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Views: 2,841  ·  Replies: 13 
> Decisive Points, Where battles are decided(?)
DigiBunny
  Posted: Mar 19 2010, 04:26 AM


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Okay; granted; the physics of ID5 allows someone to keep a different pace than his or her opponent and still end up winning a battle. But I've come to notice there are some key areas in battles where if you're ahead and driving right, then the battle tips hugely in your favor if your opponent doesnt make match you. These also happen to be some of the most advantageous places to make a pass if you nail it right.

Some examples I might cite?

- The high speed corner on Nagao's CP4, just before the chicanes near the goal line. usually involves a bit of wheel lock.

- The 90 degree bend after Akina's second hairpin; where one CAN run it through with off gas, or brake and conserve boost for it.

- Akina's Final corner.

- Tsukuba OB; The two consecutive gutters that line the downhill.

Am I on to something here, or does anyone have a different opinion?
brian_infinispirit
Posted: Mar 19 2010, 11:38 AM


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for myogi, virtually every hairpin is make or break since it's almost imperative that you clip the small gutters (and also not scrape the inside walls) on all the hairpins there, and even on some of the seemingly easy corners...

akagi dh... of course you have the 4 consec. hairpins... and also the s-curves before the v-turn; it's kinda easy to screw up all the way down to 2nd gear in this area, esp. if you forget to slow down...

akagi uh... one critical corner would be that left-hander before the final hairpin leading to the finish line...

any corner can be a decisive point... even the straightaways can be decisive points in battles... even the seemingly easy corners (not necessarily hairpins) can be critical if you tackled them cleanly and your opponent screwed up there... for me, it's just a matter of whether someone has enough guts to pass an opponent and keep him/her behind...
xyeohts
Posted: Mar 19 2010, 06:16 PM


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in battles the important points:
Boost On: conserve boost and keep behind ur opponent.. if your leading, slow down when ur opponent is chasing up (ur distance decreasing really fast).. somehow this prevents ur opponent from having massive boost after over taking you.

Boost Off: Conserve boost! but not too slow.. if your slow make sure you are slow till CP3 on all maps.. then after CP3, push ur cornering speed.. You will be faster then he is..
Fuzz
Posted: Mar 30 2010, 02:22 AM


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The 2nd last corner on Akina DH. I was behind and the guy infront understeered, drifiting out, i eased off the gas and took the inside line overtaking him and winning the race. It was the same situation as the battle between Takumi and Ryosuke. Unfortunately we both drove AE86
ChiyoV
Posted: Jul 17 2010, 05:42 PM


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From what I observed:

Myogi (both directions): the full circle at checkpoint 2 and all long sweeping corners (I don't know the boost techniques for high speed sweeping corners; lost the most speed through there)

Akagi DH: first of the the hairpins near the finish

Akagi UH: the right hairpin before the last checkpoint

Akina DH: first and last of the hairpins, final right-hand corner near finish

Akina UH: between checkpoints 2 & 3

Irohazaka DH: final hairpin before straight section

Irohazaka UH: tight hairpin before checkpoint 3

Happogahara IB: 90 degree turns after checkpoint 3 and before finish

Happogahara OB: quick left-right corners before final hairpin

Tsukuba IB: 2nd hairpin after checkpoint 3

Tsukuba OB: tight sections after checkpoint 2 and high speed sections

Nagao UH: the high speed sections near the finish (double wide lane road)

Nagao DH: right-handed hairpins before and after checkpoint 3; hairpins after long, high-speed straights
*VIC*
Posted: Jul 21 2010, 02:28 AM


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Basically I think if there is a corner that you can turned without braking, you might get a large percentage of hitting the wall or if you are nervous, you are most likely to make mistakes...
justxsongs
Posted: Jul 21 2010, 07:26 AM


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Perhaps what I gonna say, some may not know or understand
Akina DHD there is a few gutter after the final hairpin.
You grip a bit of the curve and the last remaining of the gutter.
You can see your speed will be faster and enable you to catch the last curve gutter fully without loss of boost.
*j*j*
Posted: Jul 21 2010, 07:59 AM


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QUOTE (justxsongs @ 32 minutes, 44 seconds ago)
Perhaps what I gonna say, some may not know or understand
Akina DHD there is a few gutter after the final hairpin.
You grip a bit of the curve and the last remaining of the gutter.
You can see your speed will be faster and enable you to catch the last curve gutter fully without loss of boost.

u mean the end of the fire works the 3 right benders with gutters on the side ... yes u need to enter them but carefully ... provided u can execute the last corner with accuracy happy.gif plus not making much mistakes from the beginning dry.gif
tkrd48
Posted: Jul 21 2010, 07:01 PM


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QUOTE (*j*j* @ Today, 7:59 AM)
u mean the end of the fire works the 3 right benders with gutters on the side ... yes u need to enter them but carefully ... provided u can execute the last corner with accuracy happy.gif plus not making much mistakes from the beginning dry.gif

Do we need to lift of the gas for the final right corner before we enter the gutter? Also the idel line is from the center of road???
DigiBunny
  Posted: Jul 21 2010, 07:56 PM


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QUOTE (tkrd48 @ 54 minutes, 5 seconds ago)
Do we need to lift of the gas for the final right corner before we enter the gutter? Also the idel line is from the center of road???

No, I've done it before without off gas. It's just a matter of not being scared of the sudden inside YANK the gutter does, and then pull out soon enough so that you dont run into the outside wall. It's just a tad harder like that.

Isn't the ideal line always touching every turn's apex...?
tkrd48
Posted: Jul 21 2010, 08:04 PM


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QUOTE (DigiBunny @ 8 minutes, 55 seconds ago)
No, I've done it before without off gas. It's just a matter of not being scared of the sudden inside YANK the gutter does, and then pull out soon enough so that you dont run into the outside wall. It's just a tad harder like that.

Isn't the ideal line always touching every turn's apex...?

Ok thnaks a lot will try it tonight, about the line I mean before entering the curve do we enter it from middle to apex or we enter it from the inside to the apex?
DigiBunny
  Posted: Jul 21 2010, 09:02 PM


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QUOTE (tkrd48 @ 57 minutes, 27 seconds ago)
Ok thnaks a lot will try it tonight, about the line I mean before entering the curve do we enter it from middle to apex or we enter it from the inside to the apex?

My Rx8 needs the inside. It prolly wont help all THAT much since it's so trivial a gutter.
*j*j*
Posted: Jul 22 2010, 12:26 AM


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QUOTE (tkrd48 @ 5 hours, 24 minutes ago)
Do we need to lift of the gas for the final right corner before we enter the gutter? Also the idel line is from the center of road???

yes we do off gas at the last corner if not it will be very difficult for u to go into the gutter ... u can start to turn in from the mid line when u reached the signboard on the left used tat as a marker to start turning in ...

once u enter the gutter drop a gear n reaccel when coming out ...
tkrd48
Posted: Jul 22 2010, 12:38 AM


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QUOTE (*j*j* @ 11 minutes, 36 seconds ago)
yes we do off gas at the last corner if not it will be very difficult for u to go into the gutter ... u can start to turn in from the mid line when u reached the signboard on the left used tat as a marker to start turning in ...

once u enter the gutter drop a gear n reaccel when coming out ...

I have try it seem that my timing a little off... and the car was rocketing to the wall bang.... loss boost.... Got to get the timing right....

This post has been edited by tkrd48 on Jul 22 2010, 08:01 PM