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SonicSP | Posted: Sep 4 2016, 11:37 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | It's in the same map order as you guessed. |
DK_Brawler | Posted: Oct 10 2016, 06:30 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | Anyone know the differences or pros and cons between GC8V and 86 GT for Akina UH? [ Post made via Mobile Device ] |
mattfish | Posted: Oct 11 2016, 05:51 AM | ||
IDW Member Group: Members Posts: 18 Member No.: 26,768 Joined: Sep 27th 2007 Location: Update Profile |
i'm not good enough to do more than speculate, but based on the WR: GC8V is full course car Akina UH and semi-course car Akina Snow UH ZN6 is full course car on Akina UH and Akina Lake CW GC8V is between 0.5 and 2.5 seconds behind ZN6 on all non-course-car courses due to the standard differences in handling between the cars (turning radius, gearing, etc) except on a couple outliers (Sadamine and Nagao DH are competitive). These differences are probably why ZN6 edges GC8 for WR on Akina UH. This post has been edited by mattfish on Oct 11 2016, 05:52 AM | ||
DK_Brawler | Posted: Nov 20 2016, 05:36 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | Is there a way to wipe a card? Cant seem to wipe data in the test menus. [ Post made via Mobile Device ] |
SonicSP | Posted: Nov 20 2016, 06:13 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | I don't think so. |
holnivek | Posted: Dec 4 2016, 01:01 AM |
IDW God Member Group: Members Posts: 174 Member No.: 46,366 Joined: Mar 23rd 2016 Location: Seattle, WA | I full tuned an FD3S the other day, and one of the Spec 5 parts (which looks like a roll cage) had 2 options - one with Keisuke's face underneath, the other one with Kyoko's. Does anyone know if there's any difference between the two, performance and aesthetics wise? I chose Keisuke's initially, then went back and selected Kyoko's. Couldn't tell what the difference is based on my noob skills. |
DK_Brawler | Posted: Dec 4 2016, 01:00 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | The roll cages in the interior I believe. Just for looks. [ Post made via Mobile Device ] |
SonicSP | Posted: Dec 4 2016, 07:46 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | Pretty much non of the choice upgrades have a performance difference, so don't worry about it. |
holnivek | Posted: Dec 5 2016, 12:36 AM |
IDW God Member Group: Members Posts: 174 Member No.: 46,366 Joined: Mar 23rd 2016 Location: Seattle, WA | Personally, I felt some differences among the Trueno engines (both Takumi and Shinji's Trueno). How should I put this, the different engines don't necessarily affect the performance, but they do change the feel of the car, which indirectly affects performance. Takumi's 13k rpm engine, for example, felt more drifty and slippery than the other 2. |
SonicSP | Posted: Dec 5 2016, 06:07 AM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | Personally I would argue that it's still extremely negligible though, even if there is a slight difference. |
DK_Brawler | Posted: Dec 8 2016, 03:03 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | http://initiald.sega.com/news_1612.html#161208_1 Rev.12 is finally here on the 12th month. RX-8 is back! Funny how they had to exclusively point out FD nerf. <TOYOTA> ^LEVIN GT-APEX (AE86) ^LEVIN SR (AE85) ^CELICA GT-FOUR (ST205) <NISSAN> ^SKYLINE 25GT TURBO (ER34) ^SILVIA K's (S13) ^180SX TYPE Ⅱ (RPS13) ^Silvia spec-R (S15) <MAZDA> ^RX-8 Type S (SE3P) <MAZDA> vRX-7 Type R (FD3S) [ Post made via Mobile Device ] |
SonicSP | Posted: Dec 8 2016, 06:57 PM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | I'm just glad they nerfed the RX-7, though I wonder whether the AE86L needed that buff. |
DK_Brawler | Posted: Jan 24 2017, 04:54 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | Anyone know how the card reader "clean roller" and "clean stocker" works? Just press and go? They seem to just roll a couple times. [ Post made via Mobile Device ] This post has been edited by DK_Brawler on Jan 24 2017, 04:59 PM |
holnivek | Posted: Feb 16 2017, 04:37 AM | ||
IDW God Member Group: Members Posts: 174 Member No.: 46,366 Joined: Mar 23rd 2016 Location: Seattle, WA | Found this gem the other day:
Didn't know the lag can get this bad. I guess this is why you need gold drift boost to "correct" things. | ||
SonicSP | Posted: Feb 16 2017, 06:08 AM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | In general the better player tends to win because the lags correct itself periodly. This is why sometimes cars can just push you out of the way out of nowhere, it's sometimes due to lag correction when the server restores the car's ghost on the opponent machines after finally receiving the needed info from that car's player machine. This is also why the Gold Boost System is brought in to help determine the better player since that system also counts crashes to decrease the final boost. And this is after Sega's strict network requirements which an arcade needs to meet before even being accepted into the program and even then, their servers won't give machines races if their speed or latency is too slow. The lag between "Other Asian Country vs Other Asian country" is even worse because the distance is longer. This is due to main server being located in Japan and the connection needs to route through there. 60FPS no visual of input lag racing is just hard to do on a technical level I guess. This post has been edited by SonicSP on Feb 16 2017, 06:13 AM |
holnivek | Posted: Feb 16 2017, 07:04 AM |
IDW God Member Group: Members Posts: 174 Member No.: 46,366 Joined: Mar 23rd 2016 Location: Seattle, WA | That makes sense. I wasn't a huge fan of the gold boost system at first, albeit winning a few online battles in the past thanks of it. Seeing this video allows me to appreciate its usefulness. Is lag the reason people get double victories on Tsubaki up? Would be nice if there is a footage of that. |
SonicSP | Posted: Feb 16 2017, 07:24 AM |
Nagao Fanboy Group: Advanced Members Posts: 2,068 Member No.: 36,182 Joined: Aug 27th 2010 Location: The Internet, DUH | Yeah pretty much, Tsubaki UH end section is bugged so it's far easier to get double wins there. It can happen naturally but cooperation greatly increases the chance since the leader can swerve to one side and slow down to give the opponent more space. It can happen on other courses too but the chances are very very low. In addition, you need to be in front in order to get Gold Drifts in D8. It's very very hard to do from the back. This means that you can't just stay at the back, get gold drifts and cut your opponents at the end (which you could do in D7, they changed the system for D8). That's why both players in the video were fighting for the lead position like crazy. Even if you want to do a super powerful from behind comeback boost (Gold Drift boost + "ON" race battle boost to get a super boost near the end of the race - very popular move in Hakone), you'll need to have quite a number of gold drifts over your opponent and not have any or much crashes to make sure you could succeed. Giving your opponent the lead has its fair share of risks and they are counter-tactics to the end boost too, like slowing down to weaken the boost of the car trying to attack you (shorter distances weakens the "ON" battle boost). It's a pretty complex structure of strategies and counter strategies with risks involved especially when you battling other highly skilled players. This post has been edited by SonicSP on Feb 16 2017, 07:36 AM |
DK_Brawler | Posted: Feb 16 2017, 04:22 PM |
IDW Special Member Group: Members Posts: 264 Member No.: 39,567 Joined: Nov 23rd 2012 Location: Vancouver, BC, Canada | I'm quite sad I wasn't able to play online battles...maybe in Zero or next version after. [ Post made via Mobile Device ] |
-=SHINN=- | Posted: Feb 16 2017, 09:26 PM |
MYS Retired Perfectionist Racer Group: Members Posts: 467 Member No.: 37,532 Joined: Jun 23rd 2011 Location: Petaling Jaya, Selangor, Malaysia | Haha I know I may be off topic for now, but if anyone has digimon pendulum ver2.0 and 2.5 and wish to exchange for an infinity card. Don't hesitate to contact me, I'm currently in digimon mode due to the 20th anniversary thingy. Thanks lollll To add on, reply to holnivek. Not using gold drift below S rank is no problem. If above that level you don't use gold drift, even the world TA top 1 player might even lose the battle against stronger gold drift opponents. Having a strong TA it helps but doesn't rule out the possibility that a weaker or slower opponent in TA but did more gold drift to win you out of no where. This post has been edited by -=SHINN=- on Feb 17 2017, 09:02 AM |
holnivek | Posted: Mar 8 2017, 09:43 PM | ||
IDW God Member Group: Members Posts: 174 Member No.: 46,366 Joined: Mar 23rd 2016 Location: Seattle, WA |
Didn't see your edit until now Yeah, I know what you mean. Spamming gold boosts also provides some assurances to the leading player, in case he screws up in the last corner and got overtaken before the finish line. I recall this happening to me once during the Tsuchisaka event, but because I accumulated quite some gold drifts during the race I was able to overtake just in time before the finish line. It's easy to do gold drifts on courses like Usui and Hakone, what I can't comprehend is how some pro players can spam gold drifts on super narrow courses like Irohazaka. | ||
-=SHINN=- | Posted: Mar 8 2017, 11:29 PM | ||
MYS Retired Perfectionist Racer Group: Members Posts: 467 Member No.: 37,532 Joined: Jun 23rd 2011 Location: Petaling Jaya, Selangor, Malaysia |
It's all about the timing of your bc initiation. | ||
DocKnasty | Posted: Sep 3 2017, 01:40 PM |
Shmuck Group: Members Posts: 1 Member No.: 48,760 Joined: Sep 3rd 2017 Location: Update Profile | Hi everyone, I'm new to ID Forums and ID8. I just recently got my car go ExSpec, and was looking for advice on racing. I played Version 3 and Extreme Stage in the past. Any help, advice, and tips are appreciated, I go to the round 1 arcade in Taunton Massachusetts to practice. [ Post made via Mobile Device ] |
englanzilon | Posted: Jan 3 2018, 08:15 PM |
IDW Member Group: Members Posts: 19 Member No.: 44,810 Joined: Oct 10th 2014 Location: Update Profile | Anyone has a guide on the new id zero? |
xBjon | Posted: May 30 2018, 12:50 PM |
Shmuck Group: Members Posts: 2 Member No.: 49,918 Joined: May 30th 2018 Location: Update Profile | ince SEGA has terminated the DNET. does it mean that we can't play ID 8 online in the pc? If we can't play online, then that means are we still able to obtain aura, ranks, or backgrounds? tq for the reply [ Post made via Mobile Device ] |
tehmonkay | Posted: Nov 19 2018, 06:03 PM |
Shmuck Group: Members Posts: 1 Member No.: 42,106 Joined: Sep 25th 2013 Location: Louisville KY | Question, just got this version in the new Round One that opened here, haven't played since 2008. Trying to find menu translations but the ones in this thread are on imageshack and the links are dead now. Nothing shows up on wayback machine either. Does anyone still have the translations? |
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