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|Initial D World - Discussion Board / Forums > Initial D Arcade Stage > Initial D Arcade Stage Zero|
|Posted by: SonicSP Jul 28 2016, 11:00 PM|
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Sega announced on their official website a new location test in Japan going from August 4-7. Not much details other than its Initial D Arcade Stage related. We're around the two year mark where a new game is usually announced, so chances are that we will be getting a new Arcade Stage entry of sorts, either a D9 or a D8 Kai most likely.
We will know more next week I guess as details emerge from the location of the test and of course the envitable annoucement.
|Posted by: (Sean)Lau Yu Xuan Jul 28 2016, 11:03 PM|
[ Post made via Mobile Device ]
|Posted by: -=SHINN=- Jul 28 2016, 11:03 PM|
That logo Arcade Stage Legends www. Possibly new machine/cabinet, awaiting pictures from Japs on twitter on the loc test day.
|Posted by: SonicSP Jul 28 2016, 11:26 PM|
| Speaking of which, SHINN was the one who told me the whole thing while translating some of the words so hats to him for the tipoff.
We were getting suspicious also the event annoucement was so later than usually this month. So something was off lately....Now it all makes sense, Sega was also probabaly busy planning for the location tests.
|Posted by: holnivek Jul 29 2016, 12:06 AM|
|I thought Infinity is going to be the last version, since it's, you know, infinity|
|Posted by: Initial_A Jul 29 2016, 05:25 AM|
12 secs video, same content
|Posted by: yuufaIS_allOUT Jul 29 2016, 06:04 AM|
| Personally, I think that ID8's physics was almost perfect. But still lacks of great variety of cars (especially the classic JDMs, as well as non-Evo Mitsu) and courses (remember the missing 246's home course?).
My thought of the new Initial D Arcade Stage could be a reboot or something beyond like going to do the WMMT's way (but too early to predict). As long as Sega willing to keep the ID8 physics, then I'll be much looking forward.
|Posted by: Saint Jul 30 2016, 11:53 PM|
| It'd be wicked if they switch the game physics to realistic driving, with clutch and MT gearbox.
Cornering won't be as fun as its predecessors anymore, though.
|Posted by: Akii Jul 31 2016, 08:03 PM|
| So now the IDAS has a name now. It will be called Initial D Arcade Stage Zero
Notable new features are...
- H shifter pattern ala Wangan now
- Uses AIME cards the save data now. No more Initial D License usage
|Posted by: holnivek Jul 31 2016, 08:03 PM|
| It looks like there WILL be a new Arcade stage: http://initiald.sega.jp/inid0/
Did someone say MT gearbox? Your wish has been granted.
|Posted by: N643 Jul 31 2016, 09:39 PM|
| finally i can get back to playing manual, since id3 i stopped (up and down shifting just doesnt really work for me)
|Posted by: SonicSP Jul 31 2016, 09:42 PM|
| Disappointed with the two changes personally, I vastly prefer sequential shifters and I don't think I like the Aime card thing as a whole either, even if it does solve the problem of the complex card readers currently in use.
Do Aime cards even work offline by the way? Because if it doesn't that means North America might be stuck without the ability to use cards even. Certainly hope it does work offline.
|Posted by: Akii Jul 31 2016, 09:58 PM|
|No. AIME cards will not work offline unfortunately. They are like NAMCO's Bana Passports. Heck, you can even cross-use them between BanaPassport machines and AIME machines|
|Posted by: N643 Jul 31 2016, 10:04 PM|
| but north america is getting new mt with online soon, so id might be the same too
cab looks.like id123, that nostalgia feel
|Posted by: yuufaIS_allOUT Jul 31 2016, 10:54 PM|
I like the idea of the actual manual in the game, but sometimes it can go into the wrong gear accidentally, and also it's tends to break easier (as well as the gear entry is not registered, or back to neutral) compared to the sequential style (the experience from any WMMT players).
Speaking of my personal thought, I think the Zero is more of a reboot of IDAS rather than all-new (first post-m.o.v.e IDAS ever still). What I've know about Zero so far:
1. Probably using back the ID8 physics, but could be even more realistic.
2. No more tag mode (probably)
3. Only 6 playable courses during the location test (more might be added in the final version)
4. Revamped story mode
5. ID6 leveling style
6. All-new BGM line-up
7. Game progress will be using Aime/Bana Pass, rather than license card
8. Ghost mode? (I saw the Revenge stuff like that)
What we still need to know more:
1. New cars (obviously)
2. Courses line-up (new/returned)
3. 3-cars per driver/one car one driver? (Since new card system will be used)
4. Could be something else, any ideas?
|Posted by: holnivek Jul 31 2016, 11:45 PM|
I agree about sequential shifting, feel like it's part of what makes IDAS unique.
What is it about Aime card that you don't like? I stopped playing arcades for a really long time so I'm out of touch with the technologies.
There is a video that shows the gameplay briefly, you might have missed it. The physics looks quite different from D8. Footwork resembles that of D7, but the drift feels more slippery.
What is the leveling style of D6 and how does it differ from that of D8?
|Posted by: SonicSP Jul 31 2016, 11:47 PM|
| - Actual manual would require a clutch though. This is more closer to it in terms of the shifter style but it's still technically semi-automatic.
- Early locations tests are not necessrily indicative of the final physics I recall. For example when they did the D5 location tests, the used D4 physics instead but the final D5 turned out to be be very different. The same goes for the race HUD they recycle some elements from the current game but is completely gone by the final new version.
- Leveling systems though, tend to be representative of the final version more often than not. So most like this will stay in the final version.
Personally I hope they keep using Eurobeat music genre like the original anime series. I like rock style they use in the movie usually but it's just not Initial D to me.
|Posted by: Saint Jul 31 2016, 11:48 PM|
|Was planning to stop at IDAS8 once 9 comes out, but DAAAAYUMN MT gears! Oh dayumn! :woot:|
|Posted by: SonicSP Aug 1 2016, 12:58 AM|
| At this point, I'm personally quite worried whether Malaysia will get it or not honestly. The economic environment is pretty tough on arcades right now and IDAS isn't as popular as say Wangan, so a new machine will be quite expensive. Quite likely the two-cabinet norm from pre-D6 will return at a minimum given the costs associated with getting a brand new machines. The price to players will also be quite high I assume.
Right now, each IDAS machine has a dedicated mechanically complex card reader. You insert your card at the beginning of the game, when your game is done the machine will save your data into the card before it is ejected and pick it up again. Unless it's a problem with the card reader or things issues version incompatibility your card will more or less work. Sega does store some of your data online like records and progress but the bulk of it is stored offline.
If your arcade has online and you subscribe to Sega's D.NET online service, a complete backup of your card and all its info is available at all times, so if you lose your card you can "recover" it by buying a blank card and going through some steps on the online arcade machines. Here, Sega will restore the backup lost card data stored on their server and save it to your new blank card. (I skipped a few steps in the explanation but that's the gist). While the card reader is a pain to deal with sometimes, it is the best of both worlds in my opinion.
Sega's Aime card works pretty much like Namco's Banana Pass card, in the sense that it's a fully online system. At the start of your game you "tap" your card at card reader pad, and that's it, you then put it back in your pocket. The game will then collect your data from Sega's cloud servers and when you are done with the game it will save your data back on the server. No progress data is saved on your card AFAIK.
The problem as you may have guessed is that you can only use your card when there is an online connection. Unlike the old system, there is no offline data saving here. If you happen to go to your arcade and their connection is out then well, you're pretty much stuck playing with stock cars with no progress savings until they fix that. If your arcade doesn't have the online service for the game at all, you can't use the cards to save your data, period.
At full functionality Aime works well I guess, you can just keep your card after your first tap and the card reader is mechanically very simple. So there will not be any problems like the cards getting stuck and such.
It is the "requirement of online just to use your card" thing that bugs me. Also it's a general computing philisophy of mine in real life, since I hate not having the option to store and use my save data offline. I do not like fully cloud systems for something that can be reasonably done offline, and simple things like game save data fall under that category.
Not that I don't use cloud systems, I do use them and they have their benefits just that I don't like relying solely on them and I dislike systems that stop working when the connection is down. Things like not being able to enter online battles when the connection is down is very reasonable, but things like not being able to access basic progress data is not.
Instead of categories like E3, E2, etc they use levels that go from 1 to 99. D4/D5/D7/D8 all use the letter system.
Honestly I much prefer the letters though it's not like a deal breaker or anything.
|Posted by: holnivek Aug 1 2016, 02:21 AM|
Makes sense. Personally I'm also not a big fan of systems that require synchronization with the cloud. To have the freedom of playing a game taken away from me just because the machine isn't connected to the internet is a step backwards. The current D8 card system is the best of both worlds - you get cloud synchronization which enables certain features like checking your profile online, and you'll still be able to play the game offline with all your progress.
|Posted by: SonicSP Aug 1 2016, 02:33 AM|
| Part of it also because I feel for the North American (and Europe and others without online) userbase of IDAS players. It's one thing to not have online battles, it's another thing completely to not even have cards to play with.
Some of us in Asia have had online since 2011 when D6 came out but I still remember the days that we didn't. If it was us and we were hit with the ability to not use cards at all, well I would be really pissed.
The only hope for these areas to have to get to play cards if their arcades are willing to agree to the monthly subscription and revenue share contract with Sega - and of course that Sega even offers it some of these locations in the first place. Who knows, like N643 says, maybe just maybe Sega might offer them.
Though at the same time I don't blame Sega too much. At the end of the day these problems are relatively minor for Japanese arcades which is their main market. I even guessed it was inevitable since Aime already exists, but to actually see the transition is another thing I guess.
Oh well, beats not having D9 at all I guess......or I guess should say D0 now.
|Posted by: tushi Aug 1 2016, 04:46 AM|
| Looks like this game will be based on the Legends series, judging from the characters styles and team stickers. I just hope that they don't remove Eurobeat, cuz if they do, I'll quit.
Wonder if they'll release the game for consoles as well....
|Posted by: awddrifter Aug 1 2016, 04:49 AM|
| The "All-new BGM line-up" scares me... are they going to get rid of all eurobeat?
If I have some free time this weekend, I might go check out one of the location tests...
|Posted by: SonicSP Aug 1 2016, 05:27 AM|
I think the BGM part says something like all new BGM lineup based on cinema or something like that. If that means the music style is changing to Legends movie series, then yes that would mean getting rid of eurobeat. Which would be unfortunate in my opinion, since it wouldn't be Initial D without Eurobeat. It's the biggest problem I have personally with the movie series, I don't even mind the rehashed story.
Just a theory, but if Sega takes all the music to ones they make by themselves as opposed to licensed music that means they save a lot of money in licensing fees. One of the reason why Burn Inside has appeared consistently since its debut in D6 is because of that.
Sega is in pretty rough financial shape at the moment, so they'll probabaly be looking to cut costs however they can.
|Posted by: Spartan_Ace Aug 1 2016, 08:50 AM|
|Dope!! Looking forward to trying it out in California.... 3 years from now lol|
|Posted by: N643 Aug 1 2016, 09:24 AM|
| honestly sonic isnt completely wrong, u guys keep forgeting that sega is pretty much a dying company and they seem to be just drinking there only sliva to stay alive
project diva is a success, but we all know that in order to walk fast or run u would need a pair of legs and sega only has one leg thats fully functional
inital d will never pass wangan in terms of fun factor as wangan is a 4 player aggressive base type of game, yet they are still just a small piece of namcos pie
but chances of this coming to NA is slim as sega is not going to take risks and stuff like that (poor ppl tend.to be like that), unlike namco where they do have quite a bit of money lying around
|Posted by: HashiriyaR32 Aug 1 2016, 04:24 PM|
|Just noticed that putting the selector in N switches over to automatic. What the heck?|
|Posted by: tushi Aug 1 2016, 04:32 PM|
Yup, agreed. It wouldn't be Initial D without Eurobeat. Both go hand in hand. I'm not so sure if removing Eurobeat from ID is a good move.
Personally for me, it was Eurobeat that hooked me up to Initial D. I really hope that Sega puts this into consideration, however bad their financials is. I haven't read Sega's annual financial report before, nor I'm familiar with the arcade game industry in Japan, but if they're going to skimp on this it's probably better to reconsider rolling out a new game installment.
|Posted by: holnivek Aug 2 2016, 01:30 AM|
That's actually ideal. For AT players like me (I'm not hardcore enough to do MT), there are times when you want to downshift to decrease your speed quickly without having to brake a lot (think Iro's first corner or Happo's consecutive hairpins).
The other advantage is if the stick shift is broken, the shifting will be taken care of by the computer if you just push it to N. I've seen broken stick shift quite a bit when playing WMMT.
I hope they keep this behavior.
|Posted by: SonicSP Aug 2 2016, 06:06 AM|
You can already do that in the current game. Just push up the stick and the gear will drop down. It has been a feature since D6, at least I discovered it on that version anyways.
Personally I say it's better to use brakes to slow down in D8 then to downshift in most cases. It was the opposite in D7 though, quite a lot of times where downshifting to slow down is preferable because the brakes are so much more stronger, thus it is not a good idea to touch them most of the time aside from initiating BCs.
In a way, in D0 it seems like we are truly playing a real semi-automatic car. Not only can we switch gears without requiring clutch input from the driver (which is the definition of semi-automatic I think), but you can switch to actual automatic mid-drive. Which makes the H-shifter thing a bit weird since most semi-auto cars use sequential shifters as opposed to H-shifters, but I guess they're doing a Wangan/Daytona and using the clutch-less positional shifter thing.
Also, broken shift sticks can be a bit weird. Sometimes they actually don't stay on N and drop to 4 position, which may still screw the upcoming D0 setup. I can see a very big potential issue related to this, if they take out the auto or manual option we currently have in the menu like we have now.
If the gearbox is spoiled and can't reach/input N at all, it would disable automatic shifting for players completely. So if they're going to do is N=automatic thing, they need to have like a "force automatic" option in the menu or something as to not make the machine unplayable when the shifter has a problem and can't go to N/stay at N.
|Posted by: kyonpalm Aug 2 2016, 07:30 AM|
This is a brilliant idea, actually. Would certainly have saved the ancient and well-used MT1 cab at my local arcade.
|Posted by: holnivek Aug 2 2016, 10:16 AM|
I know you could, and it has been that way since D2. But I don't think you can drop more than 1 gear at a time (unless the arcade at my place is faulty).
MT1? Wow, that's old school. Reminds me of the time when Wangan Midnight R was hip (it's the predecessor to WMMT).
|Posted by: SonicSP Aug 2 2016, 03:52 PM|
I could drop it more than one gear at my arcade I recall, though you have to move the stick multiple times, but in that sense it's exactly the same as downshifting in manual. I played auto for quite a while in D8 while practicing the footwork and I used to downshift quite a bit to slow down myself in some places when I needed to.
In fact, based on my experience in D8 as someone who plays a lot of both in total for this game, auto is actually slightly faster on average for me because the game's racing output is mostly in the footwork (freeing up your mind to focus more on it and not worry about the gear) while the shifter allowes me to drop the gear for slowing down purposes whenever I need.
The auto shifter does have a tendency to over-rev near the beginning relative to manual when you're going through the rocket boost, but it's mostly as good. Prior to FullSpec/ExSpec it's superior even, since there is much more shifting that needs to be done due to the power loss.
At least, it's better (in most cases) than manual in D8. That's not the case for the previous versions though.
|Posted by: holnivek Aug 2 2016, 05:55 PM|
Oh really? Hmm, perhaps it's the machine then. I'll try doing that on a different machine next time I go to the arcade.
I use AT mainly because I tend to do one-handed steer on MT, which hurts my thumb and wrist quite a bit (even with force feedback at lvl 0). Maybe I'm just old lol.
|Posted by: tushi Aug 3 2016, 04:21 PM|
| .....and it does mean that the character voices will be different!
Since the CVs for Legend trilogy are different from the original.
|Posted by: holnivek Aug 3 2016, 08:55 PM|
Is it just me, or does the new cabinet have a smaller steering wheel and a bigger screen?
|Posted by: tushi Aug 4 2016, 03:06 AM|
|Received info that there won't be Eurobeat in Zero|
|Posted by: SonicSP Aug 4 2016, 05:32 AM|
I just tested it on my arcade and you're right I think, you can only drop one gear. I played a lot of auto in D8 for awhile so I'm susprised I never noticed that.
I think the reason I never noticed is because downshifting two gears for braking isn't much of an needed to tackle even hard corners D8 where one gear drop and brakes usually have a hard enough effect on slowing down. However it would have been quite a big disadvantage in D7 where gear downshift without braking for slowing down is much much more important to the general gameplay.
I does certainly seem like it. Personally I thought the current size is perfect since it's close to a real car and that is really appealing to me. But I guess it's hard to know how good or bad the new one is without actually trying it.
That's unfortunate but not surprising given what they said in the announcement. Wonder whether they are replacing it with new-genre licensed music, or whether they're going with music they made on their own.
If the music is not well received, they may always revert back to Eurobeat later in D9.
Given the Legends logo as well as the whole reboot feeling of the game, my guess is yes. While I do not like the new voice actors as much, I think this is more of a minor issue compared to the music genre change.
|Posted by: Akii Aug 5 2016, 02:29 AM|
If you want to feel what's the size of this steering wheel.... I would say the steering size looks like those from the Daytona USA 2 machines. Its probably around that size or slightly larger
|Posted by: SonicSP Aug 5 2016, 03:03 AM|
|I wonder whether the smaller wheel would make it more accessible to more people, which is what they're going for?|
|Posted by: Akii Aug 5 2016, 03:24 AM|
I think its just to cheapen the cost of manufacturing a new cabinet instead of having a dedicated one. It looks cheaper to me now
|Posted by: Saint Aug 7 2016, 07:14 AM|
| You guys probably already know, but heck:
(No idea how to link the FB photo directly here.)
Seems alright. Steering's about the same, if not the same.
So I guess we don't have to worry about learning the game physics all over again.
|Posted by: HashiriyaR32 Aug 7 2016, 10:31 AM|
| 3）Similar BC technique
Why the hell is BC still a thing?
|Posted by: SonicSP Aug 7 2016, 05:29 PM|
I recall back when they were doing D5's location test they actually used D4's physics. When the actual D5 came out, the physics was very different from the location test. So I wouldn't 100% conclude that these are the final physics yet since this is not the final version and we have a precedent of them changing it.
Not that I have a problem with D8-like physics since I love D8 to death. I don't mind if they keep it similar or even the same even.
|Posted by: holnivek Aug 7 2016, 09:35 PM|
IDK about the steering part, seems a lot smaller to me. Not that I mind though, smaller = faster to turn.
|Posted by: ZeetherKID77 Aug 8 2016, 12:10 PM|
| I'll never get to play this, but taking the Eurobeat out is a really bad idea. The other changes sound great especially the sequential shifter, but no Eurobeat just isn't gonna cut it.
Unless they're planning on some kind of patch down the line...
|Posted by: Eternal Firebird Aug 8 2016, 04:34 PM|
|Well looking at the artwork, it's basically gonna follow the New Initial D movies. But removing Eurobeat, bad move, even though the rock songs were pretty good. Now we got a new Arcade Stage, which Its pretty obvious that Sega won't be releasing in the West, and still no console port of ID AS8.|
|Posted by: holnivek Aug 9 2016, 05:22 AM|
|Waiting for a console version of ID from Sega is like waiting for Half Life 3 from Valve. I kind of gave up on it already.|
|Posted by: SonicSP Aug 9 2016, 07:01 AM|
| To be honest, I can't remember the last time we got a console port of an arcade racing game. Wangan doesn't have a recent one either despite the fact that Namco frequently ports games like Gundam vs Gundam and Tekken (which are fighting games).
I think part of it might be because driving games arent as popular as before, but another reason I think is because games like Initial D don't port well to a non-wheel system. The precise gameplay seems to be designed around wheels and I can imagine some of the physics systems of the last few IDAS games will be hard to emulate on controllers. This contrasts with racing games that are made with consoles in mind and are released on consoles as the primary platform, where they'll design the mechanics to be more controller friendly. Some things like the Gold Drift Boost system from D6 will be very very hard to do on a controller, if not impossible.
Some people will get the wheel but most people even those that are part of the arcade crowd may not necessarily bother. That's just the reality of external peripherals business where they don't tend to sell well.
By contrast fighting games adapt well to the controller with relatively little loss of functionality. Some hardcore players would argue that it's not as good as a fight stick but the difference between a fight stick and a controller is much less than a racing wheel and a controller.
Add this to the fact that the companies are afraid of cannabalizing their arcade sections then there is little reward for them to do it without adequate demand to compensate for their cannabalization risks (even Namco has like a two year delay for Tekken 7 I think). Since Namco and Sega both used to make the ports of their racing games before stopping, they probably don't think it's worth risking the angering the arcade operators. I don't think most arcade games even get ports anymore, even in Japan. Not getting a port may be the norm rather than the exception except for certain titles.
This is especially true now that these arcades have profit sharing programs with them with some of their online services. In order to have online for Initial D machines, the arcades must not only pay a monthly fee but Sega gets a percentage of revenue of every game played on an online machine. I assume the gains from releasing an arcade racing game port is probably not worth cannabalizing the actual arcade business.
Coincidently, it wouldn't surprise me if the move to online-only save systems like Banana and Aime is to further encourage this type of subscription since the machines are more useless without them. We even saw this in D8 which has less offline features than D7.
|Posted by: Eternal Firebird Aug 9 2016, 07:38 AM|
|Well if Sega doesn't bother porting ID AS8 or AS0, I'm just gonna wait for a ROM, if someone knows how to emulate RingEdge.|
|Posted by: SonicSP Aug 9 2016, 07:59 AM|
| Getting emulation options for the newer games is really really really difficult. Even putting aside the difficulty of emulation them, the encryption on them these days are really really strong. Even the encryption on some conventional games have been pretty hard to crack lately due to some improvements in the field.
The last game where we got a glimpse of something like that is in D5 and even that is still incomplete. In fact, I don't think someone has even solved the problem of emulating cards for the D3 Chihiro emulator yet either, even if it is out.
That doesn't necessarily mean it may never come out but given the niche status of something like IDAS (reducing the amount of people interested in undertaking the project) and the increasing difficulty of cracking the protection, an emulation solution may take a long while to come, if it even does.
|Posted by: Eternal Firebird Aug 10 2016, 11:14 AM|
| Emulation does take a while, Look at the Xbox 360 and PS3 emulator, some people recently made emulators for those consoles, now we gotta wait several years until its stable, a few arcade games are still trying to be encrypted and emulated to make it stable, look at Primal Rage, people are still figuring out to emulate the game.
Right now the only Initial D arcade stage games we can currently play is 1-3, Lindbergh has been emulated, but I'm pretty sure its not finished, and RingEdge hasn't been emulated yet, so we have to wait several years from now.
|Posted by: ZeetherKID77 Aug 11 2016, 05:13 AM|
| Naomi emulation for 1-3 exists (Demul) and someone from the Arcade Projects forum has reverse engineered the card system, FYI. I don't know when that will make it into Demul but it's at least solved the issue of not being able to get cards anymore. Same person also cracked Chihiro cards for Wangan (obviously just the two versions on that hardware)
I heard buzz of Lindbergh emulation too but yeah, it's definitely early. And RingEdge would probably need spoofing a server to work or something if there's all that Internet functionality.
[ Post made via Mobile Device ]
|Posted by: soyandroid Aug 11 2016, 08:50 AM|
Lindbergh not need to be emulated, is just a PC with a special PCI I/O Board (that handles JVS interface and Security) and they are pretty cheap now in Yahoo Auctions.
I did the first MultiBoot for lindbergh, like 5 years ago.
Is just a security keychip (PIC 16F648a) a 256MB CF with the OS and menu and one 80GBytes HD with the images of all the games.
For more info you can contact Arcade-Projects admins
RingEdge is just same case as lindbergh, is always better to play on original hardware.
Games are more protected, and more difficult to get, but you still can get a RingEdge or RingEdge2 board in yahoo japan at a very cheap price.
I just got last version of ID8 V1.2+D on my twin ID5 cabinet.
You can play the game on a single standalone cabinet without server.
You will only need a server in case you want to link two or more cabinets.
I have a server box installed that is mostly a third ringedge and a Yamaha router, feeted on a fancy box with an small 7" LCD, because is always more fun to play with some one else than play alone agains the machine.
Image size reduced, original size: 1024 x 768. http://i753.photobucket.com/albums/xx179/soyandroid/Foto16-11-14130847_zpse6147ef3.jpg~original to view the image in its original dimension.
|Posted by: Saint Aug 11 2016, 12:57 PM|
|Posted by: Eternal Firebird Aug 11 2016, 01:55 PM|
Wait you can get a RingEdge in Yahoo Japan for cheap? How is it cheap?
you can actually put a IDAS8 board in IDAS5 cabinet?
|Posted by: SonicSP Aug 11 2016, 03:32 PM|
| Yup. D4-D8 all use the same cabinet.
And that setup is nice.
|Posted by: ZeetherKID77 Aug 11 2016, 05:30 PM|
| Wow, so card upgrades/etc can be done but you only need servers for MP?
I guess if someone were to crack the protection on those they could probably figure out multiplayer too...
|Posted by: DK_Brawler Aug 11 2016, 08:22 PM|
| Impossible, online is routed to ALL net which is a paid Sega server.
[ Post made via Mobile Device ]
|Posted by: Eternal Firebird Aug 11 2016, 08:26 PM|
|I went to Yahoo Japan, and looked for RingEdge, its was 15,000 yen, thanks to a simple google search, its $147 in the US. Unfortunately I couldn't find a RingEdge with D8 or D6-7.|
|Posted by: SonicSP Aug 11 2016, 08:45 PM|
Emulating Sega's All.Net servers and the features that come with them is probably close to impossible but I think he is referring to emulating the black box server that allows local multiplayer.
You can technically trick the game into thinking that it's just playing againts "another local machine" and that local machine in an emulator can also be across the Internet Internet. The local multiplayer setup on those boxes are probably nowhere near as complicated. While this specific black box has not been successfully emulated, I have heard of some other home brew/emulator games that have facilitated online multiplayer through this method before. Of course doing it for real will be difficult but it wouldn't be impossible.
But yes it wouldn't exactly the same as Sega's real All.Net services. It would just be "online" local multiplayer in a sense. It would also will not apply Sega's current ghost system, which is vital to IDAS's real online battle mode.
|Posted by: soyandroid Aug 11 2016, 11:28 PM|
You can find cheap RingEdges in yahoo, for 100$ or less:
But You will not find a RingEdge with ID8 cheap, that will cost like 2500$.
Here is a RingEdge in Yahoo for just 10000 Yens, around 100$
Off course those ringedge boards comes with useless games, normally satellite games, etc.
But to change game is just a matter of remove internal 32Gbytes SSD and swap it with another one.
About the emulation of the server is really not emulation, is just install a RingEdge motherboard with the ID8 Server application inside and have it working as a local multiplayer machine, without all.net conexion, you can have even have remote friends conected to your local server using a VPN configured inside the Yamaha router... and play with friends all over the world.
But off course all the features of the all.net server will be lost, for now, because all the code is there and the server app only needs to be patched a bit...
|Posted by: Takumi Fujiwara 1 Aug 13 2016, 11:05 AM|
|I thought they said Arcade Stage 8 Infinity would the be the last one, guess I was wrong thats awesome! Wish we'd get these machines in the US, or atleast they would make a new console release i'd say its about time since the have had a game for every playstation ever made since the PS1 they even had a PC version but that wasn't nearly as good as the PS2 version or the PS3 one now.|
|Posted by: SonicSP Sep 13 2016, 11:46 AM|
|So D0's official release date now is March 2017 in Japan.|
|Posted by: SonicSP Sep 24 2016, 01:07 PM|
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The article here seems to mention that the steering wheel is indeed smaller. I've seen that being noted elsewhere too.
Also, one of the pictures here shows a better look at the FD-style cabinet.
I think I may have already mentioned this before but I think the race HUD looks like a mess. Avatar feels too small while the info plate appears to be too big. Even on the bigger screen, I feel like they are too big.
They will probably go through some revisions though if past location tests are any indication and we'll probably get a new default tachometer too. I do love the fact that you can now see your opponent's car tuning specs though, it's like the only change in the D0 location test HUD that I like.
Personally speculate that the new default tachometer will have a shifter gear UI just like Wangan. It would greatly reduce the amount of thought needed in the heat of a race. I'm fine without one but I wouldn't be surprised if this was the feedback given by players during the location tests.
|Posted by: Falbere Oct 3 2016, 12:23 AM|
| faggot sega they said that 8 would be the last smh
|Posted by: Saint Oct 3 2016, 05:02 AM|
That was my main reason to dump my money rather generously on it lol. Cos I expected it to stay for a very long time. Alas, it was a lie.
In the photos, I see a lack of card slot and there's no IDAS9 (yeah I call it 9, sue me) terminal like Wangan's, so I'm guessing there's no version transfer.
|Posted by: SonicSP Oct 3 2016, 05:26 AM|
| Did they said 8 would be the last? It would be a weird statement if they did IMO.
I have a feeling D9 will be the next game in line after D0.
It was unlikely for D8 to stay for a very long time even if it was the last one. There usually will be a natural rate of decline among the player base within the two year period. Even before D0's announcement, there was already quite a steady decline of players which made playing a bit difficult especially when it comes to finding players at specific skill levels.
There likely won't be a version transfer just like the last time they changed machines. While unfortunate, the loss isn't as bad if you consider that D7 to D8 transfer was also meager. They basically gave you next to nothing but a background and pretty much all your old cars with their original number plates. The tunings, external upgrades and avatar parts were all gone.
Still I wouldn't rule it out just yet, however unlikely the chances are. Remember that if you have a DNET subscription in D8, Sega pretty much has a full backup of your card on their servers. This is why you are able to "recover" your old data into a new card if you lost it while having a DNET subscription.
Aime cards are fully cloud based so a method of transferring the old data through this method is feasible without physically needing the old card reader on the player's side. If they do ever use this method, most likely all you need is your D8 ID number, password and PIN as well as an Aime card to transfer to and DNET subscription to transfer from.
|Posted by: Akii Oct 4 2016, 02:01 AM|
| If they do in fact make a console port from either D8 or D6 (not that they will), Imma jump straight to that instead.
Arcade to console conversion are nearly extinct (exception being Caladrius Blaze being the most recent one)
|Posted by: Eternal Firebird Oct 4 2016, 02:45 PM|
I hope so, I would imagine D8 on PS4 or PC. But I don't know why Sega hasn't port D8 on PS4, they ported the Hatsune Miku games on PS4 but why not the ID games, I heard the recent Guilty Gear games are on the RingEdge but Arc manage to port it.
I just hope Sega ports the ID games to consoles, but right now its not happening, if Sega ever ported the recent Arcade Stage to consoles, I'm pretty it would be in some kind of Collection probably with all the old Arcade Stage games.
|Posted by: Akii Oct 9 2016, 02:13 AM|
|The only chance that they might make a new port of IDAS, well.... if they took down IDES's online server. And thats not 100% guarantee that is a sign of a new port in progress|
|Posted by: W.A.R Oct 10 2016, 03:08 PM|
|I wonder how long can they keep making arcade stages if the anime is long over, you can only do so much after something has ended.|
|Posted by: SonicSP Oct 10 2016, 08:39 PM|
To be honest, as long as enough players are willing to play.
Most of the thing that makes new Arcade Stage entries isn't updates from the manga, but rather physics systems which is totally revamped on each release. Learning a new IDAS system is always super fun but also super challenging.
The cars provide an example of this, they're already adding cars that was never in the anime like the RX-8, R35 and Lan Evo X. The game still hasn't covered all the courses that was present in the anime and even when they do, they are still plenty of real mountain roads in Japan that they can take. Since most courses in the manga/anime/game courses that almost match their real life versions on Google Maps anyways.
Most Initial D players don't even play for the new story content, they come to see new gameplay mechanics and game features. And of course, playing Initial D battles online is blast in my opinion that no other game replicates for me as are learning the technical ways of tackling the courses. Playing Akina in D5 for example is completely alien to how you will play it in D7 while also being totally different from how it's done in D8. The type of footwork and steering work required is also very different and is revamped, which at least to us hardcore players we usually love to do.
You're right that they will run out of steam eventually but this will happen when the new game features become less interesting or if they make another super bad game like D4 as opposed to running out of story content to adopt from the manga/anime. As long as they can make interesting new physics systems (IMO D5 to D8 have been great games in their own unique way despite how different they are). It's just that IMO, the team that developes IDAS in general are that good to be able to keep us interested. As important as the Initial D IP is to the game, the developers certainly did a great job with the series in entirety (minus D4).
|Posted by: ZeetherKID77 Oct 11 2016, 06:45 PM|
Curious, why do you think this? Unless D0 is supposed to be some kinda spinoff or something...
If they actually do a D9 I have to wonder if they'd get Eurobeat back in.
Also I still do not get why the Legend movie stuff when there's clearly going to be cars and opponents from Second Stage and on. Plus the music selection is gonna be anemic if all they have to pick from is the BGM from the movies' action scenes.
|Posted by: SonicSP Oct 12 2016, 06:35 AM|
| ^For music, I believe the music used in the location test is as follows http://www.arcadebelgium.net/t5617-initial-d-arcade-stage-zero#33222:
- Strobe / CLUTCHO
- Inner Fighter / 月光グリーン
- Curious(D Mix) / BACKDRAFT SMITHS
- Candle Flames / BACKDRAFT SMITHS
- Avoid / CLUTCHO
- NO MATTER / the valves
- Crank It Up / BACKDRAFT SMITHS
- We'll start our race(D Version) / BACKDRAFT SMITHS
- Liberation / CLUTCHO
- one by one / the Hug me
- The Brave(D version) / BACKDRAFT SMITHS
Keep in mind that this is very likely to be the Location Test list. In the location tests for previous games they have used different songs in that never made it to the final version. But this will give you an indicator on what to expect.
I only watched the first movie and never pay much attention to what songs were what in that so I can't comment on the content.
However it wouldn't surprise me if songs that were not in the movie made it in. There have been quite a number of songs that was in the games that was never in the anime, usually they only have to be of the same genre to be chosen.
To be honest, the D9 thing is just pure speculation on my part as opposed to any concrete reason. Currently the whole Zero thing is specifically tied in to the Legends movie including things like voice actors, art style and music style likely to take advantage of the fact that the movies were released recently. Once these things get further away in the next cycle in approximately 2 years time, they may just switch back to the classic and arguably more recognizable IDAS.
That and of course there would be nowhere else to go after this if they wanted to make a new game which, as long as there is enough demand, will continue to happen........
........although that was before I realized that they could go on to make Zero 2, Zero 3, Zero 4, etc..........which essentially would make Zero a "reboot" series of Arcade Stage sorts. While I'll be sad to see the voice changes and the change in music genre, as long as the gameplay and things like number of tracks and cars remain similar, I'll be okay.
^Basically that means don't pull a D4 where quite a number of tracks were removed and the gameplay was mainly regarded as terrible by most of the base.
Part of it will also hinge on how the reboot themes in Arcade Stage would be received as well which includes things like the artwork - and especially the music. I wouldn't be surprised if they went back to D9 because of the music alone IF D0's poorly received but nothing's guerenteed at this point.
In any case, it's been shown in the past that a new ID cabinet by Sega means that they are considering multiple re-iterations of the game that re-used the cabinets. So I doubt Zero will be the last game bar any huge business problems like the game having not enough demand by players or the cost of licensing the Initial D brand/music dramatically increased.
Sega's arcade division and the company had a turnaround lately IIRC in the last financial statement, so whatever they are doing it appears to be working to get them out of their horrible slump that they got due to their underperforming/failed mobile game investments.
|Posted by: (Sean)Lau Yu Xuan Jan 17 2017, 05:26 AM|
| Sega just released a video about this, but not much detail in it. :/
[ Post made via Mobile Device ]
|Posted by: ryanrioz Jan 21 2017, 08:31 PM|
that AIME cards like the visa card pay wave right?
|Posted by: SonicSP Jan 21 2017, 08:36 PM|
| Yeah sort of. They are also cloud based, meaning it will not work without an online connection since the data are all stored on Sega's servers.
Which also means if that if your arcade doesn't subscribe to Sega's online services or the Internet is down for the day, you can't use your card period.
|Posted by: (Sean)Lau Yu Xuan Jan 26 2017, 06:56 AM|
| From some youtube videos, the significant changes are the steering inputs(about one-third of the usual input), the car physics when its not full tuned( more like D3 and D7 than D8), and NO FUCKING EUROBEAT
Let the videos do the talking
|Posted by: -=SHINN=- Jan 26 2017, 11:06 AM|
I think you might not wanna judge too early. There's The Top and Stop Your Self Control unlocked by players. Whatever it is that is shown now, just watch and not judge. You may or may not like it doesn't mean others will too.
|Posted by: holnivek Jan 26 2017, 12:21 PM|
| The drift light seems to be replaced by giant strobing LED's beside the screen. Not sure if I like it personally, can get disturbing. Also this might trigger someone with epilepsy LOL.
One thing I do like, is the minimap seems to show a larger portion of the course now. This is great especially for beginners.
|Posted by: (Sean)Lau Yu Xuan Jan 26 2017, 07:40 PM|
Wait, really? OK i take back what i said about having no Eurobeat, but man damn that's cool having The Top in the game. .
|Posted by: SonicSP Jan 27 2017, 12:47 AM|
| - Personally hoping they'll be more eurobeat songs in the game (I am not a big fan on the songs used in the movies - and this is coming from someone who loves rock usually). Hopefully Sega will surprise us with some Eurobeat tracks in the final game but I guess seeing a few Eurobeat tracks in the rest is encouraging I guess though it's not a confirmation yet that they'll make it to the final game if past experience is an example.
- One big disappointment I have with the current demo is that they took out the car tuning info in the race UI. That was one new feature I was really looking forward to so hopefully they'll add it back in for the final release.
- Not a big fan of the LED thing either mainly because hardware can and will fail over time. Relying on a soft indicator like the previously would be better solution IMO.
- Physics doesn't look too appealing but hard make any conclusions since it's not Full Tune and still a test. I guess we'll find out soon enough.
- Speculation: I suspect the new default tachometer will have a gear location indicator similar to Wangan. It will intuitively help some players with the H-shifter since it provides them quick visual info on where's the next gear they want to go.
|Posted by: Ke6dRt Jan 27 2017, 05:36 PM|
| Man I hope we get this in North America. I realize it's gonna require online and Sega hasn't believe it's worth it to provide us online services to this point, but IMO the environment here has drastically changed within the last year. We're getting more and more Round 1 locations, plus Dave & Busters has shown a willingness to accommodate going online with DDR Ace. So maaayybe, Sega might change it's stance?? Wishful thinking I know but I can hope!
|Posted by: SonicSP Jan 27 2017, 11:34 PM|
| Online battles are very unlikely but using them to make use of the Aime card seems reasonable. Though it wouldn't surprise me if Sega still charges them the full price of the online subscription for that (which is a monthly online fee plus a percentage of the revenue form all game played).
First things first though, the arcades we need to purchase EXP machines instead of JPN machines, since Sega absolutely won't allow those to go online outside Japan.
|Posted by: LancE.Ryousuke Feb 17 2017, 12:55 AM|
|Apparently, this comes out on the 7th of march in Japan.|
|Posted by: Eternal Firebird Feb 18 2017, 02:43 PM|
| Some gameplay surfaced a month ago
It also shows the Hakone turnpike, so this course is confirmed.
|Posted by: SonicSP Feb 18 2017, 10:41 PM|
| We've seen some of the gameplay but most of us suspect it's not the final physics yet. Location Tests usually don't use the finalized physics of the upcoming game. For example D5 Location Tests used D4 physics back in the day and the finalized version of D5 turned out to be quite different.
In addition, there's also the Spec factor since even in the final games in D6/D7/D8, the Full Spec physics turned out to be very different from the early ones.
Still it's an interesting look. Personally I wish they brought back the car spec tuning being shown in Race HUD shown during the first D0 trailer. That was an addition I was really looking forward to so I. could know what spec I was facing against mine so I would know whether I was being beaten by tuning or skill. This happens a lot in the early levels of online battles, where some players have finished their upgrades or used D-Coins to get them high.
|Posted by: jon360x Feb 20 2017, 09:20 AM|
|The current physics looks very appealing to me currently. also the steering range has reduced by half? Its not very cool in particular but it does make it less harder to turn fully. (very good for small and weak guys like me in particular Lol). Just from the looks the game does look easy to play. But its still too early to judge.|
|Posted by: icedagger Feb 20 2017, 10:47 AM|
It might be for maintenance reasons. Cutting the wheel's range would make it less prone to breaking.
|Posted by: Eternal Firebird Feb 20 2017, 02:23 PM|
There's another one also from a month ago, this one is now on Irohazaka, which shows the steering wheel and the brake on front.
|Posted by: faizdanyal Mar 7 2017, 06:15 PM|
| There's good news to those who want to transfer your IDAS8 data to Zero. You need to register your Sega ID first to do so. There are rewards for you when you transfer your IDAS8 card data to Zero.
1. Bonus Driver Points when you start playing Zero based on how many mileage you did during IDAS8.
Less than 1,000km = 3,000 points
1,000km to 5,000km = 10,000 points
More than 5,000km = 15,000 points
2. A cool looking bonus profile frame to start off.
Here's the link:
Bad News: Currently only available for Japanese users so we might have to wait for a while. Already tried it once BTW.
[ Post made via Mobile Device ]
|Posted by: SonicSP Mar 8 2017, 07:27 AM|
| There's only like 8 courses in the game I think, which sounds massively disappointing. (Hakone, Lake Akina, Usui, Myogi, Akagi, Akina, Irozahaka and Tsukuba) There's two empty slots in the menu UI, but even that brings it up to only 10.
By contrast D8 has 16 courses - 15 of those at release before Hakone was unlocked shortly after. Even if we discount Akina Snow and go back to 15, that's still a massive dropoff.
|Posted by: holnivek Mar 8 2017, 12:12 PM|
Any idea how many points you need to fully tune a car? If it's the same as D8, then 15,000 points isn't a lot for a card with 5,000km mileage. It would be better to hold onto your D8 card unless you have a few extras lying around.
This is my biggest gripe with the game so far. Momiji Line, Nanamagari, Tsubaki Line and Akina Snow have been removed, and personally I think these are the most fun courses in the game.
And for god's sake, why is Lake Akina still in the game?
|Posted by: Saint Mar 8 2017, 12:13 PM|
|Is Zero in Malaysia already? :o
If not, when's the estimate?
|Posted by: SonicSP Mar 8 2017, 05:42 PM|
| We don't even know whether it would even come to Malaysia to honest. The the RM being weak and all and these beings new machines as opposed to upgrade kits. it would make it a very very expensive. The specific economic and tax environment of the last few years have made it really tough for the local arcade industry.
For the moment, there is no word on an EXP release. Doesn't mean there won't be one, just that there's no word on it yet. If it does come to Malaysia, it would take awhile. Not just a short one month wait like D8.
Some are speculating end of the year but again we don't have much to go on.
|Posted by: Saint Mar 8 2017, 11:00 PM|
|Better late than never, I guess. :Xl:|
|Posted by: (Sean)Lau Yu Xuan Mar 23 2017, 12:24 AM|
Well no worries it seems that you can switch to D8 tachometer and have the old drift indication, just that it's always gold tho.
[ Post made via Mobile Device ]
|Posted by: SonicSP Mar 25 2017, 12:51 AM|
| So from what I hear, in addition to being smaller the D0 steering only turns around 90 degrees. That makes it much closer to the Wangan steering wheel if not the same. For comparison, the current D4-D8 steering wheel turns 270 degrees, about 66% cut if that's true.
There's also apparently quite a number of reports in Japan about steering wheel breaking within the first few days of release.
|Posted by: N643 Mar 27 2017, 08:29 AM|
|Cant wait to id like mt lol|
|Posted by: RIT_ninja Mar 27 2017, 10:30 PM|
This could be done already if you have Extreme Stage and a steering wheel setup at home
|Posted by: faizdanyal May 18 2017, 01:34 AM|
| Well if you think there's no hope for Initial D Arcade Stage Zero to come out outside Japan, there is.
Because from tomorrow till 30 May (TUE), Hong Kong arcades are having the first ever location test for IDAS0 outside Japan. Hopefully that means other regions in Asia will upgrade to Zero soon, including us Malaysians. We could only hope.
Source from the Hong Kong Official Initial D Arcade Stage Facebook group.
[ Post made via Mobile Device ]
|Posted by: N643 May 22 2017, 04:02 PM|
| Tusen wan x-land and mk gz are both doing tests
Also chinas d0 fate might be on my hands lol, a friend from wahlap is looking for somone to go hk to try out d0
Someone suggested me cuz im a hk citizen lol, if i tell them something bad then it might not happen lol
|Posted by: (Sean)Lau Yu Xuan Oct 16 2017, 12:50 AM|
So there is a new track . Good to hear
[ Post made via Mobile Device ]
|Posted by: SonicSP Oct 26 2017, 07:18 PM|
| Currently in Japan, and have tried out D0.
I'll be honest despite the massively inferior wheel and the poorer course selections, the game itself is pretty fun gameplay wise. I've mostly been playing online battles of the two hours or so I've played it. Currently up to Spec 4 or so, with no D-Coin usage (don't think I could have afforded it anyways).
I'm currently using my Malaysian Banana Passport card to play the game. Good that it works though I guess my Japanese profile won't be usable on the upcoming EXP version.
Also the screen is HUGE! I've seen the pictures and the size comparisons but it's one of those things that only hits you when it's physically in front of you. The new screen also makes the game looks really crisp even though they're using the exact same assets. The advantage of not playing on a ten year old screen I guess.
The new H-Shifter also feels damn good. Totally better than Wangan's, not that it's saying much.
I personally think the lower spec gameplay is much funner than the D7/8 equivalents since those games only become more fun nearer to their Full Spec physics. Spec tuning also plays less of a role than before in terms of beating opponents. I've beaten people that are higher spec than me and the opposite have already happened.
Tuning works differently than before since your specs is gated by your level. Spec parts are cheap compared to before but you are only allowed to access the menus once you reach a certain level. For example, the game might allow you to buy five parts when you reach Level 5 then the next set only unlocks when you reach Lv 8 or so.
Technique wise, I'm basically using BCCCC variants for the moment. I see more people using traditional BC, but when I use in the game I tend to be slower. Might be one of those things that changes once I get to Full Spec.
I haven't played any Story Mode or Time Attack except for the fittest game, just basically playing online cos I have a chance to free free games - and free games is good hehe. So far have mostly won the battles but I also had a four loss streak at one point too.
Also thanks to SHINN for some gameplay tips on D0. Did close to zero research on gameplay so don't know how the boost conserve system works for this one. I still don't know actually......I just try to get gold drifts at corners.
|Posted by: holnivek Oct 29 2017, 12:43 AM|
LMAO poor wangan getting the jab.
Glad that you're enjoying D0. I have to agree that the screen is a massive improvement. So is the shifter, although I was a little worried it would break due to how long and thin the shaft is.
BTW, if you're visiting Tokyo, I heard they're doing some location test at the Club Sega in Akiba for the new Sega driving game: https://swdc.sega.jp/. Might check it out if it's still there.
|Posted by: SonicSP Nov 4 2017, 04:16 PM|
| Okay, trip to Japan is almost finished, so posting my final race for this trip. Some more things to say about D0.
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- D7 and D8 started by getting rid of Wet TA - well D0 got rid of Wet period. Personally I don't mind since Wet in D7 and D8 barely had much different anyways and served to slightly annoy me. Still wish they just made Wet and just made it much more different than Dry.
- No more three car limit for the garage. Now you can buy any car from the list without deleting another. Downside is that apparently you can only have one of each car.
- You no longer get character parts in online battles. I don't know about Story Mode, but I can only get them by buying them using points. You can however get them through missions and events I think.
- Character roulette is gone too. Now it's basically a lootbox, you purchase the box. While not a super big deal, this kinda kills of the element of control. Sure the parts that appear on the roulette as well as the stopping speed was random in the older games but it still felt like you had SOME control. On that note, you can buy them with regular points now (DP), which is good I guess. Same goes for backgrounds though I didn't try and get one. Not having a roulette makes it....:less exciting for some reason.
- Meters are now given away by Sega. Not sure how to earn them but to be fair. Same goes for some background and character parts too. I honestly really hate the default D3 meter, it's really hard to see the speed and the gear number and it doesn't have the speed color indicator.
- As we know, the drift indicator is now integrated into the lights of the machine as opposed to being part of the default HUD meter. At first I was worried that the flashes were gonna be distracting, at least to me it isn't though I can't say the same for someone with epilepsy for example.
However the problem with it isn't that it's distracting, but rather that it's kinda hard to tell. By default the machine will strobe either white or yellow lights depending on whether you are on a "Takumi 86" or a "Keisuke FD" cabinet (and yes it's written there on the signboard). They will then strobe orange when you initiate a drift that will conserve your boost.
The thing is, it's actually kind hard to tell when it's doing this, or rather it's hard to use it while racing. The drift indicator is important because it's needed to show that you are drifting correctly and that your boost is being conserved. This is a worse problem on the Keisuke FD machine because the difference between the yellow and orange is harder to tell, certainly I found it easy to miss. This is a bit problematic especially if you are learning the game and are finding out what works well when you do something and what does not. Basically, get a new meter ASAP.
This made me think why Sega just didn't include a default Drift meter. It's good that the lights don't appear to be distracting but when it becomes an important gameplay mechanism, it should be part of the default HUD or at least design a better LED system. When moving from a way that is better, this is noticeably worse.
- Sadly the Prius is gone. It wasn't a good car but I'll still miss it. There was a certain charm in using a Prius and winning with it. And yeah the AE86T2 is still there.
- That all being said, gameplay wise D0 is really really good IMO. It's definitely an IDAS game through and through. I would say it's a combination of D8 and D6, with a conserve system in place sort of like D5, but you drift to conserve instead of slowing down.
- Courses feel like they take awhile to unlock in online. It took me forever to finally unlock Akina. By the time I reach Full Spec at around level 32 or so, Iro and the rest suddenly were unlocked. It's one of the reasons why I have so many wins on Usui - my choices were kinda limited and I sure wasn't going to Lake Akina
- I'm usually fairly comfortable with Akina DH but for some reason I'm just not feeling it in D0. I'm better at Akagi DH than it, which is weird. Also Momoji and Irozahaka is damn hard to play in this version IMO.
- Really they should have killed Lake Akina and replaced it with a proper course. I miss Nagao and Tsubaki Line. I never raced Tsukuba even once in this 5-6 hour total playthrough because most of the time I forgotten it existed - and none of my opponents brought me there. lol
- Can't wait for the EXP version to come out.
|Posted by: SonicSP Dec 21 2017, 04:21 AM|
| Anyways D0 EXP was released in Hong Kong today. Taiwan coming soon and eventually I'm hoping Malaysia.
Menu is in full English. (thanks to both Akii and SHINN for relaying that to me)
And more importantly for me JPN card data can be used! Mwahahaha. Yay save money.
Now I just need.....the game.......to actually.......come here........pretty pretty please. :/
|Posted by: Eternal Firebird Dec 21 2017, 04:23 PM|
Could this mean there's a chance that Round 1 can bring D0 to America?
|Posted by: SonicSP Dec 22 2017, 03:52 AM|
United States is listed as one of the countries on that drop down list. This page is for describing all the locations of all the D0 machines. Hong Kong already has a few shops.
Now, early on D8, the website also listed US before it was removed. This doesn't mean it would have it, but there is a chance. It would be up to the arcade itself of course.
|Posted by: 1life1love Dec 22 2017, 03:00 PM|
|@SonicSP nice pics bro hope to see more of Initial D zero|
|Posted by: N643 Dec 28 2017, 08:05 AM|
| i went to the Hong Kong test (I was the only one with the hk citizenship that had free time lol) and long story short, my friend from wahlap is working on getting D0 to China after getting my review
He told management that there is a large fan base and it's pretty much makes no sense for the fan base players to spend money else where (aka 2nd hand id8 machines), so with that being said China will should be getting D0 but it's going to be a closed server (aka only links China) with the game being out next year (not sure when)
|Posted by: Eternal Firebird Jan 4 2018, 01:07 PM|
| Has anyone noticed there was some new update to D0 called Ver 1.2, which added in Kyoichi, Seiji, Wataru, Kai and Miki and I believe Akina Snow?
|Posted by: Cometkid527 Jun 27 2018, 09:57 AM|
| Thanks! @SonicSP
Seems this game has some mechanics from ID8.
Had little knowledge when i started playing Zero, glad to know this community's got good people i can ask questions to.
|Posted by: SonicSP Jun 27 2018, 01:05 PM|
|I think there’s some in the lower specs but most of optimum techniques in Full Spec are not it. Still it provides sort of a transition period for you to settle in, a lot of my D8 instincts worked while I was leveling in D0 online battle at the lower levels and lower car specs|
|Posted by: Cometkid527 Jun 27 2018, 11:53 PM|
| Coming off from ID5, i felt abit weird having to drift to conserve boost...
Found a few youtube vids where they had a course specialist going through time attack and used that as a guideline. And it helped!
|Posted by: N643 Jul 11 2018, 06:25 AM|
| fchina is testing
id0 tomorrow and funny thing is we are not using a card but instead a QR code from your wechat account lol
|Posted by: Craker Mar 27 2020, 10:12 AM|
|For previous AS players this installment of the series is weird, it's more focus in simulation, not classic sequential shifting, lot's of eurobeats lost for weird rock/pop not fitting with the experience, I play anyway usually because it's difficult to find in Japan old versions nowdays, but anyway... I prefer previous installments.|
|Posted by: SonicSP Jun 29 2020, 09:28 AM|
| Someone from IDPlayers made Touhou mod for D0 if anybody is interested.
Oh, D0 Ver 1.3 is playable on PC now, however multiplayer is not supported yet.
Also TP supports D0 (Ver 1.3) now, using Segatools as third party. You can play using just Segatools or TP intergration of Sega tools.
Since it hasn't been updated in this thread now, I'll make a quick update. D0 Ver 2.0 is out in Japanese and some other Asian arcades.
Physics wise it's a new IDAS game compared to Ver1. However some months after that....well they came up with Ver 2.2 which was in response to the game being hard to control. 2.2 is very much based on 2.0 physics but is also considered a big revamp in terms of how easier it is to control the car.
Anyways I'll probably update stuff in AS sectuin once in awhile, even if not many will read or reply. This forum, especially Arcade Stage section, means a lot to me. I remember when I was just a new user in 2010 and it felt recent.....but it was actually 10 years ago.
|Posted by: LeGeNd-1 Jul 23 2020, 10:12 PM|
| How does the Touhou mod differ from the official collab? I assume they are modding D0 on PC and not the actual arcade version.
Does V1.3 already include the Gunsai Touge and Odawara tracks? Those are the two I'm looking forward to trying out. Otherwise I might just wait because the instruction to run it looks hella complicated atm.
Physics wise, if you have driven it, how does it compare to past IDAS? Drift based like D6 or grip based like D7? A couple people mentioned it being more sim like as well so maybe more similar to D5? Also do you know what the green car icon above the speedometer means?
Would be interesting to see if they keep updating D0, or they come out with a new game at some point (and what they would call it given the numbers loop back again). Personally I'd like all the long tracks from MFG fully included.
Edit: Hooray! Finally posting works again lol.
|Posted by: SonicSP Aug 21 2020, 04:21 AM|
| - V1.3 has Gunsai but no Odawara. PC one even has unofficial Tsubaki Line and Nana.
- Its not going to get easier to install anytime soon so I would suggest just giving it (V1.3) a go. Try the TP fork, seems easier to install.
- Can't comment on V2.0 and above physics. V1.3 though would be the closest to D7 I would say since the sense that you want to steer as little as possible and activate single BC.
- Yeah they are moving on with Initial D The Arcade instead of updating D0 further. Basically Wangan style 4-way battles running at Initial D courses running on Unreal Engine 4.
|Posted by: LeGeNd-1 Aug 27 2020, 10:49 PM|
| Woah, 4 way battles are going to be super hectic on ID's narrow mountain course. I've just seen the gameplay videos and graphics looks to be a lot improved too, thanks to UE4. Here's hoping for more MF Ghost integration this time around. Not just tracks but also would be nice to finally see more non Japanese brands in the game.
I'll get to Zero one of these days. Just too many games on my backlog and not enough time. Such is life when you're not a kid anymore lol.