just saw it again a few minutes ago, sorta confused. o.O

Posted by: Tessou Dec 8 2011, 05:00 PM
He leads you to a graveyard filled with hostile skeletons and a treasure chest.

Specifically, he leads you to Hamvir's Rest. The horseman himself is completely invincible and cannot be harmed by any attack in the game. Note that the chest in Hamvir's Rest will not contain enchanted loot unless he leads you there. If you chance upon the place by yourself, the chest will only contain random, worthless junk.

Posted by: Ayako Watanabe Dec 8 2011, 05:11 PM
So... Interesting quest I stumbled upon, just like the movie "The Hangover". It's darn funny none the less.

Posted by: venth85 Dec 8 2011, 05:24 PM
QUOTE (Ayako Watanabe @ 12 minutes, 49 seconds ago)
So... Interesting quest I stumbled upon, just like the movie "The Hangover". It's darn funny none the less.

lol the "Night to remember" quest laugh.gif

the dragonborn kidnapped a goat awesome.gif

and my recent Thief build with Ebony Armor from Boethiah Quest, the armor really help in sneaking awesome.gif

user posted image

user posted image

Posted by: Tessou Dec 8 2011, 05:26 PM
You can create an even lighter variant by simply building an item that boosts enchantment, then build another, and another, and another, infinitely, until you can create items with absurd skill-plus values.

Sneak +500? 1000? It's more than possible.

Posted by: venth85 Dec 8 2011, 10:36 PM
So far haven't seen any Enchantment Boost Item, only Alchemy and Smithing. I guess I need spend more time in checking the shop. I really like this Ebony armor than Normal one, it looks sleeker than normal Ebony Armor laugh.gif, it gave me idea on next build, Warrior assassin. which mainly with Ebony's armor.

Ebony Boots - Muffle effect
Ebony Glove - Damage one hand/ archery % up
Ebony Helm - Any Suggestion?
Boethiah Ebony - Hid effect - 5 damage to nearby enemies

Blade's Katana /Daedric/ Dawnbreaker (it's Shiny! awesome.gif)
Ebony Shield

I definitely stay away from magic build facepalm.gif since my style tend to charge and butcher enemies right away. Considering One Hand or 2 Hand, Shield charge seems fun.

The perks distribution will be like http://www.ign.com/builds/the-elder-scrolls-5-skyrim?d=00000000000000000000000000000000000000000000000000000000000000000000000000000000001111111001000011111100011101111110000000000001011010311511001000000000000000000510000111

It need 50 perks points from the calculation.

BLOCK
ONE HAND
ENCHANT (all Perks)
ARCHERY
HEAVY ARMOR
SNEAK (with assasin blade - if I dual wield with dagger)
SMITHING (Right side till Daedric)

Posted by: APX Dec 9 2011, 01:59 AM
Where exactly do I get the daedric stuff? I hear that's the best armor/etc in the game, and i don't feel like making a new character (sticking with my first one handed/archer raping machine.)

I also need to learn how to enchant armor and such, i'm getting raped by magic. -.-

Posted by: venth85 Dec 9 2011, 02:20 AM
QUOTE (APX @ 21 minutes, 2 seconds ago)
Where exactly do I get the daedric stuff? I hear that's the best armor/etc in the game, and i don't feel like making a new character (sticking with my first one handed/archer raping machine.)

I also need to learn how to enchant armor and such, i'm getting raped by magic. -.-

Make it with Smithing Lv.90 perks, with Ebony Ingot and Daedra Heart, it has the best looks too.

Posted by: APX Dec 9 2011, 02:57 AM
That's what i meant, where do i get the items for it, places, etc.

Posted by: Tessou Dec 9 2011, 03:22 AM
So far I haven't seen any enemy or chest that contains anything Daedric aside from some arrows. You will have to build it. Daedric and Dragon armor/weapon types are only available if you make them yourself.

My advice, don't bother with Dragon smithing. Daedric is more than enough for any application.

Posted by: APX Dec 9 2011, 03:38 AM
I hope you guys know i'm talking about the items required to make the armor/weapons. Unless it doesn't need anything besides leather and such to create it.

Posted by: venth85 Dec 9 2011, 04:34 AM
Daedra heart can be purchased from Enthir 800+ gold/piece (2 hearts a day, if I'm not mistaken) from winterhold mage college or Azura Quest, Ebony ingot will be available in shops/trader/weapon smith after lv.25 above

Posted by: Tessou Dec 9 2011, 09:25 AM
QUOTE (APX @ 5 hours, 46 minutes ago)
I hope you guys know i'm talking about the items required to make the armor/weapons. Unless it doesn't need anything besides leather and such to create it.

Leather, a bunch of ebony ingots, some iron ingots, and a daedra heart for each part created. Some merchants sell them. Hagravens sometimes have them. Some Daedric quests will grant you a few as well (Mehrunes Dagon will net you upwards of six. Azura will grant you three).

Posted by: chillined Dec 9 2011, 01:14 PM
Fuck Skyrim for not warning me that going left would prevent me from getting Daedric.

EDIT: Level 50 Battlemage here. 100 Smithing, Enchanting, Conjuration, Alteration. I love Paralyze. It's so funny seeing limp bodies just fall. laugh.gif

Posted by: Tessou Dec 9 2011, 01:33 PM
QUOTE (chillined @ 18 minutes, 49 seconds ago)
Fuck Skyrim for not warning me that going left would prevent me from getting Daedric.

EDIT: Level 50 Battlemage here. 100 Smithing, Enchanting, Conjuration, Alteration. I love Paralyze. It's so funny seeing limp bodies just fall. laugh.gif

"Going left" didn't prevent you from Daedric. Your own level prevented it, since perks do not accumulate after level 50. If you got Dragon smithing at level 49, you'd be able to select Daedric with your last perk when you hit level 50.

Posted by: chillined Dec 9 2011, 02:57 PM
Is that why I've been trying to get it for the last 13 levels? Hm...
And check again buddy, you still get perks after level 50.

Posted by: Tessou Dec 9 2011, 05:17 PM
The recent patch must have added more perks. Originally, and this is straight from Bethesda, perks stopped being given after level 50 and you leveled up MUCH slower.

Posted by: chillined Dec 9 2011, 10:04 PM
No, I have the original copy for PC, it was always like this. But anyways, I really wish that the main storyline could have been longer, it feels too short for me.

Posted by: Spaz Dec 9 2011, 11:05 PM
QUOTE (chillined @ 1 hour, 0 minutes ago)
No, I have the original copy for PC

CODE
player.addperk cb413


Now quit your bitching and make your armor.

Or you can just do this:

CODE
player.additem 1396a
player.additem 1396b
player.additem 1396c
player.additem 1396d


And not even worry about it.

Posted by: venth85 Dec 10 2011, 12:26 AM
From what I gathered we still get the perks AFTER LV,50, Since lv.50 it's the soft cap, after that leveling is more difficult, the max level capped at lv.70, the official guide book said lv.80 though, so it's either lv. 70 or 80

Posted by: SgtXDNX Dec 10 2011, 02:34 AM
QUOTE (Tessou @ 9 hours, 16 minutes ago)
The recent patch must have added more perks. Originally, and this is straight from Bethesda, perks stopped being given after level 50 and you leveled up MUCH slower.

Unpatched 360 version, level 65 and still gettin' them sweet, sweet perk points. awesome.gif

Posted by: Tessou Dec 10 2011, 06:35 AM
Well then they must have changed their minds before the game released.

I'm still level 46 because I keep buying other games that keep me from playing Skyrim. laugh.gif

Posted by: chillined Dec 10 2011, 07:22 AM
QUOTE (Spaz @ 8 hours, 17 minutes ago)
CODE
player.addperk cb413


Now quit your bitching and make your armor.

Or you can just do this:

CODE
player.additem 1396a
player.additem 1396b
player.additem 1396c
player.additem 1396d


And not even worry about it.

I ain't bitching, just stating out the obvious flaw in the game. But thank you, and it'll be my first console command to alter my skills.

Posted by: Spaz Dec 10 2011, 07:27 AM
QUOTE (chillined @ 4 minutes, 56 seconds ago)
I ain't bitching, just stating out the obvious flaw in the game. But thank you, and it'll be my first console command to alter my skills.

You're welcome, sir. These games do tend to be buggy, so I won't play them on anything but PC just in case. But 'just in case' always turns into 'lolz I'm god now'

Posted by: Tessou Dec 10 2011, 08:01 AM
I had no idea that you NEEDED dwarven, orcish and ebony to be able to select Daedric. That is a stupid game design choice.

You SHOULD be able to select it after getting Dragon smithing.

Posted by: SgtXDNX Dec 10 2011, 08:08 AM
QUOTE (Tessou @ 7 minutes, 35 seconds ago)
I had no idea that you NEEDED dwarven, orcish and ebony to be able to select Daedric. That is a stupid game design choice.

You SHOULD be able to select it after getting Dragon smithing.

Except that Daedric smithing is Heavy Armour only, and so makes sense to be at the end of the HA smithing tree?

Posted by: Tessou Dec 10 2011, 08:16 AM
However, considering the smithing constellation is a LOOP, it makes sense that you could go around it. It's the only constellation with that pattern, which can make it confusing.

Posted by: venth85 Dec 10 2011, 11:20 PM
This video just made my day awesome.gif
YOUTUBE ( http://www.youtube.com/watch?feature=player_embedded&v=93W6mB0ZqCM#! )

Posted by: Tessou Dec 11 2011, 07:25 AM
user posted image

Posted by: Ayako Watanabe Dec 11 2011, 02:07 PM
The bear was scared shitless to the point he had no clue what to.do anymore, until he realized he was been tricked. laugh.gif

Posted by: venth85 Dec 12 2011, 06:23 PM
Too much SKYRIM

http://www.dorkly.com/video/29010/dorkly-bits-pac-man-plays-skyrim


What's Bacon in dragon language? BocarnKiin?? awesome.gif

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Posted by: APX Dec 12 2011, 07:00 PM
That's one greasy face.

Posted by: venth85 Dec 12 2011, 10:21 PM
http://25.media.tumblr.com/tumblr_lvtksu0VdK1qfp4qao1_500.jpg *proceed with caution, it may spoil your game* awesome.gif

Posted by: APX Dec 12 2011, 11:19 PM
Glass helmet = no no.

Leather helmet = yes yes.

Posted by: Tessou Dec 13 2011, 08:46 AM
I used to be a regular Nord like you, but one day I took a load in the ass. laugh.gif

Posted by: venth85 Dec 14 2011, 05:03 PM
So last night, i managed to get daeric shield from a chest, i guess its possible to get, just really rare i guess.

*update* apparently Daedric weapon start appearing in chest randomly when player reach lv.45+ rolleyes.gif rolleyes.gif

Posted by: Wanderer Mar 28 2012, 11:01 PM
QUOTE (venth85 @ Dec 14 2011, 05:03 PM)
So last night, i managed to get daeric shield from a chest, i guess its possible to get, just really rare i guess.

*update* apparently Daedric weapon start appearing in chest randomly when player reach lv.45+ rolleyes.gif rolleyes.gif

10 levels to go then. Still wondering where to get the daedra hearts for the smithing though. A friend told me I could buy them in Winterhold, anybody know any other place?

Posted by: Tessou Mar 29 2012, 04:38 AM
Enthir in the College of Winterhold sells two at a time, and restocks his selection every two days.

Alchemy shopkeepers have a chance to stock them once you reach level 25, although some will sell them earlier.

There are a lot more in the game, but they're either on enemies or in specific locations, meaning they won't respawn. Dremora Kynreeves, for instance, always drop a daedra heart because they're lesser daedra. Good luck running into one very often, though.

Posted by: Wanderer Mar 29 2012, 05:30 AM
QUOTE (Tessou @ 51 minutes, 42 seconds ago)
Enthir in the College of Winterhold sells two at a time, and restocks his selection every two days.

Alchemy shopkeepers have a chance to stock them once you reach level 25, although some will sell them earlier.

There are a lot more in the game, but they're either on enemies or in specific locations, meaning they won't respawn. Dremora Kynreeves, for instance, always drop a daedra heart because they're lesser daedra. Good luck running into one very often, though.

If those are the mage bastards, then I ran into around 5 of them doing the Star of Azura side quest. So much rage to be had. So I guess Winterhold it is.

Posted by: Soran Mar 29 2012, 05:43 AM
the Shrine of Mehrunes Dagon has two Dremora outside and two more inside, giving u 4 hearts in total. Plus they respawn every couple of game days

Posted by: Wanderer Mar 29 2012, 05:48 AM
QUOTE (Soran @ 4 minutes, 52 seconds ago)
the Shrine of Mehrunes Dagon has two Dremora outside and two more inside, giving u 4 hearts in total. Plus they respawn every couple of game days

I'm guessing that dungeon crawl would result in a Daedric Artifact?

Posted by: Soran Mar 29 2012, 05:56 AM
QUOTE (ATRUM_Neto @ 7 minutes, 9 seconds ago)
I'm guessing that dungeon crawl would result in a Daedric Artifact?

Mehrunes' Razor, one of the best daggers in the whole game.

If it's not ur thing, the shrine (which is rather small inside) has a lot of alchemy ingredients as well as gold, silver & ebony ingots

Go to the museum in Dawnstar to start the quest

Posted by: Tessou Mar 29 2012, 05:56 AM
Mehrunes Dagon is a Daedric Prince, so yes, it will net you a Daedric Artifact... unless you disobey his order during the quest. You must agree to kill the idiot Mythic Dawn guy that started the quest, or you will not get the Artifact (Mehrunes Razor).

Posted by: Soran Mar 29 2012, 06:13 AM
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Lightsaber mod

Posted by: Wanderer Mar 29 2012, 06:18 AM
QUOTE (Tessou @ 21 minutes, 50 seconds ago)
Mehrunes Dagon is a Daedric Prince, so yes, it will net you a Daedric Artifact... unless you disobey his order during the quest. You must agree to kill the idiot Mythic Dawn guy that started the quest, or you will not get the Artifact (Mehrunes Razor).

Ahhh it's the Dawnstar Museum quest. So 2 Demora, my ebony arrows should make should make short work of them.

Posted by: Tessou May 3 2012, 04:31 AM
On May 1, Bethesda announced that the first DLC pack, known as Dawnguard will be released in "Summer 2012" with a limited exclusivity contract for XBOX360. It will be 360-exclusive for 30 days, after which all other platforms will be able to access it.

So far, not much has been revealed about it aside from a teaser image:

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There's also a bunch of interesting stuff that was found in Skyrim's recent update. There are references to Snow Elves, which we know as the Falmer at this point in the game's timeline. So far the only visual representation of a Snow Elf is the giant statue towards the end of the Thieves Guild questline.

There are also references to crossbows. Cue bolt to the elbow jokes.

Among one of the biggest rumors that even Bethesda hinted at was the ability to cross into a new area of the map. That is, one of the other provinces. They made rather large hints towards Hammerfell, which is conveniently located where some of those conspicuous gates lead. Remember the guard towers overlooking a path that you could not follow? The DLC might allow you to continue down those paths...

That's just speculation, obviously. Other folks are guessing that Bethesda will play it safe and keep folks stuck in Skyrim. I dunno. Six months? They've had more than enough time to create something awesome.

Posted by: Blues May 3 2012, 07:41 AM
Sounds like it's time to purchase Skyrim again. I'm exticed, that I am.

Posted by: Tessou May 3 2012, 07:53 AM
My copy is cracked on the inner ring, it's been taken out of the case so much. The only games I ever played more than Skyrim were the other Elder Scrolls games, and Diablo II. smile.gif

Posted by: Blues May 3 2012, 08:13 AM
Get a CD case. It will save your games

Posted by: Wanderer May 3 2012, 04:11 PM
Install the game to your HDD to avoid future problems. And I could've sworn I heard the Snow Elves referenced as Frost Elves.

Posted by: Tessou May 3 2012, 04:45 PM
The game's already installed. I just have to minimize the amount of pressure put on the little spindle in the case so the disc isn't cracked any more. It's not that big of a deal.

Posted by: Wanderer May 3 2012, 05:01 PM
Happened to my Reach and Black Ops disk, absolutely ruined my BO, and Reach is on it's way. I absolutely hate the case designs. Rather put it in a sleeve.

Posted by: DrunkByGreenTea May 3 2012, 11:32 PM
i don't own the game but i have a friend who plays. anyone here play as those cat or lizard things?

Posted by: Wanderer May 3 2012, 11:42 PM
QUOTE (DrunkByGreenTea @ 9 minutes, 39 seconds ago)
i don't own the game but i have a friend who plays. anyone here play as those cat or lizard things?

Kajiit and Argonian. I have yet to make a character in one of those races. All of mine are Nord, Imperial, and Brenton.

Posted by: Ayako Watanabe May 4 2012, 04:19 PM
QUOTE (DrunkByGreenTea @ Today, 12:32 AM)
i don't own the game but i have a friend who plays. anyone here play as those cat or lizard things?

I have two Argonians. One is a male double sword wielding juggernaut, and the other is a female mage/sword and shield user. Forgot what level they are since it's been months since I've touched my Xbox since I've been on vacation lol.

Posted by: Tessou Jun 28 2012, 07:02 AM
Dawnguard has been released as of two days ago.

My advice is to make a save before entering Castle Volkihar (at the end of the first Dawnguard quest), so you can play both sides of the questline. Entering the Castle forces you to make a crucial choice regarding your character's future and allegiance, and you cannot reconsider your decision later.

Another piece of advice? Ally with the Dawnguard and do those quests first. Then go back to your pre-castle save and play the Volkihar quests. The reason behind this is that the Dawnguard quests are rather mundane and all too similar to stuff you've already done in Skyrim. The Volkihar (Vampire) quests typically take you to the same locations but imbue you with very powerful spells and transformation abilities. Get the boring shit (Dawnguard) done first, and then play it the way Bethesda obviously wanted you to play.

Posted by: Jason_H. Jul 1 2012, 01:08 AM
If Bethesda wanted us to play one way, they wouldn't give us the option. tongue.gif Just Saiyan. Dawnguard all the way. Being a vampire lord is super neato and all, but I have yet to play a vampire character. I'm just happy someone figured out a way to translate the esm's into a PC-friendly format, but that's another story. :3

Loving the expansion so far, especially the areas it takes you. Soul Cairn was breathtaking, and running into old friends from past games didn't hurt either!

Posted by: Tessou Jul 1 2012, 09:27 AM
I never played vampire before, either. I went Dawnguard first and then went to a pre-Dawnguard save to try it from the vampire perspective.

Vampires are horribly overpowered, especially when you unlock all 11 perks for them. Dawnguard quests give you new and better crossbows/bolts, while Vampire quests end up giving you godlike amulets and rings. The fun thing is, you can just nab the super crossbows from Dawnguard vampire hunters, while Dawnguard players have no chance at getting the incredibly OP amulets and rings.

That's why I said the choice is obvious. Bethesda gives you the option to play as Dawnguard and only get about 50% of the content, or Vampires, which gets to play with everything.

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