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|Initial D World - Discussion Board / Forums > Current Events > Sega ID4 National Tournament (HK stage)|
|Posted by: Odie Oct 23 2007, 01:46 AM|
| Official ID4 tournament organised by Sega will start this week in Hong Kong.
Registration starts tomorrow (Wed evening 8pm at Mong Kok) and will be split into 8 preliminary rounds.
The prelims will be held every weekend (Sat/Sun) at different Gamezone venues around HK and each prelim will have a maximum of 16 entrants. The best 2 in each prelim round will progress into the finals.
10/28 ～ 11/18 3:00pm start
(Prelim 1) 10/28 (Sun) SMART GAME - Mong Kok (Qualified: Taromisaki + MAN)
(Prelim 2) 11/03 (Sat) GAME ZONE - Tsuen Wan (Qualified: Black Dog + KIT)
(Prelim 3) 11/04 (Sun) FUN WORLD - Shatin (Qualified: CKF + WCKit)
(Prelim 4) 11/10 (Sat) GAME ZONE - Yau Ma Tei (Qualified: Bigger + 文俊祥)
(Prelim 5) 11/11 (Sun) FUN ZONE - Kwai Fong (Qualified: 謝拉特 + Odie)
(Prelim 6) 11/17 (Sat) GAME ZONE - Mong Kok (Qualified: 零號 + TOM)
(Prelim 7) 11/18 (Sun) FUN@APM - Kwun Tong (Qualified: 追風 + 波仔)
11/25 MEGABOX GAMEZONE - Kowloon Bay
11am Prelim 8 + Selection Process (Qualified: Wing + 華)
3pm The Finals :
Odie vs Taromisaki - Myogi DH
Black Dog vs 波仔 - Irohazaka DH
Bigger vs CKF - Tsukuba OB
Wing vs 追風 - Akina DH
文俊祥 vs 華 - Akina DH
KIT vs TOM - Irohazaka DH
MAN vs WCKit - Akina DH
謝拉特 vs 零號 - Myogi DH
Odie vs Black Dog - Irohazaka DH
CKF vs Wing - Myogi DH
KIT vs 華 - Akina DH
零號 vs MAN - Irohazaka DH
Odie vs CKF - Akagi DH
MAN vs KIT - Akina DH
CKF vs MAN - Akina DH
Winner : CKF
＊ Maximum of 16 entrants per preliminary round
＊ Singles only and uses in-store battle - one round elimination
＊ All battles are with Boost On
＊ No limit on how many IC cards are used and all cars are freely changeable
＊ Toss of coin to decide: Winner decides either course or left/right starting position. The other person gets the other choice.
＊ Courses are limited to Myogi DH, Akagi DH, Akina DH, Iro DH and Tsu OB
＊ Straw picking decides the course. There are 7 straws in total each with the aforementioned 5 courses including two wild straws.
＊ All courses are run in the dry. Whoever gets to choose the course also decides on Day/Night
＊ The top 2 will progress into the finals and will not be able to enter for the remainder of the prelims
＊ Losers can re-enter again in later prelim rounds and there are no limits to how many times you can enter.
Return ticket to Tokyo, Japan including 3 night Hotel + Trophy
Initial D4 Sega National Tournament Entry into the last 16 「史上最速傳說５」
Mystery Sega gift prize *2 (Selection of 3 Full Tuned Japanese cards and Initial D4 model car)
1st Runner up：Initial D4 model car
|Posted by: BDDEE@ Oct 23 2007, 04:54 AM|
| odie...film plz? lol
im down for watching some pro battle vids ><
|Posted by: initialv Oct 23 2007, 08:43 AM|
|will teh CKF be in this tournament|
|Posted by: matt Oct 23 2007, 08:34 PM|
|O damN! this sounds intereseting!!|
|Posted by: Odie Oct 23 2007, 10:48 PM|
| Let you know after the registration process tonight.
Odie, Taro, Black Dog, WcKit, Pazu etc... . . doesn't seem to be a lot of entrants because the game sucks in HK. Everyone is playing Wangan 3.
|Posted by: Odie Oct 28 2007, 07:02 AM|
| (Prelim 1) 10/28 (Sun) 3:15pm SMART GAME @ Mong Kok (Update)
MAN (BNR34) vs Daniel (CN9A) - Irohazaka DH Dry (Day)
MAN lost the start-up but managed to overtake the Evo IV on the 2nd turn and never looked back. Won over 80m.
ODIE (Sil-Eighty) vs Taromisaki (S2000) - Akagi DH Dry (Day)
I took the lead and held on all the way to the V-turn until I somehow rammed it and exit 120. Then.. the speed started to drop and because the road isn't straight, I couldn't do a PC properly. Led until the next left and got overtaken and lost 15m
MAN (S2000) vs Taromisaki (AE86 Levin) - Akina DH Dry
Taro let MAN take the lead and be the chaser with a tactic in mind. Unfortunately MAN screwed up too early and Taro passed him on the long straight after the RHOD. MAN caught up after the 5 pins from -40 down to -5m and after the fireworks, the two cars caught up and rammed each other. Taro being in front lost speed whilst the chaser gained. Held on until the 2nd to last turn and Taro got passed losing by around 10m.
|Posted by: initialv Oct 30 2007, 04:51 AM|
| noooooo Taro lostttt =(
seemed really interesting, got vidz odie?
|Posted by: ac101 Oct 30 2007, 05:59 AM|
| damn odie...>< damn...
and 1 more thing odie...
since the final16 is in japan...=\
japan machines owned international cards??
|Posted by: Odie Oct 30 2007, 10:13 AM|
| I was playing as well.. can't hold a cam and play at the same time >.<
Yah but don't worry, I have teh CKF AE86 Jap card and my E9 Jap card... just one slight snag... who's to say anyone from PzO will make it?
We only play TA... suck at battles XD
|Posted by: ac101 Oct 30 2007, 10:38 PM|
| i lost to a guy that only runs 3'07 in akina cuz of blocking...=(
i wanted to punch the screen so badly, but o well...
blocking is part of the game...><
dont wry...pzo will be in tourney...
im sure u guys will keep going to the other prelims...lol
|Posted by: Odie Nov 12 2007, 01:46 AM|
| Just to update... After 6 prelim rounds (Hong Kong) qualified candidates are as follows:
Black Dog (PzO)
WcKit (Final Mission)
謝拉特 (Speed Shark)
零號 (Final Mission)
Japan side.. 6 Prelim rounds later:
Already qualified through other means:
リュウト(Last years D3 winner)
9.6 (Young Magazine ID4 GP Limited Winner) - The one with the 3 huge cars you can sit inside.
Oh yah.. PIKA lost twice XDDDD Once at Club Sega in Akiba and then again yesterday in his home town of Aichiken.
.. Demo Car also lost twice. So scary looking at the competition over there.
TATSU also didn't make it =/
|Posted by: BDDEE@ Nov 12 2007, 02:56 AM|
| pika ... lost?
that IS worrying
|Posted by: *ALPHA* Nov 12 2007, 03:52 AM|
|anything can happen in battle lol...|
|Posted by: V-inx Nov 12 2007, 06:11 AM|
| yup agreed... anything can happened in battle...
speaking of losing, i lost in idas3 in akina DH wet... i was 3'03 and i lost to a 3'15 =.=...
|Posted by: BDDEE@ Nov 12 2007, 06:32 AM|
yea... + i didnt take into account boost is on turing this tournament
|Posted by: stuykid89 Nov 12 2007, 06:46 AM|
theres a Pzo member in every bracket ahhas
|Posted by: ac101 Nov 12 2007, 07:30 AM|
odie, go own akina lake...XD
|Posted by: Kohta-kun Nov 12 2007, 03:42 PM|
|hahaha lol ya own akina lake. hehe anyways ya thats cool|
|Posted by: ac101 Nov 12 2007, 06:29 PM|
| omg odie..
i just realized...
ur going to japan for the tourney...
u better have ur camera ready and report back about wat we talked about in hk...=D
|Posted by: V-inx Nov 12 2007, 08:04 PM|
|yeapz odie... we're waiting for the videos ahaha.. better hold ur cam or else i fly over hk to kill u... haha kidding|
|Posted by: *ALPHA* Nov 13 2007, 01:07 AM|
|erm Odie could i get your msn pls? im headin down to HK...need some info...or ac101...u stay in HK too rite? can i get yours too o.o|
|Posted by: ac101 Nov 13 2007, 07:59 AM|
| sorrie alpha, im back in canada already
cant help ya there
|Posted by: *ALPHA* Nov 13 2007, 08:59 PM|
|but u still know where are the hot places to play and stuff like that right... at least it would still help me abit|
|Posted by: ac101 Nov 14 2007, 12:05 AM|
|well, where will u be staying in hk??|
|Posted by: *ALPHA* Nov 14 2007, 02:07 AM|
|probbly on the main land... i think it was called kow loon rite? but i should be staying somewhere near the ferry...so can travel to the island =/|
|Posted by: V-inx Nov 14 2007, 09:04 PM|
|wish to go there have a visit too but no chance... haha, hope odie bring us some nice vids later.|
|Posted by: Odie Nov 16 2007, 08:43 AM|
| If any members make it over then I will go along too (pending leave application).
I won't know until the 25th and availability of tickets.
|Posted by: xeoreg Nov 16 2007, 08:44 AM|
| odie keep us updated
we are dying to know =D
|Posted by: ac101 Nov 16 2007, 08:52 AM|
| remember odieee....
wat we talked about at the MCD...><
especially about akina lake...diu
|Posted by: Odie Nov 17 2007, 06:47 PM|
| AAAAHAHAHAHAHHAA I just found out what the two mystery prize from Sega is for the Winner.... AE86T and AP1 Full Tuned Japanese card XDDD
For obvious reasons =P
|Posted by: BDDEE@ Nov 26 2007, 02:48 AM|
| sooo...ckf won
wat was 2nd prize odie?
|Posted by: Tiga Nov 26 2007, 02:59 AM|
Just being there watching these ID giants battling it out would've been just...
But why do they always make it Boost On?
|Posted by: Odie Nov 26 2007, 03:10 AM|
| Boost off = the battle for the startup lead and then play TA.
The game would have ended right after whoever wins the ram-o-startup since the car that gets pushed to the wall loses speed and the car in front will take a lead of up to 80m.
|Posted by: Braja Nov 26 2007, 05:47 AM|
|So what's the date for the finals in Japan? Who's all comin'? I gotta decide when I'm goin back to the States for Xmas. dunno if i should bother waiting to watch the tournament (i know some forum members would be shocked at me for even thinking of missing such an event haha)|
|Posted by: Odie Nov 26 2007, 09:15 AM|
| Japan finals on the 15th December.
CKF, Taromisaki, Karl and I will come over to Japan.
Plan to arrive on the 14th and stay for 4 days.
Going to meet up with Tsunde Racing around Akiba. I'll bring my laptop with me and we can contact online.
|Posted by: ac101 Nov 26 2007, 08:57 PM|
|keep us updated odieee =D|
|Posted by: Odie Nov 26 2007, 10:06 PM|
A miniature small tiny miniscule model FD3S R/C
|Posted by: ac101 Nov 27 2007, 11:13 AM|
gg at runner up prize
|Posted by: Odie Nov 27 2007, 10:16 PM|
| The video of the Final race has been uploaded and you can find it under the PzO board (the link on the first post then scroll near the bottm). Please do not upload it to youtube.. just download for viewing pleasure.
|Posted by: DK_2 Nov 27 2007, 10:19 PM|
|Umm how do we watch it? I don't understand Jap/Chinese.|
|Posted by: BDDEE@ Nov 28 2007, 08:44 AM|
| argh...such a good battle, sounded like there was a large crowd xD
and man's ap1 looks so nice ><
|Posted by: DK_2 Nov 28 2007, 06:24 PM|
|HOW DO YOU WATCH THE VIDEO!! I wanna watch it so bad.|
|Posted by: Odie Dec 9 2007, 08:01 AM|
|Posted by: BDDEE@ Dec 9 2007, 08:05 AM|
| can you shed some light on this v1.5 patch odie
ie what you have been told what the physics are like etc
atm all we know is PC is gone T_T
|Posted by: DK_2 Dec 9 2007, 12:05 PM|
Thanks Odie. That battle was nice. I'm amazed at how smoothly MAN was using his S2K it was so cool. CKF was smooth too. Any idea what was the finish time?
|Posted by: sdlahz Dec 9 2007, 11:05 PM|
it was 2'59-3'00.
damn, they're fast...
|Posted by: DK_2 Dec 10 2007, 05:25 PM|
|Oh god........ HAYA!!!!|
|Posted by: Odie Dec 13 2007, 09:29 AM|
| ok i'm at the airport now. Stealing a power port and WiFi.
Will fly out to Tokyo in another 8 hours time to arrive in the afternoon meeting up with a Sega rep. Will be cool visiting their headquarters.
I'll post pics during my trip and report on the tournament on Saturday.
I can't wait to tour the Sega offices XD
|Posted by: DK_2 Dec 13 2007, 05:00 PM|
|Cool. Odie anything about you takening vids?|
|Posted by: BDDEE@ Dec 16 2007, 05:40 AM|
| yea so in a few minutes itll be the 17th here...so surely the contest is over
|Posted by: Braja Dec 16 2007, 09:05 AM|
Yes the contest is over. Takahiro won, beating Ryuuto in the finals. CKF won in the 1st round on akina, but lost on irohazaka to Ryuuto when Ryuuto's black cappucino shut its lights off at the left turn just before going into the tunnel before the finish. had it been a day battle, who knows. but the tournament had set courses
rd.1 - akina dh daytime
rd.2 - irohazaka dhd night
rd.3 - tsukuba OB daytime
rd.4 - akina dh night
i should leave the rest of the details to ODIE
|Posted by: J]-[UN Dec 16 2007, 11:28 PM|
Wtf am I the only one who thinks that was a terrible battle???
CKF was like staying in 4th gear the whole of cp1, and he shud have been dusted by MAN cp3 1st corner after that terrible mistake where he crashed down to 150+
Nice save at the last right curve though.
|Posted by: Braja Dec 17 2007, 02:11 AM|
that's how you battle with boost, sadly. CKF did that on purpose. only the leader has to worry about TA skill.
you shoulda seen the finals in japan. they were hilarious (or disgusting, depending how you look at it) for anyone who does mostly TA. the worst part is that the main tv screen was always on the car following. in other words, you just watched the guy who doesnt need to do much. 95% of the time they were just purposely grinding the wall and diving into the corner 2-3 seconds before a turn. they dont lose speed as long as its just the inside nose. on straights, depending on the gap from the leader, you actually gain more speed by hitting the wall, cause boost is trying to help. and in corners you can dive in super early. so that way they can push the leader off the wall and take the lead. but they only do it at key http://idforums.net/index.php?showtopic=32587, so the rest of the time they just goof off. once they pass, they go back to proper lines and techniques.
still, since the lead car is doing a proper TA, the final time comes out insanely fast. that's why ckf and man ended at 2'58-59.
|Posted by: J]-[UN Dec 17 2007, 06:58 AM|
|Umm if u notice the Eng version DOES NOT HAVE ACCEL/SPEED boost|
|Posted by: J]-[UN Dec 17 2007, 07:01 AM|
| Umm if u notice the Eng version DOES NOT HAVE ACCEL/SPEED boost. When CKF crashed cp3 1st corner, his speed dropped to 154 accelerated as normal, MAN probably came out of that corner around 159-160.
English version has a bit of a wangan-nish boost though, aka as long as u dun screw up corners or take them passably well, you'll reduce the distance to the car in front EVEN THOUGH your speed is lower than the car ur chasing.
I dunno about jap version but in Eng version the car in front gets boosted abit forward everytime the guy behind rams his/her (I only include 'her' cos of some cute chicks I see battling nowadays) butt. Its not because the car behind has superior acceleration.
Heck its probably the same for jap version I saw a battle on tsu ob and the guy behind literally made the car in front spring forward like it was bungee jumping every time he rammed from behind.
Anyway I dunno about v4 but the last time I was in HK during early v3 practically everyone I saw there had sucky battle skills cos they all played boost off hence no training in blocking suicide rams , mass weaving etc. Guys who were running like '21 akagi rx8 (and this was before tst and the WR was 20'4 s14 i believe) would make horrendous mistakes like ramming themselves into walls while blocking or end up taking corners so late they end up leaving gaps from the inside as wide as barn doors.
Anyway for Eng version its basically a TA run even with boost on cos the guy behind just doesn't have enough accel/speed bonus to pass unless he manages to ram you into a wall (which happens against cappu a lot) or kill ur accel enough so you end up coming out of consecutive corners at lower speeds which in turn starts to mess up your drift.
P.S. Anyway I didn't make this post to insult or flame anybody or their skills, I just honestly felt surprised and disappointed that considering the finals of the HK tourney had 2 top v4 players in it produced such a mediocre (at best) battle. Its not as if the guy in front was running particularly fast, I mean cmon the RHOD was probably 140 at best, cp1 2nd corner was like 130 and cp3 1st was at best 160.
|Posted by: Braja Dec 17 2007, 08:18 AM|
| oh i see the corner you mean. but yeah boost always helps the trailing car when going into the consecs on akina, no matter how you take RHOD or the following corner (the one you're referring to). it doesnt always work right away but it'll definitely catch u up by the consecs. as for the rest, you really can't expect someone to run normal TA when someone is nudging them and trying to pass every step of the way.
does it really speed you up being nudged in the eng version? in japan it slows you down a bit or at very least makes handling difficult. seems it did that with CKF, hence why going into the final turns of CP4 he was only in the 150's and MAN was blasting into him.
still, in battling, it's not really the case of finishing with great speed, its just a case of finishing in front of the other guy. blocking, passing, etc will slow ppl by a lot. and also, being a good battler means knowing how to manipulate boost if it's on. one of the akina battles in the japanese championships had a finishing time of about 3'11" just cause they both were trying to be trailing in the same spots, so kept crashing purposely. dumb boost strategies. one of the most amazing examples of boost manipulation is http://uk.youtube.com/watch?v=_rzUGZ_REJ8 by Yuuki SR. looks like a joke to the untrained eye. but Yuuki SR is by far one of the best in the world. This is just battle techniques, not TA techniques.
lastly, after having seen at least 5 people capable of 2'57"xxx on akina doing TA's, i can tell you none of them can do it consecutively. They force quit at least 20 times before they finally finish the TA and still it's not always on par.
anyway i dont mean to criticize your Q. it's an understandable one. i personally would like to see battling be about driving technique more than passing/blocking/boost manipulation. so i agree, from a style perspective, the video of the HK finals was disappointing. but from a battle perspective, it was high level and kinda impressive
|Posted by: Phoenix_Cypher_K1 Dec 17 2007, 08:44 AM|
|In the Eng ver, the trailing car behind actually "pushes" the leader, ala blocking CPU cars. I played some close Iro DH battles before and with the trailing car ALWAYS behind me bumping all the way down I was doing CPs that I can never reach in TA.|
|Posted by: Braja Dec 17 2007, 09:09 AM|
| really? that's kinda cool. i gotta try the eng version sometime and see what differences i notice.
EDIT: not saying you're wrong, of course, cause i don't play the eng version, but just wondering why CKF's speed didn't raise when MAN was pushing him. i can still hit 160kph even when i exit the fireworks as low as 137 like CKF, but as soon as MAN's nose started touching him, his accel slowed and he didnt make it to 160's
|Posted by: Phoenix_Cypher_K1 Dec 17 2007, 09:49 AM|
| That, I can't explain. Maybe the "push" from the trailing car also slows the leader. I haven't got many close battles in Akina so I can't really compare. And Iro i really can't tell the speed difference...
EDIT: I'm thinking that when the trailing car pushes, it just pushes the leader forward and the leader is travelling faster than what the speedo actually says while blocking....since the trailing car does have CPU pushing power in the English version.
|Posted by: J]-[UN Dec 17 2007, 10:08 AM|
| When ur being nudged behind, ur accel actually drops because the car isn't moving 'straight', its as though ur quarter turning the wheel, but the car is being pushed forward (compared to being pushed sideways during startup ram).
In eng version if the guy behind hits a wall and u take the turn clean with decent speed you'll automatically dust the guy, hence I feel the battle was quite mediocre...not low lvl but far from the best i've seen/played. Both players were like making mistakes at the same time in the same corners =/
|Posted by: Braja Dec 17 2007, 10:55 AM|
| i think i know what you're talking about, but it depends on distance. that's why boost needs to be studied and why ppl who study it well can manipulate it well, like Tsunde Racing. it's also why, sadly, all the high level battles sometimes look like low level ones. if someone gets passed, they drop back and goof off to build boost.
distance is one key element, of course, as is time to CP. if you're less than 30 meters (just an example. don't quote me on that) behind your opponent, boost will have little effect, and making a mistake will slow you like you said. however, if you start from a ways back and then catchup you have a couple seconds of massive boost. thats why overtake pts and timing are important. if you catchup to them on a straight or in a section that's easy to control the car, then it's really hard to pass and boost wears off. then it's a TA for both ppl. if you start from 30-40+ meters back and reach them by the key pt you can fly right past them or at least give them a good annoying push off their line before boost wears off.
MAN basically did a TA. that's why the final time was under 3'00. so i guess it makes sense what you said about pushing. he pushed CKF to the finish. and also why pheonix, you got better CP times on iro. the comp calculates both players time, takes the best one, and splits the difference. and you're right, MAN shoulda dusted CKF, even though MAN made a couple expected mistakes. but thanks to the magic of boost and blocking and a bit of luck and timing, CKF took it in a typical battle way. not pretty, but effective.
anyway, if you were disappointed by the HK final then you woulda hated almost all the final races in japan. it was still interesting.
|Posted by: DamienWolf Dec 17 2007, 05:13 PM|
This is why, for me, boost off is the best way to battle. Boost off + Togue rules = great AND fair battles. No shitty, unnatural things like boost and stuff. Just you, your skills and your car. Your car performs exactly how it was meant to be.
|Posted by: Fuzz Dec 17 2007, 06:31 PM|
|Touge rules as in 1 car in front and the other behind. But if the road is wide enough then its car side by side. I hate it wen ppl decide to ram you into the wall at the start|
|Posted by: Braja Dec 17 2007, 08:54 PM|
| yeah the starting ram is the problem, esp if both players are a high level. the ram makes it impossible to catchup, unless the leader messes up several turns and the follower is perfect, but even if he catches he has to worry about passing. thats why tournaments use boost. its rare for them to mess up enough to be caught after the startup ram.
if you agree not to ram at startup someone may still complain about inside/outside lane at the 1st turn and whatnot. i don't recommend leader-follower unless you calculate distance from the other car, but that isn't a great idea for a video game i think. cause ppl might still be grumpy they have to allow a loss to their record, even if the opponent claims it isn't a loss. but still i agree it would be better than boost. more interesting to watch at least.
but, thanks to the new online battle system in japan, you never see your opponent, and can't communicate. therefore, you could never have a fair battle. only in tournaments or something
|Posted by: J]-[UN Dec 18 2007, 02:32 AM|
| boost off sucks
boost off no skill
I rather lose a boost on match instead playing crappy TA boost off matches or lose a boost off match cos i got rammed at the start
|Posted by: Odie Dec 18 2007, 04:26 AM|
The thing is, being consistent won't get you anywhere near the WR. CKF ran a 2'57" after two attempts in front of Gantz and Yuuki and they were amazed but we know that he will never get close to a 57"1 if he keeps on running like that and not take risks.
Even CKF has said that Gantz's driving lines are close to 100% perfect. It's the only way to get the WR... to risk things. hence the umpteen force quits that we saw by 9.6 and Pika.
A bit off topic but it was damn funny seeing Takura (Lord Racing) sleeping on the floor at one point and then wide awake running Akagi UH XD
|Posted by: Braja Dec 18 2007, 06:03 AM|
|yeah very true for TA. but i was just using that as an explanation as to why battles aren't always exciting just cause ppl are world record holders.|
|Posted by: Fuzz Dec 18 2007, 05:54 PM|
|Even with ppl who study boost on battles, they need to have a certain amount of confidence in their opponents skills so that they dont make alot of random mistakes and miss their timing, they would keep high caliber opponents but i guess if they meet moderate noobs they can beat them with their skills.|
|Posted by: BDDEE@ Dec 18 2007, 07:40 PM|
| does anyone have any info on this v1.5 patch yet
cuz v4 is already dead here... no one plays it because of no aura
|Posted by: Odie Dec 18 2007, 09:40 PM|
| Nope. we asked the Sega rep but he didn't want to talk about it at all ;;
|Posted by: toookoooldrew118 Dec 19 2007, 09:12 PM|
boost off is good if u were able to play leader chaser stlye. but sega would probly lose too much money.
|Posted by: *j*j* Dec 19 2007, 09:27 PM|
| boost off wer got fun > start up ram u n u lead all d way wit out any mistakes u win d game such a boring battle ...
boost on when every thing goes wit no rules do as u lik ... tats d battles i luv n is full of non-stop action pack battle ...
|Posted by: RB26TT Dec 20 2007, 12:43 AM|
|boost off sucks,i had a terrible blast at genting,*j*j* boost on more good hehe ^^ fun~~ure good at akina uphill,wonder how u turn that corner with high speed,|
|Posted by: Odie Dec 20 2007, 04:21 AM|
As if there is a difference as to how much money they're losing right now.
Ver. 1.5 IR is up already so it seems that Sega are about to say good riddance to those stupid tricks.
|Posted by: BDDEE@ Dec 20 2007, 04:30 AM|
| did you get to play the test version?
cuz no ones really said so far what the physics are like and all that shit
|Posted by: *j*j* Dec 20 2007, 08:14 PM|
well u mean d death corner ??? tis is how i do it when i reach ter at 172 i wil keep mid line turn early n gas off (once) n full gas during d turn n countersteer fast n pc when my steering is straight ...
u wil b at d speed of 146/147 average ...
neway my time .06.4xx is stil way far behind ...
next target is below .06 n good luck ...
|Posted by: samtftse Mar 11 2009, 02:40 AM|
|i love initial d arcade stage 4|