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> Introduction to IDAS8 Infinity, All you need to know to move on from IDAS7 to IDAS8.
Saint
Posted: Jul 24 2016, 08:33 AM


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The statistics on players is probably meaningless since a regular player typically owns more than one card. I myself already own three on different ranks, and I consider myself a casual player.

I'm sometimes curious if the car ranking is more influenced by the world record players who could practically drive any car to get Specialist on a whim, rather than superior course car performance set by Sega.
yuufaIS_allOUT
Posted: Jul 25 2016, 07:23 AM


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QUOTE (Saint @ Today, 12:33 AM)
The statistics on players is probably meaningless since a regular player typically owns more than one card. I myself already own three on different ranks, and I consider myself a casual player.

I'm sometimes curious if the car ranking is more influenced by the world record players who could practically drive any car to get Specialist on a whim, rather than superior course car performance set by Sega.

I would said 50-50 on that, since there are already 3 courses (Happo IB, Akina Snow DH + HC) which already had all the cars (even the lowly Prius and AE85) at least on the Specialist time requirement of the respective course. However, there are a few courses where a few cars are still struggle to get even a Platinum probably due to the game physics. Of course, the world record holders would play either their sub(s) or even playing someone else's card(s) for attempting to get the car record IMO.

From your argument "superior course car performance set by Sega", IMO it could be meant by the respective course car is at least a second faster than the second fastest car of the course, which was still applied on some courses. However, the world record holders of the respective courses may still never stops trying to bridge the gaps between the course car and the other cars.

IMO the regular players (or even world/car record holders) may or may not own at least two cards. Some are focusing on pumping up Pride rankings, other are just improving TA times etc. Personally, I've already own 7 cards (5 of them had battle rank jumped) and I'm most probably get an event card in the future.
Saint
Posted: Jul 25 2016, 10:29 AM


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QUOTE (yuufaIS_allOUT @ 3 hours, 6 minutes ago)
From your argument "superior course car performance set by Sega", IMO it could be meant by the respective course car is at least a second faster than the second fastest car of the course, which was still applied on some courses. However, the world record holders of the respective courses may still never stops trying to bridge the gaps between the course car and the other cars.

IMO the regular players (or even world/car record holders) may or may not own at least two cards. Some are focusing on pumping up Pride rankings, other are just improving TA times etc. Personally, I've already own 7 cards (5 of them had battle rank jumped) and I'm most probably get an event card in the future.

There was no argument; it's a thought. Seeing how S2000 and some other models jumped up made me wonder. It could also be a mix of both - world record holders' skills and the car performance settings. I won't be surprised if one day EG6 rules Myogi DH and R32 Myogi UH.

As for the regulars having more than one card, I did say 'typically', not all. It's of course up to their prerogative to keep any number of cards for whatever reasons. So far, almost every regular I've known owns more than one. The point being that the stats would be meaningless for breaking down how many players there are in every rank.
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Posted: Jul 25 2016, 11:08 AM


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QUOTE (Saint @ 38 minutes, 30 seconds ago)
There was no argument; it's a thought. Seeing how S2000 and some other models jumped up made me wonder. It could also be a mix of both - world record holders' skills and the car performance settings. I won't be surprised if one day EG6 rules Myogi DH and R32 Myogi UH.

As for the regulars having more than one card, I did say 'typically', not all. It's of course up to their prerogative to keep any number of cards for whatever reasons. So far, almost every regular I've known owns more than one. The point being that the stats would be meaningless for breaking down how many players there are in every rank.

It's without a doubt meaningless if they are playing in offline areas that is, because they have no reason to know unless if they are planning to go into online battles and tell for themselves how rare to meet online opponents in certain ranks. I would say less players are in the SS and more in S A and even more below A due to the fact that maybe they don't look much on rank. Also not to forget we also have players in offline areas/unregistered who are stuck at E3.

To me it is definitely without a doubt that you will be stuck in SS for a very very long time due to amount of players there are too low, I wouldn't give it in terms of percentage as you can only request from SEGA if you really want it. But once you pass SS region, you'll get to meet infinity players who are definitely no joke as compared to SS. Players in infinity region are more compared to SS, hence now the only problem is whether you can get pass SS or not to proceed.

Regarding the cars you guys mentioned, I have no points to add on. All the facts are already there.

This post has been edited by -=SHINN=- on Jul 25 2016, 11:13 AM
Saint
Posted: Jul 25 2016, 11:22 AM


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Yeah, offline players too. Higher ranks in S-Infinity are probably scarce cos pro players prefer to troll in lower ranks. :v
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Posted: Jul 25 2016, 12:14 PM


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QUOTE (Saint @ 51 minutes, 28 seconds ago)
Yeah, offline players too. Higher ranks in S-Infinity are probably scarce cos pro players prefer to troll in lower ranks. :v

LOLOL yea that is definitely true.
holnivek
Posted: Jul 25 2016, 11:19 PM


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Thanks for the replies. The reason I'm asking is because I'm planning to play online battles when I visit MY/JP one day. The stats would help me see where I stand and understand how much room for improvement there is, although like you said, it won't be as accurate due to the inflation of cards/accounts.

Speaking of online battles, we know certain cars are buffed/nerfed each month. What becomes different when a car is buffed/nerfed? Does Sega tweak the overall performance (speed/handling) of the car, or just, say, the boost strength?
SonicSP
Posted: Jul 26 2016, 02:01 AM


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It should be noted that if you visit arcades in Malaysia, Hong Kong, Macau, Taiwan, Singapore or pretty much any non-Japan online IDAS country, the machines are the EXP (Export) version. Your local machines and cards are JPN (Japan) and they will not work there - at all.

Your card should work fine as it is in Japan since all versions there are JPN, so keep this in mind when planning where to go.

Just as a side note, blank unused cards are not region-version/game version specific so they can be placed into on any machine regardless of region and game (as long as it's D4 onwards) however once a machine "gives them out" as a player card when you purchase it through the machine, they are then locked into that region and version. For example, a blank card given out by a D8 EXP machine, well becomes a D8 EXP card forever. But before then, any D4 onwards machine can make it into its own card.

Although getting a new card with ExSpec car in Malaysia isn't that expensive in the Kuala Lumpur area, since there is one arcade here that sells D-Coins really really cheaply. You can easily buy a card and use D-coins to tune it to Ex Spec immedietly for a relatively reasonable price - moreso if you're converting from US Dollars since the Ringgit is a much weaker currency.

======

I think Sega adjusts the speed, handling and boost strength though personally I have a hard time telling what specifically is improved. The adjustments happen every few months when a new Revision update is released online.

Offline performances are not affected and stay the same.

This post has been edited by SonicSP on Jul 26 2016, 02:25 AM
holnivek
Posted: Jul 26 2016, 03:21 AM


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Thanks for the reminder. I have a few JPN cards and a blank card. It's interesting to know that blank cards aren't region-locked, I guess I can use that blank card when I'm in Malaysia.

The other option I'm considering is to tune with D coins to save time. How much do D coins typically cost there? I know it varies around arcades but would be nice to get a ballpark figure.

It would be nice if the overall performance changes, that way we'll see different cars instead of just S2000 and 86.

This post has been edited by holnivek on Jul 26 2016, 03:22 AM
SonicSP
Posted: Jul 26 2016, 03:54 AM


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QUOTE (holnivek @ 32 minutes, 40 seconds ago)
Thanks for the reminder. I have a few JPN cards and a blank card. It's interesting to know that blank cards aren't region-locked, I guess I can use that blank card when I'm in Malaysia.

The other option I'm considering is to tune with D coins to save time. How much do D coins typically cost there? I know it varies around arcades but would be nice to get a ballpark figure.

It would be nice if the overall performance changes, that way we'll see different cars instead of just S2000 and 86.

In Holiday Planet Midvalley Megamall, which is the forementioned cheap arcade, you can get 75 Dcoins for MYR2, which is around USD0.50 at current exchange rates. You can look up the numbers and see how much the total will cost. It's the only arcade in Malaysia with those prices.

Kuala Lumpur is the capital of the country so the arcade should be not too far from the main national airport and should be within an hour's travel by car. It's not like super long car trip from Wisconsin to Florida or anything like that which may take days - speaking as someone who has actually undertaken that trip.

Other arcades sell them at MYR10 for 75, which is around USD2.50. These other outlets with D8 are owned by a different company called CYC. Much more expensive compared to the cheap arcade.

One play will cost around MYR2.

Note that you don't need to upgrade up until ExFull, it's enough that you get ExSpec. There's almost no difference in performance.

=======

Also note that at E3 you're pretty much limited to Lake Akina up to Akina. Each rank you go up will unlock a course. The order is presented in the same way in the Time Attack screen, from left to right. Ranking up isn't difficult though especially at the early levels. This of course, applies only to the online battle.

I can always give you a higher level card if you're in the area, at least high enough with all the courses unlocked if you're interested in trying that out.

This post has been edited by SonicSP on Jul 26 2016, 04:04 AM
DK_Brawler
Posted: Jul 26 2016, 03:28 PM


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Online balances barely affect anything, only helps or hardens late mistake comeback. Therefore it's always viable to go with a high performance car, hence the saturation of "top tiers". A better player who leads most of the race will always usually win

Speaking of balance, how are the number of FD Type R and FC levels? I think the FC is way too underused, and the 86s need a nerf (maybe not the Levin tongue.gif).



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SonicSP
Posted: Jul 26 2016, 04:16 PM


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FCs are not used that much these days but there was a time around a year ago where everybody and their brother were using them after they got a buff in an update. I mean it's not like you don't see them but they're not in vogue at the moment like the S2000 or the NSX.

In any case, personally I think Sega's done a good job with constant re-balancing in the game. You see more variety of cars in online battle at different times compared to the previous versions, which is pretty much the main goal anyways to make sure you don't see the same cars all the time. Some cars are still prefered and used more often but the situation is much better than before from my. This is also helped by the fact that you can delete a car and repurchase it with the same internal tuning, which is pretty much how it allows this good flow of changes to even be possible.

This post has been edited by SonicSP on Jul 26 2016, 07:07 PM
holnivek
Posted: Jul 26 2016, 11:35 PM


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QUOTE (SonicSP @ Yesterday, 4:54 AM)
In Holiday Planet Midvalley Megamall, which is the forementioned cheap arcade, you can get 75 Dcoins for MYR2, which is around USD0.50 at current exchange rates. You can look up the numbers and see how much the total will cost. It's the only arcade in Malaysia with those prices.

Kuala Lumpur is the capital of the country so the arcade should be not too far from the main national airport and should be within an hour's travel by car. It's not like super long car trip from Wisconsin to Florida or anything like that which may take days - speaking as someone who has actually undertaken that trip.

Other arcades sell them at MYR10 for 75, which is around USD2.50. These other outlets with D8 are owned by a different company called CYC. Much more expensive compared to the cheap arcade.

One play will cost around MYR2.

Note that you don't need to upgrade up until ExFull, it's enough that you get ExSpec. There's almost no difference in performance.

=======

Also note that at E3 you're pretty much limited to Lake Akina up to Akina. Each rank you go up will unlock a course. The order is presented in the same way in the Time Attack screen, from left to right. Ranking up isn't difficult though especially at the early levels. This of course, applies only to the online battle.

I can always give you a higher level card if you're in the area, at least high enough with all the courses unlocked if you're interested in trying that out.


Whoa one second, RM2 for 75 Dcoins!? That's literally the cost of 1 game. If my math is correct, that means using Dcoins to tune up is always cheaper than using D points. It doesn't matter what spec you're at. Even if you're maxing out your points every game (600 + 200 drift points) and you're a Dnet member, it is still cheaper to use Dcoins for tuning. Basically you pay about RM40 for a full spec car and voila, you are good to go for online battles. Here it costs about $1.20 per game and you have to play through each spec to get to full spec. The grind is real.

I didn't know the game limits which map you can choose based on your rank. I guess that's okay since I'm still learning the maps that were introduced in later versions of the game, like Nanamagari and Tsubaki line.

QUOTE (iDucKy @ 7 hours, 48 minutes ago)
Online balances barely affect anything, only helps or hardens late mistake comeback. Therefore it's always viable to go with a high performance car, hence the saturation of "top tiers". A better player who leads most of the race will always usually win

Speaking of balance, how are the number of FD Type R and FC levels? I think the FC is way too underused, and the 86s need a nerf (maybe not the Levin tongue.gif).



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Just curious, are there any arcades in Vancouver with online machines?
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Posted: Jul 27 2016, 12:33 AM


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QUOTE (holnivek @ 58 minutes, 37 seconds ago)

Whoa one second, RM2 for 75 Dcoins!? That's literally the cost of 1 game. If my math is correct, that means using Dcoins to tune up is always cheaper than using D points. It doesn't matter what spec you're at. Even if you're maxing out your points every game (600 + 200 drift points) and you're a Dnet member, it is still cheaper to use Dcoins for tuning. Basically you pay about RM40 for a full spec car and voila, you are good to go for online battles. Here it costs about $1.20 per game and you have to play through each spec to get to full spec. The grind is real.

I didn't know the game limits which map you can choose based on your rank. I guess that's okay since I'm still learning the maps that were introduced in later versions of the game, like Nanamagari and Tsubaki line.



Just curious, are there any arcades in Vancouver with online machines?

Haha which is why I am helping people to tune cars at RM68 to fullexspec. Some even asked me to help them full tune whole of their garage 50 cars. Fulltuning one car in 5 minutes is actually very worth it compared to 70+ rounds of grinding.
SonicSP
Posted: Jul 27 2016, 06:06 AM


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QUOTE (holnivek @ 6 hours, 5 minutes ago)
Whoa one second, RM2 for 75 Dcoins!? That's literally the cost of 1 game. If my math is correct, that means using Dcoins to tune up is always cheaper than using D points. It doesn't matter what spec you're at. Even if you're maxing out your points every game (600 + 200 drift points) and you're a Dnet member, it is still cheaper to use Dcoins for tuning. Basically you pay about RM40 for a full spec car and voila, you are good to go for online battles. Here it costs about $1.20 per game and you have to play through each spec to get to full spec. The grind is real.

I didn't know the game limits which map you can choose based on your rank. I guess that's okay since I'm still learning the maps that were introduced in later versions of the game, like Nanamagari and Tsubaki line.


Yep, we were surprised too. It's only in this one arcade though and it came in like around a year after D8 came in, so we had to grind before then too. This is also why I brought it up.

Cost wise, the most optimal way I do to get a new card to ExSpec is to pay RM20 for a new card and pay another RM20 to get to Spec 5. Spec 5 boxes are ridiculously expensive and is far more worth it to get the points normally. It's takes more time but the performance is still decent for E3 ranks online and it's way more cheaper.

QUOTE
Just curious, are there any arcades in Vancouver with online machines?


Unfortunately, none exist outside Asia. The lag outside Asia probabaly makes it really difficult for the online requirements of this game, which is pretty strict (the main server and most players are in Asia, so proximity to North America is far). There are also time difference when doing intercontinental connections since arcade shave operating hours.

Also, probably not much of a market. In order to be online, the arcade needs to pay a subscription fee as well as a revenue sharing agreement. Even here in Asia, there are not many arcades here that have the game, it's mostly in Japan where the arcade industry is still pretty big thing for gamers.I'm

This post has been edited by SonicSP on Jul 27 2016, 06:17 AM
yuufaIS_allOUT
Posted: Jul 27 2016, 07:22 AM


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QUOTE (holnivek @ 7 hours, 47 minutes ago)
Whoa one second, RM2 for 75 Dcoins!? That's literally the cost of 1 game. If my math is correct, that means using Dcoins to tune up is always cheaper than using D points. It doesn't matter what spec you're at. Even if you're maxing out your points every game (600 + 200 drift points) and you're a Dnet member, it is still cheaper to use Dcoins for tuning. Basically you pay about RM40 for a full spec car and voila, you are good to go for online battles. Here it costs about $1.20 per game and you have to play through each spec to get to full spec. The grind is real.

I didn't know the game limits which map you can choose based on your rank. I guess that's okay since I'm still learning the maps that were introduced in later versions of the game, like Nanamagari and Tsubaki line.

At first I'm thought it gonna be just a promotion from the arcade itself, but since the arcade chief operator was kinda kind enough to make it permanent, I've seen more and more player are playing ID8 especially the weekends. Me on the other hand, thinking this is the only super express way to ExSpec a car.

Speaking of balancing in online battle, I'm currently enjoying trolling opponents in the higher tier cars with a EK9 Civic. And of course thanks to balancing, I've already jumped rank (to A3) 4 times with any car other than 86s.

This post has been edited by yuufaIS_allOUT on Jul 27 2016, 08:18 AM
holnivek
Posted: Jul 28 2016, 12:06 AM


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QUOTE (-=SHINN=- @ Yesterday, 1:33 AM)
Haha which is why I am helping people to tune cars at RM68 to fullexspec. Some even asked me to help them full tune whole of their garage 50 cars. Fulltuning one car in 5 minutes is actually very worth it compared to 70+ rounds of grinding.


RM68 to Ex Full? Sounds pretty worth it to me, although I'm not sure how you make a profit out of that LOL.

QUOTE (SonicSP @ Yesterday, 7:06 AM)
Cost wise, the most optimal way I do to get a new card to ExSpec is to pay RM20 for a new card and pay another RM20 to get to Spec 5. Spec 5 boxes are ridiculously expensive and is far more worth it to get the points normally. It's takes more time but the performance is still decent for E3 ranks online and it's way more cheaper.


That's actually quite smart. I forgot that you guys can do Initial D missions to get that 18k points. Also online battles allow you to keep going if you're good, so you can probably squeeze a couple thousand points per credit. Is there a limit on how many rounds you can play consecutively if you win?

QUOTE (SonicSP @ Yesterday, 7:06 AM)
Unfortunately, none exist outside Asia.


I know you mentioned before that we won't have online in NA, but I was just curious since he mentioned it. I would probably go to Vancouver a lot if they have online machines XD

QUOTE (yuufaIS_allOUT @ Yesterday, 8:22 AM)
Me on the other hand, thinking this is the only super express way to ExSpec a car.


Honestly if I had the option, I would go to Ex Spec straight with D coins. Grinding is a pain in the butt. Only thing is you'd still have to play through the story to get Infinity Side and the wing aura.

This post has been edited by holnivek on Jul 28 2016, 12:10 AM
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QUOTE (holnivek @ 19 minutes, 1 seconds ago)

RM68 to Ex Full? Sounds pretty worth it to me, although I'm not sure how you make a profit out of that LOL.



That's actually quite smart. I forgot that you guys can do Initial D missions to get that 18k points. Also online battles allow you to keep going if you're good, so you can probably squeeze a couple thousand points per credit. Is there a limit on how many rounds you can play consecutively if you win?



I know you mentioned before that we won't have online in NA, but I was just curious since he mentioned it. I would probably go to Vancouver a lot if they have online machines XD



Honestly if I had the option, I would go to Ex Spec straight with D coins. Grinding is a pain in the butt. Only thing is you'd still have to play through the story to get Infinity Side and the wing aura.

Well I don't really have to make a profit to anything I do, it's just tuning cars not even going up to A3 or infinity for my customers yet.

However, you should take note that wing aura or any aura is only viewable on screen when you are A3 and above.
holnivek
Posted: Jul 28 2016, 12:40 AM


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QUOTE (-=SHINN=- @ 15 minutes, 37 seconds ago)
Well I don't really have to make a profit to anything I do, it's just tuning cars not even going up to A3 or infinity for my customers yet.

However, you should take note that wing aura or any aura is only viewable on screen when you are A3 and above.

Yup. Still practicing to get better, hope that when I play online I'll be good enough to pull off a special rank up to A3. Really want some kind of aura on my car lol.

Speaking of aura, I notice it changes color from A to Infinity. But I also notice some players have a stronger aura than others. What affects the aura strength? Is it how many wins you have or the number of feathers you gathered through Infinity Side?
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QUOTE (holnivek @ 20 minutes, 37 seconds ago)
Yup. Still practicing to get better, hope that when I play online I'll be good enough to pull off a special rank up to A3. Really want some kind of aura on my car lol.

Speaking of aura, I notice it changes color from A to Infinity. But I also notice some players have a stronger aura than others. What affects the aura strength? Is it how many wins you have or the number of feathers you gathered through Infinity Side?

Aura gets stronger as your rank increases from A to S and so on, however it is the same in A321. As for wing aura, it grows bigger and more visible as you proceed through infinity side 100,250,500.
yuufaIS_allOUT
Posted: Jul 28 2016, 01:02 AM


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QUOTE (holnivek @ 21 minutes, 16 seconds ago)
Speaking of aura, I notice it changes color from A to Infinity. But I also notice some players have a stronger aura than others. What affects the aura strength? Is it how many wins you have or the number of feathers you gathered through Infinity Side?

Personally I'm hardly felt any aura strength when ranking up from A to S (and so on) other than the size itself, unless burst aura, which can be obtained through leveling up tag level, has been applied.

Speaking of wing aura, it can be only collected through winning the Infinity Stage (and also either rank A or Super A, Bunta's challenge reward will be doubled [but of course at least all 5 of them must rank A to unlock every week]), and capped at 999.

This post has been edited by yuufaIS_allOUT on Jul 28 2016, 07:37 AM
SonicSP
Posted: Jul 28 2016, 02:27 AM


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I'm a weird one, I personally don't really notice much about aura. I don't think I have even played s single game of Infinity Side in D8 and I've been here since the start.

But I care about a lot of other weird things that other players don't, like having a specific name for my cards (I get excited when I think of a good name and want to make it into a card immedietly), or getting areas and team loops.

One more area to finish my one-team loop project.

This post has been edited by SonicSP on Jul 28 2016, 02:28 AM
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Does anyone have a chart of the specialist thresholds? I've looked all over and we think we're on the brink in a few places. Thanks!

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QUOTE (wastedkrackr @ 15 minutes, 15 seconds ago)
Does anyone have a chart of the specialist thresholds? I've looked all over and we think we're on the brink in a few places. Thanks!
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Posted: Sep 4 2016, 08:38 PM


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Ah it was in other information, thanks so much. I'm going to assume it's in the same map order as in game and make something more visually useful.

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