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Post everything about Initial D Arcade Stage 5 here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 section. For anything about ver.3, please post them in the version 3 section. For anything about ver.4, please post them in the version 4 section. Participating in flame wars will be severely punished. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.

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> IDAS5 Beginner's Guide, No clue as to what you're doing? Ask here!
Takahashi Rensuke
Posted: Dec 3 2010, 06:27 AM


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QUOTE (SonicSP @ 3 hours, 50 minutes ago)
I was wondering, does the rate of deceleration when entering a corner actually affect the rate of acceleration I get after I exit it?

For example, if I were to decelerate 100 kmh in 3 seconds as I enter a corner, would I gain more acceleration than if I were to decelerate 100 kmh in 5 seconds? (assuming plenty of boost left in both scenario)

yes it will affect it

braking more means saving more boost although you shouldn't brake too much and the boost isn't very obvious...

Braking is the most powerful weapon in downhill - Todo Juku
•keL•
Posted: Jan 2 2011, 10:24 PM


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to put it simple, the main point of going slow in corners is to prevent burning of tyre's friction for the later part of the game.

let me give you an example, i give you 2 pairs of sneakers, 1 that is totally new with friction at the bottom untouched, 1 that has no friction left below. if you are asked to run in the wet on a slippery floor without falling within a given time, think about it, would the sneakers with friction be better, or the one with frictions totally weared out?
DigiBunny
  Posted: Jan 16 2011, 02:47 AM


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In other words, Sonic, you were asking whether braking later would give you more acceleration coming out?

I don't think that WOULD be the case. I mean as long as you clear the thresholds for saving boost, you'd be getting a faster time because you came in faster, not because of an acceleration bonus of any sort.

Piling up on what Rensuke mentioned; we really can't measure the boost; so if it feels like you have boost after you do it, then... by all means.
Bumpercam
Posted: Jan 25 2011, 01:44 PM


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I've always been stuck in mediocre lap times, and only recently have i been able to get a real shot of gunning for the fastest TA times in Irohazaka DH. Problem is, i always seem to be too fast at the first checkpoint (up to 4 seconds). I've tried adding more braking to the early hairpins, but i still seem to be too fast. Which leads me to the question... How can i conserve boost?
DigiBunny
  Posted: Jan 26 2011, 02:55 AM


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QUOTE (Bumpercam @ Yesterday, 1:44 PM)
I've always been stuck in mediocre lap times, and only recently have i been able to get a real shot of gunning for the fastest TA times in Irohazaka DH. Problem is, i always seem to be too fast at the first checkpoint (up to 4 seconds). I've tried adding more braking to the early hairpins, but i still seem to be too fast. Which leads me to the question... How can i conserve boost?

You go really_really_slow compared to what you usually run for the first 3 checkpoints, then you amp it up slightly for the last. In Iro, 46 is considered too fast for the first few CP's. 42 is more like it; and it has to be very consistent.

Then there's also your lining. While it may not be obvious because of the speeds, chances are you're being mentally tricked into thinking you're right when in fact, you're off.

Watch some of the early grip videos to get an idea of what that's like.
Bumpercam
Posted: Jan 28 2011, 06:41 AM


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QUOTE (DigiBunny @ Jan 26 2011, 02:55 AM)
You go really_really_slow compared to what you usually run for the first 3 checkpoints, then you amp it up slightly for the last. In Iro, 46 is considered too fast for the first few CP's. 42 is more like it; and it has to be very consistent.

I tried that tonight... starting with the pacing, first (i think lining is way over my head ATM). However, only when i cap my gear at 3 (not shifting higher... i get 45s if i cap at 4), i hit 47s. Is that the right pace? I'm using my FT'd NA6CE btw.
DigiBunny
  Posted: Jan 28 2011, 09:07 PM


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QUOTE (Bumpercam @ Today, 6:41 AM)
I tried that tonight... starting with the pacing, first (i think lining is way over my head ATM). However, only when i cap my gear at 3 (not shifting higher... i get 45s if i cap at 4), i hit 47s. Is that the right pace? I'm using my FT'd NA6CE btw.

There's no need to cap your shifting. If I'm hearing you correctly, you don't shift higher than 3rd? Even on the first part?

By pace I mean your exit and entry speeds, not the CP times themselves. You can ignore those so long as you're cornering at consistently low speeds until you reach CP 4.

For a point of reference, the fastest I ever ran with my RX8 was:

CP1: '45'331
CP2: '52'879
CP3: '47'545
CP4: '41'707
TOTAL: 3'07'462

With CP1's two corners being taken at ridiculously low 3x speeds. CP2 is the main hassle, since there's so many corners that will trip you up the moment you slip up on just ONE.
Bumpercam
Posted: Jan 29 2011, 09:11 PM


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Yesterday, i thought i get what you meant by pacing. I braked WAAAY earlier than i used to be in Akagi, and it kind of worked since it shaves about 3 seconds off my Akagi UH... but then again i also took it easy with that CP1 and took the high-speed chicanes in lower speed than usual...
SonicSP
Posted: Feb 4 2011, 07:07 PM


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QUOTE (DigiBunny @ Jan 16 2011, 02:47 AM)
In other words, Sonic, you were asking whether braking later would give you more acceleration coming out?

I don't think that WOULD be the case. I mean as long as you clear the thresholds for saving boost, you'd be getting a faster time because you came in faster, not because of an acceleration bonus of any sort.

Piling up on what Rensuke mentioned; we really can't measure the boost; so if it feels like you have boost after you do it, then... by all means.

I really wish I can spend more time practicing all these concepts, reading about them is one thing but sometimes you gotta try it yourself. Unfortunately, I can no longer play this game although it's still in my mind a lot of the times. The only courses I try to imprve my times seriously was Nagao and Akina, and even then I was like behind 8 seconds and 10 seconds with a lot of the best times respectively, so a long way to go even then. I was glad I was able to improve another one second on Nagao on my last play-session though, felt good. (that was like more than a month ago)

This post has been edited by SonicSP on Feb 4 2011, 07:12 PM
xxk49xx
Posted: Mar 3 2011, 02:23 AM


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Hi i need some help on Akina UH, i have gc8 FT but always get timings 3:20++ =(
Randy
Posted: Mar 3 2011, 02:30 AM


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Umm...shouldn't this question be in the Subaru Thread or something like "Beginner Guide" Thread? blink.gif
DigiBunny
  Posted: Mar 3 2011, 02:35 AM


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That it should. *Merging*

Come to think of it, nobody made an Akina Uphill Vid as far as I can remember.
Randy
Posted: Mar 3 2011, 05:58 AM


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@DigiBunny

Hmm, by any chances do you have much experience on Akina UH? I believe you might have a better record than I do, considering my personal best was only around 3'18'xxx or something. facepalm.gif

This post has been edited by Randy on Mar 3 2011, 06:01 AM
DigiBunny
  Posted: Mar 3 2011, 06:05 AM


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I wouldn't count on it. My runs on Uphill were limited to Story mode and random battle choices; and even if I did, I don't think I'd be a reliable source of information regarding specific tracks anymore. Rust does that to a guy.
xxk49xx
Posted: Mar 4 2011, 07:45 AM


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Actually some tips will do =( 3:18 is hard also -.-
•keL•
Posted: Mar 4 2011, 07:53 AM


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K49, that time you are the one that were with a group of friends, right?
xxk49xx
Posted: Mar 4 2011, 09:41 AM


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Haha yeap~i always go there but dont dare ask u and Jo teach =p
•keL•
Posted: Mar 4 2011, 05:37 PM


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LOL, go ahead and ask, we won't bite, hahah (^ Д^)
*VIC*
Posted: Mar 5 2011, 02:06 AM


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QUOTE (xxk49xx @ Mar 3 2011, 06:23 PM)
Hi i need some help on Akina UH, i have gc8 FT but always get timings 3:20++ =(

You can watch my latest video if you want to. It's 3'11"818 smile.gif
http://www.youtube.com/watch?v=OBI8ptBfzdU
xxk49xx
  Posted: Mar 5 2011, 06:21 AM


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Nice vid,how to drift like tht ? im still doing grip drift
•keL•
Posted: Mar 5 2011, 09:14 AM


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QUOTE (xxk49xx @ 2 hours, 52 minutes ago)
Nice vid,how to drift like tht ? im still doing grip drift

more practice makes perfect, that's all i can say
correct me if im wrong, but grip is grip, drift is drift, no such thing as grip drift, LOL
i don't know how much you have improved since then,
but you should practise on late-braking technique first,
get a decent timing of 3'17"xxx with that technique before learning drift
xxk49xx
Posted: Mar 6 2011, 07:50 AM


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LOL type wrong..How to do late braking at akina uh o.o

This post has been edited by xxk49xx on Mar 6 2011, 08:00 AM
•keL•
Posted: Mar 7 2011, 12:03 AM


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the technique can be applied to any of the maps,
but the only difference is that in early braking,
you get to control your car and your tyre easier and better,
while in late braking,
you will be entering the first 1/5 of that corner at a higher speed than usual,
but it still ensures tyre are managed, just that car will be a bit shaky at the start of the corner,
overall, late braking waste little to no time at all, rather than early braking
xxk49xx
Posted: Mar 7 2011, 09:15 AM


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Oh icic thanks! gonna try tmr =D
•keL•
Posted: Mar 8 2011, 05:28 AM


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QUOTE (xxk49xx @ Yesterday, 9:15 AM)
Oh icic thanks! gonna try tmr =D

maybe you can try this;
the first match you play, try braking as early as possible,
so that you can have the best and stable grip at the corners,
then with each consecutive matches you play,
slowly brake later, and later, and later,
you will probably find the ideal time to start braking if you do that,
remember, just be flexible in your runs

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