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Initial D World - Discussion Board / Forums > Initial D Arcade Stage > Teknoparrot now supports ID6AA


Posted by: RIT_ninja Jul 4 2017, 01:18 AM
As seen on Youtube, the Sega RingEdge loader now works with ID6AA
YOUTUBE ( https://www.youtube.com/watch?v=TMzDCysVvUA&t=245s )


There is steering wheel support (Tested with G27, works well)

No multiplayer support (amNetwork coming soon)

No card system support (yet)

Guest accounts only, but cars are modifiable through editing config files

DO NOT ASK FOR GAME DUMP/BACKUP/ISO!

On the side note: I remember only Akina Snow was an unlockable stage, but it seems the data for Sadamine, Tsuchisaka, Tsuchisaka Snow, and Tsukuba Snow are all in the game. Only that Sega released these stages later in ID7AAX

UPDATE:
Since the release of TeknoParrot 0.8 Public, ID6AA's initialization has been fixed. Also, amNetwork is emulated for upcoming multiplayer update.

Posted by: Akii Jul 4 2017, 02:03 AM
Sadamine was an unlockable stage in the +E update if I was not wrong. There was no offline code password for it

Posted by: Lordmau5 Jul 4 2017, 03:12 AM
I can confirm the game is a blast, if only the emulator wouldn't crash occasionally smile.gif

I also found out where the song files are... Obviously, I'm gonna mod Deja Vu in.

Will report back once it's done! wink2.gif

Posted by: RIT_ninja Jul 4 2017, 04:49 AM
Additional tutorial vids on how to:

Full Spec a default car:
YOUTUBE ( https://www.youtube.com/watch?v=_9bhTcFy8oU )


For some reason, you can't seem to add turbo/supercharger/racing engine to the default AE86 Trueno.

Change dress-up parts on default car:
YOUTUBE ( https://www.youtube.com/watch?v=opJdnJGR3jo )


No vids on color, but you can also change the default color of the car via xxxxx_car_color_info.
So if you want a pink AE86 Trueno, cut and paste the line with PINK to any of the first 3 lines of color like this:
QUOTE
//総カラー数、カラー名称、カラーモデルファイル名 フラグ ライバル仕様名称1 ライバルアイコン1ID ライバル仕様名称2 ライバルアイコン2ID 塗装値段 ベースカラー[RGB] ハイライトカラー[RGBA] ツートンカラー[RGB] 英語カラー名称 携帯カラー名称
//レコードの終端にセミコロン(wink2.gifが付いています。
14,
ピンク,ae86t_C09,18,,-1,,-1,20000,188,7,147,128,255,255,255,230,0,0,0,PINK,カラー:ピンク,;
ハイテックツートン,ae86t_C00,5,藤原拓海 搭乗車カラー,1,,-1,20000,255,255,255,128,255,255,255,230,20,20,20,HIGH TECH TWO TONE,カラー:ハイテックツートン,;
ハイフラッシュツートン,ae86t_C01,20,,-1,,-1,20000,244,12,12,128,255,255,255,230,20,20,20,HIGH FLASH TWO TONE,カラー:ハイフラッシュツートン,;
ハイメタルツートン,ae86t_C02,12,,-1,,-1,20000,158,165,158,128,255,255,255,230,20,20,20,HIGH METAL TWO TONE,カラー:ハイメタルツートン,;
ホワイト,ae86t_C03,2,,-1,,-1,20000,255,255,255,128,255,255,255,230,0,0,0,WHITE,カラー:ホワイト,;
イエロー,ae86t_C04,2,,-1,,-1,20000,255,216,0,128,255,255,255,230,0,0,0,YELLOW,カラー:イエロー,;
ブルー,ae86t_C05,18,,-1,,-1,20000,38,51,204,128,255,255,255,230,0,0,0,BLUE,カラー:ブルー,;
レッド,ae86t_C06,18,,-1,,-1,20000,244,12,12,128,255,255,255,230,0,0,0,RED,カラー:レッド,;
ブラック,ae86t_C07,18,,-1,,-1,20000,20,20,20,128,255,255,255,230,0,0,0,BLACK,カラー:ブラック,;
オレンジ,ae86t_C08,18,,-1,,-1,20000,255,89,0,128,255,255,255,230,0,0,0,ORANGE,カラー:オレンジ,;
SP グリーン・グラデーション,ae86t_C10,312,,-1,,-1,0,21,193,199,190,196,255,238,230,74,0,158,SPECIAL GREEN/GRADATION,カラー:SP グリーン/グラデーション,;
SP レッド・グラデーション,ae86t_C11,568,,-1,,-1,0,255,76,245,190,255,207,233,230,59,0,93,SPECIAL RED/GRADATION,カラー:SP レッド/グラデーション,;
SP ブルー・グラデーション,ae86t_C12,824,,-1,,-1,0,4,197,209,190,210,232,255,230,0,0,255,SPECIAL BLUE/GRADATION,カラー:SP ブルー/グラデーション,;
SP イエロー・グラデーション,ae86t_C13,1064,,-1,,-1,0,193,193,2,190,254,255,230,230,7,75,1,SPECIAL YELLOW/GRADATION,カラー:SP イエロー/グラデーション,;

Posted by: Akii Jul 4 2017, 05:20 AM
The full spec tutorial doesn't actually work. What he actually has changed was just the number of variations that particular tuning parts has.

Even if you do follow like what he did, your car still remains like it never got tuned. The huge speed loss when you turn when your car isn't tuned at all is still there

Posted by: jon360x Jul 4 2017, 06:57 AM
Eventhough you change the specs in the .txt file and still feel the difference. in the video he did explain that as long as you're a guest profile, the game slows down your car when turning.

personal experience the game slows down your car eventhough in gold drift and you cant seem to get past a certain time record because of that.



EDIT : Scratch that. after a closer look yes it changes nothing eventhough you have modded it. Though I have seen several people being able to tune their cars and get up to PLATINUM time attacks. but I have no idea how.

Posted by: awddrifter Jul 5 2017, 05:05 PM
I just got this set up yesterday, and I'm so glad this is possible on PC now!
Thanks for the info on it! biggrin.gif

Also.... to anyone else using a G27...
do you also have issues mapping shift up & down to the paddles behind the wheel? I can't get them to work.

I mapped shift down to the left paddle, and shift up to the right paddle. It just alternates between shift up and down really quickly when I hit one of the paddles.

I had to map shift up and down to the red buttons on the steering wheel instead.

Posted by: RIT_ninja Jul 5 2017, 06:51 PM
QUOTE (awddrifter @ 1 hour, 45 minutes ago)
I just got this set up yesterday, and I'm so glad this is possible on PC now!
Thanks for the info on it! biggrin.gif

Also.... to anyone else using a G27...
do you also have issues mapping shift up & down to the paddles behind the wheel? I can't get them to work.

I mapped shift down to the left paddle, and shift up to the right paddle. It just alternates between shift up and down really quickly when I hit one of the paddles.

I had to map shift up and down to the red buttons on the steering wheel instead.

why don't you use your shifter?

I mapped my shift up to gear 4 and shift down to gear 3. Then I put rubber bands on the shifter to make sure the shifter goes back to neutral after shifting...it's an old school trick from Extreme Stage days

Posted by: awddrifter Jul 5 2017, 11:01 PM
^

I was planning on doing that, if there wasn't an easy fix for shifting on the flappy-paddles. I'll try that tonight after I get back home from work.

I also have a Driving Force GT wheel with the sequential shifter, and it has the same problem. Toggles between the up and down shift quickly when you go to shift, and you will be stuck in gear.

EDIT: Also, in each <maker>_car_info.txt file (such as NISSAN_car_info.txt, etc), change the "2" near the end of each line to a "6" for each car, and it will unlock fullspec for that car. We've been discussing it in the Teknogods discord.

Posted by: SonicSP Jul 6 2017, 01:30 AM
Haven't tried it yet but then I do my old G25 steering wheel is going to die after D6.....this is not a kind game to the hardware.

Posted by: RIT_ninja Jul 6 2017, 02:31 AM
QUOTE (awddrifter @ 3 hours, 29 minutes ago)
Also, in each <maker>_car_info.txt file (such as NISSAN_car_info.txt, etc), change the "2" near the end of each line to a "6" for each car, and it will unlock fullspec for that car. We've been discussing it in the Teknogods discord.

I noticed the difference after driving with the "fullspec".

But I'm still not convinced it's true fullspec, not until we can figure out how to mod the files to get the racing engine on the Trueno

...or even there's some guy on twitter who mod the 86 Levin to have misfiring system lol

Posted by: awddrifter Jul 6 2017, 03:32 AM
^
Yeah, it seems like that's only 1 part of what you have to do.
A guy on twitter with the username @ncqp36 got fullspec to work. He says you have to change the 封印カーフラグ as I described, but also the 車種特性フラグ in the parameter info files. He's not giving out details on what to change them to though... :/

Posted by: RIT_ninja Jul 6 2017, 06:01 PM
Before this gets lost and asked again, this is what you have to change to get the race engine on the AE86T:
Change the last number in the car parameter for the AE86T to 7340135

In doing so would get you the Group A racing engine sound, acceleration boost, and the racing tachometer. Other values would only give you one or the other properties in-game.

Posted by: holnivek Jul 7 2017, 03:39 AM
Saw some videos of a guy playing on Tsuchisaka and Sadamine. Anyone knows how you can unlock these courses?

https://www.youtube.com/watch?v=m2m3kjykxfg
https://www.youtube.com/watch?v=qyzY0zX7CPo

Posted by: RIT_ninja Jul 7 2017, 04:37 AM
QUOTE (holnivek @ 58 minutes, 3 seconds ago)
Saw some videos of a guy playing on Tsuchisaka and Sadamine. Anyone knows how you can unlock these courses?

https://www.youtube.com/watch?v=m2m3kjykxfg
https://www.youtube.com/watch?v=qyzY0zX7CPo

Change the Course order in the COURSE_DATA.ini

Though beware that the game might crash from time to time if it doesn't like the order. Do some trial and error.

Posted by: awddrifter Jul 7 2017, 05:11 AM
QUOTE (holnivek @ 1 hour, 31 minutes ago)
Saw some videos of a guy playing on Tsuchisaka and Sadamine. Anyone knows how you can unlock these courses?

https://www.youtube.com/watch?v=m2m3kjykxfg
https://www.youtube.com/watch?v=qyzY0zX7CPo

The way I played Sadamine in this video:

https://www.youtube.com/watch?v=nlbIo3fA2BI

I just copied all the Sadamine course data in COURSE_DATA.ini, and pasted it over the Myogi data further up in the file.
Then, in the few lines where it says "[ Sadamine_Day_Dry ], "[ Sadamine ]", etc... I just changed those to "[ Myogi_Day_Dry ]", "[ Myogi ]", etc. Should be only 5 lines you have to change.

Now when you load Myogi, it will load Sadamine instead.

There's probably multiple ways to go about it, but they will all be in COURSE_DATA.ini.
Changing the course load order near the top of the file might work too (and might be easier).

Posted by: Lordmau5 Jul 7 2017, 05:27 AM
Oh yea! Reporting back in with the music mods!

I finally managed to get it working without any issues smile.gif
YOUTUBE ( https://youtube.com/watch?v=WNhMonF9x0Y )


I think the audio levels are still a bit too high and I noticed that there are some audio files that need to be set to infinite loop (music, for example).

Other than that it's pretty solid and also pretty straight forward once you have used it around 300 times thanks to debugging... tongue.gif

Posted by: awddrifter Jul 7 2017, 08:34 AM
^
I was there in the channel when you had success (I'm zeroyon04)
Thanks for your hard work!! I eagerly await a video tutorial on how you accomplished it (as you mentioned), once you have the free time to do one smile.gif

Posted by: freedom1104 Jul 7 2017, 04:30 PM
Hi, anyone of you play it in the midnight? I only have time playing in the midnight and there is a stupid Shop closing restriction. Only able to play 1 round and the system will say shop is closing and end the session~ Anyway to overcome this?

Posted by: holnivek Jul 7 2017, 08:31 PM
QUOTE (RIT_ninja @ Today, 5:37 AM)
Change the Course order in the COURSE_DATA.ini

Though beware that the game might crash from time to time if it doesn't like the order. Do some trial and error.

QUOTE (awddrifter @ Today, 6:11 AM)
The way I played Sadamine in this video:

https://www.youtube.com/watch?v=nlbIo3fA2BI

I just copied all the Sadamine course data in COURSE_DATA.ini, and pasted it over the Myogi data further up in the file.
Then, in the few lines where it says "[ Sadamine_Day_Dry ], "[ Sadamine ]", etc... I just changed those to "[ Myogi_Day_Dry ]", "[ Myogi ]", etc. Should be only 5 lines you have to change.

Now when you load Myogi, it will load Sadamine instead.

There's probably multiple ways to go about it, but they will all be in COURSE_DATA.ini.
Changing the course load order near the top of the file might work too (and might be easier).


Thank you both, I'll try that out. Finally there's a way to get rid of Lake Akina awesome.gif

QUOTE (freedom1104 @ 3 hours, 56 minutes ago)
Hi, anyone of you play it in the midnight? I only have time playing in the midnight and there is a stupid Shop closing restriction. Only able to play 1 round and the system will say shop is closing and end the session~ Anyway to overcome this?


I did, and got the same restriction. I suspect it's retrieving the time from your PC. If that's the case, you might try setting your PC time to morning or something when you play during midnight.

On a side note, I'm feeling a HUGE deadzone when I play this game on my steering wheel. Turning Sto0z on didn't help much, if at all. Anyone else facing the same issue?

Posted by: Akii Jul 7 2017, 10:50 PM
QUOTE (holnivek @ 2 hours, 19 minutes ago)
On a side note, I'm feeling a HUGE deadzone when I play this game on my steering wheel. Turning Sto0z on didn't help much, if at all. Anyone else facing the same issue?

Are you using the latest version? I'm also using a wheel to play and its okay. Update to version 0.71 of the TeknoParrot loader.

Posted by: holnivek Jul 8 2017, 01:43 AM
QUOTE (Akii @ 2 hours, 53 minutes ago)
Are you using the latest version? I'm also using a wheel to play and its okay. Update to version 0.71 of the TeknoParrot loader.

You're right. I was on 0.70, upgraded to 0.71 and the car corresponds nicely to my wheel. Now I just have to figure out how to disable the goddamn FFB on my G29. Some genius at Logitech decided it was a good idea have FFB be fully controlled by the game instead of the driver/software.

Also, for those wondering, if you're annoyed by the game ending at the end of each round due to the time restriction, you can go into test mode and change it so that it will keep going.

Posted by: freedom1104 Jul 8 2017, 02:36 AM

QUOTE (holnivek @ 6 hours, 2 minutes ago)
Thank you both, I'll try that out. Finally there's a way to get rid of Lake Akina  awesome.gifI did, and got the same restriction. I suspect it's retrieving the time from your PC. If that's the case, you might try setting your PC time to morning or something when you play during midnight.

On a side note, I'm feeling a HUGE deadzone when I play this game on my steering wheel. Turning Sto0z on didn't help much, if at all. Anyone else facing the same issue?



I was on 0.71 and i used 270 degree for my g27. thats the best at the moment. Remember to turn off center spring force as it will heat up your FFB motor is not good for long hours~

I am still digging file on how to disable the speedcut during cornering~ changing manufacturer file value doesnt help much but i saw someone on youtube already done it.

Posted by: holnivek Jul 8 2017, 02:55 AM
QUOTE (freedom1104 @ 19 minutes, 6 seconds ago)


I was on 0.71 and i used 270 degree for my g27. thats the best at the moment. Remember to turn off center spring force as it will heat up your FFB motor is not good for long hours~

I am still digging file on how to disable the speedcut during cornering~ changing manufacturer file value doesnt help much but i saw someone on youtube already done it.

I'm using a G29. For some reason, not only is my self-centering setting not working (I had it set to 0), my steering's degree of rotation also went full retard (set to 540, but still turns all the way to 900). Freaking logitech I swear to god.

Did you mean changing your cars to full spec? If so, navigate to data\CAR\info_csv and look for files named <manufacturer>_car_info.txt. Open up these files, change the last numerical value on each line to 6 (they're usually set to 2) and you're good. I was able to get a few platinums after doing this, even though I'm new to D6.

Posted by: freedom1104 Jul 8 2017, 05:21 AM
QUOTE (holnivek @ 2 hours, 25 minutes ago)
I'm using a G29. For some reason, not only is my self-centering setting not working (I had it set to 0), my steering's degree of rotation also went full retard (set to 540, but still turns all the way to 900). Freaking logitech I swear to god.

Did you mean changing your cars to full spec? If so, navigate to data\CAR\info_csv and look for files named <manufacturer>_car_info.txt. Open up these files, change the last numerical value on each line to 6 (they're usually set to 2) and you're good. I was able to get a few platinums after doing this, even though I'm new to D6.

no wonder. I just put 4 as show on some youtuber. Maybe i will crank it up to 6 later.

There another youtuber messed with the tuning info txt. I tried it and straightway the speedcut comes in even though i already done the manufacturer txt to 4 ( without editing the tuning txt the car speedcut was removed)

Just now i tried messed with the parameter txt and got a 13k rpm meter for my fd3s. Damn LOL



one problem i encounter just now is, i tried to modified exterior of ap1 to js racing which crashed the whole thing. I wondered whats the problem.


Oh ya. For the logitech thingy,

On global device setting

Try disable all the FFB parameter ( all down to 0)and tick center spring and put it at 0%

Then tick the specific steering angle and lock it at 270.

untick report combined pedal

untick allow game to change setting.

Do not create game profile first and try this ( delete it if you have a profile)

Mine was like that thou.

Anytime can default it one so yeah i dont have a concern on changing it XD

Posted by: samtruong200 Jul 8 2017, 08:29 AM
Is anybody able to play with a 360 controller? I can't map the gas and brake to the controller

Posted by: SonicSP Jul 9 2017, 06:57 AM
QUOTE (samtruong200 @ Yesterday, 8:29 AM)
Is anybody able to play with a 360 controller? I can't map the gas and brake to the controller


You could map it to RT and LT, and then make sure you have both Full Axis and Reverse Axis are both checked for both sets.

In my case for example I have brake mapped to LT and gas to RT and it writes there Z- and Z+ for Gas Axis and Brake Axis respectively.

You can map the car steering to left analog by clicking "Wheel Axis" then moving the stick. Make sure it writes "X-" in the box before saving. Also map gear up and gear down to something.

In addition, it's also advisable to have things like Start, View Select, Menu Up, Menu Down, Menu Left and Menu right mapped.

I don't know whether there are any limitations but I was able to play a full regular game on Akina DH with the default car settings. Hope this helps.

I'm going to try find my old G25 and set it up again, but am using a 360 controller in the meantime.

Posted by: Falbere Jul 9 2017, 09:03 AM
It had been a while since I posted on this forum, but here to confirm it does work with a Xbox 360 controller. I actually uses a PS4 controller. With the use of DS4Windows (thanks Jays2Kings!), it made the controller appear as XInput and everything is fine. One major issue that I had found is the inability to step on the brakes and the throttle at the same time. Not sure if I am the only one with this problem, or the creator of Teknoparrot overlooked something.
user posted image
Video game-play soon!

Edit:
YOUTUBE ( https://www.youtube.com/watch?v=KpGSnrzqDKA )

Posted by: GoodOldGunman Jul 10 2017, 08:36 AM
Any tips for newbies? This is my first IDAS game since the series went HD.

How do I corner fast in this game? Coming from playing IDAS 3 for a long time, none of my techniques like eraser and TST seem to work and I keep on hitting the walls like crazy. The best I can manage is a 2'43''xxx on Myogi with a EK9. A 3'17'' on Akina and a 3'09'' in Iro. How do I become better?

[ Post made via Mobile Device ]

Posted by: SonicSP Jul 10 2017, 09:34 AM
I can't even manage 3'19 on Akina on the emulator with a wheel........and I played this game a lot back in the day lol. pinch2.gif

Best I can say from memory to accumulate as much as gold drifts as possible, because you get a boost immediately getting a gold drift. Even if you slow down while attempting it, the net effect when executed well is that you become faster. This is pretty much the basic rule of thumb in the game.

D6 can be summed up as trying drifting as many corners as you can manage, no matter how minor the corner. Usually initiated with a BC, which is quick tap on brake and accel.

Posted by: GoodOldGunman Jul 10 2017, 11:05 AM
Even a FF can drift now?

Are there any recommended cars for beginners? Tried that full spec setting posted earlier in the thread and the EK now understeers like hell. Is that really the true full spec? Because once I try Nagao or Tsuchisaka, I will rape the wall with that car lol

What about the Trueno? Or the S2000? Are they a good choice?

[ Post made via Mobile Device ]

Posted by: SonicSP Jul 10 2017, 09:57 PM
Both AE86s are good all round choices (arguably too good). S2000 is also good choice but best for Tsukuba OB.

Posted by: Nomake Wan Jul 10 2017, 10:26 PM
QUOTE (Falbere @ Yesterday, 9:03 AM)
It had been a while since I posted on this forum, but here to confirm it does work with a Xbox 360 controller. I actually uses a PS4 controller. With the use of DS4Windows (thanks Jays2Kings!), it made the controller appear as XInput and everything is fine. One major issue that I had found is the inability to step on the brakes and the throttle at the same time. Not sure if I am the only one with this problem, or the creator of Teknoparrot overlooked something.

It's because the trigger shares an axis rather than being a separate input. It means the loader isn't able to discern between the two. It's half a driver issue, half a loader issue. Since it's unlikely the loader folks are going to fix it (since the arcade cab handles them as separate inputs), you're better off going through your controller's driver settings and looking for a way to separate the axes.

Posted by: holnivek Jul 10 2017, 11:30 PM
QUOTE (freedom1104 @ Jul 8 2017, 06:21 AM)
Oh ya. For the logitech thingy,

On global device setting

Try disable all the FFB parameter ( all down to 0)and tick center spring and put it at 0%

Then tick the specific steering angle  and lock it at 270.

untick report combined pedal

untick allow game to change setting.

Do not create game profile first and  try this ( delete it if you have a profile)

Mine was like that thou.

Anytime can default it one so yeah i dont have a concern on changing it XD


I don't see prompts like that in my global device setting. I'm using the G29 and tweaking it through LGS, is that what you do too?

QUOTE (SonicSP @ Yesterday, 10:34 AM)
Best I can say from memory to accumulate as much as gold drifts as possible, because you get a boost immediately getting a gold drift. Even if you slow down while attempting it, the net effect when executed well is that you become faster. This is pretty much the basic rule of thumb in the game.

D6 can be summed up as trying drifting as many corners as you can manage, no matter how minor the corner. Usually initiated with a BC, which is quick tap on brake and accel.


So you get gold drifts even in offline games? Man, I've been trying to minimize drifting seeing how much it reduced my speed pinch2.gif

Also, I heard you need to manage your tires in D6. What's the deal with that? Do your tires lose grip if you drift too much?

Posted by: streetstyle Jul 11 2017, 02:48 AM
is this true that it will only run with Nivida graphics card?

Also what spec PC will run this well??

Posted by: SonicSP Jul 11 2017, 03:50 AM
QUOTE (streetstyle @ 47 minutes, 20 seconds ago)
is this true that it will only run with Nivida graphics card?

Also what spec PC will run this well??

It can run on AMD, but you need to fiddle with the settings a lot. I don't know what needs to be done though but I hear that someone is working on sort of a settings guide or files to help streamline the process for new users with AMD cards. You might want to ask the Teknogods forum for that if someone already posted it.

I don't know the recommended specs but it's not too high.

QUOTE (holnivek @ 4 hours, 7 minutes ago)
So you get gold drifts even in offline games? Man, I've been trying to minimize drifting seeing how much it reduced my speed pinch2.gif

Also, I heard you need to manage your tires in D6. What's the deal with that? Do your tires lose grip if you drift too much?


I can't remember well anymore but tire management basically means not wasting too much boost. Means try to purposely drive slower else you will run out of boost at the last section of the race. But I'm under the impression this part of the game has been nerfed considerably compared to D5, where it was a huge part of the game.


Really my advice is just as follows: avoid hitting walls, get as many gold drifts as possible.

I have an old Akina DH video I made back in the day that might be showing something like that:

YOUTUBE ( https://youtu.be/BTtsx7zqSXk )

Posted by: freedom1104 Jul 11 2017, 04:50 AM
QUOTE (holnivek @ 5 hours, 19 minutes ago)

I don't see prompts like that in my global device setting. I'm using the G29 and tweaking it through LGS, is that what you do too?



So you get gold drifts even in offline games? Man, I've been trying to minimize drifting seeing how much it reduced my speed pinch2.gif

Also, I heard you need to manage your tires in D6. What's the deal with that? Do your tires lose grip if you drift too much?

user posted image
Image size reduced, original size: unknown. https://pretendracecars.files.wordpress.com/2016/10/untitled-4.jpg to view the image in its original dimension.


this menu

Posted by: GoodOldGunman Jul 11 2017, 05:38 AM
QUOTE (streetstyle @ 2 hours, 49 minutes ago)
is this true that it will only run with Nivida graphics card?

Also what spec PC will run this well??

No, a guy called Avail has made a mod called idlogger to support non nVidia GPUs. I'm using it on a RX 480.

No tweaking is needed, just paste the 'plugins' folder and the dinput8.dll in the game folder (where id6_dump_.exe is) and you will be fine. But since the mod is a WIP, the graphics aren't as pretty as the arcade. Rain and night time are fugly in particular but day is pretty much the same except the reflections.

@Sonic: Damn, the Project.D Trueno is amazing. Now I have a 2'39 in Myogi and Akagi, a 3'14 at Akina and a 3'02 at Iro. The gold drifts are helping out a lot. Thanks for the tip.

Posted by: Falbere Jul 11 2017, 05:58 PM
QUOTE (Nomake Wan @ Yesterday, 2:26 PM)
It's because the trigger shares an axis rather than being a separate input. It means the loader isn't able to discern between the two. It's half a driver issue, half a loader issue. Since it's unlikely the loader folks are going to fix it (since the arcade cab handles them as separate inputs), you're better off going through your controller's driver settings and looking for a way to separate the axes.

I doubt that it is a DS4Windows drivers issue. This is because I just tried to play GTA V using the controller with the exact same drivers and no changes, when I held down both triggers, the car in GTA V does a burnout. This shows that the driver is treating the trigger as 2 different axes, and I am fairly certain Xinput either can, or already handles both triggers as separate axes.

Well, TeknoParrot is still in its early stages of development anyway.

Posted by: GoodOldGunman Jul 11 2017, 08:09 PM
QUOTE (Falbere @ 2 hours, 11 minutes ago)
Well, TeknoParrot is still in its early stages of development anyway.

It is a problem with Initial D, not the loader. The game was not designed with controllers in mind. Since most wheels like the G29 have the accel and brake on separate axes, they never had to consider the possibility of someone using a controller.

Posted by: Falbere Jul 11 2017, 10:42 PM
QUOTE (GoodOldGunman @ 2 hours, 32 minutes ago)
It is a problem with Initial D, not the loader. The game was not designed with controllers in mind. Since most wheels like the G29 have the accel and brake on separate axes, they never had to consider the possibility of someone using a controller.

The game is not taking in controller input directly. The game is being fed wheel and pedal information, which the loader had sent based on the controller inputs.

Posted by: GoodOldGunman Jul 12 2017, 08:38 AM
QUOTE (Falbere @ 9 hours, 56 minutes ago)
The game is not taking in controller input directly. The game is being fed wheel and pedal information, which the loader had sent based on the controller inputs.

But what if the game itself handles them that way? Most arcade racing games handle the accel and brake on different axes. Battle Gear 4 does so too. Besides is the ability to brake and accel at the same time really needed? Some guy out there on Youtube has gotten close-to-WR times using a DualShock 4 controller, which AFAIK doesn't have its triggers on different axes.

Reaver should focus on getting the card system to work instead of this. Maybe later on he can add proper support for controllers

Posted by: jon360x Jul 12 2017, 08:44 AM
YOUTUBE ( https://www.youtube.com/watch?v=B1qqjgTgQXc )


my gameplay of Akina DH with an xbox 360 controller >_>

Posted by: GoodOldGunman Jul 12 2017, 09:14 AM
How do you do that? ohmy.gif

I am using an AE86 too but i can never achieve those cornering speeds. Best i can do now is a 3'12''4xx on Akina. When I drift, my car goes too much sideways and I end up relying on Gold drift boost to pull me out. I am usually at 115 km/h at the apex.

Can you give me a few pointers on how to drift faster? And how do I handle continuous left-right-left-right turns like the ones in Happo and Nagao?

Posted by: Falbere Jul 12 2017, 10:07 AM
QUOTE (GoodOldGunman @ 1 hour, 28 minutes ago)
But what if the game itself handles them that way? Most arcade racing games handle the accel and brake on different axes. Battle Gear 4 does so too. Besides is the ability to brake and accel at the same time really needed? Some guy out there on Youtube has gotten close-to-WR times using a DualShock 4 controller, which AFAIK doesn't have its triggers on different axes.

Reaver should focus on getting the card system to work instead of this. Maybe later on he can add proper support for controllers

The ability to step on the brake and gas at the same time is not "unimportant". There are certain alternate brake cancels that uses both gas and brake, and can be useful depending on situation. Time Attack is not the entire game. And no. The game itself does not handle them that way. I've played ver. 3 all the way to 8, I can tell you all of them had brake and gas on different axes. And we already know that accel and brake on different axes is already supported in TeknoParrot, as my G27 wheel/pedal combo work as intended. Thus, it is simply a very easy "fix" instead of something that would require Reaver to divert his attention from the card system.

Posted by: GoodOldGunman Jul 12 2017, 10:58 AM
When did I deny that the game handles the accel and brake on different axes? I exactly stated what you said.

The problem here is your controller has the triggers on the same axes. As far as the game is concerned, mapping the accel and brake to the triggers is the same as mapping them to analog stick up and down respectively. How would you accelerate and brake at the same time if you were using the stick instead? You can either push the stick up or down at a time so it is impossible. The controllers' trigger behave the same way.

Plus, the Ringedge ran Windows XP so the game natively uses DirectInput which can make the fix a bit more complicated for a X360 controller. Contrary to what most people think, DirectInput is a bit more advanced than Xinput despite in that it can handle much more axes than the latter and has better rumble support. So even if Reaver can make the triggers work like seperate axes, Xinput will probably fail to understand it so you need to rewrite the controller drivers to support DirectInput which is a lot of work. Either that or modify the game itself which is a headache.

Plus, did you try using the DirectInput mode of the DS4 instead of using DS4Windows? The controller does support it.

Posted by: SonicSP Jul 12 2017, 06:27 PM
QUOTE (jon360x @ 9 hours, 42 minutes ago)
https://www.youtube.com/watch?v=B1qqjgTgQXc

my gameplay of Akina DH with an xbox 360 controller >_>

That's pretty impressive, I'm really struggling with D6 at the moment even with a wheel.

It's hard to one hand control my wheel, which I need to do when I switch gears. The centering is kind of strong and in a small wheel it's kind of hard to hold it.

Trying to experiments with all kind of settings to see any I'm comfortable with. Really having a tough time counter steering.

Posted by: GoodOldGunman Jul 12 2017, 09:29 PM
QUOTE (SonicSP @ 3 hours, 1 minutes ago)
That's pretty impressive, I'm really struggling with D6 at the moment even with a wheel.

It's hard to one hand control my wheel, which I need to do when I switch gears. The centering is kind of strong and in a small wheel it's kind of hard to hold it.

Trying to experiments with all kind of settings to see any I'm comfortable with. Really having a tough time counter steering.

How do you handle the snake turns at Happo and Nagao? And how do you drift as fast as jon did in his vid?

Posted by: Falbere Jul 13 2017, 04:36 AM
QUOTE (GoodOldGunman @ Today, 2:58 AM)
Plus, did you try using the DirectInput mode of the DS4 instead of using DS4Windows? The controller does support it.

Yes. I tried. No. It does not work.
In addition to that, I would like to remind you that Xinput is capable of handling 2 axes for the triggers, that is all that it matters.

QUOTE
As far as the game is concerned, mapping the accel and brake to the triggers is the same as mapping them to analog stick up and down respectively. How would you accelerate and brake at the same time if you were using the stick instead?

Yes I do know that, thanks for telling me despite the fact that I just told you that a few posts ago though.

No, my controller does not map them onto the same axis. My controller is incapable of mapping. TeknoParrot does.

And no, DirectInput is not "more advanced" than Xinput. They are completely different things. DirectInput handles devices such as mouse, keyboard and controllers, while Xinput is specifically for XBox controllers.

RingEdge runs on Windows Embedded 2009, not Windows XP. they are both built on the Windows NT kernel, but they are not the same thing. Does Embedded use DirectInput? Yes. In fact it uses DirectX, but that have nothing to do with anything, because the the game is not handling the inputs here when we are using the TeknoParrot loader.

QUOTE
So even if Reaver can make the triggers work like seperate axes, Xinput will probably fail to understand it so you need to rewrite the controller drivers to support DirectInput which is a lot of work.

Do you have any idea what you are talking about? If you don't understand it stop pretending. Do you realize what was one of the key features of Xinput? Xinput was introduced because DirectInput drivers for the XBox 360 controller handles the left and right triggers as a single axis, and rumble does not work. Xinput is not some driver that needs to be written. It is also an API.

Anyway, I just updated my TeknoParrot and my issue had already been resolved. The latest version doesn't do that anymore and handles XInput properly. Big shoutout to Reaver, for spending the effort to "rewrite the controller drivers to support DirectInput which is a lot of work. Either that or modify the game itself which is a headache." dry.gif

Posted by: jon360x Jul 13 2017, 05:08 AM
@Falbere

wait... I met you on Rainbow Six Siege before haven't I?

I even asked you about it in game.

Posted by: Nomake Wan Jul 13 2017, 05:17 AM
QUOTE (Falbere @ 41 minutes, 12 seconds ago)
RingEdge runs on Windows Embedded 2009, not Windows XP. they are both built on the Windows NT kernel, but they are not the same thing.

Holy fuck Falbere you are funny as fuck sometimes. laugh2.gif Yes, they are the same fuckin' thing. "but n1 you retard it's a componentized version of--" Yes, finish that sentence. Windows XP.

They're the same fuckin' thing. Carry on, then.

Posted by: Falbere Jul 13 2017, 06:06 AM
QUOTE (jon360x @ 57 minutes, 44 seconds ago)
@Falbere

wait... I met you on Rainbow Six Siege before haven't I?

I even asked you about it in game.

Yeah I think we've met

QUOTE (Nomake Wan @ 47 minutes, 20 seconds ago)
Holy fuck Falbere you are funny as fuck sometimes. laugh2.gif Yes, they are the same fuckin' thing. "but n1 you retard it's a componentized version of--" Yes, finish that sentence. Windows XP.

They're the same fuckin' thing. Carry on, then.

but n1 you retard it's a componentized version of windows x-
n-nani!
O-ok I am s-sorry sad.gif

Posted by: jon360x Jul 13 2017, 06:20 AM
QUOTE (GoodOldGunman @ Today, 1:14 AM)
How do you do that? ohmy.gif

I am using an AE86 too but i can never achieve those cornering speeds. Best i can do now is a 3'12''4xx on Akina. When I drift, my car goes too much sideways and I end up relying on Gold drift boost to pull me out. I am usually at 115 km/h at the apex.

Can you give me a few pointers on how to drift faster? And how do I handle continuous left-right-left-right turns like the ones in Happo and Nagao?

YOUTUBE ( https://www.youtube.com/watch?v=-ijBS5t5OY8&feature=youtu.be )


I'm bad at explaining so here is a video of me using my xbox360 controller instead. (Sorry for the bad webcam quality)

my control mappings are
LT (brake)
RT (accel)
Left Analog (steering)
Shift up ( X )
Shift down ( A )

you would actually understand how the game works if you have played the arcade one once. but reading what you said. I can only say it is really different from Ver 3.

in this game BC (the term some people use to describe brake-tap and then accel) super important.

I don't know about other courses but on Akina it is easier to get gold drifts by feint steering before the corner. rather than turning from 0 degrees angle.

normally you'd do this in a short 1 second

-feint turn + release accel
-full turn and brake-tap then accel at the same time-
-keep the wheel fully turned until you reach the right section in the corner to slowly retract it to 0 degrees-

nailing down the timing right in each step is IMPORTANT
time some steps wrongly and you either fly straight into the wall or scrape the guardrail on the way out.

the key is to try getting gold drift while minimizing speed loss. and of course avoid scrapping the walls

Posted by: GoodOldGunman Jul 13 2017, 08:07 AM
Looks like I got rekt lol. You were right Falbere.

Thanks for the vid Jon. I'll keep practicing more

[ Post made via Mobile Device ]

Posted by: AllyTheFox Jul 13 2017, 11:33 AM
I fucking finally got the game to run! I have to say Im impressed with how smooth it is to use a controller.

Posted by: SonicSP Jul 14 2017, 07:01 AM
I have moved on to a wheel now but something really weird was happening when I was using the controller.

Basically whenever I hit 4th gear my power drops a lot. I can't even reach 5th gear cos my car doesn't have the power to reach those speeds. Prior to 4th gear, the acceleration and power were he same as a full tune car.

Weird thing is, when i switched to the wheel, everything was fine. I'm no longer seeing the power loss after 4th gear despite the fact that I have made zero changes or editing to the car profiles after the switch.

For whatever reason my controller can't accel fully and I know it works fine.

Posted by: Nomake Wan Jul 14 2017, 08:19 AM
Both that problem and the problem Falbere was having are echoes of the issues I had playing Need for Speed with the Xbox 360 controller--which was a result of having the game not interpret the X360's single-axis triggers correctly. You end up with half the potential range on each trigger (so, essentially, an accelerator and brake that only go halfway), and they're linked so that you can't use both at the same time correctly.

Sounds like Teknoparrot (or the controller driver) is doing the same thing.

Posted by: Falbere Jul 14 2017, 09:05 AM
for me, in 0.71, they added a specific "xinput" option in the controls menu. it solved all my previous controller issues.

on an unrelated note
YOUTUBE ( https://www.youtube.com/watch?v=_DbLpxkTF6A )

somebody need to teach me how to play the game. i can't believe i am so bad

Posted by: SonicSP Jul 14 2017, 09:35 AM
Ah last time I tried the controller I was using 0.7. I'm guessing that probable has been fixed in 0.71 it seems, which is good to hear.

Really good job by the developers for this - and making D6 emulation possible in the first place.

Posted by: GoodOldGunman Jul 14 2017, 10:58 AM
QUOTE (Falbere @ 1 hour, 52 minutes ago)

somebody need to teach me how to play the game. i can't believe i am so bad

I'm no pro at this game, but is that 86 really at full spec? Because any 5 gear car at Akina when full speced will shift into 5th gear at 144 km/h but you are at 5th by 130 km/h already. That's going to cost you a lot of time on Akina due to the long straights.

You are turning the wheel too much, considering the slow speeds. I never owned a proper racing wheel, but you probably need to increase the steering resistance to suit you. I don't know how the arcade cab was, but try setting the wheel so that it turns 90ー either way and increase the freedom of rotation as you get more comfortable. If you find the 86 to oversteer too much, try the EK9 or the R32. The EK9 loses less speed when you turn the wheel compared to FR's and 4WDs, but the tradeoff is you will have a hard time getting the car to drift like a FR. But the car can still maintain a high speed at a low drift angle so no worries there.

The way I corner right now is to tap the brake quickly and step on the gas (This is a BC, I think) as I turn the car into the corner to get it sideways. Then, I shift down to the right gear and accelerate out of the corner using very minute countersteer. That will lead you to a 3'12''xxx on Akina easily if you don't hit any walls. Similarly, I get a 2'33'' on Akagi, a 2'57" on Tsukuba, a 3'02" on Iro and a 2'39" on Myogi. My controllers's analogue sticks have a huge deadzone so I think that's the best I can do till I upgrade to a better one.

Or do what Jon does since you can steer and use the pedals with more precision. You can be way more faster that way. Hope I helped a little.

@ID6 pros: Can you take a look at this video?

https://m.youtube.com/watch?v=c5Z1hPELqHM

On what basis is a gold drift decided? Is it the speed or the angle? This guy steers so little (like on the first left hairpin) yet he gets a gold drift. I have to get crazy angles to get the Drift indicator flashing in gold. How do you handle tracks like Happo and Tsuchisaka?

Posted by: jon360x Jul 14 2017, 11:46 AM
@Falbere

Actually Gunman is onto something. but Falbere controls are quite fine. and it does sound like he's flooring it based on the sound. Its his max speed shifting point between the gears.

your 5th gear shifting point is at 130. which is suppose to be from 3 to 4th gear

normally max speeds at 3rd gear is 129. 4th to 5th gear at 145

Something is wrong with your file settings maybe?

even on stock it doesn't shift up to 5th at 130.

I've tested to see if a half depressed pedal changes the max speed shifting point. Nope. still goes at 129 max at 3rd gear

It looks like your tachometer is showing 13k but at the start of first gear you got up to 12k above. Its like your 13k meter is actually a 8k meter just visually wrong. showing you a wrong red zone. The real 13k meter wont let you rev past 12k. And your ae86 sounds like an 8k meter. its not as high pitch as mine was in my video
Its just like how takumi is losing power right after shifting from the red zone because of a wrong tachometer xD LOL

Btw since most logitech wheels have a 900 degree turning range. and from falbere's video it does seem to lock at where the arcade wheel does. I guess its possible to see your max wheel turn range?

here is a comparison with your rev point with mine
user posted image
Image size reduced, original size: 771 x 346. http://i.imgur.com/w3DLYAU.jpg to view the image in its original dimension.

Posted by: GoodOldGunman Jul 14 2017, 12:11 PM
Maybe he needs to rev all the way to 13,000 RPM for each gear? My 86 redlines at 11,500 RPM.

BTW, how do you handle Nagao and Happiness?

[ Post made via Mobile Device ]

Posted by: jon360x Jul 14 2017, 12:16 PM
QUOTE (GoodOldGunman @ 4 minutes, 45 seconds ago)
Maybe he needs to rev all the way to 13,000 RPM for each gear? My 86 redlines at 11,500 RPM.

BTW, how do you handle Nagao and Happiness?

Yeah he needs to max it out because its actually an 8k rev point meter


Im not really good with Nagao cant really advise you on that course.

"Happiness"?

wat.

Posted by: GoodOldGunman Jul 14 2017, 12:17 PM
Lol autocorrect at its​ finest

I meant Happogahara, where Takumi raced the pro racer

[ Post made via Mobile Device ]

Posted by: jon360x Jul 14 2017, 12:39 PM
QUOTE (GoodOldGunman @ 21 minutes, 23 seconds ago)
Lol autocorrect at its​ finest

I meant Happogahara, where Takumi raced the pro racer

Try to look for D6 videos on youtube

might help

happogara
YOUTUBE ( https://www.youtube.com/watch?v=EmMLAndtX8w )


nagao
YOUTUBE ( https://www.youtube.com/watch?v=hy5kS3KfsNg&feature=share )

Posted by: freedom1104 Jul 14 2017, 05:13 PM
QUOTE (Falbere @ 8 hours, 7 minutes ago)
for me, in 0.71, they added a specific "xinput" option in the controls menu. it solved all my previous controller issues.

on an unrelated note
https://www.youtube.com/watch?v=_DbLpxkTF6A
somebody need to teach me how to play the game. i can't believe i am so bad

lol~ something is definitely wrong with your 86 setting~ Mine dont rev pass 12k rpm and one more thing~ i thought rev limit for 4th gear is 14x~ why are you in 5th gear on 130 @@?


cornering wise i think we are both the same~ i can only do silver ranking time on a wheel~ still figuring out the best steering rotation degree~ still raping the wall by the moment~

Posted by: SonicSP Jul 14 2017, 08:26 PM
I'm going to just reset all my files to default, in case something is wrong somewhere.

QUOTE (GoodOldGunman @ 8 hours, 15 minutes ago)
Maybe he needs to rev all the way to 13,000 RPM for each gear? My 86 redlines at 11,500 RPM.

BTW, how do you handle Nagao and Happiness?

Man it's been ages since I played D6 (prior to the emulation), but I'll try.

I don't know how gold drifrs decided but I do "feel" them. Best I can say is that a combination of angle and super fast timing of execution. Basically you need to turn your wheel really really fast while doing BC (which is release accel, tap brake, and press accel again - under half a second).

Also I think wider angles also make the gold drift longer if memory serves.

Car speed isn't much of a factor I think, I can do them even in low speeds although prefably you want to do them at high speeds without hitting the wall.

As for Nagao, I used to be good at it in D6 but having played D7 and D8 afterwards kind made me forget how to play it in D6 because he gameplay of those two games are radically different.

But I think the best advice I can give is that countersteering is massively important to stabilize yourself after gold drifts in Nagao. But yes like pretty much other courses, even in Nagao you need to go for as many gold drifts as possible.

Posted by: GoodOldGunman Jul 14 2017, 08:56 PM
QUOTE (SonicSP @ 29 minutes, 24 seconds ago)
But I think the best advice I can give is that countersteering is massively important to stabilize yourself after gold drifts in Nagao. But yes like pretty much other courses, even in Nagao you need to go for as many gold drifts as possible.

Is it possible to link drifts like they do in D1GP? Like I am drifting to left but if I step off the gas pedal turn to the right, the car changes direction?

Posted by: Falbere Jul 14 2017, 09:24 PM
Thanks for the help, I will try again once i had fixed the config files which i think i messed up modifying.

Edit:
YOUTUBE ( https://www.youtube.com/watch?v=2HljyVAhct0 )

Issue had been resolved, thanks everybody!

Edit2: Interesting detail had been found.
When the real racing engine is used, the car's license plate changed to a series 3 plate.
user posted image
Image size reduced, original size: 831 x 298. https://cdn.discordapp.com/attachments/332501407649497090/335682546459475968/unknown.png to view the image in its original dimension.

this possibly implies that the racing engine is above 2000cc in displacement, as 5 series plates were issued to cars below 2000cc while 3 series is issued to cars above 2000cc.

Posted by: GoodOldGunman Jul 14 2017, 11:51 PM
Nice find.

In the same info_csv folder, there is also a DAIHATSU_car_info.txt. But it is blank, so it seems the manufacturer was scrapped during development.

If you switch the car IDs in <manufacturer>_car_info.txt, the cars also switch even if the game shows the same model. Like if I swap the ID's for the R32 and the R35, the R32 behaves just like the R35 (it gets 6 gears) even if it looks like a regular R32.

user posted image
Image size reduced, original size: 2560 x 1080. http://i.imgur.com/ftKLRGA.jpg to view the image in its original dimension.


But if an in game character happens to use the R32 in this example (like Nakazato), he will use an actual R35 GT-R.

user posted image
Image size reduced, original size: 2560 x 1080. http://i.imgur.com/KNdCxJR.png to view the image in its original dimension.


Someone travelled to the future, eh?

If you set the number at the end of a line to 8 in <manufacturer>_car_info.txt, and try to select said car, it will use the model and textures of the next car.

Still need to figure out how to actually enable the Prius, FT86 and the R35 though. Someone had uploaded the modded files to MediaFire, but it has been taken down. If anyone has those files can you please upload them again?

Posted by: Falbere Jul 14 2017, 11:58 PM
QUOTE (GoodOldGunman @ 6 minutes, 35 seconds ago)
Still need to figure out how to actually enable the Prius, FT86 and the R35 though. Someone had uploaded the modded files to MediaFire, but it has been taken down. If anyone has those files can you please upload them again?

aye
https://puu.sh/wK4Aw/ab0c991a75.rar
credits go to Uchi#5371 from TeknoGods discord and WhiteCharisma

Edit: you only need to add the lines of the (car manufacturer)_car_info.txt, the rest of the files is to unlock all colors and full spec

Posted by: SonicSP Jul 15 2017, 12:03 AM
All this talk of the racing engine got me thinking.

How do you get the real "full tune" versions of other cars anyways? Will changing the values of the manufacturer.txt to 6 be enough?

Recently I just got the racing engine for my AE86T by modifying the parameter file to the racing engine number and experienced a massive speed boost, around 8-10 seconds on Akina DH. Prior to that I had a "full tune" AE86T (basically going to Toyota.txt and then set 6 to the AE86T) but it isn't nearly as fast.

Granted this "full tuned" AE86T doesn't have a supercharger/turbo/engine, it's just had setting to 6. I played enough D6 and other cross testing AE86T final parts in various IDAS games to know it isn't a placebo effect. The acceleration and speed effect is too huge for it.

In the normal version of D6, there isn't supposed to be a huge difference between supercharger, turbocharger and racing engine versions of the AE86T. I know because I experimented with it in the arcades back in the day and so did many others.

So does that mean to get the real full time version of other cars, you will also have to equip their "final" parts individually onto their parameter txt files?

Posted by: Nomake Wan Jul 15 2017, 12:16 AM
QUOTE (Falbere @ 2 hours, 52 minutes ago)
Edit2: Interesting detail had been found.
When the real racing engine is used, the car's license plate changed to a series 3 plate.
https://cdn.discordapp.com/attachments/332501407649497090/335682546459475968/unknown.png
this possibly implies that the racing engine is above 2000cc in displacement, as 5 series plates were issued to cars below 2000cc while 3 series is issued to cars above 2000cc.

The only relevance this could possibly have is that it proves you've still got the hacking wrong. If the game really does use correct plates based on engine displacement, then this is the wrong engine, plain and simple. It should be 55, just like it is in-series.

Lo and behold, googling for actual videos of the arcade cab with someone using Takumi's 86 shows you this:

https://www.youtube.com/watch?v=oEP91YgqdL0

So I'd say ya dun gouf'd.

Posted by: GoodOldGunman Jul 15 2017, 12:30 AM
[QUOTE=Falbere,32 minutes, 41 seconds ago] aye
https://puu.sh/wK4Aw/ab0c991a75.rar
credits go to Uchi#5371 from TeknoGods discord and WhiteCharisma

Edit: you only need to add the lines of the (car manufacturer)_car_info.txt, the rest of the files is to unlock all colors and full spec [/QUOTE]
Thanks a lot, really appreciate it.

[QUOTE = SonicSP]So does that mean to get the real full time version of other cars, you will also have to equip their "final" parts individually onto their parameter txt files?[/QUOTE]

Changing the number to six doesn't give us the true fullspec. Someone earlier said we need to change more parameters and he seems to be right. Look at this video's description.

YOUTUBE ( https://www.youtube.com/watch?v=UpRKlpe1Y6E )



[QUOTE]
Tuning List
機械式LSD
タワーバー
レーシングブレーキパッド
アーシング
エアクリーナー
軽量フライホイール
強化ダクト
メッシュホース
フロントラダーバー
レーシングプラグ
強化クラッチ
高性能サスペンション
スポーツ触媒
スポーツ触媒所持
ハイリフトカムシャフト
ドライバッテリー
オイルクーラー
リアラダーバー
軽量化(LV1)
強化スタビライザー
ポート研磨
ROM書き換え
ロールバー
EXマニホールド
サブコンピューター
強化サスアーム
ビッグキャリパー
軽量化(LV2)
イグニッションコイル
ボアアップ
大容量ラジエター
フルコンピューター
レーシングキャブレター
大口径ブレーキローター
スポット増し
パワーSPチューン[/QUOTE]

He has added a limited slip differential and a modified ECU. Can someone understand what the others mean and how to add them?

Posted by: Falbere Jul 15 2017, 12:43 AM
QUOTE (Nomake Wan @ 26 minutes, 21 seconds ago)
The only relevance this could possibly have is that it proves you've still got the hacking wrong. If the game really does use correct plates based on engine displacement, then this is the wrong engine, plain and simple. It should be 55, just like it is in-series.

I am using RIT_ninja's racing engine value.

One possible explanation that I have is that since we are all using GUEST accounts, the license plate is generated based on the modded full-spec car, while the guy playing on the arcade cab had the car upgraded to full-spec through the normal card saving process, which might've meant that the license plate is generated when the car had the normal engine. It is possible that the game uses 5 series plates for racing engine, because the developers might not actually care what displacement the car is.

Or I am doing something wrong again, it could happen /shrug.

Or the license plate is completely random and it is just pure coincidence that a "3" came out of nowhere, although I do not think this is the case.

Posted by: jon360x Jul 15 2017, 12:53 AM
@Falbere

I think its completely random because looking back at my recordings my plates were

55 and 59 even though I didn't mod anything.

Posted by: Falbere Jul 15 2017, 01:07 AM
QUOTE (GoodOldGunman @ 36 minutes, 38 seconds ago)
He has added a limited slip differential and a modified ECU. Can someone understand what the others mean and how to add them?

the last line of (car name)_car_parameter_info.txt
the comment says that value is 車種特性フラグ, which means car behavior flag
RIT_ninja's value for this is 7340135, in binary that is 11100000000000001100111, which are some flags for engine, suspension and the 13k meter. For example, the 4th digit adds superchager. i don't know what the exact flags are, but in theory this value can add everything.
zeroyon04 and AsukaXVB from Teknogods discord understands this better, you should ask them

Also, when i say series 3 or series 5, only the first digit matters. The 2nd digit have nothing to do with what series the license plate is

Posted by: SonicSP Jul 15 2017, 01:13 AM
QUOTE (GoodOldGunman @ 42 minutes, 29 seconds ago)
He has added a limited slip differential and a modified ECU. Can someone understand what the others mean and how to add them?

It's basically the name of all the internal car upgrade parts (the ones that actually affect performance). From what I can see, they are the names of all the internal upgrade parts you install as you are tuning your car from Normal to Full Spec.

For example one of the things listed there is Weight Reduction LV 1 which I remember is one of the parts you click on when you are upgrading your car Specs. The last final upgrade is called Power SP Tune which refers to the final upgrade of the AE86T which the game will give you a choice of turbocharger, supercharger or the AE101 racing engine.

I have no idea how to add them in though.

Posted by: jon360x Jul 15 2017, 01:27 AM
I dont think the values you edit inside the parameter will effect how it behaves. Only the parts will be changed.

I just tested my Trueno with stock parameter values and I still got 2'58"xxx

whats really important is in the car makers text file.

for my instance the TOYOTA_car_info.txt since im using trueno.

Open it and change the number from 2 to 4. or 6 if u want. so far I can't tell a difference between 4 and 6. But I'd rather stay with 4 since the Japs set it like that.

thats the only thing u need to change to make it behave differently. as far as I know 8k or 13k tachometer the car will still perform the same full tune as long as the car_info.txt is set to 4.

Posted by: Falbere Jul 15 2017, 01:33 AM
indeed, my differences video also shows that the wrong engine (AT) and the correct engine (MT) proves that their acceletation is identical and the only difference comes from my difference in the driving

having the wrong tach is more distracting though.

Posted by: Akii Jul 15 2017, 01:36 AM
QUOTE (Falbere @ 28 minutes, 41 seconds ago)
the last line of (car name)_car_parameter_info.txt
the comment says that value is 車種特性フラグ, which means car behavior flag
RIT_ninja's value for this is 7340135, in binary that is 11100000000000001100111, which are some flags for engine, suspension and the 13k meter. For example, the 4th digit adds superchager. i don't know what the exact flags are, but in theory this value can add everything.
zeroyon04 and AsukaXVB from Teknogods discord understands this better, you should ask them

Also, when i say series 3 or series 5, only the first digit matters. The 2nd digit have nothing to do with what series the license plate is

If you are wondering what's the correct value for the racing engine parameter flag number, its 7361559.

The 3 series number plate is still wrong.

Posted by: Falbere Jul 15 2017, 01:40 AM
QUOTE (Akii @ 4 minutes, 1 seconds ago)
If you are wondering what's the correct value for the racing engine parameter flag number, its 7361559.

The 3 series number plate is still wrong.

That's what you get when you remove 11100000000000000000000 to the base value, but what is the difference?

Posted by: Akii Jul 15 2017, 02:05 AM
Speaking of the ultimate mess.... Racing engine sound included

user posted image
Image size reduced, original size: 1920 x 1080. http://i.imgur.com/XKrDqI1.jpg to view the image in its original dimension.

Posted by: SonicSP Jul 15 2017, 02:20 AM
QUOTE (jon360x @ 53 minutes, 1 seconds ago)
I dont think the values you edit inside the parameter will effect how it behaves. Only the parts will be changed.

I just tested my Trueno with stock parameter values and I still got 2'58"xxx

whats really important is in the car makers text file.

for my instance the TOYOTA_car_info.txt since im using trueno.

Open it and change the number from 2 to 4. or 6 if u want. so far I can't tell a difference between 4 and 6. But I'd rather stay with 4 since the Japs set it like that.

thats the only thing u need to change to make it behave differently. as far as I know 8k or 13k tachometer the car will still perform the same full tune as long as the car_info.txt is set to 4.

It definitely makes a huge difference in my case. My Akina time went from 3'18 to 3'08 and I notice a huge acceleration increase as well. I also made way more mistakes in the 3'08 run than the 3'18 run with much more wall hits.

Both times the manufacturer text number was set to 6 too.

I know that there isn't supposed to be a difference in the real D6, I did a lot of testing back then too but something in my editing here changed something that wasn't there in the prior 3'18 test.

It's not just one run either, I did 5-6 tests on each setting and that one parameter change automatically fasten my times the moment I switched it with average times also following the same correlation.

Regardless of what specific edit did cause it, I know that something did change somewhere. And from what I'm seeing being discussed in various places and me discussing, there's so many things about the tuning hacking in the emulator that we are still unsure off. There are various edits in various different txt files that we know will cause an effect of some sort, we're just not fully sure what changes will cause what yet, at least we are in the experimental stages of it.

I'm probably going to reset all my txt files and do some further testing in case some things have been inadvertently changed. It's apparently fairly easy to do an accidental effect when editing if one is not careful.

Posted by: HashiriyaR32 Jul 15 2017, 02:45 AM
QUOTE (Akii @ 40 minutes, 43 seconds ago)
Speaking of the ultimate mess.... Racing engine sound included

http://i.imgur.com/XKrDqI1.jpg

How the heck did you get the Prius speedo?

Posted by: GoodOldGunman Jul 15 2017, 02:46 AM
QUOTE (SonicSP @ 25 minutes, 26 seconds ago)
It definitely makes a huge difference in my case. My Akina time went from 3'18 to 3'08 and I notice a huge acceleration increase as well. I also made way more mistakes in the 3'08 run than the 3'18 run with much more wall hits.

Both times the manufacturer text number was set to 6 too.

I know that there isn't supposed to be a difference in the real D6, I did a lot of testing back then too but something in my editing here changed something that wasn't there in the prior 3'18 test.

It's not just one run either, I did 5-6 tests on each setting and that one parameter change automatically fasten my times the moment I switched it with average times also following the same correlation.

Regardless of what specific edit did cause it, I know that something did change somewhere. And from what I'm seeing being discussed in various places and me discussing, there's so many things about the tuning hacking in the emulator that we are still unsure off. There are various edits in various different txt files that we know will cause an effect of some sort, we're just not fully sure what changes will cause what yet, at least we are in the experimental stages of it.

I'm probably going to reset all my txt files and do some further testing in case some things have been inadvertently changed. It's apparently fairly easy to do an accidental effect when editing if one is not careful.

Damn, if you know, what did you exactly change? I'm stuck at 3'12'' and want to improve my times too!

Posted by: SonicSP Jul 15 2017, 03:03 AM
I don't know but I've reverted everything to default, so going to test things one by one again.

I might need to learn how to record so I can document the runs. Should be able to easily tell what is what on each run video.

Posted by: GoodOldGunman Jul 15 2017, 03:39 AM
Akii's racing engine flag improved my performance a lot. I'm sitting at 2'59'' in Iro and 2'54'' at Tsukuba outbound now biggrin.gif

Posted by: Falbere Jul 15 2017, 03:41 AM
I am starting to think that the extra flags i had changed had made the license plate series 3.

edit:
i had done some testing
YOUTUBE ( https://www.youtube.com/watch?v=vmMDcJ16wkk )

Posted by: GoodOldGunman Jul 15 2017, 07:13 AM
I think the real difference in these cars can be seen during drifting. I personally felt the 86 grip a bit more using Akii's value compared to the stock value. A total four second difference at Akina for me.

But maybe its because the racing engine suits me more though tongue.gif

EDIT: Scratch that, tried again there was no difference. It's just me improving.

But RIT_Ninja's and Aki's values for the racing engine differ in performance, dunno why

Posted by: SonicSP Jul 15 2017, 07:17 AM
QUOTE (GoodOldGunman @ 3 minutes, 20 seconds ago)
I think the real difference in these cars can be seen during drifting. I personally felt the 86 grip a bit more using Akii's value compared to the stock value. A total four second difference at Akina for me.

But maybe its because the racing engine suits me more though  tongue.gif

There is very little difference in the real D6 between the three engines. There is a slight difference in shift timing I think but it's very marginal. So the racing engine alone shouldn't be giving a huge boost.

I don't know what sorcery is in here in the emulator and our hackings though. All I can tell is that there a few different parts that are affecting my own boosts and I'm working to isolate what is doing what.

Posted by: GoodOldGunman Jul 15 2017, 07:35 AM
It all depends on the parameter value. Most of the discovery process could be eliminated if we had the card system working.

Add a part to the car, find out how it changes the parameter value stored in the card and we'll get an idea what parts affect the value in what way and what don't. Without it, we'll need a lot of patience.

Maybe the body kits affect the handling a little bit like they did in the Naomi 2 arcade games?

Posted by: Akii Jul 15 2017, 07:55 AM
QUOTE (GoodOldGunman @ 41 minutes, 19 seconds ago)
I think the real difference in these cars can be seen during drifting. I personally felt the 86 grip a bit more using Akii's value compared to the stock value. A total four second difference at Akina for me.

But maybe its because the racing engine suits me more though tongue.gif

EDIT: Scratch that, tried again there was no difference. It's just me improving.

But RIT_Ninja's and Aki's values for the racing engine differ in performance, dunno why

I'm not sure how RIT_Ninja got his value, I got my value after deducting how the value adds up with the value that my friend got from a Japanese player who figured it out.

Posted by: GoodOldGunman Jul 15 2017, 08:07 AM
QUOTE (Akii @ 12 minutes, 37 seconds ago)
I'm not sure how RIT_Ninja got his value, I got my value after deducting how the value adds up with the value that my friend got from a Japanese player who figured it out.

Maybe that value affects just more than the engine? I went from only one platinum at Myogi to 3 within a few hours.

Posted by: jon360x Jul 15 2017, 08:27 AM
I've stopped tampering further with the full tune thingy. I mean for now I think it performs how it should. I still think the car_info.txt is the only thing affects the way it handles compared to the parameters.

The only thing to do now is just to wait for the card emulation and maybe further patch dumps for the game if possible lol.

Decreasing the analog sensitivity is also a big plus in my opinion.

Posted by: RIT_ninja Jul 15 2017, 09:45 AM
QUOTE (Akii @ 1 hour, 50 minutes ago)
I'm not sure how RIT_Ninja got his value, I got my value after deducting how the value adds up with the value that my friend got from a Japanese player who figured it out.

I got my number from AsukaXVB, which you can do a quick search on Discord to see he was the one who discovered it...I've yet to try 7361559

We need to keep track of which flag changes what...seriously, otherwise we're just blindly guessing

Posted by: Nomake Wan Jul 15 2017, 04:48 PM
QUOTE (Falbere @ Today, 3:41 AM)
I am starting to think that the extra flags i had changed had made the license plate series 3.

Oh, is that right?

user posted image

Still waiting for the loader to pull a Demul and get card emulation support. I imagine that, just like Demul, someone just has to make the jump and get data dumps from an actual cab to see how communication to and from the read/write mechanism is done. It's already been what, five years since 6AA? I can wait.

Posted by: RIT_ninja Jul 15 2017, 07:34 PM
QUOTE (Nomake Wan @ 2 hours, 46 minutes ago)
Still waiting for the loader to pull a Demul and get card emulation support. I imagine that, just like Demul, someone just has to make the jump and get data dumps from an actual cab to see how communication to and from the read/write mechanism is done. It's already been what, five years since 6AA? I can wait.

Reaver, the guy who created the loader, got hold of a card reader. So it's a matter of time before it's gonna get implemented. Also, linked play is also in the works as well.

Hopefully by end of the year, we'll get a fully functioning ID6AA gameplay.

Posted by: GoodOldGunman Jul 15 2017, 07:53 PM
Well, I talked to Reaver in Discord, and he said to expect a new version to launch on Tuesday or Wednesday. Hopefully it will have card system support...

[ Post made via Mobile Device ]

Posted by: pkemr4 Jul 15 2017, 08:23 PM
so uh, i have this issue where if i flick the wheel left or right to much, the kind of locks up i guess? its really hard to explain. also i have cases where the dumbjvsmanager crashes and my car just constantly turns left.

Posted by: Akii Jul 15 2017, 08:25 PM
And a functional test menu now as that might be the only way the turn off the store closing settings

Posted by: GoodOldGunman Jul 15 2017, 08:45 PM
I am more concerned about the card system. I never play at midnight

[ Post made via Mobile Device ]

Posted by: SonicSP Jul 15 2017, 09:19 PM
QUOTE (pkemr4 @ 55 minutes, 59 seconds ago)
so uh, i have this issue where if i flick the wheel left or right to much, the kind of locks up i guess? its really hard to explain. also i have cases where the dumbjvsmanager crashes and my car just constantly turns left.

Yeah I have that turn left problem too. Sometimes the whole input system becomes messed up.

Posted by: jon360x Jul 15 2017, 11:34 PM
the closing time works? mine feels fine tho... >_>

Posted by: Falbere Jul 15 2017, 11:50 PM
No, closing time does not work yet.

Posted by: jon360x Jul 16 2017, 03:46 AM
More recording practice... Really struggling with the controller.. sometimes the wheel would lock up and then im screwed.

YOUTUBE ( https://www.youtube.com/watch?v=2dTwafowsCM )


Also that wheezing sound is a modified supercharger onto the mx-5 lol. Just felt like the ordinary engine sounded plain.

Also this is car is set to 6 instead of 4 to see if there is any difference. To be honest I don't feel any difference.

Posted by: Falbere Jul 16 2017, 04:33 AM
YOUTUBE ( https://www.youtube.com/watch?v=SRZeLE5MdMA )

I improve a bit

But definitely still need some work, I am so noob

Posted by: HashiriyaR32 Jul 16 2017, 05:44 AM
QUOTE (SonicSP @ 8 hours, 24 minutes ago)
Yeah I have that turn left problem too. Sometimes the whole input system becomes messed up.

Is this related in anyway to the dumb brake cancel/penalty cancel mechanic?

Posted by: Falbere Jul 16 2017, 05:53 AM
Try turning on Sto0z driving improvement if you are using a controller, it fixes a lot of the strange issues when using a controller.
However if you are using a wheel, turn it off, Sto0z driving improvement is unplayable with a wheel.

Posted by: jon360x Jul 16 2017, 06:32 AM
I was using sto0z all along. this bug has only been acting up recently. my previous games were fine

btw.. is there a way to change your fullscreen resolution for the game? I really wanna record it at my native resolution.. if you see those black areas around my videos is because the default resolution for the game is lower than my native lol.

Posted by: SonicSP Jul 16 2017, 09:24 AM
I'm under the impression you need to just use the specific .exe files for the resolution you want? Mine came with a few .exe patch files and I just chose the one that fits my current resolution and I just copy pasted it to the main folder.

I mean someone was able to get this to run on a triple screen setup with wider than arcade version view, so I'm pretty sure it's possible.

Posted by: Falbere Jul 16 2017, 10:51 AM
If you downloaded the version that came with a bunch of resolution patches, one of the resolution had a 48:9 aspect ratio, which means tat the download came with a resolution for the triple screen setup.

Posted by: pkemr4 Jul 16 2017, 11:25 AM
for 4k is 5x the renderer.ini i want to use? also yeah locking up kind of sounds like my issue somewhat but more like it randomly turns to the left or right.

also does anyone have a way to show the fps ingame or take proper screenshots?

Posted by: Falbere Jul 16 2017, 11:35 AM
QUOTE (pkemr4 @ 9 minutes, 14 seconds ago)
also does anyone have a way to show the fps ingame or take proper screenshots?

surprisingly, steam overlay works fine for both purposes.

Posted by: pkemr4 Jul 16 2017, 11:46 AM
QUOTE (Falbere @ 10 minutes, 51 seconds ago)
surprisingly, steam overlay works fine for both purposes.

how would i set it up?

Posted by: Falbere Jul 16 2017, 04:06 PM
QUOTE (pkemr4 @ 4 hours, 20 minutes ago)
how would i set it up?

If you already have Steam installed, just go to the bottom left hand corner of your Steam and click "add a game", next up select DumbJVSManager.

You can turn on FPS counter and check the screenshot button in your Steam settings.

Posted by: pkemr4 Jul 16 2017, 05:46 PM
QUOTE (Falbere @ 1 hour, 39 minutes ago)
If you already have Steam installed, just go to the bottom left hand corner of your Steam and click "add a game", next up select DumbJVSManager.

You can turn on FPS counter and check the screenshot button in your Steam settings.

thanks, had the dump file set as the thing for the overlay, is there a way to stop the program from crashing and causing me to lose control?

Posted by: gns64 Jul 17 2017, 11:17 AM
How is cornering supposed to work in this game? I brake at v3 brake points and I go from 150+ km/h to 80 almost instantly... I'm not sure if that's an emulator problem or the fact that I never got the chance to play v6. I'm using a Driving Force GT wheel, I'm using the settings from the post on first page. Any advice?

Posted by: Falbere Jul 17 2017, 11:22 AM
Throw your ver. 3 stuff out of the window, game have nothing to do with it, simple as that. Read the previous posts in this topic, some users had shared tips and tricks to getting better at this game.

Posted by: gns64 Jul 17 2017, 11:33 AM
Understood, I guess my question is how should I be approaching corners? braking as I turn in seems to slow the car down way too much

edit: I guess to be more specific, I watch TA vids and see people only lose ~10km/h through corners on Akina and keep their speed. I know theres brake canceling, is it similar to V4? Is it normal for brakes to be so powerful?

Posted by: jon360x Jul 17 2017, 12:08 PM
QUOTE (gns64 @ 35 minutes, 8 seconds ago)
Understood, I guess my question is how should I be approaching corners? braking as I turn in seems to slow the car down way too much

edit: I guess to be more specific, I watch TA vids and see people only lose ~10km/h through corners on Akina and keep their speed. I know theres brake canceling, is it similar to V4? Is it normal for brakes to be so powerful?

Yes brakes do cut down your speed alot so in mosts cases you'd be tapping the brake only.

only on some courses you'd be tapping it slightly longer for tighter hairpins.

you could say the foot work is quite similar to v4 but you need proper steering work to get GOLD drifts too.

Posted by: AllyTheFox Jul 17 2017, 01:11 PM
https://www.youtube.com/watch?v=7zaZxsdLzF8
Im wayyyy more of a noob xD

Posted by: jon360x Jul 17 2017, 01:45 PM
Just finished some practice and I switched to the Xinput instead of Direct input. I can say it really helps me alot more as its less sensitive and more easy to handle. after switching the Xinput I can say that I was able to get a 141km exit on the first corner of Akina DH. But of course I still fucked up most of the time so my times didnt really improve just got abit more consistent now. Though it feels smoother and easier to handle but there are sometimes where I feel like my wheels lock to one side again eventhough I turned slightly just like Direct Input.

Posted by: SonicSP Jul 17 2017, 02:02 PM
Ahh times like this is where I miss the accel and brake HUD meters from D7 and D8. We can see the footwork inputs whenever we watch a video run. I guess I'm too used to them after having them around for four plus years.

Posted by: AllyTheFox Jul 17 2017, 02:23 PM
QUOTE (SonicSP @ 20 minutes, 54 seconds ago)
Ahh times like this is where I miss the accel and brake HUD meters from D7 and D8. We can see the footwork inputs whenever we watch a video run. I guess I'm too used to them after having them around for four plus years.

Ill add it in for future videos for you smile.gif

Posted by: gns64 Jul 17 2017, 02:30 PM
Yeah, I feel the same problem with DInput where in consecutive hairpins, after getting opposite lock on the first one I have to brake excessively to fix the understeer into the next one. Same thing happens in V2/V3 when you do TST/eraser into a hairpin then try to turn the other way right after. I'm not sure if this is an emulation problem because like I said I never got the chance to actually play V6, I wish XInput would recognize my wheel so I could see if it made a difference.

Posted by: pkemr4 Jul 17 2017, 02:35 PM
should i throw out all the stuff i know from extreme stage? i already noticed alot of turns i have brake at now and im still getting used to drifting mechanic

Posted by: freedom1104 Jul 17 2017, 07:46 PM
YOUTUBE ( https://www.youtube.com/watch?v=pLxo7oSZgPE )


Still trying hard ~ sometime the brake cancel doesnt trigger the gold drift not sure why~ not every brake cancel can get it to drift~ using g27~

but i tried on dualshock 3 it was immediate trigger~

Posted by: SonicSP Jul 17 2017, 08:09 PM
QUOTE (pkemr4 @ 5 hours, 33 minutes ago)
should i throw out all the stuff i know from extreme stage? i already noticed alot of turns i have brake at now and im still getting used to drifting mechanic

Most of it yes, except penalty cancel. You'll need that to initiate drifts.

Basically each new IDAS game starting with 4 wil revamp the physics after each version, so we would have to learn how to play it again.

Posted by: pkemr4 Jul 18 2017, 08:45 AM
QUOTE (SonicSP @ Yesterday, 8:09 PM)
Most of it yes, except penalty cancel. You'll need that to initiate drifts.

Basically each new IDAS game starting with 4 wil revamp the physics after each version, so we would have to learn how to play it again.

would be nice if arcade stage 5 got dumped too, from the videos i watched it had he best eurobeat soundtrack plus i wanted to try out physics that game had too

Posted by: Akii Jul 18 2017, 04:04 PM
QUOTE (pkemr4 @ 7 hours, 19 minutes ago)
would be nice if arcade stage 5 got dumped too, from the videos i watched it had he best eurobeat soundtrack plus i wanted to try out physics that game had too

IIRC, it got dumped but no one has made a Lindbergh emulator which potentially only runs on Linux even if one was made

Posted by: Falbere Jul 19 2017, 05:25 PM
QUOTE (Akii @ Yesterday, 8:04 AM)
IIRC, it got dumped but no one has made a Lindbergh emulator which potentially only runs on Linux even if one was made

Since TeknoParrot is actually a loader and not an emulator...

In the past, some emulators, such as PCSX2 (PS2 Emulator), virtual machines the entire operating system the console/arcade board holds.

If anybody was to start a project to bring Lindbergh games to the PC, I can see that the emulation could either be done with virtualization of a linux environment inside your Windows PC, or as a form of a loader (similar to TeknoParrot) that limits to Windows 10 and above, which can receive the ability to run the linux subsystem inside Windows itself.

Posted by: SonicSP Jul 20 2017, 11:13 AM
Ah my good old friend Carpel Tunnel Syndrome from D6 days, welcome back.

I don't know where you were in D7 and D8, but you can't resist returning for anything D6 related can you?

It's gonna be just like the old days, filled with numbness and me regretting playing too much. Except this time without the money factor.

QUOTE (GoodOldGunman @ Jul 12 2017, 09:14 AM)
Can you give me a few pointers on how to drift faster? And how do I handle continuous left-right-left-right turns like the ones in Happo and Nagao?


I just remembered it perhaps as I was relearning this game.

But I would just do a quick BC early on before the corner, quick turn and then counter-turn the wheel back to original position then slide through the corner. It's mostly about initiation it early.

Make sure the wheel turn and your footwork is initiated at the same time, That's key to initiating it, even the first minor corner one second after you start Nagao DH for example is Gold Driftable.

Also stay in 2-3rd gear for the sharp continues turns since those are the optimal speeds for taking advantage of the gold drift acceleration. You should be able to gold drift most if not all of the Nagao ones. Controlling the drift to not crash is another matter though, but getting the good angles does require timing the start of the drift well.

Posted by: pkemr4 Jul 21 2017, 08:01 AM
has anyone made a file that has every racers tuned car parts? i mainly want the S15 to look like hiroya's S15 in 5th stage

Posted by: Falbere Jul 22 2017, 09:14 AM
QUOTE (pkemr4 @ Yesterday, 12:01 AM)
has anyone made a file that has every racers tuned car parts? i mainly want the S15 to look like hiroya's S15 in 5th stage

YOUTUBE ( https://www.youtube.com/watch?v=opJdnJGR3jo )

Do it yourself. There is a clear video demonstrating how it works.

Posted by: euroshift Jul 23 2017, 02:36 AM
YOUTUBE ( https://www.youtube.com/watch?v=vaj7CrkhFsA )

My best Akina DH run so far..Using Dualshock 4 controller..

Posted by: jon360x Jul 25 2017, 10:00 PM
YOUTUBE ( https://www.youtube.com/watch?v=tRESsuIiMdA )


Recording of Tsukuba OB TA with Dualshock 4 controller

Posted by: SonicSP Jul 25 2017, 11:43 PM
Speaking of which, maybe it's a good idea to have a D6 Post Your Video thread? Since people are starting to post their personal runs and all and it's much easier to record on a PC than an arcade machine.

Even I started recording my runs lately - though there's some kinks I need to work out in the hotkeys cos sometimes it doesn't activate when I press the button. Once I start not posting the wrong runs to the wrong videos, maybe I'll start posting mine too.

Posted by: SonicSP Jul 28 2017, 04:44 AM
YOUTUBE ( https://youtu.be/ofeDxCAriF4 )


Nagao DH using G25 wheel. I also inserted the control input for pedals and wheel into the video at the bottom right. Not as beautiful as the ones in D7/D8 but it works. Also available in 60FPS

I use the clutch pedal as my brake, since the brake pedal is too close to the accelerator for my liking. That's why I have to use that thing as my brake indicator.

Posted by: Falbere Jul 28 2017, 09:51 AM
QUOTE (SonicSP @ 5 hours, 6 minutes ago)
https://youtu.be/ofeDxCAriF4

Nagao DH using G25 wheel. I also inserted the control input for pedals and wheel into the video at the bottom right. Not as beautiful as the ones in D7/D8 but it works. Also available in 60FPS

I use the clutch pedal as my brake, since the brake pedal is too close to the accelerator for my liking. That's why I have to use that thing as my brake indicator.

That overlay had been super helpful. It made me realize how shit my BC is, I step on the brakes way too long and relies too much on the brakes to turn my car instead of using the steering like i should be. The timing for the BC is also a lot earlier than I thought it was.

Thanks for the tutorial/video.

Posted by: SonicSP Jul 28 2017, 11:15 AM
No problem, I'm just glad someone found it useful. happy.gif

Trying to get back to the 2'47 or so I was able to do back in the day.

Always liked input overlays in gameplay videos, so nice to finally figure out a way to put mine in my videos, at least for D6 PC.

====封

Trying to find a 3rd party program that can show the steering and pedal output better. Right now I'm just using the default Windows Game Controllers. Works well enough but if I can make the clutch output look like the accel meter, that would be better.

Maybe even show the real wheelrotation just like real life too, since I'm using 540 degrees end to end setting but the output translates and displays this as 180 meters end to end (accurate from a percentage and input point of view, just that the current display makes it like I'm doing a lot less work steering the wheel that I actually am).

Tried to find one online but no dice so far.

Posted by: gns64 Jul 28 2017, 12:23 PM
Mind posting your logitech game profiler settings? I'm using the one from the post on the first page for my driving force GT and it doesn't feel quite right

[ Post made via Mobile Device ]

Posted by: SonicSP Jul 28 2017, 10:54 PM
QUOTE (gns64 @ 9 hours, 54 minutes ago)
Mind posting your logitech game profiler settings? I'm using the one from the post on the first page for my driving force GT and it doesn't feel quite right

user posted image
user posted image

I) Biggest thing I can think off is to try adjusting your Degrees of Rotation.

Making it low allows you to turn wheel easier end to end but at the cost of accuracy. Sometimes you really want to turn only to a certain angle without turning too much. This can cause oversteer to happen easier if you're not careful.

On the other hand, making it too high would means that you have to turn the wheel more. This allows you to do more fine turnings but means that you need to turn more to wheel lock and reach maximum turn. This is more tiring.

You'll of course need to experiment and see what settings suits you more. You don't have to pick a nice number, you can just adjust it bit by bit and see what you're comfortable within.

Also keep in mind that not all rotation settings are ideal for all courses. Some courses require you to wheel lock/full turn a lot, while others you just need to turn a little. You might also want to play around with the Sensitivity settings in the Steering Wheel Axis Properties section. I just kept it at default for now since it backfired on me greatly last time I tried it.

The best part the Logitech Profiler is that it's not tied to the loader, so you can adjust it without closing the loader and going through the long initialization phase again. Just keep it open while you play then press CTRL+ALT to cycle to it quickly. This means you can just keep adjusting it again and again till you find one that you like.

I just chose 540 because it's the same as the arcade, I'm okay with it so far. I could optimize it further for each course but I'm too lazy to change it every time.

=========

II) Also might want to weaken your centering strength if you have it high. I set it to 20% because it's not strong but also helps push the wheel to the center a little bit when I want to counter. I don't think it's "that" much different from 0 though.

The "real" Force Feedback of D6 is actually not available in the loader for now, it's actually much more complex than the basic Logitech centering force that you can setup. The force feedback does help you feel the road better form what I recall.

===========

III) Also don't play on Teknoparrot 0.7 if you are still there, the wheel is bad at that version. 0.71 improves wheel controls massively, while the latest 0.8 improves it a little bit further than 0.71.

IV) Make sure Full Axis and Reverse Axis are both ticked for brake and accel in the DumbJVSManager settings.

Posted by: SonicSP Aug 1 2017, 02:33 AM
YOUTUBE ( https://youtu.be/9Cq7HDHB6i8 )


Tsubaki Line DH AE86T 3'05"872

I shrunk the brake overlay and aligned it with the wheel and accel one better. Also made the wheel overlay better so it can be seen better.

Posted by: gns64 Aug 2 2017, 01:41 PM
Thanks for the good info, when I get back home i'll try it out! Nice vids also, it's really helpful to see your footwork.

I actualy got the chance to play ID6 this past weekend at Milpitas golfland, one wheel was obviously messed up, the other screen had terrible burn-in. The machines were empty, and I only saw 1 person on the 4 MT5 cabinets my entire time there, it's quite depressing to see my childhood arcade like that. It's hard to even call it an arcade anymore, it was like all ticket redemption games now.

But anyways now that I have the arcade experience to compare and contrast with I think I'll have a lot more fun with the emulator biggrin.gif

[ Post made via Mobile Device ]

Posted by: SonicSP Aug 2 2017, 11:16 PM
No problem, glad you found it helpful.

And yeah I get sad when seeing arcades being run down. Arcades are having problems over here too because of some issues.

Anyways I updated Tsukuba Line DH that's slightly faster than the last one. Thinking of what to do to increase it further. Need to work on the first corner I think for higher max speed going into CP2.

YOUTUBE ( https://youtu.be/Yj4NisHkOPk )

Posted by: DK_Brawler Aug 5 2017, 01:29 AM
My game seems to be running TOO fast (maybe need a frame limiter)? Anyone know a fix?

Posted by: jon360x Aug 5 2017, 04:40 AM
QUOTE (DK_Brawler @ 3 hours, 10 minutes ago)
My game seems to be running TOO fast (maybe need a frame limiter)? Anyone know a fix?

could it be your monitor's refresh rate? if you're using a 144hz monitor you'd need to set it to 60Hz.

Posted by: SonicSP Aug 5 2017, 07:54 AM
As Jon said, most likely your monitor, set it to 60Hz.

Some other games like the PC version of Vanquish, also suffer from similar issues. Their systems are tied to their framerates. In the case of D6, the original hardware was designed to run the game at locked 60 FPS, they likely linked the physics to it as well.

=========

Video I made for my entry of the Akagi UH TA Event on the Discord community.

YOUTUBE ( https://youtu.be/CfDumWmCUpw )

Posted by: DK_Brawler Aug 5 2017, 10:13 PM
Hey guys check out my legit Myogi DH done with stock Trueno AE86, theory is 46 seconds.

(Trying to trouble shoot speed issue with my 60Hz) EDIT: Forced VSYNC on exe
user posted image
Image size reduced, original size: 1920 x 1080. http://i.imgur.com/A6lp4eV.jpg to view the image in its original dimension.

Posted by: ZeetherKID77 Aug 6 2017, 07:16 AM
Has anyone experienced an issue where the game launches but the aspect ratio doesn't change and it just quits right after it goes black for a few seconds? I reinstalled Windows on my laptop (which has an NVidia card) and it worked fine before but even with the dependencies installed (com0com and .Net framework) it keeps doing it.

This guy's video pretty much sums up what I'm experiencing:
YOUTUBE ( https://www.youtube.com/watch?v=Iuh9lTXGLQM )

Posted by: SonicSP Aug 6 2017, 09:06 AM
- Have you tried reinstalling the exact same Nvidia graphics driver as before when it worked? Sometimes different drivers have given different effects on the game.

- Might also want to check whether you have Teknoparrot set to "Run as Administrator". Most like you already are based on the "Resuming Game" command line screen seen but still one thing to double check just in case.

- Check your anti-virus or firewall settings and see whether it is preventing the exe from running. Mine is configured to pretty much block all exe that I did not pre-approve and prompt me each time.

- Also double check that the .exe file you're using matches your current screen resolution. Or rather since they all look the same, try to get the patch exe files with all the different file resolutions and copy paste the exe file that matches your resolution.

============

These are the only ones I can think off for the moment, haven't encountered it myself before. You might also want to consider going to the Teknogods Discord channel and ask somebody there.

Posted by: vegita8888 Aug 7 2017, 02:31 AM
Hi all. It took some time but I finally was able to get my controller working. Coming from older Initial D games is tough. I was pretty good at 2 and 3 and ok at Extreme Stage even though I hated it. 6AA does feel better but I can't get the BC mechanic down for fast in fast out drifts. I guess it just takes practice and knowing where to initiate the drift? Anyway I know the card system is not emulated yet but I've seen people playing more than the first race in story mode. How are people doing that? I always get a game over screen.

Hey SonicSP would you please do a run of tsuchisaka for me? It was my favorite course in ver3 and would love to try and get good at it in this game but it's tough. If you don't have access to it already all you have to do is go to your TeknoParrot_0.8\Initial D 6AA\data\COURSE\COURSE_DATA.ini. Open it in whatever text editor you use and under course order swap akina lake and Tsuchisaka. This will add Tsuchi to the last slot in time attack and make akina lake unplayable. Thanks in advance.

Posted by: SonicSP Aug 7 2017, 02:45 AM
If you play between 12AM and around 9AM, the game won't let you play more than one game before forcing you back to Title screen.

If you happen to be playing at those hours, you will need to change the PC time to bypass this. This is due to an arcade midnight setting that we can't change yet and will be fixed in the next update.

Also, to make sure you can BC well, make sure your accel and pedal axis on your controllers are not combined. I think you will need to use Direct Input or something as opposed to XInput. Might need the controller users to tell you confirm the details cos I only used controller for a short while.

======

As for Tsuchisaka run, I might be able to do one later (I'm a bit busy lately), however it's important to note that the "locked" maps physics are not constant in this version we are playing.

From what I read, the gearing and golden drift point will act differently based on the course you "replaced" with the locked courses. If I were to replace Lake Akina with Tsuchisaka for example, the Tsuchisaka I play with be played with Lake Akina gearing and drift points. But if somebody else were to replace - for example, Myogi with Tsuchisaka-, they will get a Tsuchisaka with Myogi's physics which will be very very different from Tsuchisaka with Lake Akina's physics.

This is in contrast with all of the normal unlocked courses of the game, which have their own gearing, max speed and gold drift physics. When these locked courses were unlocked in later versions of D6, they were given their own proper gearing and drift points.

Posted by: vegita8888 Aug 7 2017, 03:02 AM
Good to know. I'll just stick to the normal unlocked courses for now then. Guess I need to get a wheel. I'll play Tsuchi for fun but there is no point in learning it if it's going to be different later. What course do you recommend for new players?

Posted by: SonicSP Aug 7 2017, 03:08 AM
As for new player courses, I recommend Usui and Akina DH. Just practice on achieving the gold drifts without hitting the walls, because the gold drifts give you a speed boost right afterwards. The trick is total brake very very quickly then after the initiation, controller the car with the steer and accel.

Also enable Stooz driving improvement if haven't. That will help you steer the car better on a controller.

Posted by: agunimon Aug 7 2017, 03:44 AM
Can some post a guide to unlock all the hidden course? I tried but failed facepalm.gif

Posted by: SonicSP Aug 9 2017, 01:52 PM
Does anybody know what is the name of the music files of the car selection menu, course selection menu and post race menu? I'm thinking of adjusting their volumes and they are a gazillion sound files.

========
Nagao UH AE86T - 3'01"475

YOUTUBE ( https://youtu.be/nr93G1qeu_0 )

Posted by: thestreetzking Aug 14 2017, 04:12 PM
hey guys, please disregard my stupidity if this has been answered.

I got this up and running, currently using a 360 controller but I have a t500 ill use once this pc is back on my racing rig.

My game is running at insane speeds. even though the timer seems correct? and When I use the interior view it shows me like im looking through the back window.


For the frame rate issue I had to throttle it down to 60 with MSI Afterburner, game runs great. '
But on my s13 only I cant use interior view, it shows the back of the car.


AND

My mini map does not work at all

Posted by: Takeshi Nakazato Aug 14 2017, 05:31 PM
I just discovered this, glad to playing ID again after so long

Posted by: SonicSP Aug 14 2017, 06:10 PM
QUOTE (thestreetzking @ 1 hour, 58 minutes ago)
hey guys, please disregard my stupidity if this has been answered.

I got this up and running, currently using a 360 controller but I have a t500 ill use once this pc is back on my racing rig.

My game is running at insane speeds. even though the timer seems correct? and When I use the interior view it shows me like im looking through the back window.


For the frame rate issue I had to throttle it down to 60 with MSI Afterburner, game runs great. '
But on my s13 only I cant use interior view, it shows the back of the car.


AND

My mini map does not work at all

Are you using an AMD graphics card? AMD cards have compatibility issues with this game, including the minimap issue.

Posted by: ZeetherKID77 Aug 14 2017, 06:12 PM
Okay, I got the game working again now but I cannot get gold drifts at all with a 360 controller (using XInput). I have the stooz setting on, but I don't know how to get more than a flashing drift on a corner. I tap the brakes and turn in, the car starts sliding and I hit the gas but I've never gotten a single gold. One of the guides says "pump the gas" and sometimes when I do that it gives me gold but I know that can't be it. I'm confused. Is it because the stock cars can't do it? Do I need to have a tuned up car for that?

Posted by: SonicSP Aug 14 2017, 06:21 PM
The stock cars can do it but a lot harder in most cases I believe.

I'm not a controller user anymore but I'm under the impression that you need to use Direct Input, because XInput combined the twin trigger axels into one axis. Might need someone who uses a controller input to comment though.

Posted by: ZeetherKID77 Aug 14 2017, 06:28 PM
I might try DirectInput because I did actually get gold drifts sometimes with it by pumping the gas. It seems really hard to do brake cancel with a controller though, I hope someone who plays on pad can chime in on how to do it. I've seen that one Akina video earlier in the thread and the controller cam seems to show the player turning, letting off the gas, tapping brake and then going back on the gas?

It's just such a huge difference from version 3 physics that I'm thrown off bad. I'm also probably turning wrong because I keep trying to counter steer and I don't think I should be.

[ Post made via Mobile Device ]

Posted by: thestreetzking Aug 15 2017, 01:50 AM
QUOTE (SonicSP @ 7 hours, 40 minutes ago)
Are you using an AMD graphics card? AMD cards have compatibility issues with this game, including the minimap issue.

Yeah, I did use the AMD fix but I'm guessing this is still why I have issues. I don't understand why the s13 interior does not work, every interior camera should be the same right?

[ Post made via Mobile Device ]

Posted by: SonicSP Aug 15 2017, 05:50 AM
You might want to try different versions of IdLogger (the AMD fix I believe) and see whether it helps.

The original game PC runs on a Nvidia card, hence why this game has trouble running on AMD cards. I don't know about the interior view thing but the minimap issue has no fix yet. I think they're working on it though.

Posted by: ZeetherKID77 Aug 15 2017, 06:09 AM
I guess I'll have to mess with tuning to see if that can work for gold drifts. Hopefully card support comes around soon so I don't have to deal with the memory address stuff.

Also for some reason the view change button also acts as a select button for me on my pad? It makes it hard to pick the right song.

Posted by: SonicSP Aug 15 2017, 11:30 AM
That's a bug that sometimes happen. You might want to delete your current settings xml file and the make a new one.

After deleting the xml file, just go to Teknoparrot settings, do what you usually do, then click on Save Settings and a new xml will be generated.

Posted by: SonicSP Yesterday, 12:36 PM
Akina DH - AE86T - 2'56"149

YOUTUBE ( https://youtu.be/TT3BLyQ8CjA )


I like this Wheeler program. Much nicer overlay.

Full rotation settings set at 540 degrees, IE 270 on each side. Full left turn 3 o'clock, full right turn 9 o'clock.

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