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> Gran Turismo 6, 6/12/2013 release
8M6_celica
Posted: Jun 20 2013, 09:27 PM


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Yeah I don't look at the numbers either. I just pitch the car in the corners and use power and brakes to clear too....not the fastest way but its fun...haha

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Drift Dude
  Posted: Jul 2 2013, 12:49 AM


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The demo with the GT academy thing goes live today.

I have to sit and wait untill tomorrow to try it out.

It's out worldwide!

some gameplay

YOUTUBE ( http://www.youtube.com/watch?v=Bee9PBR4G3s )


YOUTUBE ( http://www.youtube.com/watch?v=nGAU3PXTXRg )


This post has been edited by Drift Dude on Jul 2 2013, 03:06 AM
Phantom_R32
Posted: Jul 2 2013, 08:39 AM


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The new suspension model looks great. Can't wait to try it out later.
Drift Dude
  Posted: Jul 2 2013, 10:04 AM


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So driving wise, it's an improvement.

I mean, you can't look beside DAT BODYROLL but there was a lot of grip aswell, I was able to drift a bit but not alot because there's just so much grip. And besides the grip there was a lot of understeer aswell.

It's hard, braking points are a lot sooner then in GT5 and unless you take the perfect line you're gonna understeer off the track and get DSQ for going off track
Tygur
Posted: Jul 2 2013, 12:09 PM


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Looks a lot better than 5 for physics. Really wished theyd fixed that freaking chase-cam and let it sway slightly. Can't play it with that stiff one at all, instead of the car sliding, it looks like the road is sliding and I can't get a feel for grip.
jbeavis100
Posted: Jul 2 2013, 04:11 PM


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Looks awesome. I'm super excited now. I'll have to give it a try as soon as possible.
RalliKai
Posted: Jul 3 2013, 07:09 AM


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Gave this a go last night. The physics are much improved over 5 and I like the added effect stress and heat have on tire grip while cornering.

I hope they throw in some better tracks, along with ones from the older games.

This post has been edited by RalliKai on Jul 3 2013, 07:10 AM
Phantom_R32
Posted: Jul 3 2013, 09:26 AM


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I definitely gotta start using the triggers for gas and brake for GT6. I used the old X for gas and square for brake in every other GT game. But this time around it's not cutting it. I'm able to gold everything, but I'm still .500 to a second off some of my friend's times. So yeah.. these new physics are pretty demanding, in a good way. lol

Also, there will for sure be better tracks. Silverstone is pretty boring, in my opinion. I've never been a fan of it. I know there will be quite a few new ones like Willow springs, Mt Panorama and some new original ones. Not sure how many old ones they'll include during launch. But they did mention there will be DLC tracks later. Which is pretty lame.. But GT is one of those games where I'm willing to spend a little extra money on it.

This post has been edited by Phantom_R32 on Jul 3 2013, 09:33 AM
RalliKai
Posted: Jul 3 2013, 09:37 AM


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If they're vaunting cars like the Audi S1, I'm hoping they develop some decent rally courses/stages. A GT rendition of a Monte Carlo stage. awesome.gif
pingu86
Posted: Jul 3 2013, 10:21 PM


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Bring back pike peak and trow in peugeot 208 t16 pikes peak... challange sebastian loeb time...
Drift Dude
  Posted: Jul 4 2013, 02:46 AM


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Just some point to point races in general, I'd love to some of those in GT6 or the future.
Phantom_R32
Posted: Jul 4 2013, 12:10 PM


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I'm onboard for all of those ideas. GT6 needs more rally stages. GT5 was really lacking in that department. They should have dirt and tarmac versions of Pikes Peak as well.

This post has been edited by Phantom_R32 on Jul 4 2013, 12:12 PM
jbeavis100
Posted: Jul 4 2013, 04:20 PM


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I went over to my friends house (as I don't have a PS3) and played the demo. It is awesome! I love the way the new physics feel. Whereas I played 5 and didn't like it all that much. It feels closer to GT3's Physics which is a good thing to me.
Tygur
Posted: Jul 4 2013, 06:04 PM


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Played the demo. Its the tits. The handling is a lot more Forza-like. Camera still sucks, but at least I can get a car around the track because the swaying clues me in to broken traction where the camera fails. I like the braking lines and braking in general far better also, although its still a bit blocky and patchy. HKS controller is really helping, too.

This post has been edited by Tygur on Jul 4 2013, 06:04 PM
Drift Dude
  Posted: Jul 10 2013, 09:34 AM


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Quick update

The hillclimb of the Goodwood Festival of Speed is to be added in GT6

Link
Phantom_R32
Posted: Jul 10 2013, 10:57 AM


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Hell yesssss. With this and Mount Panorama already confirmed I'm preordering for sure.

If they could add Prescott Hill and Pikes Peak I would be in heaven.
Vile
Posted: Jul 10 2013, 11:56 AM


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Same here. As soon as I heard Bathurst was confirmed I'll be pre-ordering asap.

Have any of you guys been having framerate skipping during the GT6 demo? Same ol GT5 problemo.
Lonely_Driver
Posted: Jul 10 2013, 07:47 PM


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wish I had some real life track or drifting experience but all I can say is that the physics are drastically different from GT5.
Phantom_R32
Posted: Jul 11 2013, 01:47 PM


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Video of the hill climb:
YOUTUBE ( http://www.youtube.com/watch?v=33XHZ0A51ck )


It doesn't have the steep elevation change and technicality of Prescott Hill. But Goodwood still looks decent.

Also.. I hope those sounds are the real sounds. Kaz mentioned that GT6 will have improved sounds. So I'm hoping those sounds are from the game and not just placeholder sounds.
Tygur
Posted: Jul 11 2013, 02:03 PM


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I think the difference on GT vs Forza sounds are that GT records the sounds with a ton of microphones and mixes it wrong while Forza records the car and takes into account all the different affects of load and exhaust and such and codes a sound system to mix it as such while throwing in some edgy but unrelated sounds. The result is that GT has authentic sounds that don't sound right, and Forza has less-than-authentic sounds but they sound more realistic because the have an edgy realistic bite. Not sold on GT6's engine sounds yet. The demo ones still sound muffled and windy.

This post has been edited by Tygur on Jul 11 2013, 02:04 PM
Vile
Posted: Jul 11 2013, 11:13 PM


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And don't forget trailers are usually sugar-coated for advertisement purposes. ermm2.gif
Drift Dude
  Posted: Jul 12 2013, 03:27 AM


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Just something about the demo.

After you've done the GT academy stuff and done the laps in the GT-R there is a locked event that will be playable later this month, some people had their clocks on their PS3's changed to the date it came live and were able to play it.

In that event you were gonna drive the Shulze GT-R GT3 racing car that was used by Kaz during this years 24h of Nurb, still around silverstone I think.

Now this thing was removed some time after this was revealed on the web and that 3rd event is no longer seen in the list, the clock change thing also doesn't work anymore.

I don't know if this is true or not, as I haven't found anything to comfirm this. I've only heard it in a vid were it was talked about, no footage.

On another note, my local gamestore puts the release date this november.

This post has been edited by Drift Dude on Jul 12 2013, 11:22 AM
Drift Dude
  Posted: Aug 20 2013, 09:22 AM


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GT6 will be in stores on the 6th December this year, it was just announced at gamescom
Phantom_R32
Posted: Aug 20 2013, 03:06 PM


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Hopefully that date sticks. And, hopefully they show off some newer tracks. Apricot Hill at night doesn't cut it for me. If they include that as one of the "new" tracks, that's pretty lazy.
Vile
Posted: Aug 20 2013, 03:53 PM


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I'm just happy that Bathurst will be in GT6. cool.gif

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