Initial D World - Discussion Board / Forums
   
Welcome Guest ( Log In | Register )Resend Validation Email

DJ Panel ( Server Stats )   Song History   Initial D World Chat Room (Discord)   Broadband Stream
RADIO BROADCAST » streaming at 96kbps with 6 unique listeners, playing Derreck Simons - Station to Station

       

  Important Reminder
Maximum size limit for signature is 150KB. (153,600 bytes)
All images must fit within the 600 (width) x 200 (height) dimension limit for your signature.

FORUM MODERATOR : FORUM MODERATOR

 

Views: 1,601  ·  Replies: 20 
> NEW CELL TUTORIAL....
Rayn
  Posted: Aug 6 2004, 07:29 AM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





since theres been a few cell shading threads figure id make my own. for those of you who use the tutorial i made, ill be making a much improved version of it when i have time.

heres what i got so far, pretty sure u know what car it is. ill be updating this so you guys see the process and have an idea of how the tutorial would look. so far this pic has about 40 different path layers and i used the brush to fill in the obvious parts.



Attached Image (Click thumbnail to expand)
Attached Image
lance
Posted: Aug 6 2004, 07:49 AM


This is my Destiny
**********

Group: Advanced Members
Posts: 4,173
Member No.: 2,330
Joined: Jul 22nd 2004
Location: UK





hw do u get the circles?do u use the marqee tool? (think thats how u spell it biggrin.gif)
Rayn
  Posted: Aug 6 2004, 09:46 AM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





no its all pent tool.


finished outline, windows, shadow underneath. the rest of the body details will be brought out with shadows/highlights instead of lines from here.

This post has been edited by Rayn on Aug 6 2004, 09:47 AM

Attached Image (Click thumbnail to expand)
Attached Image
lance
Posted: Aug 6 2004, 10:14 AM


This is my Destiny
**********

Group: Advanced Members
Posts: 4,173
Member No.: 2,330
Joined: Jul 22nd 2004
Location: UK





man that looks too hard, do u actually draw all those lines?or do u just use the polylasso?
Kev
Posted: Aug 6 2004, 10:15 AM


Formerly KrazFD
**********

Group: Advanced Members
Posts: 4,105
Member No.: 571
Joined: Jul 22nd 2003
Location: Toronto / Vancouver, Canada





The point of cellshading is to use the pen tool...I think. It's FRIGGIN hard.
Rayn
  Posted: Aug 6 2004, 10:24 AM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





yep. like i said pen tool, no lasso or marquees or anything. some more stuff.

Attached Image (Click thumbnail to expand)
Attached Image
Kev
Posted: Aug 6 2004, 10:26 AM


Formerly KrazFD
**********

Group: Advanced Members
Posts: 4,105
Member No.: 571
Joined: Jul 22nd 2003
Location: Toronto / Vancouver, Canada





Ok Rayn, you seriously have to make a new Tutorial. laugh.gif
lance
Posted: Aug 6 2004, 10:29 AM


This is my Destiny
**********

Group: Advanced Members
Posts: 4,173
Member No.: 2,330
Joined: Jul 22nd 2004
Location: UK





only pen tool?!?! wTFARK how do u draw proper straight lines?do u do 1 pixel at a time?
Rayn
  Posted: Aug 6 2004, 10:58 AM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





i do large amounts at once actually. well it depends what part of the car. added some color and a few highlights. not very happy with the headlights and overall color but this is sorta just a "practice run"

edit: i realized i have 130 path layers now, lol

This post has been edited by Rayn on Aug 6 2004, 11:00 AM

Attached Image (Click thumbnail to expand)
Attached Image
lance
Posted: Aug 6 2004, 11:29 AM


This is my Destiny
**********

Group: Advanced Members
Posts: 4,173
Member No.: 2,330
Joined: Jul 22nd 2004
Location: UK





u should do 1 of that TRD altezza
xkhol
Posted: Aug 6 2004, 11:35 AM


>_>
**********

Group: Advanced Members
Posts: 7,421
Member No.: 1,958
Joined: Jun 4th 2004
Location: California





you can use the shift key for perfectly straight lines...
Rayn
  Posted: Aug 6 2004, 11:43 AM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





well im finally done. made it small so its quick to see. id do graphics on the car if i wasnt so lazy.

original image:

user posted image

This post has been edited by Rayn on Aug 6 2004, 11:46 AM

Attached Image (Click thumbnail to expand)
Attached Image
lance
Posted: Aug 6 2004, 12:30 PM


This is my Destiny
**********

Group: Advanced Members
Posts: 4,173
Member No.: 2,330
Joined: Jul 22nd 2004
Location: UK





QUOTE (xkhol @ Aug 6 2004, 07:35 PM)
you can use the shift key for perfectly straight lines...

yea, but the lines are straight, u cant make them go like this / hmm


oo nice, but a little sketchy on the backwheel huh? wink2.gif
Evolution
Posted: Aug 6 2004, 12:41 PM


Moo!!
**********

Group: Advanced Members
Posts: 3,035
Member No.: 657
Joined: Aug 24th 2003
Location: Toronto, Ontario, Canada





Yes you can do that only on a 45 degree angle though.

I think for cell shading you should zoom in 1600% to outline
Proud Contributor of Initial D World Forums
Rayn
  Posted: Aug 6 2004, 03:33 PM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





yes. i got lazy and just copied the front wheel and moved it around to fit. at most i personally would only need 300% zoom. 1600 and good luck with getting progress
Evolution
Posted: Aug 6 2004, 04:32 PM


Moo!!
**********

Group: Advanced Members
Posts: 3,035
Member No.: 657
Joined: Aug 24th 2003
Location: Toronto, Ontario, Canada





I saw a tut it said 1600%
Proud Contributor of Initial D World Forums
Phantom
Posted: Aug 6 2004, 04:33 PM


IDW God Member
*******

Group: Members
Posts: 195
Member No.: 688
Joined: Sep 9th 2003
Location: Update Profile





o man thats freakin amazing

i wish i had talent dry.gif
xkhol
Posted: Aug 6 2004, 05:09 PM


>_>
**********

Group: Advanced Members
Posts: 7,421
Member No.: 1,958
Joined: Jun 4th 2004
Location: California





QUOTE (Phantom @ Aug 6 2004, 04:33 PM)
o man thats freakin amazing

i wish i had talent dry.gif

same here
Rayn
  Posted: Aug 6 2004, 06:06 PM


Bucket Hunter
**********

Group: Advanced Members
Posts: 1,115
Member No.: 1,064
Joined: Nov 28th 2003
Location: Chicago, Illinois





QUOTE (Evolution @ Aug 6 2004, 04:32 PM)
I saw a tut it said 1600%

do u remember the site? im curious to see it
Evolution
Posted: Aug 6 2004, 06:14 PM


Moo!!
**********

Group: Advanced Members
Posts: 3,035
Member No.: 657
Joined: Aug 24th 2003
Location: Toronto, Ontario, Canada





Actually I was thinking of something else. I remember readting this tut. It was also talking about outlining a picutre and got the 2 mixed up
Proud Contributor of Initial D World Forums
Benji
Posted: Aug 7 2004, 12:39 AM


IDW Banned Member
**********

Group: Banned
Posts: 1,593
Member No.: 891
Joined: Oct 9th 2003
Location: Update Profile





Looks decent. You using the pen and fill for the shading too?