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> Drifting
TakFR
Posted: May 4 2007, 03:13 AM


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QUOTE (MattSAF1 @ Apr 6 2007, 10:30 AM)
Drifting in GT4 sucks, and, the Corolla is garbage in anything except brutal lightweight time attacks in that game, save up 32 thousand credits, and buy the HPA R32 Golf. Then, go to special conditions race, and do the Costa di Amalfi beginner events. You get a $256,000 Toyota RSC Rallycar. Sell it, and continue to do that race, until you have enough credits for the Audi A4 DTM car. You should be set for a while when you get that. If you want to drift, GT3 has better physics for that, or just get Live For Speed for the PC.

YAY finally someone who agrees with me grin2.gif
MattW
Posted: May 4 2007, 12:50 PM


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Also, in GT4, you cannot do donuts, what kind of sim is that?
FinToy-83
Posted: May 4 2007, 03:06 PM


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it's "The real driving simulator" with real cars, real tracks.. not fancy stickers and ridiculous bodykits like forza. and how often do you see donuts in the traffic? or burnouts? drifting? car blasting by on highway at 230mph+? it never was "The perfect driving simulator", since PS2 could not do that.. so stop whining.

This post has been edited by FinToy-83 on May 4 2007, 03:08 PM
MattW
Posted: May 4 2007, 07:09 PM


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Yes, but, some fundamental things it left out, yet Enthusia included, are important. Such as, when you get into a 700bhp car in GT4, with no aids, and you stand on it, it burns out in a straight line, no steering input needed. However, in real life, and Enthusia, when you stomp on a car with more than 500bhp, the car pulls and wants to spin from the power spinning the wheels. If this is touted as "The Real Driving Simulator," it should be as realistic as possible.

Also, real tracks eh? Find me Trial Mountain and Mid-Field in real life. wink2.gif

This post has been edited by MattSAF1 on May 4 2007, 07:10 PM
FinToy-83
Posted: May 4 2007, 11:10 PM


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if you can read what is said in the game, you could notice that autumn ring etc are located in original tracks section, not in the real world tracks section..

and GT4's physique model is concentrated on the driving, not into making stupid tricks. if you want to make stupid trucks, then you can play flatout etc. if you can't live without doughnuts and burnouts, GT-series isn't for you yet.
MattW
Posted: May 5 2007, 06:02 AM


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Oh, I know they are under original tracks, but, you said that the game is all real. wink2.gif Besides, burnouts and donuts are a part of real racing, say you get spun, rather than slam the brakes and slowly turn around, you stomp on it and flick the car around. However, you fail to realize this, and think that GT4 is the be all, end all game, so, if you can live with playing an inferior game, then so be it.
FinToy-83
Posted: May 5 2007, 06:06 AM


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and when did I say that? I merely quoted the slogan of the game. And, yes, you see burnouts and donuts all the time in F1, DTM, WRC.. rolleyes.gif

and no, I don't think that the GT4 is the best ever. it just happens to be the best PS2 has to offer.
MattW
Posted: May 5 2007, 06:19 AM


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DTM:
Hmm, theres a burnout/donut, from getting spun, can't do that in GT4.
http://www.youtube.com/watch?v=MxrDaA0P_bI

WRC:
Here's Petter doing a donut during the middle of a stage, to show off for the fans.
http://www.youtube.com/watch?v=QXyDMwEmAQg

F1:
Hmm, Mansell doing a half donut, then lighting the tires up in a burnout after spinning.
http://www.youtube.com/watch?v=jOPNrUYzCT8
FinToy-83
Posted: May 5 2007, 10:32 AM


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and two out of three are not made on purpose, since it it most stupid way of wasting time in a race that is about shortest laptimes etc.. so yes, they do happen, but not in every race and almost never on purpose. wheelspin/spin/doughnut=lost time/losing position.
MattW
Posted: May 5 2007, 10:42 AM


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If GT4 had a good physics model, you would be able to do all of those, hell, I can do the first and third ones in NASCAR games by EA, so, there must be something majourly f*cked up with PD's physics.
Spitfireix
Posted: May 5 2007, 11:16 AM


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I just can't overlook the discussion, so here goes.

First, the reason to the flaws of the GT4 physics engine is very simply the limited hardware power. It's a hell of a miracle that the old PS2 can even run a game this good looking and good handling, after all it equals a PC some eight years old when it comes to sheer grunt. Show me any game that has GT4-level graphics and a perfect physics model, and will run on a 300MHz PC with 32MB of RAM. You can't, there is not one.

Second, it is widely known that the high speed physics of this game are very good. On par with the more accurate simulators. Not bad, again taking into account the processing power available.

And third, doing a burnout like those in your examples 1 & 3 are very possible in GT4, if you have never managed to do done you just haven't tried hard enough or are using a DS2. Having tried to learn controlling oversteering cars with the DFP has definitely showed me that there is not too much understeer, just too much people that overload the front tyres and then blame the game.

Call me a fanboy. Feel free to. But after doing that explain me why the cars in LFS feel like there were no tyres at all, only rims. Or why the car feels like it was hovering at high speeds in Enthusia. Of all the driving games I've played, GT4 captures the feeling of the weight of the cars in the most believable way. It's not perfect, nothing is, but still very good.
MattW
Posted: May 5 2007, 11:27 AM


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The LFS cars defenitly feel as if there are tires on the car, its after you puncture the tires, that they handle as if they are on rims only, because, well, they are. I have driven my mom's Durango, and I must say, the experience is almost identical to LFS, just, you have G-Forces now.
FinToy-83
Posted: May 6 2007, 12:33 AM


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so, from your point of view, driving in LFS with a sporty car that has way over 200bhp or even more, feels like driving a dodge pick-up, hmm? rolleyes.gif whistling.gif

I can tell from personal driving experience, that tires won't puncture and have no grip whatsoever after mere 3 laps with normal tirepressure and normal suspension setup, even if one kicks the tail out in corners. tire life is way exaggerated in LFS, into opposite direction as in GT4.
Sweeper
Posted: May 6 2007, 01:49 AM


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QUOTE (MattSAF1 @ May 4 2007, 07:09 PM)
Yes, but, some fundamental things it left out, yet Enthusia included, are important. Such as, when you get into a 700bhp car in GT4, with no aids, and you stand on it, it burns out in a straight line, no steering input needed. However, in real life, and Enthusia, when you stomp on a car with more than 500bhp, the car pulls and wants to spin from the power spinning the wheels. If this is touted as "The Real Driving Simulator," it should be as realistic as possible.

Also, real tracks eh? Find me Trial Mountain and Mid-Field in real life. wink2.gif

Actually the Midfield track was identified to one track in the US that had a similar build.
About 1 or 2 years ago I found a thread on some forums where they discussed the tracks and where they were located.
Midfield was brought up and was identified.
Low speed physics is where GT4 fails, which gets quite obvious if you try to play Gymkhana moves.
MattW
Posted: May 6 2007, 06:31 AM


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QUOTE (FinToy-83 @ Today at 4:33 AM)
so, from your point of view, driving in LFS with a sporty car that has way over 200bhp or even more, feels like driving a dodge pick-up, hmm? rolleyes.gif  whistling.gif

I can tell from personal driving experience, that tires won't puncture and have no grip whatsoever after mere 3 laps with normal tirepressure and normal suspension setup, even if one kicks the tail out in corners. tire life is way exaggerated in LFS, into opposite direction as in GT4.

Again, where EA's NASCAR series is the most realistic, lol. If only they got EA's NASCAR team, PD, and the three LFS guys to collaborate on a game, it would be the best one out there.

Also, I don't think tire life is that exaggerated in LFS, considering the SPEED GT cars run 50min races on the same tires, and they have over 500bhp. Yet, they manage to not be punctured from wearing down.

Finally, my mom's Durango has way over 200bhp as well, at 275, lol.

This post has been edited by MattSAF1 on May 6 2007, 06:32 AM
s12drifter
Posted: May 6 2007, 07:57 AM


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i have nascar it's not all that great, realistic no they should at least let you drive the car down pit road your self! and they need to have more random mistakes with your pit crew and with other pit crews not just you and since we're talking about realistic they should throw in a clutch for those who like to drive the car's stick (me) but if your talking about physics yeah it's pretty realistic.

This post has been edited by s12drifter on May 6 2007, 07:58 AM
Gold_Ultima
Posted: Jun 10 2007, 09:56 AM


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Everyone says you can't do donuts in GT4. Why? I have done them many times. Especially if I have spun out in a corner then and need to get facing the right way again.
Kurei
Posted: Jun 10 2007, 11:49 AM


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QUOTE (Gold_Ultima @ Today at 12:56 PM)
Everyone says you can't do donuts in GT4. Why? I have done them many times. Especially if I have spun out in a corner then and need to get facing the right way again.

Not what's considered "True" donuts, sure, you can swing around, do 180's, etc

But you can't floor it while constantly counter-steering, by countering your steering, even if its not that much, the car automatically wants to straighten out, when in real life the body's momentum should keep you spining, with the loss of traction in the rear assisting that.

Thats why, But if you still want to try it, get a Evo and TSC (or w/e it is), Set it really strong and you might get lucky if you turn fully in one direction and floor it, or thats what i've heard
HellGuard99
Posted: Jun 10 2007, 06:50 PM


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If you want drifting and handling realism, go try GT4 HD Concept. I played it at gamestop, boy was it fun. You can't just full throttle the damn thing like what i used to do in GT4 or else you'll spin out or something along the lines of that. and drifting is much much more harder than clutching/handbraking. Of course I couldn't perform my best on the controller as I was used to the wheel.
Mitsubooshi
Posted: Jun 10 2007, 06:57 PM


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QUOTE (HellGuard99 @ Today at 6:50 PM)
If you want drifting and handling realism, go try GT4 HD Concept. I played it at gamestop, boy was it fun. You can't just full throttle the damn thing like what i used to do in GT4 or else you'll spin out or something along the lines of that. and drifting is much much more harder than clutching/handbraking. Of course I couldn't perform my best on the controller as I was used to the wheel.

The best thing about that is the integrated online ranking system. This way you can find out just how fast (or slow as the case may be) you really are.
atlantian
Posted: Mar 21 2008, 11:37 AM


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QUOTE (FinToy-83 @ May 6 2007, 12:33 AM)
so, from your point of view, driving in LFS with a sporty car that has way over 200bhp or even more, feels like driving a dodge pick-up, hmm? rolleyes.gif whistling.gif

I can tell from personal driving experience, that tires won't puncture and have no grip whatsoever after mere 3 laps with normal tirepressure and normal suspension setup, even if one kicks the tail out in corners. tire life is way exaggerated in LFS, into opposite direction as in GT4.

i think the exaggerated damage would help you to learn to drive better... is that not a bad thing? go play GPL, you will be amazed at how forgiving LFS is...
rockman227
Posted: Mar 26 2008, 09:36 AM


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TRD
Posted: Jul 6 2008, 10:54 AM


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biggamehit
Posted: Jul 7 2008, 02:40 PM


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i have been drifting since gt2........... physics dont suck.. its the people who are not good at it and deem it so..

good vids.

I have a ton at

http://www.youtube.com/user/biggamehitt
Jardim
Posted: Jul 7 2008, 10:49 PM


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GT5p is awsome
Low speed and High speed physics are realistic, Torque steer is there too hahahaha.
When GT5 comes out....no flame bait here guys
It will be the BEST DRIVING SIM OUT THERE

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