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user posted imagePost everything about Initial D Arcade Stage Ver.3 here. If you want to talk about ver.1 and ver.2, please post them in the ver.1 - 2 subforums. NO plagiarism in any case. If you are posting information (i.e. - shift points) that did not originate from this forums, by all means, give the author / source proper credit. Violator will be given a verbal warning on first offence and an actual warning thereafter.



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Views: 106,754  ·  Replies: 462 
> IDAS Terminology Thread
Kiba32b
Posted: Aug 29 2007, 12:06 PM


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Wall touch is also used for the cappo on Myogi since you want your speed to be 206 for the corner and normally going into it you are going about 212-214.
icedagger
Posted: Aug 29 2007, 04:59 PM


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QUOTE (Kiba32b @ Today at 4:06 AM)
Wall touch is also used for the cappo on Myogi since you want your speed to be 206 for the corner and normally going into it you are going about 212-214.

You won't be going that fast unless it's boost on and you're behind though. Cappu top speed is 208.

And don't you think it's a bit late to chime in on a discussion that occurred last year?

This post has been edited by icedagger on Aug 29 2007, 04:59 PM
stuykid89
Posted: Jan 16 2008, 01:58 PM


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QUOTE (Kiba32b @ Aug 29 2007, 12:06 PM)
Wall touch is also used for the cappo on Myogi since you want your speed to be 206 for the corner and normally going into it you are going about 212-214.

also, you wont necessarily slow down on the turn with the capp depending on how hard you hit it. ive gotten out of it at 208 before.
darkpaladinzz
Posted: Jan 16 2008, 03:09 PM


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QUOTE (Kiba32b @ Aug 29 2007, 04:06 PM)
Wall touch is also used for the cappo on Myogi since you want your speed to be 206 for the corner and normally going into it you are going about 212-214.

you dont go into the turn that fast and you are also not even touching the wall
you are grinding for the wall to slow you down.. not just touch the wall.. touch is instantaneous.. grind is continuous
-ShinRei-
Posted: Aug 15 2008, 02:14 AM


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QUOTE (KTX @ Oct 25 2006, 07:18 PM)
Wow thats complicated. Which cars(specifically) would need to use this technique?

Yes it's complicated..I don't understand a single thing they're saying.. blink.gif
brina&kyla
Posted: Aug 19 2008, 07:04 AM


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^and i don't understand how you manage to answer a 2 year old quote... complicated indeed
DigiBunny
Posted: Dec 20 2008, 06:41 AM


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Question...I keep getting rammed into the sidewall by an Evo3 player. Could I know what this is, and it's mechanics? It seems to not work for me, so thought id ask.
brina&kyla
Posted: Dec 21 2008, 05:22 AM


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Simply, what he does is just slow you down (a very dirty move IMO). Being rammed into the sidewall is not good because your speed will decrease and the acceleration will lag.
DigiBunny
Posted: Jan 7 2009, 06:11 AM


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In that case, what happens if I start ramming BACK?
>.>
irninjah
Posted: Jan 7 2009, 06:16 AM


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QUOTE (DigiBunny @ Today at 6:11 AM)
In that case, what happens if I start ramming BACK?
>.>

It might keep you off the walls. . pinch2.gif

Then again it'll also sink you to his level of dirty play.
DigiBunny
Posted: Jan 8 2009, 02:54 AM


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Well...apparently an Evo3 has a better startup, so I cant get the jump on HIM and overtake.

On another topic, I recently found out and started abusing Eraser on like, every turn I have to let off gas. On IRO however, I dont seem to be finding its full effect.
Im betting im doing it too LATE. I just noticed I dont get off the accelerator until 10 meters before the turn.
rx8Tech9
Posted: Oct 31 2009, 10:54 AM


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Hahah I was accused of being a fish by a korean when I first started playing like two weeks ago. I still don't know why I'm a fish... whistling.gif
Sailor Venus
Posted: Jun 11 2015, 10:23 AM


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QUOTE (Excel @ Mar 9 2005, 01:45 PM)

Shomaru:
W/M turn- the turn that looks like an M

Plus keep your average speed above 100 kph (or higher) as often as possible. Obviously go below it on tight corners.

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